Christopher R Taylor Posted May 2, 2015 Author Report Share Posted May 2, 2015 Unfortunately a lot of the images have been stripped, I'll have to figure out a more reliable place to store them and link to, I guess. I put a lot of work into them to have the images vanish. Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 2, 2015 Report Share Posted May 2, 2015 Photobucket or a dropbox. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted May 2, 2015 Report Share Posted May 2, 2015 Interesting. The cut-off (as of right now) appears to be January 11, 2015. Other posts from earlier still have images, but they show as attachments as well. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 3, 2015 Author Report Share Posted May 3, 2015 I was relying on a lot of Facebook images and I think FB expunges images from time to time to save space or something on group pages. I was using Tinypic a lot after that and those seem to have mostly survived. Edit: updated images in the Crusader/Starburst/4th ed Champions thread. also updated images for the Aesisinos. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 8, 2015 Author Report Share Posted May 8, 2015 OK all images appear to be up to date and functional now :/ Acroyear II 1 Quote Link to comment Share on other sites More sharing options...
phoenix240 Posted May 9, 2015 Report Share Posted May 9, 2015 Just a 'reminded', it wouldn't be listed as "Public Identity" but "Social Complication: Famous Rock Star (Obligation To Fans, Band Mates, Reporters, ect...)". yeah, it would make it harder to act covertly in your secret ID, might reflect a job with higher than normal levels of responsibilities and obligations, more people watching you and asking question, etc. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 9, 2015 Author Report Share Posted May 9, 2015 OK gonna start work on the module Atlas Unleashed. This was published in 1989 by David Roger for Champions 3rd edition just as 4th edition was coming out. Its basically a hippie peacenik from the 70s forming a group to force peace and his ideas on the world, even if it takes war to get there. It even included a minor agency called Prometheus that acts as sort of a peace corps and has gadgets to deal with minor insurgencies etc. This one is kind of obscure but it was an interesting module. pinecone and Amorkca 2 Quote Link to comment Share on other sites More sharing options...
Dr. MID-Nite Posted May 10, 2015 Report Share Posted May 10, 2015 Genetic Deviant X!!! Quote Link to comment Share on other sites More sharing options...
Kharis2000 Posted May 10, 2015 Report Share Posted May 10, 2015 I remember Atlas - that has the super surfer dude in it, and a stretching guy with the personality of a mob legbreaker, right? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 10, 2015 Author Report Share Posted May 10, 2015 First on the table is Peacemaker, the boss of the operation. He's the driving force behind the plot, although things don't go as he means to. He has pretty ordinary stats other than his intelligence then gains cybernetic powers including the vibrosword. I had forgotten the mechanic, but he had 50 points in "mastermind" which was basically how the bad guys paid for vehicles, bases, and followers. Peacemaker Val Char Cost 60 STR 50 18 DEX 16 30 CON 20 20 BOD 10 30 INT 20 25 EGO 15 30 PRE 20 20 PD 18 15 ED 13 5 SPD 30 18 REC 14 60 END 8 65 STN 23 OCV: 6 DCV: 6 OMCV: 8 DMCV: 8 12m RUN 0 4m SWIM 0 24m LEAP 10 Characteristics Cost: 327 Cost Power 33 Vibrosword: Killing Attack - Hand-To-Hand 2 1/2d6 (6 1/2d6 w/STR), Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (Vibrosword; -1/2) 10 Damage Resistance: Resistant (+1/2) (10 Active Points) applied to PD 7 Damage Resistance: Resistant (+1/2) (7 Active Points) applied to ED 10 Internal Oxygen Supply: Life Support (Self-Contained Breathing) 10 Sight Group Flash Defense (10 points) 9 Ultraviolet Perception (Sight Group), Telescopic: +8 40 Variable Power Pool, 30 base + 30 control cost, (45 Active Points); all slots Only for transporation and life support powers (-1/2) Powers Cost: 119 Cost Skill 3 Computer Programming 15- 13 Inventor 20- 3 Combat Piloting 13- 4 TF: Science Fiction & Space Vehicles, Combat Aircraft, Large Planes, Small Planes 4 Language: Russian (idiomatic) 20 +5 with all science skills 12 +4 with swords 2 Science Skill: Astronomy 11- 2 Science Skill: Abstract Mathematics 11- 2 Science Skill: Mathematics 11- 2 Science Skill: Genetics 11- 2 Science Skill: Political Science 11- 2 Science Skill: Military Science 11- 2 Science Skill: Biology 11- 2 Science Skill: Cloning Science 11- 2 Science Skill: Physics 11- 2 Science Skill: Cosmology 11- 2 Science Skill: Computer Science 11- 2 Science Skill: Astrophysics 11- 2 Science Skill: Electrical Engineering 11- 2 Science Skill: Mechanical Engineering 11- 2 Science Skill: Mechanical Engineering 11- 2 Science Skill: Radiology 11- 2 Science Skill: Teleportation Physics 11- 2 Science Skill: Robotics 11- 2 Science Skill: Biomechanics 11- Skills Cost: 97 Cost Perk 50 Mastermind: Vehicles, Followers, & Bases (250 pts total) Perks Cost: 50 Total Character Cost: 593 Pts. Complication 20 Enraged: Plans go awry (Uncommon), go 14-, recover 11- 30 Hunted: World Intelligence Agencies Very Frequently (Mo Pow; NCI; Harshly Punish) 10 Hunted: PCs Infrequently (As Pow; Harshly Punish) 20 Psychological Complication: Split Personality (Common; Total) 20 Psychological Complication: Sacrifice anything for utopian vision (Very Common; Strong) 20 Psychological Complication: Megalomaniac (Very Common; Strong) 15 Social Complication: Secret Identity Frequently, Major Complication Points: 135 Peacemaker.hdc Quote Link to comment Share on other sites More sharing options...
Armitage Posted May 10, 2015 Report Share Posted May 10, 2015 You'll get to him enentually, but I always had an issue with Virtuoso. The guy has a Cosmic Variable Power Pool that requires music, art, or poetry to use, but it never actually describes the nature of the power. Apparently he just plays an instrument or recites a poem and rewrites reality. Quote Link to comment Share on other sites More sharing options...
Grailknight Posted May 10, 2015 Report Share Posted May 10, 2015 For 50 points, Mastermind gave you your total points, less Mastermind, in Bases, Vehicles and Followers. So Peacemaker would get 543 points worth. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 11, 2015 Author Report Share Posted May 11, 2015 Hmm ok that changes things. Not sure if he should have the full points or not, his organization wasn't that extensive, really. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 11, 2015 Author Report Share Posted May 11, 2015 The team mentalist, named Ego. Formerly a Canadian in the French separatist movement, she now works with Atlas. Experiments by the aliens that gave her the powers she has destabilized her already messed-up mind, and now she uses her powers to humiliate and enslave people almost at random. Ego Val Char Cost 15 STR 5 20 DEX 20 20 CON 10 10 BOD 0 15 INT 5 26 EGO 16 20 PRE 10 10 PD 8 With Armor: PD 19, rPD 9 10 ED 8 With Armor: ED 19, rED 9 5 SPD 30 7 REC 3 40 END 4 30 STN 5 OCV: 7 DCV: 7 OMCV: 9 DMCV: 9 22m RUN 10 6m SWIM 1 4m LEAP 0 Characteristics Cost: 211 Cost Power 18 Body Armor: Resistant Protection (9 PD/9 ED) (27 Active Points); IIF (-1/4), Requires A Roll (14- roll; Must be made each Phase/use; -1/4) 7 Iron Will: Mental Defense (13 points total) (Base MD) 5 Mutant: Power Defense (5 points) 11 Heavy Pistol: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), 6 Charges (-3/4) 75 Mind Control Powers: Multipower, 75-point reserve 7f 1) Mind Control: Mind Control 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points) 7f 2) Subtle Mind Control: Mind Control 9d6, Invisible Power Effects (Invisible to Mental Group; +1/4), Reduced Endurance (1/2 END; +1/4) (67 Active Points) 7f 3) Mass Mind Control: Mind Control 9d6, Area Of Effect (8m Radius; +1/2) (67 Active Points) Powers Cost: 137 Cost Skill 9 +3 with a pistols Skills Cost: 9 Total Character Cost: 357 Pts. Complication 5 Distinctive Features: Glowing white eyes (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Canadian Authorities Frequently (As Pow; NCI; Limited Geographical Area; Harshly Punish) 15 Hunted: Hero Group Infrequently (Mo Pow; Harshly Punish) 15 Psychological Complication: Self Centered (Common; Strong) 15 Psychological Complication: Enjoys Abusing Powers (Common; Strong) 15 Psychological Complication: Power Mad (Common; Strong) 15 Susceptibility: Ego Drain 3d6 damage Instant (Uncommon) 10 Vulnerability: 2 x Effect Mind Scan (Uncommon) Complication Points: 105 Ego.hdc Ego.hdc Quote Link to comment Share on other sites More sharing options...
grandmastergm Posted May 12, 2015 Report Share Posted May 12, 2015 Sorry to intrude on your thread, Mr. Taylor- but I was wondering if you would mind if I posted the updated European Enemies, Red Doom, and Red Guard supers in this thread? I did them back in 2013-2014 for a little project that never quite got off the ground. I can submit them to you along with the B & W images. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 12, 2015 Author Report Share Posted May 12, 2015 I have European enemies, and I think Red Doom, but not Red Guard. Any group or character that's been reprinted in later editions I'm avoiding though, just trying to find old characters to rebuild for use today. As I recall European Enemies was pretty awful though. Quote Link to comment Share on other sites More sharing options...
pinecone Posted May 12, 2015 Report Share Posted May 12, 2015 Renegade, a team brick. He's pretty simple and straight forward a character, although the build has 100 endurance, and he only has basic abilities that use any END (strength and movement) so I'm not sure what on earth they did it for. He's a superhero in the tradition of his dad, Captain Thunder who died passing on his powers to Renegade. Framed for murder, the Protectors took him in and gave him a new identity. His sheet doesn't list it but all the other members had flash defense in their contacts, so I added it to him as well. Renegade Val Char Cost 55 STR 45 Lift: 50 tons, Damage: 11d6 23 DEX 26 28 CON 18 15 BOD 5 13 INT 3 Perception Roll: 12- (sight and hearing: 16-) 10 EGO 0 15 PRE 5 Presence Attack: 3d6 30 PD 28 30 rPD 27 ED 25 27 rED 5 SPD 30 20 REC 16 100 END 16 60 STN 20 OCV: 8 DCV: 8 OMCV: 3 DMCV: 3 22m RUN 10 4m SWIM 0 22m LEAP 9 Characteristics Cost: 306 Cost Power 28 Damage Resistance: (Total: 28 Active Cost, 28 Real Cost) Resistant (+1/2) (15 Active Points) applied to PD (Real Cost: 15) plus Resistant (+1/2) (13 Active Points) applied to ED (Real Cost: 13) 28 Lack of Weakness: (Total: 28 Active Cost, 28 Real Cost) Hardened (+1/4), Impenetrable (+1/4) (15 Active Points) applied to PD (Real Cost: 15) plus Hardened (+1/4), Impenetrable (+1/4) (13 Active Points) applied to ED (Real Cost: 13) 8 Unmoved: Knockback Resistance -8m 5 Keen Hearing: +5 PER with Normal Hearing 10 Keen Eyesight: +5 PER with Sight Group 8 Subvocal Blue Ray Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4) 4 Special Contact Lenses: Ultraviolet Perception (Sight Group) (5 Active Points); IIF (-1/4) 4 Special Contact Lenses: Sight Group Flash Defense (5 points) (5 Active Points); IIF (-1/4) Powers Cost: 95 Cost Skill 24 +3 with HTH Combat 12 +4 with coordinating attacks 3 Conversation 12- 3 Criminology 12- 3 Streetwise 12- 3 Teamwork 14- Skills Cost: 48 Total Character Cost: 449 Pts. Complication 25 Hunted: Captain Thunder's arch enemy Frequently (Mo Pow; NCI; Harshly Punish) 20 Hunted: Seven Horsemen Frequently (Mo Pow; Harshly Punish) 25 Hunted: Law enforcement Very Frequently (As Pow; NCI; Harshly Punish) 10 Psychological Complication: Fear of heights (Common; Moderate) 20 Social Complication: Secret Identity Frequently, Severe 10 Vulnerability: 1 1/2 x STUN Poison and gas attacks (Common) Complication Points: 110 Just a short blurb. "Style" changes from group to group, and era to era. One possible reason to have a 100 End would be so he can "push" every phase (50 extra End per turn) Quote Link to comment Share on other sites More sharing options...
pinecone Posted May 12, 2015 Report Share Posted May 12, 2015 Minor quibble on Yoosoo. There are forms of Aikido that include strikes. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 12, 2015 Author Report Share Posted May 12, 2015 Genetic Deviant X was the only surviving member of Atlas' Project Hope program. Intended to give people superpowers to help Atlas realize their worldwide dream of utopia, the program killed everyone else and turned poor Sid Chapman into... this. The adventure starts with a strike force hitting Atlas' base on the far side of the moon that ends up a creepy slasher flick with the stealthy and stalking horror Genetic Deviant X. The creature drains INT with suction cup fingertips, and is built as a "destroy" which in 3rd edition was basically a drain that came back the same speed as normal Body healing - slow enough to scare players into thinking the points are gone forever. I like this monster a lot, even though it seems like a cheap zombie ripoff at first blush. Genetic Deviant X Val Char Cost 70 STR 60 23 DEX 26 30 CON 20 15 BOD 5 0 INT -10 10 EGO 0 25 PRE 15 25 PD 10 Resistant PD: 13 25 ED 10 Resistant ED: 13 4 SPD 20 16 REC 12 60 END 8 62 STN 21 OCV: 8 DCV: 8 OMCV: 3 DMCV: 3 28m RUN 16 4m SWIM 0 28m LEAP 12 Characteristics Cost: 275 Cost Power 17 Tireless: Reduced Endurance (1/2 END; +1/4) (17 Active Points) applied to STR 32 Healing: Regeneration (2 BODY per Turn) 40 Genetic Deviant: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 39 Damage Resistance: Resistant Protection (13 PD/13 ED) 10 Fire Resistant: Energy Damage Reduction, Resistant, 25% (15 Active Points); Only vs fire attacks (-1/2) 30 Find Brains: Mind Scan 4d6, +5 OMCV 75 Devour Brains: Drain Intelligence 3d6, Delayed Return Rate (points return at the rate of 5 per Month; +2 3/4) (112 Active Points); No effect vs targets with mental defense or solid head covering (-1/2) 9 Devour Brains: Killing Attack - Ranged 1d6, Reduced Endurance (1/2 END; +1/4), Penetrating (+1/2) (26 Active Points); No Range (-1/2), No effect vs targets with mental defense (-1/2), Only vs targets at 0 INT (-1/2), Linked (Devour Brains; -1/2) Powers Cost: 252 Cost Skill 7 Stealth 16- Skills Cost: 7 Total Character Cost: 534 Pts. Complication 25 Distinctive Features: Incredibly hideous and terrifying (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 25 Enraged: When it sees Peacemonger (Uncommon), go 14-, recover 8- 20 Hunted: Atlas Frequently (Mo Pow; Harshly Punish) 10 Physical Complication: In constant pain and misery, devouring intelligence reduces this (Frequently; Barely Impairing) 20 Physical Complication: Can only understand telepathic contact (Very Frequently; Slightly Impairing) 20 Psychological Complication: Hateful, dsestructive, and randomly violent (Common; Total) 15 Psychological Complication: Hunting Peacemonger continually (Common; Strong) 10 Social Complication: Public Identity Infrequently, Major 10 Susceptibility: Attempting to Devour Brains of targets with mental defense 2d6 damage Instant (Uncommon) 10 Vulnerability: Mental attacks (Common) Complication Points: 165 Genetic Deviant X.hdc Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 12, 2015 Report Share Posted May 12, 2015 Just a short blurb. "Style" changes from group to group, and era to era. One possible reason to have a 100 End would be so he can "push" every phase (50 extra End per turn) quibblequibble rules about pushing quibblequibble Scott Baker 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 12, 2015 Author Report Share Posted May 12, 2015 RE: Aikido, I was just going off the instructor I talked to, who said the base aikido maneuvers were all control and misdirection, but they would open up an opponent to strikes you could use, borrowed from other styles such as Karate. However, he might have just been talking about one style or his personal idea of the art. Quote Link to comment Share on other sites More sharing options...
pinecone Posted May 13, 2015 Report Share Posted May 13, 2015 RE: Aikido, I was just going off the instructor I talked to, who said the base aikido maneuvers were all control and misdirection, but they would open up an opponent to strikes you could use, borrowed from other styles such as Karate. However, he might have just been talking about one style or his personal idea of the art. Yeah, there are several "styles" one does specificly teach strikes, it is closer to the Aikijutsu style that is the "root" of the "do".. bubba smith 1 Quote Link to comment Share on other sites More sharing options...
CaptnStrawberry Posted May 13, 2015 Report Share Posted May 13, 2015 Genetic Deviant X really is creepy! Combines elements of zombies, Swamp Thing and the old Star Trek salt creature. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 13, 2015 Author Report Share Posted May 13, 2015 Polarity, the team energy projector/duplicator. Mixed race, he splits into a white and black pair with opposing light powers: light and darkness. The duplicates are identical except for their appearance and one minor change: the darkness one has a darkness field, and the light one has a flash attack. Polarity Val Char Cost 30 STR 20 23 DEX 26 25 CON 15 10 BOD 0 10 INT 0 14 EGO 4 20 PRE 10 20 PD 18 With Force Field: PD 30, rPD 10 15 ED 13 With Force Field: ED 30, rED 15 6 SPD 40 11 REC 7 50 END 6 38 STN 9 OCV: 8 DCV: 8 OMCV: 5 DMCV: 5 12m RUN 0 4m SWIM 0 12m LEAP 4 Characteristics Cost: 234 Cost Power 23 Sight Attack (Duplicates have one each), all slots No Range (-1/2), Unified Power (-1/4) 1) Photonic Surge: Sight Group Flash 8d6 (40 Active Points); No Range (-1/2), Unified Power (-1/4) 2) Photonic Negation: Darkness to Sight Group 4m radius, Alterable Size, Custom Adder, Mobile (+1/2) (1 Active Points); No Range (-1/2), Unified Power (-1/4) 23 Photonic Blast: Blast 8d6 (40 Active Points); No effect in either darkness or very bright light (-1/4), Unified Power (-1/4), Only In Alternate Identity (-1/4) 33 Ride the Light: Flight 50m (50 Active Points); Unified Power (-1/4), Only In Alternate Identity (-1/4) 22 Photonic Field: Resistant Protection (10 PD/15 ED), Hardened (+1/4) (49 Active Points); Linked (Ride the Light; -1/2), Costs Half Endurance (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4) 5 Ultraviolet Perception (Sight Group) 88 Photonic Division: Duplication (creates 352-point form); Altered Duplicates (+1/4) Powers Cost: 194 Cost Skill 5 AK: New York City 14- 3 Streetwise 13- 4 +2 with Photonic Blast Skills Cost: 12 Total Character Cost: 440 Pts. Complication 15 Dependent NPC: Sister Infrequently (Incompetent) 10 Distinctive Features: Glowing eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 Enraged: Racial Slurs (Common), go 14-, recover 11- 15 Hunted: Hero group Infrequently (Mo Pow; Harshly Punish) 20 Psychological Complication: Believes violence is the only way to achieve racial equity (Common; Total) 20 Psychological Complication: Loyal to friends (Very Common; Strong) 10 Social Complication: Public Identity (Frequently, Minor) 10 Susceptibility: Flash and darkness attacks while duplicated 2d6 damage Instant (Uncommon) 5 Vulnerability: 1 1/2 x STUN When both duplicate attacked simultaneously (Uncommon) Complication Points: 130 Polarity.hdc bubba smith 1 Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted May 13, 2015 Author Report Share Posted May 13, 2015 Sorry to intrude on your thread, Mr. Taylor- but I was wondering if you would mind if I posted the updated European Enemies, Red Doom, and Red Guard supers in this thread? I did them back in 2013-2014 for a little project that never quite got off the ground. I can submit them to you along with the B & W images. By the way, no intrusion. If you want to start posting rebuilds in here, feel free. Anyone. This isn't some exclusive me-only club. Quote Link to comment Share on other sites More sharing options...
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