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Trencher

HERO Member
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Everything posted by Trencher

  1. Re: Rage's Build a world thread. Give us more!
  2. Re: Meters or yards or feet? Me too. what is an "inch" anyway?
  3. Re: Fantasy RENAISSANCE hero? or my avatar?
  4. Re: We're Gonna Need Guns The most important thing is to illustrate the guns you write up. I also would like to see some info like this : http://www.pvv.ntnu.no/~leirbakk/rpg/shadowrun/equipment/shadowrun_equipment_tarotfirearms.html on guns. That page and the stuff there in was like fresh air into my old shadowrun campain many years ago.
  5. Re: What do you call this genre? Use the bleeding rules and call it spagetti fantasy.
  6. Re: What the heck is a Migdalar? They do not look like mindflayers at all. They are quite different, the mindflayers "look" is inspired from chutullu while the midgelar looks like... Uh.. Something evil. Yes that is it.
  7. Re: Alignments I suggest this: For "bad" guys, there are (at least) the following types: Will kill you just for being there Maniac Will kill you only if you irritate it Brutal 10p Will kill you if you irritate it, and is VERY easily irritated Belligerent 15p Will kill you to take your stuff (if he thinks you've got good stuff) Greedy 5p Will kill you to eat you (if he thinks he can take you) Predator 0p Will rob you, but won't kill you if you hand over the loot Despotic 0p Will steal from you via stealth or trickery Sneaky 0p Will work against you to cause misery Malicious Will play tricks on you for fun (Puck vs. Bottom) Mischievous 5p Will capture/enslave you if it can Powerhungry 10p Won't lift a finger to help you ("Bah!") Uncaring 0p Will charge exorbitantly for help ("Sign here in blood, please.") Devilish or self serving 0p
  8. Re: Gods: How do you handle them? In my (nameless) campaign I have only two gods that are both so alien and distant to humanity that they could more accurately be described as vague principles rather than deities. However they do grant spells and therefore they have worshipers although not all worshipers of any given god agree on how their god is best served. Off course there are also avatars worshipers so powerful (superhero level) that they are saint like figures. Most avatars do not get along however. I wish to keep the gods, avatars and religion in general in the background, not only because I my self is not very interested in religion but also because I want the gods to mysterious and the best way to keep them so is by not involving them.
  9. I just see combat luck as a cool way of giving the player an opportunity to run characters without having the wearing armour.
  10. That is certainly true. Guess we both like Storn's art, not very surprising since we both play hero games and therefore automatically have good taste. Not like those d20 players
  11. I like all your pictures in this thread but I must disagree with Killer Shrike your finished work are much better than your sketches. My favourite picture is the one with the purple dragon knight and the statue head, the statuehead is especially good. It is a pity that you don’t like drawing background's because you do it very well. I also think that you are very good at drawing women. For the history of the realm I thought that it was okay but you should have focused more on describing the players actions and the consecveces of their adventures. And I like the 3 eyed troll.
  12. Ignoring stun makes combat more boring in my opinion, use the stunX written on the hit location chart that should save you some time. You should not let players combine combat luck and wearing armour that is unbalancing.
  13. They are all good. But I like the shark dude the best.
  14. I tell you the same I tell my players it a game-balance thing
  15. The review is good in as much that you coverd all the important things and it is true that hero does fantasy very well. But who would buy a product recomended by stalin?
  16. Q: Foxbats latest idea. A: Too much teeth
  17. It was in dark champions and it is a - 10 penalty to ocv not 12
  18. Ahem this is the iron guard logo, that last picture was what it looks like as a mark, on weapons and armour.
  19. Here is a logo I made (with some help) for an evil hi-tech organisation I made. It's called the iron guard.
  20. But the big eyes and small mouth style is a style of its own. Maybe we should invent a word for it.. Anyway thanks for your answers.
  21. Why not give a writeup to the monster that already been pictured in the hero system books? Let me give you a more detailed example: From Fred:  On page 4 there is this brick that are fighting this guy in cape; the brick is cool so why not make a race in fantasy hero who has been around for a long time. Or somebody messed around with some ancient DNA samples or something.  The monster on page 68.  I would defiantly like to see a good writeup of the golem on page70.  The shadow demon on page 135  Page 298 also has a great drawing which I would like to see some stats for.  The creature on page 355 is probably meant for more of a science fiction campaign but I sure would not mind using them in a fantasy campaign. From Fantasy hero:  The critters on page 13 looks good are they a new original race or are they ork’s or something?  I would also like to know more about the being on page 16.  I don’t mind a Lovercrafitian creature or two in a new monster book like on page 20. Yes they are not strictly fantasy but remember that even Tolkien had one tentacle creature in his books.  The insect warrior on page 189  On page 222 there are two creatures which look similar to the creature on page 247 are they of the same race? I would really like to see a big write up on these guys. After all, flying demonsnakes with firebreath will liven up any campaign.  The lightman(?) far to the right on page 235 looks interesting, could be some kind of otherworldly race of do-gooders, or not…  What are we looking at on page 355? A light-knight an outworlder, a god or what?  On page 408 there are some kind of slime creature, works for me… The entire write up of the monster should have new art offcourse. A new monster book should be a new monster book keep the villains for the campaign source book or give them their own. I am telling you, if I pick up the new monster book and see a write up of a bunch of bandits that live down in a cave I am going to feel cheated. I think that a monster book will also sell more than a villain book. Speaking of things that sell: Good looking artwork! This is what you should do: you should give your artist staff lots of $$ and free reign to come up with some weird, wonderful and terrifying monsters. Then you should do the writeup and background for them. I am sure you will get a lot of good looking and original monsters this way! Monster I personally would like to see: I like my monster grotesque and horrible, ofcourse stream lined super predators are also cool. Demons and devils are always popular. I would not mind seeing the other side of the coin in form of angel beings or something similar either. I have been playing a game called Diablo 2 lately and I think there are some monster there that are generic enough that you could make your own versions of. Like forinstance: those small desert leapers which jumps over you while they are attacking, they are very fun to watch. There is always one ugly, disfigured, creeper kind of creature who spawns others. There are also some huge suckers called gargantuan beasts which I like (to hack…). I second the suggestion of looking towards computer and video games for inspiration. I would also like to see a faceless race, some thorny creature which makes huge, fast bleeding wound and then retreats waiting for its prey to bleed to death, some sea monsters, more dragons, a race which could supplement ork’s as the token evil race. A huge lumbering race which are not evil. Beast/goatmen. Death knights and more undead. But most of all I would like to see you come up with your own unique monsters, creatures which makes it worthwhile to buy hero system so they can understand the monsterbook you are making now.
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