Jump to content

HeroGM

HERO Member
  • Posts

    2,468
  • Joined

  • Last visited

  • Days Won

    4

Reputation Activity

  1. Like
    HeroGM reacted to Logan D. Hurricanes in The imminent passing of George Perez (and my stepdad)   
    Damn.
     
    We knew it was just a matter of time, but damn.
     
    I'm so glad his fans got to show their love in his final days.
     
    RIP, sure. You were the best.
     
     
  2. Like
    HeroGM reacted to death tribble in The imminent passing of George Perez (and my stepdad)   
    RIP for George Perez
  3. Thanks
    HeroGM reacted to mattingly in The imminent passing of George Perez (and my stepdad)   
    I always remember him for that cover. I'd forgotten that he also did this one.
     

  4. Like
    HeroGM got a reaction from Tasha in The imminent passing of George Perez (and my stepdad)   
    George Perez passed away yesterday. It is time to mourn.
     

  5. Thanks
    HeroGM got a reaction from Scott Ruggels in The imminent passing of George Perez (and my stepdad)   
    George Perez passed away yesterday. It is time to mourn.
     

  6. Thanks
    HeroGM got a reaction from Cancer in The imminent passing of George Perez (and my stepdad)   
    George Perez passed away yesterday. It is time to mourn.
     

  7. Thanks
    HeroGM got a reaction from Ternaugh in The imminent passing of George Perez (and my stepdad)   
    George Perez passed away yesterday. It is time to mourn.
     

  8. Like
    HeroGM reacted to Scott Ruggels in D&D 5e conversions   
    Good point.  
  9. Like
    HeroGM reacted to Christopher R Taylor in D&D 5e conversions   
    I have found that many players prefer it that way, and the others didn't mind.  If the game is good enough, the xps are a bonus, not the goal.
  10. Like
    HeroGM got a reaction from Christopher R Taylor in D&D 5e conversions   
    Allston played with holding back XP and giving mystery abilities in his Strike Force and other campaigns. That or points towards powers the character may not be aware of.
     
    "Well Nightcrawler, carrying 3 people when you 'ported that time didn't seem too strenuous, maybe those danger room sessions are helping"
  11. Like
    HeroGM got a reaction from Trencher in DC Artwork   
    Checkmate knight vs Russian agent.

    Checkmate knight vs Russian agent.
  12. Like
    HeroGM got a reaction from Lord Liaden in 4e Primus PDF "out of stock"?   
    It may be the way it was entered into the Store. Note PRIMUS has a 'in stock number' while Road Kill doesn't.
     

  13. Thanks
    HeroGM got a reaction from Joe Walsh in 4e Primus PDF "out of stock"?   
    It may be the way it was entered into the Store. Note PRIMUS has a 'in stock number' while Road Kill doesn't.
     

  14. Like
    HeroGM got a reaction from Ndreare in Hero Games 2022 Update   
    Hi, I'm Worf, a Klingon warrior. Let me prove how tough the alien of the week is by being stomped into the bulkhead
  15. Thanks
    HeroGM got a reaction from Khymeria in Pulp Images   
  16. Like
    HeroGM got a reaction from Steve in Western Hero 6th edition   
  17. Like
    HeroGM reacted to unclevlad in Skills - Divination   
    You post in the HD Developer forum, so you've got the code.
     
    1.  Open up Main6E.hdt and see how to incorporate adders and lays out a new skill definition.  It's not hard.  (Powers are nastier, with many more fields.)  I generally suggest editing the Main6E in the source code package.  Just keep a copy of the original...and the new one with any changes...so if you update your source code later, it'll be easy to move your Divination skill back in.  (Note that this holds true for all powers.  I put APG II's Create Object, extra-dimensional storage, and my own alternate desolid, plus modified Rapid Attack to become Multiple Attack Options as 4 adders, 5 points each, for Rapid Attack (HTH and Ranged) and Defensive Attack (HTH and Ranged, from APG.)
     
    Note tho:  I've chosen to make extensive changes...LOTS of cleanup, of stripping stuff I don't care about, and working on somewhat greater efficiency and size.  This IS NOT recommended for sane people.  If all you're really doing is adding a very limited set of new powers/skills, then it may be easier to make a new template that extends Main6e.hdt;  Superheroic6e.hdt may be a good place.  It's basically empty, just extending Main6e.  
     
    2.  You'll need to build a dialog specifically for Divination;  the standard Skill dialog won't be *close*.  Divination requires 3 option fields...the divination mechanism.  1 primary, 2 secondary.  These are fixed drop-down lists.  They're built in, so the Adder-based approach is misleading.
     
    Now I'd define 3 fixed adders:  +1 to primary divination roll, +1 to secondary divination 1 roll, +1 to secondary divination roll 2.  Then you'll need expanding adders for new primary/secondary methods;  Life Support's dialog has this feature, for disease/poison immunities.  The drop-down list code is in several dialogs;  one offhand is the Autofire Skills dialog.  This'll be...pretty messy.  Take your time.  Re-use things like the existing layouts as much as you can...at least as a model.  Grid Bag Layouts are miserable, but they're the only thing that comes close to doing a decent job in base Java.  
     
    You'll need to define a Divination.java class, extending Skill.  MOSTLY, this won't be very different, but you'll need to figure out the formatting for...I forget the method, I think it's col2Output or somesuch.  It's the most common method to format how the skill will show up on the Skills tab.  Again, look through a few skills carefully, to see what fields mean what.  This class will override the standard method to create the skill dialog...it's a one liner, IIRC.
     
    Next, the skill has to be included in Template.java.  There's a very long section of skills that get specified one at a time.  There may be a couple other places where you have to do something similar;  use a good search tool, hopefully in your IDE (I use Eclipse) and search on the names of specific skills, in a case sensitive manner...like "Bureaucratics".  That exact string won't show up *that* often...especially in mixed case...and the context makes it clear that, yeah, this is an area where you need to tell the basic mechanisms that you've got your new skill/power/whatever.
     
    Oh...hmm.  You MIGHT need to add the skill into the HTML writer...if you want export to HTML.  I don't recall, and I don't have the code open right now.  
  18. Like
    HeroGM reacted to Simon in Skills - Divination   
    Sorry...wasn't paying attention.  You can likely get what you need with just a template addition.  Use the generic SKILL container and make two "required" adders for the primary and secondary methods of divination.  Non-required adders should be used as normal to represent the additional primary and secondary methods of divination, though that 1/2 point for additional secondary methods may need some tweaking...
     
    Something like the following should get you started -- no need to make any code changes or custom dialogs.
    <SKILL XMLID="Divination" DISPLAY="Divination" MINCOST="1" FAMILIARITYROLL="8" FAMILIARITYCOST="1" EXCLUSIVE="NO"> <CHARACTERISTIC_CHOICE> <ITEM CHARACTERISTIC="INT" BASECOST="3" LVLCOST="2" LVLVAL="1" /> </CHARACTERISTIC_CHOICE> <ADDER XMLID="PRIMARYMETHOD" DISPLAY="Primary Method" BASECOST="0" MINCOST="0" MAXCOST="0" REQUIRED="Yes"> <OPTION XMLID="METHOD1" DISPLAY="Method 1" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD2" DISPLAY="Method 2" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD3" DISPLAY="Method 3" BASECOST="0"> </OPTION> </ADDER> <ADDER XMLID="SECONDARYMETHOD" DISPLAY="Secondary Method" BASECOST="0" MINCOST="0" MAXCOST="0" REQUIRED="Yes"> <OPTION XMLID="METHOD1" DISPLAY="Method 1" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD2" DISPLAY="Method 2" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD3" DISPLAY="Method 3" BASECOST="0"> </OPTION> </ADDER> <ADDER XMLID="SECONDARYMETHOD2" DISPLAY="Secondary Method 2" BASECOST="0" MINCOST="0" MAXCOST="0" REQUIRED="Yes"> <OPTION XMLID="METHOD1" DISPLAY="Method 1" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD2" DISPLAY="Method 2" BASECOST="0"> </OPTION> <OPTION XMLID="METHOD3" DISPLAY="Method 3" BASECOST="0"> </OPTION> </ADDER> </SKILL>  
  19. Like
    HeroGM got a reaction from Phantomxistance in Hero Games 2022 Update   
    IMHO 90% would be a rehash of 5th with the changes for 6th, maybe some updates to new tech. I'd rather see something like Long has done for Dark Champions packages/templates and Gun Fu, just the facts and no filler
     
    I would support Kickstarter's for Hero books, provided budget concerns, even if they were just at a PDF level.
     
     
    As long as it doesn't end up like Fuzion. Great effort by all concerned, just...fizzled and misunderstood.
  20. Sad
    HeroGM reacted to Theala_Sildorian in RIP Scott Bennie   
    OH my god.  I logged in to try and look Scott up to see this. 
     
    Oh this is awful.  He was such a wonderful guy.  My heart is aching.
  21. Like
    HeroGM reacted to Simon in How to recreate the Super Tough Body power from the Champions 6E Brick Defense power set?   
    You're not dealing with Characteristic Powers since you're not looking to apply Resistant to the entirety of the base Characteristic(s) -- use a Naked Advantage.
  22. Sad
    HeroGM reacted to Steve Long in RIP Scott Bennie   
    We here at Hero Games are deeply saddened to announce that long-time HERO System writer and support Scott Bennie passed away earlier this week. Please see the thread in Company Questions for more information or to post your own memories of Scott.
  23. Like
    HeroGM got a reaction from GoldenAge in How do I add a Computer (AI) to an existing character (6e)?????   
    Take a look at Mechanon. What you're doing isn't going to go into one .hdc because it's TWO characters.
    Try a robotic character that has brought it's AI parts through a focus if need be.
  24. Thanks
    HeroGM got a reaction from Steve in TSR Book Design   
    This is a free pdf on drivethrurpg. The author basically reversed engineered the books from the ODD (Little Brown Books), D&D B/X, BECMI and AD&D 1st. Margins, table strokes, layout, etc along with what fonts were originally used as well as alternatives. Included is the PDF of his findings as well as InDesign files setting up Master Pages for the different layouts.
     

  25. Like
    HeroGM got a reaction from BigJackBrass in HERO System Skills   
    A bit thin, no less than books from Paizo though.
×
×
  • Create New...