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Hyper-Man

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  1. Like
    Hyper-Man reacted to Ragitsu in Building a Light spell is harder than I thought   
    People think God said "Let there be light." This is a common error. In truth, it said "Let there be light, but first...we must discuss how to build it properly: Images or Change Environment?"
  2. Like
    Hyper-Man got a reaction from dsatow in Improving Throwing Objects of Opportunity   
    Why not just buy several PSLs vs Range. Check the rulebook to see if they can be used vs the other penalties. If not then just buy several CSLs as well.
  3. Like
    Hyper-Man reacted to IndianaJoe3 in Legal way to build a sound-suppressing costume?   
    Silent running and punching would be Invisible Power Effects bought on the character's Running and STR. All three would be covered by Invisibility to the Hearing Sense Group.
  4. Like
    Hyper-Man reacted to Armitage in Building a Light spell is harder than I thought   
    Area effects can only be moved if they have the Mobile Advantage, which requires an Attack action to move the effect a limited distance each Phase.
     
    The Mobile Advantage (6E1 324) says "Ordinarily a Constant Area-affecting power cannot move once established, unless it has the No Range Limitation so that it "sticks to" the character generating it and moves as he moves, or the Usable As Attack Advantage so a character can "stick" it to a target and have it move as the target moves."
     
    Usable As Attack says the same thing on 6E1 358.  "Usable As Attack allows a character to "attach" a Constant Power to a target and have that Power follow him as he moves."
     
    That doesn't appear to have made it into Champions Complete or Fantasy Hero Complete.  They just say that a Constant Area Power can't be moved unless it has Mobile added.
  5. Like
    Hyper-Man reacted to Ninja-Bear in Building a Light spell is harder than I thought   
    That was the advantage I was looking for!
  6. Like
    Hyper-Man got a reaction from Ninja-Bear in Building a Light spell is harder than I thought   
    However, Usable As Attack is the Advantage to use to attach an AOE power to a target.
  7. Like
    Hyper-Man reacted to Cantriped in Building a Light spell is harder than I thought   
    While its true Light goes on any given object, and therefore it could technically be represented with a Focus of Opportunity. The Spell normally allows you to force objects to shine, including objects carried/owned/bought by your enemies, and that strikes me as being outside the bounds of what Foci of Opportunity were intended to be used for. Foci of Opportunity are generally intended to be Personal, because it typically represents an ability to use a mundane object in an unintended/impossible way. Besides that, aren't there clarifications in the 6th edition core rulebooks specifically discouraging the use of the Universal Foci rules to gain the benefits of Usable By Others (and by proxy Usable As Attack) without paying for it on powers intended to be used on others?
     
    CC/FHC doesn't actually say anything of the sort... but I know I've read such somewhere. Regardless it seems a highly abusive to expect to gain the benefits of a +1 1/2 Advantage from taking a -1/2 limitation.
     
    Also that brings up the point that my previous build can be used on People, not just objects. Since pretty much every enemy is going to have some object or another which can be targeted, Only On Objects is likely only a -1/2 Limitation. If you apply Only On Objects to Light​; change cost to 26 points, or 19 points with casting limitations.
  8. Like
    Hyper-Man reacted to Cantriped in Building a Light spell is harder than I thought   
    Killer Shrike's site is a wonderful trove of ideas and concepts. In the 5th edition era his site was an invaluable resource, but he sort of fell off the face of the earth after 6th edition came out. Most of the site was never updated to 6th edition, and being the rules lawyer that I am, I don't trust anyone's work without auditing carefully first... Hell, even I make mistakes and have to come back and correct them later.
     
    I am of the opinion that a D&D-like Light​ Spell should be built more or less as follows:
    Light​:  Images to Sight Group (+4 PER), Area of Effect (4m Radius; +1/4), Half END (+1/4), Uncontrolled (+1/2), Usable As Attack (Recipient Can Go Anywhere; +1 1/2) (77 APs); No Range (-1/2), Only To Create Light (-1). Cost:  31 points.
    Notes: Costs 3 END per Phase (paid upfront as per Uncontrolled). UAA makes this power No Range to Grant, but it takes No Range anyway because the target themselves shines, and it sticks to a moving target... because technically speaking, you're granting them the ability to produce light at No Range and then forcing them to use it. I've excluded common spellcasting limitations because those vary by campaign, and would muddy the up the build. However, Gestures (-1/4), Incantations (-1/4), and Restrainable (-1/2) would reduce the cost to 22 points.
     
    Naturally, this is not the 15-30 APs most people expect of a Cantrip. Light​ is so expensive because Hero System makes you pay for what you actually get. I can't tell you the number of stories I've heard regarding all of the shenanigans players have pulled off with the Light ​spell. It is a truly valuable utility spell that mitigates one of the biggest obstacles in dungeon crawling, darkness (and the need to carry consumable, and often fragile light-sources).
    In D&D this spell can be cheaper because the casting system doesn't rate spells just on how powerful they are, but also based on when the designers want players to gain access to them, and how often they want player to be able to cast them... Character's need access to Light right at the beginning of their careers, and they ​need to be able to cast it frequently. Therefore it was made a 0th level spell. Also, nobody is gonna want to blow a 4th level spell slot for Light​ when they can cast Empowered Fireball instead, even if the two spells are equally powerful on paper and similarly useful depending upon the circumstances.
  9. Like
    Hyper-Man reacted to zslane in HERO System newb...What books to buy?   
    For learning the system, I would get Champions Complete. Then, get the entire 6th edition Core Library for after you've absorbed the fundamentals (from Champions Complete) and know for sure you like the system enough to want to devote your life to it like we have. 
  10. Like
    Hyper-Man reacted to dsatow in Stunned without losing STUN?   
    The only problem, IIRC, is a rule that says if a stunned target recovers all their stun from the attack that made the target stunned, they become unstunned.  I can't quote the page number but I do remember reading it somewhere (one of the books or from Steve's response).
  11. Like
    Hyper-Man got a reaction from Cassandra in Would there be any interest in a book like his for Hero System?   
    Thor imitating Thor
     

  12. Like
    Hyper-Man reacted to Ninja-Bear in HERO System newb...What books to buy?   
    Well if money was no object, then I’d buy all 6th ed. books ?
  13. Haha
    Hyper-Man reacted to Old Man in Adult Dessert Flavors   
    You don't understand: kids are my enemies.
  14. Like
    Hyper-Man reacted to Christopher R Taylor in Stunned without losing STUN?   
    Suppress was folded into Drain in 6th edition and turned into a giant block of stats to build, and doesn't exactly work the same any longer anyway.  Probably why its not being brought up.
     
    In my opinion it was an error to do so.
  15. Thanks
    Hyper-Man got a reaction from Surrealone in Negative END and charges   
    Are we all sure that we understood his response the same way?
     
    I read it as agreement with everyone on Q3 that the maneuvers cost 1 end if not martial or str based like block and dodge.
  16. Thanks
    Hyper-Man reacted to Lucius in Stunned without losing STUN?   
    NItpick: I think you mean, the Cannot Be Stunned Power. Takes No Stun is considerably more expensive.
     
    Lucius Alexander
     
    The palindromedary wants to buy Cannot be Nitpicked
  17. Like
    Hyper-Man reacted to JohnTaber in Serious Sale At Noble Knight Games!   
    Hi Hero Geeks:  Hope this is ok to post.
     
    Noble Knight Games is having like an 80% off sale on some products.  There is a BUNCH of great Hero stuff for sale!
    https://www.nobleknight.com/ClearanceItems?CategoryId=1&ManufacturerId=39
     
    Check it out! 
  18. Like
    Hyper-Man got a reaction from Mister E in Stunned without losing STUN?   
    APG1 has a new Stunning option for Change Environment you should check out.  I've posted more details on older threads of similar topic.
     
    [Notes: From APG1 page 83 - The Stunned effect lasts as long as the Change Environment is maintained (1 Turn*). However, when affected the victim gets to make a CON Roll immediately (at -6*), and if the roll succeeds the attack has no effect on him. If the roll fails, he gets to make an additional CON Roll every Phase he's affected at a cumulative +1 (so +1 on his second roll, +2 on his third, and so on). As soon as any roll succeeds, the power immediately stops affecting him and he has his full Phase in which to act.]
  19. Haha
    Hyper-Man reacted to massey in Luthors Masterplan in Batman vs Superman   
    This movie sucked because it didn't have Otis in it.
  20. Like
    Hyper-Man got a reaction from Matt the Bruins in Stunned without losing STUN?   
    APG1 has a new Stunning option for Change Environment you should check out.  I've posted more details on older threads of similar topic.
     
    [Notes: From APG1 page 83 - The Stunned effect lasts as long as the Change Environment is maintained (1 Turn*). However, when affected the victim gets to make a CON Roll immediately (at -6*), and if the roll succeeds the attack has no effect on him. If the roll fails, he gets to make an additional CON Roll every Phase he's affected at a cumulative +1 (so +1 on his second roll, +2 on his third, and so on). As soon as any roll succeeds, the power immediately stops affecting him and he has his full Phase in which to act.]
  21. Like
    Hyper-Man reacted to Dino in Heroic Level Combat Vet   
  22. Like
    Hyper-Man reacted to Kehrer in Store is Broken   
    Jason was able to fix mine..
  23. Like
    Hyper-Man reacted to Sundog in Classic Movie Plot Holes (Spoilers)   
    I always figured that without the Hyperdrive the Falcon actually took weeks or months to get to Cloud City.
  24. Like
    Hyper-Man got a reaction from Netzilla in Stunned without losing STUN?   
    APG1 has a new Stunning option for Change Environment you should check out.  I've posted more details on older threads of similar topic.
     
    [Notes: From APG1 page 83 - The Stunned effect lasts as long as the Change Environment is maintained (1 Turn*). However, when affected the victim gets to make a CON Roll immediately (at -6*), and if the roll succeeds the attack has no effect on him. If the roll fails, he gets to make an additional CON Roll every Phase he's affected at a cumulative +1 (so +1 on his second roll, +2 on his third, and so on). As soon as any roll succeeds, the power immediately stops affecting him and he has his full Phase in which to act.]
  25. Like
    Hyper-Man got a reaction from Beast in Stunned without losing STUN?   
    APG1 has a new Stunning option for Change Environment you should check out.  I've posted more details on older threads of similar topic.
     
    [Notes: From APG1 page 83 - The Stunned effect lasts as long as the Change Environment is maintained (1 Turn*). However, when affected the victim gets to make a CON Roll immediately (at -6*), and if the roll succeeds the attack has no effect on him. If the roll fails, he gets to make an additional CON Roll every Phase he's affected at a cumulative +1 (so +1 on his second roll, +2 on his third, and so on). As soon as any roll succeeds, the power immediately stops affecting him and he has his full Phase in which to act.]
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