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Tech

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  1. Like
    Tech got a reaction from Cassandra in How many DCs is your Champions campaign?   
    Ours is 10d6. I wasn't going to put it at 9DC so I didn't vote.  And yes, I saw the +/- 1DC.
     
    I don't think the chart is complete enough for my own tastes. I'd like to know not just the DC but the SPD used with the DC.
  2. Like
    Tech got a reaction from death tribble in Supers Image game   
    Black Tie
     
    Englishman Patrick Wallace discovered early on in life that he had an odd ability to change objects directions but only when they were moving. He would have just used this for an occasional prank on his friends. However, when his gaffer laid him off for no apparent reason, he used his power for revenge to make the gaffer fall down a set of stairs instead of walking by it. It occurred to him that he could actually use his ability to make money while gallivanting around the isles. However, he needed to do this with style, to stand out from the rest of those boorish supervillains. Adopting a 'white tie attire' but using a black tie instead, he used what money he'd saved to have a special cane made. His first robbery was at a fine society dinner, which was a huge success. It was so successful he could travel where he pleased, at least for a year. It was fun but he knew of the real possibility of running into a superhero someday. He spent a large amount of money to train for fighting, and enhance his attire. Finally, Black Tie was ready.

    Patrick has an innate ability to change anything's trajectory but it must already be in motion: it can be as simple as making someone move slightly to the left or right, or as severe as making a moving truck make a 90 degree turn. In combat, Patrick is very hard to hit because he wills objects to avoid hitting him, even a punch aimed at him. If he can react fast enough, he can even change a blast of energy to strike somewhere else other than his person. When using his power, he decided to occasionally use the phrase "Here's a little english for you." His suit is durable and protective, but not bullet-proof. His cane shoots a dazzling laser to stun or blind his opponents. He uses his cane to direct attacks away from him, making heroes think that his cane is the source of his power. This way, if he is captured, he can use his power to get away at a later time before being locked up.
  3. Like
    Tech got a reaction from Amorkca in Supers Image game   
    Black Tie
     
    Englishman Patrick Wallace discovered early on in life that he had an odd ability to change objects directions but only when they were moving. He would have just used this for an occasional prank on his friends. However, when his gaffer laid him off for no apparent reason, he used his power for revenge to make the gaffer fall down a set of stairs instead of walking by it. It occurred to him that he could actually use his ability to make money while gallivanting around the isles. However, he needed to do this with style, to stand out from the rest of those boorish supervillains. Adopting a 'white tie attire' but using a black tie instead, he used what money he'd saved to have a special cane made. His first robbery was at a fine society dinner, which was a huge success. It was so successful he could travel where he pleased, at least for a year. It was fun but he knew of the real possibility of running into a superhero someday. He spent a large amount of money to train for fighting, and enhance his attire. Finally, Black Tie was ready.

    Patrick has an innate ability to change anything's trajectory but it must already be in motion: it can be as simple as making someone move slightly to the left or right, or as severe as making a moving truck make a 90 degree turn. In combat, Patrick is very hard to hit because he wills objects to avoid hitting him, even a punch aimed at him. If he can react fast enough, he can even change a blast of energy to strike somewhere else other than his person. When using his power, he decided to occasionally use the phrase "Here's a little english for you." His suit is durable and protective, but not bullet-proof. His cane shoots a dazzling laser to stun or blind his opponents. He uses his cane to direct attacks away from him, making heroes think that his cane is the source of his power. This way, if he is captured, he can use his power to get away at a later time before being locked up.
  4. Thanks
    Tech got a reaction from archer in Forgotten Enemies metathread   
    You have a strange sense of humor.
  5. Like
    Tech got a reaction from Hugh Neilson in Power Build: Into the Abyss   
    My question is on point 3: why are the rocks Killing damage? Whether GM or player, they decide whether it's normal damage or killing. Look at sinkholes, they open up quickly and I've never heard of sharp, pointy things awaiting people/cars/houses/etc at the bottom; just alot of damage since it's AE. If you decided you want a KA, then of course build it that way. If you think that sharp pointy rocks will be there at the bottom just because, that's subject to debate but then again, this isn't real life.
    Is the attack meant to kill?
     
    I'll mention that I read so often that a power write-up is Killing damage because it hurts people. That overlooks the 'fact' that superheroes don't have a 2 PD (at least I hope that's not your heroes total PD) and most can take 15d6 falling damage without being hurt (being awake is a different thing).  However, 15d6 (even 8d6 damage) will seriously injure/maim/etc a normal person. Reminds me of a GM I had the pleasure of NOT being in a game with, who decided that all attacks were Killing damage; after all, the attacks are designed to hurt or kill people. That brings me back to my 2 PD sentence to counter that broken GM statement.
     
    I personally don't care for the Megascale write-up since the original power suggestion write-up appears to be a small area attack, not a gigantic area attack.
  6. Like
    Tech got a reaction from BoloOfEarth in Those Are Some Weak Buckles and Straps (Multi-Disarm)   
    I'm going with Bolo on this. With a 20 Str, it's quite possible the TK might be resisted, hence the "hope" part. However, being that it's invisible and I assume sample Sam won't see it, it'll probably succeed.
  7. Like
    Tech got a reaction from Joe Walsh in What's your favorite edition of Hero System/Champions?   
    I picked 1st-3rd edition because it's the foundation upon which the others were built upon, even though I use some 4-5th edition. I care so little for 6th edition I'm deciding on how to sell both core books.
  8. Like
    Tech got a reaction from Jazzidemus in Luck...   
    During the course of an game episode, if the need for someone to make a roll, I grant the person with Luck to automatically make it. How I use Luck varies. I rarely have people roll Luck anymore because 2d6 of Luck is 10 points of uncertainty; I could easily use the points for 10 points of certain Defense or Stun or... etc. Another way I handle it is if a hero needs a break and an attack roll is supposed to hit, the attack misses because "of a lucky break". There's too many ways to describe how I use it but those are a couple ways I use Luck.
     
    For Unluck, I use it more for humor than to hurt the character. Of course, if they have Unluck, I might allow an attack that should've missed to hit them. I use it more for "Btw, you realize while you're in public that you forgot to shave or comb your hair" or something like that such as, "Your next door neighbor's gate is open - the neighbor who's dog hates you."
  9. Like
    Tech got a reaction from Amorkca in Supers Image game   
    Wolfire
     
    Robert Gramsky was a monster-movie fanatic, whether it was vampires, werewolves, or vampires vs werewolves. It was his escape from being a boring person with a boring job and a boring life. It would've continued to be boring until he decided to work extra-late one evening. On his way to his car after work, he met a man who looked like some mad scientist from one of those bad grade-z werewolf movies. Maybe it was the way the guy kept staring at him, or maybe it was the way he kept smiling; whatever it was, it was odd. A blow on the head from behind him stopped his thoughts.
     
    When he awoke, he was strapped down onto a steel table in some strange laboratory. The man from before had a helper beside him and told Robert he hadn't experimented on anyone in months. "How would you like to be a werewolf, hmm?" Robert's reply surprised the man, "A werewolf? Yeah! Or a vampire? Can you make a vampire? Howabout both?" The scientist never had anyone volunteer and the subject was so willing. Very well, both! It would be the last experiment for the scientist.
     
    Through mad science, Robert was transformed into a pseudo werewolf/vampire. Although not truly really a vampire or werewolf but a scientific-experiment approximation, he was still a blood-thirsty monster now.  A vicious one; a strong one. Snapping the restraints, the scientist and his helper were killed by the monster and it ran off into the night. It was within a week that the newspaper dubbed him "Wolfire" - the werewolf/vampire monster.
     
    Wolfire is especially hard to stop, even by superheroes. With his agility, his claws can make short work of anyone without some protection. Even if cornered, he can transform into a man-sized bat to escape. His most vicious attack is his bite, which also drains victims of their energy. His bizarre appearance bothers even superheroes who don't seem to flinch at anything.
  10. Like
    Tech got a reaction from death tribble in Supers Image game   
    I rather liked Steriaca's origin.
     
    If Bolo doesn't mind, I'm going to post my first entry here. How about this one?

  11. Like
    Tech got a reaction from death tribble in Supers Image game   
    Wolfire
     
    Robert Gramsky was a monster-movie fanatic, whether it was vampires, werewolves, or vampires vs werewolves. It was his escape from being a boring person with a boring job and a boring life. It would've continued to be boring until he decided to work extra-late one evening. On his way to his car after work, he met a man who looked like some mad scientist from one of those bad grade-z werewolf movies. Maybe it was the way the guy kept staring at him, or maybe it was the way he kept smiling; whatever it was, it was odd. A blow on the head from behind him stopped his thoughts.
     
    When he awoke, he was strapped down onto a steel table in some strange laboratory. The man from before had a helper beside him and told Robert he hadn't experimented on anyone in months. "How would you like to be a werewolf, hmm?" Robert's reply surprised the man, "A werewolf? Yeah! Or a vampire? Can you make a vampire? Howabout both?" The scientist never had anyone volunteer and the subject was so willing. Very well, both! It would be the last experiment for the scientist.
     
    Through mad science, Robert was transformed into a pseudo werewolf/vampire. Although not truly really a vampire or werewolf but a scientific-experiment approximation, he was still a blood-thirsty monster now.  A vicious one; a strong one. Snapping the restraints, the scientist and his helper were killed by the monster and it ran off into the night. It was within a week that the newspaper dubbed him "Wolfire" - the werewolf/vampire monster.
     
    Wolfire is especially hard to stop, even by superheroes. With his agility, his claws can make short work of anyone without some protection. Even if cornered, he can transform into a man-sized bat to escape. His most vicious attack is his bite, which also drains victims of their energy. His bizarre appearance bothers even superheroes who don't seem to flinch at anything.
  12. Haha
    Tech got a reaction from RDU Neil in If the Japanese won World War 2 how would the United States be changed?   
    You'd probably have the "Dallas Jello Pudding Yes" team and the "Los Angeles Puffy Oatmeal No" team.
  13. Like
    Tech got a reaction from Stelknecht in Launch Railgun power   
    Sounds like the beginning of the Samurai Pizza Cats where they get shot out of a giant gun. Go figure.
  14. Like
    Tech got a reaction from Lawnmower Boy in Look Out! A Bus!   
    Variable Special Effects would work well in this case.
  15. Like
    Tech got a reaction from Ockham's Spoon in Look Out! A Bus!   
    Variable Special Effects would work well in this case.
  16. Like
    Tech reacted to CptPatriot in Damage of the Mariana Trench   
    When looking up the surface area of a human, I got 1.9 square meters. That translates to:
    1.9 square meters = 2945.006 square inches That means at that depth, the victim is being subjected to 46,383,844.5 pounds of force or  21039.358 metric tons
     
    That's the equivalent of a 98 STR, so 19.5d6 every segment.
     
  17. Haha
    Tech got a reaction from Hyper-Man in Speedster Move Through Power   
    I did say 40d6+.
  18. Like
    Tech got a reaction from Grailknight in Speedster Move Through Power   
    First, you have to try to get these ideas past the GM and I sincerely doubt you will. I can think of all sorts of powers that obliterate my enemies but they're not going to get past the GM. If they did, I would really worry about why. If somehow, someone in my campaign tried that (and they won't, fortunately: let's hear it for great players!), I would pull out my rule which all players are very well acquainted with:
     
    "What's good for the players is good for the GM, and vice versa"
     
    It prevents power-gaming and crazy ideas like 40d6+ attacks from occurring in the campaign. This rule also protects the players.
  19. Like
    Tech got a reaction from Greywind in Speedster Move Through Power   
    First, you have to try to get these ideas past the GM and I sincerely doubt you will. I can think of all sorts of powers that obliterate my enemies but they're not going to get past the GM. If they did, I would really worry about why. If somehow, someone in my campaign tried that (and they won't, fortunately: let's hear it for great players!), I would pull out my rule which all players are very well acquainted with:
     
    "What's good for the players is good for the GM, and vice versa"
     
    It prevents power-gaming and crazy ideas like 40d6+ attacks from occurring in the campaign. This rule also protects the players.
  20. Like
    Tech got a reaction from Hyper-Man in Speedster Move Through Power   
    First, you have to try to get these ideas past the GM and I sincerely doubt you will. I can think of all sorts of powers that obliterate my enemies but they're not going to get past the GM. If they did, I would really worry about why. If somehow, someone in my campaign tried that (and they won't, fortunately: let's hear it for great players!), I would pull out my rule which all players are very well acquainted with:
     
    "What's good for the players is good for the GM, and vice versa"
     
    It prevents power-gaming and crazy ideas like 40d6+ attacks from occurring in the campaign. This rule also protects the players.
  21. Like
    Tech got a reaction from NisseFrasse in Speedster Move Through Power   
    For myself, anyone trying a move-through for a huge amount of damage would be limited to DEF + Body (or BODY x2 for complete obliteration). Sooo, Mr Superspeed, your 20 PD and 10 BODY allows you a maximum of 40d6, although you're probably going to need a new character.
  22. Like
    Tech got a reaction from Cantriped in Speedster Move Through Power   
    For myself, anyone trying a move-through for a huge amount of damage would be limited to DEF + Body (or BODY x2 for complete obliteration). Sooo, Mr Superspeed, your 20 PD and 10 BODY allows you a maximum of 40d6, although you're probably going to need a new character.
  23. Like
    Tech got a reaction from Cassandra in Champions Worldwide game   
    I tried not to laugh but I couldn't help it; that's hilarious!
  24. Haha
    Tech reacted to Cassandra in Champions Worldwide game   
    She can call her empire Curious Georgia.
  25. Like
    Tech got a reaction from bluesguy in Campaign supervillain (ala The Incredibles)   
    For tonight's Champions game, I'm using a villain from "Enemies for Hire" - Thunderhead. However, I decided for fun to change him to be the hero Thunderhead from the movie "The Incredibles."  What happened is the missile that nabbed his cape and supposedly yanked him to his doom didn't actually kill him. He recovered and now is a supervillain trying to get some money so he can retire. Oh... and he doesn't wear a cape anymore. I think this will be way more fun than the background for this guy in the sourcebook.
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