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Hotspur

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  1. Like
    Hotspur reacted to Duke Bushido in Speed   
    I have never done this, but I have seen it sone at other tables:
     
    Tell your players they have X number of actions, where x is their SPD score.
     
    Let them use them when and where they will.  If necessary, add a shot clock.  When time euns out, actions unused are forfeit for the next round.
     
    It creates a glorious but highly-focused chaos in which the SPD 7 guy suddenly finds himself without further actions when the SPD 2 mook has the drop on him.
     
    I have never done it because I _love_ the SPD chart; I just do.  It's a unique, heart-of-the-system sort od thing like the targetting overlay on... Was it Aces and Eights?  It is just neat, unique, and everything else kind of hangs from it.
     
    Still, I am,well-aware of its limitations, and the unique problems created specifically because it exists- things like held actions screwing up plans, characters just refusing to take action until everyone else has bevause thwir DEX says they can, players who play a purely reactive game, wanting to pick off an opponent precisely between his half,move (he's coming closer!  My range penalty foes way down!) yet before he attacks (because you cant make them,understand that you are simulating a running attack and it is handled like it is to make it easier to track what is going on, etc)- it goes on and on.
     
    Taking that away really throws them off their habits.
     
    Also consider disallowing held actions or aborts (or both) and maybe even requiring the players to declare before anyone acts in a phase if they wish to go first, second, etc, and make them stick to it.
     
     
     
  2. Like
    Hotspur reacted to mallet in Speed   
    In my last main fantasy hero game we dropped the Speed Chart, had a few new-to-hero players and the chart just confused them more then helped. 
     
    Every turn characters got  number of actions equal to their SPD. 
     
    We went in DEX (+ any relevant Lightning Reflexes or other ability mods) order. Highest first, then all the way down to lowest (or any held actions remaining), then start at the top again until all actions had been taken. That was the "end of turn" and when Recovery would happen. 
     
    Each "Phase" the DEX order might change by the changing of Lightning Reflexes or other abilities, plus the house rule that for every 1 Body of damage a character had taken their DEX (for action order) was also reduced by 1.  So a 22 DEX Character that had taken 4 BODY damage last phase, now had a 18 DEX position in the action order.  
     
    We really enjoyed that rule as it meant as Players and opponents got more injured, they reacted slower in combat. It added a nice amount of realism to the fights, and added new tactics,  without making major rule adjustments or slowing things down. 
     
  3. Like
    Hotspur reacted to Hugh Neilson in The Boys   
    Re: The Boys
     
    The Boys would be good candidates for Damage Negation. Attacks below a certain threshhold are virtually useless, but above that level, they take damage pretty consistently.
  4. Haha
    Hotspur reacted to dmjalund in Forcewall and NND   
  5. Haha
    Hotspur reacted to Duke Bushido in Oops! You lost your head!   
    I know better, bur I am stupid enough that I am going to do this anyway, so sit back, grab the popcorn, and watch the beating unfold. 
     
    can anyone point out where in the rules being decapitated means you have to die?
     
    remember that not only are hit locations optional, so, too, are the bleeding rules.  Even if you _are_ using the bleeding rules, there is quite a lot of leeway to decide what results in bleeding and what doesn't.  Assuming that you are, then when you take an amount of BODY that reduces you to negative, you bleed.
     
    okay; fine.
     
    if you take a headshot, you suffer a BODY multiplier to your damage.
     
    okay; great.
     
    Problematically, decapitation is _not_ a head wound.  We can argue that later, of course.  As written, it could be considered a torso wound, so figure your damage accordingly.
     
    HERO doesn't do Location X has Y Hit Points, so we don't really have a method of determining just how much damage applied directly to the neck (which is not available on the hit location chart, but let's just say that it is a Called Shot with modifiers akin to a called ahot to the head) it takes to remove a head.
     
    I am not completely certain, but I am willing to bet that it is less than enough Body damage to reduce the character to negative Body.
     
    This is one of thise instances where the superhero / SFX are free thing really shows itself.  Because you can declare that your character is a robot or a cyborg or a sapient tree, you do not automatically fall over bleeding when someone lips off your anything.
     
    We view it as a given because we know that people tend to much sooner without their heads attached than they do if the head remains in place.  Regardless of our biases, however, the rules don't actually make it mandatory.
     
    That being said, strictly by RAW, there is absolutely no power construct required to remain alive after decapitation (speaking may be impaired a not, but that isnt mandated, either, I am,afraid). Nor is that, according to RAW, any way to actually decapitate someone short of completely pulverizing their torso (again, breathing may be impaired a bit, but it is still not mandatory).
     
    Granted, releasing this bit of news to your players may result in lots of decapitated heroes fighting bravely on for decades, wearing their heads on a necklace like some gruesome pendant.
     
    All that being said, I would think that the options for your build are, by raw, as simpke as declaring that decapitation doesn't kill them.  Granted, this will encourage some to run to the rules questions thread and ask for a new rule regarding decapitation, so I will go further and say this is as simple as making it a perk (possibly as part of a package).  Beyond that, consider the automaton power "does not bleed" and call it a day.
     
     
    Now then, go ahead.  Feel free to beat me like I was the third monkey on Noah's Ark.
     

     
     
     
     
  6. Like
    Hotspur reacted to Derek Hiemforth in Scrying Resistance   
    Change Environment is also better than Darkness for this purpose because Darkness doesn't penalize perception... it prevents it.  I would use Change Environment with the PER penalties bought per Sense Group, but instead of the Sense Group being defined as "Sight" or "Hearing" or the like, the Sense Group would be "Scrying Senses."  This eliminates the need to guess whether the scrying power is built using Clairsentience or Mind Scan (or whatever other sense, as long as the special effect is "scrying").
  7. Like
    Hotspur reacted to Duke Bushido in Building a bag of holding?   
    There you go:
     
    Extra dimensional,movement with a focus.  You can apply limitations that only things that fit through the opening can be put there.
     
    I say "can" because despite what you will eventually hear from someone in the fandom is "must" or "have to."  That will never be one-hundred-percent correct.  The cases of must and have to are very specific (not rare, but specific), and in 6e, they are painstakingly laid out after the description of each and every power, in the lengthy section detailing how each of the most common modifiers affects each particular power.  For instance, under Desolidification you find that if you want to remain noncoporeal and still affect the "normal" world, then you _must_ buy the Advantage "Affects Solid."
     
    If you want to give a power to someone else, _and it is not a focus_ (because you can hand a non-personal focus to anyone that you wish to use it), then you _must_ buy Usable by Others.
     
    If you want to be able to store an Oldsmobile in your pocket dimension, you can, even if it is a coinpurse of holding.  You are not limited to what you push through the opening of the bag unless you say you are.  If you say you are, you are still mandated to buy limitations that reinforce it.
     
    It is encouraged because at that point, you might as well take the cost reduction that such a Limitation brings, but remember: you are _never_ obligated to do it.
     
    All that being said, I think there is an official write_up for a Bag of Ludicolrous Capacity (wouldnt want to step on any trademarks.   or some such tjing in one of thw APGs, but I cannot recall which one.
     
    Just remember that the guy who wrote that once accompliahed the wxact same thing with a multipower or a VPP is some such that teleported him the weapon he wanted at that instant, so.....
     
    First, I am _not_ saying either way is right or wrong.  I am saying "think about the specific wnd results you want," because there will likely,be many ways to achieve it, and there is a good chance that one of them will feel "more correct" for this instance than do any of the others.
     
     
  8. Like
    Hotspur reacted to Ockham's Spoon in Ideas for the Supervillain Man eater Girlfriend Power   
    Eos seems like a mentalist type character, and defenses for those characters is often problematic.  For Eos I could see a Mind Control, AoE radius, No Range, Single Command "Don't hurt Eos".  That could get pricey to be effective, and requires constant Mind Control checks, so a more streamlined version would just be Combat Luck or levels of Damage Negation with the Mind Control sfx, possibly with the limitation "Only works if attacker fails EGO roll".
  9. Like
    Hotspur reacted to Spence in Reversing the roll to hit   
    This what I don't understand. 
    Most of the gamers I know don't play D&D anyway.
     
    We mostly play:
    Call of Cthulhu (roll high)
    Trail of Cthulhu (roll high)
    Nights Black Agents (roll high)
    Fear Itself (roll high)
    Star Trek Adventures (roll low)
    Conan (roll low)
    Actung! Cthulhu (roll low)
     
    As yet no one seems to fall apart from any mind boggling confusion.
    The actual issue we get from D&D retreads is their tendency to be murderhobo's and want to resolve everything by killing it and wanting loot. 
     
    Most of the Champions superHero games get derailed because everyone wants to be a murderhobo (Deadpool) or the grim dark vigilante (Dark Knight/Batman, the killer version) instead of playing a superhero.
     
    But grade school math has never be an issue.
     
     
  10. Like
    Hotspur reacted to Tjack in Dealing with players who leech off the others   
    Some people just aren’t comfortable leading a group.  Especially if it’s a group of strangers like an on-line game. So I can’t really blame the player who admits that right off the bat.  I might take issue with the one who doesn’t post at all. Maybe they’re just wanting to go from combat to combat, and not actually roleplay.  
       Either way its not good that you’re getting stuck this way, ruining your experience.  Talk to the GM, maybe he can do something you can’t by talking directly to them. Possibly he may know one or both of these players and can give you some advice on dealing with them.  
       Remember this isn’t your job, if you’re not having fun then go someplace else where you will. 
  11. Like
    Hotspur reacted to DShomshak in Coronavirus   
    Actually, I think traffic accidents can have some useful comparisons to Covid.
     
    Consider: We are told to do various things to make driving safer. Speed limits, traffic lights, seat belts, etc. They do not guarantee you will never have a traffic accident, but make them less likely to happen, and less likely to kill you when they occur.
     
    Traffic accidents are also "contagious" in that one person's bad luck or bad judgement can harm other people, too.
     
    Suppose 20%, or whatever, of drivers refused to go along with these safety measures. They think accidents can't happen to them. Nobody they know died in a traffic accident, it must be all a hoax. Traffic laws are intolerable, tyrannical assaults on their FREEDOM!!! Or other narcissistic fantasies. They don't wear seat belts, they drive 100 mph, don't signal, etc. Accidents will go up. A lot. And they won't be the only ones who die.
     
    Because that's the nub: In traffic and in public health, there's a limit to what you can do to protect yourself. You can never say, "Ha, I'm safe, screw the rest of you." What people around you do matters at least as much as what you, personally, do. It's a social contract: You follow the rules to protect everyone else, and they follow the rules to protect you. It's no guarantee, but everyone's odds get better.
     
    So get your jab. Wear your mask. Avoid crowds when possible. Encourage the people around you to do the same. The life they save may be yours.
     
    Thus endeth the sermon.
     
    Dean Shomshak
  12. Like
    Hotspur reacted to dougmacd in Falling damage from being thrown straight up...   
    Keeping it simple: the villain takes the character's (full) telekinetic STR as damage.
     
    The target will hit the ground with the same velocity with which they were thrown up. Given they were "imparted" STR worth of velocity, call that STR worth of damage on impact. Conveniently, this is the same effect you'd get from hurling them into a wall (see Throwing a Character, 6E2 p82).
     
    Keeping it complicated: that section has additional rules on whether you're aiming. Hurling the villain at their own hex (DCV 3) is full damage, while hurling without aiming (DCV 0) would be half damage when hitting the ground.
     
    In fiction, I've never seen super strong people throw people up for damage. To deal damage, it always seems to be characters smashing flying/floating characters down into the ground (e.g., Superman-World-Of-Cardboard or DBZ). The fling-them-up maneuver seems reserved for buying time (e.g., Squirrel Girl vs Kraven the Hunter).
     
     
    Doug
    It seems a little unfair to apply realistic physics damage to Hero's cinematic throwing distance
  13. Like
    Hotspur reacted to LoneWolf in Creating a specific type of character   
    Can the character do anything without the body, or does it just sit there until it can grow a new body?  If the character cannot do anything without a body you could purchase it as regeneration with the resurrection adder. Destroying the helmet would be the way to prevent the resurrection from working.
     
    Take a physical complication for the body becoming useless if the helmet is removed.  How much the physical complication will be worth depends on what happens when the helmet is removed.  If he has to grow a new body any time the helmet is removed that would probably be about 20 points.  If he can regain use of the body when the helmet is replaced, I would put that as 15 points.  Removing the helmet is probably going to be considered a infrequent circumstance.  If he needs to grow a new body every time that would be fully impairing, if he can regain control of the old body, it would be greatly Impairing.
     
    If the body is not all that resilient you could even buy down the Body of the character.  You could also have lower than normal defense, or at least low resistant defenses.  Purchasing a large portion of your defenses as stun only would also make sense if you are going for the idea that the character is taken out by destroying the body.   When the character is stunned or knocked out the body has taken too much damage for it to function properly.  
     
  14. Like
    Hotspur reacted to Duke Bushido in Creating a specific type of character   
    Most of what you have described is just special effects: what you look like, etc-- is all just declared and done.
     
    Now I want to tell you to ignore this, because a lot of folks will jump and tell you that you must do X because you look like Y.  The fact is that you don't, but again-- feel free to ignore this and spend eighty points based on what you look like. 
     
     
    What you will be paying for is any _genuine advantages_ that this look gives you.  I _stress_ genuine advantages because a lot of folks have a hard time distinguishing between _genuine advantages_ and _perceived advantages_.  Perceived advantages (patent pending) are those things that people will tell you that you _have_ to buy because your chosen SFX have the _potential_ to logically be used in particular way, even if that usage is not within your character concept.  Like someone telling you that you _have_ to buy Damage Shield because your SFX include your entire body turning into flame.  Therefore, it follows that anyone touching you will automatically be burned.
     
    But it _doesn't_ follow.  If you _don't_ buy Damage Shield, then it doesn't happen.  For whatever reason, people can give you the Bum's Rush and not actually catch fire or even feel abnormally warm.  They are merely bear hugging a guy who is on fire, and yet they are fine.
     
    This sticks in a lot of craws, by the way, but the fact is that this _is_ the way the game works: if you don't buy it, then you don't get the advantage for it.  If you don't _want_ the advantage-- no matter how relevant is may possibly be-- you don't _have_ to buy it.
     
    You have to really, _really_ understand that.  As far as all the "how does this make sense to not buy" arguments, remember that first and foremost, the entire game system is designed to emulate comic books.  Keep that _foremost_ in your mind, because at some point you are going to have your own train of thought that starts with "well, logically, I _should_--"  The minute you start thinking that, you need to _immediately_ scream-- out loud, mind you-- COMIC BOOKS!  Logic has no real solid footing when you are creating a character with seven wings, nine eyeballs, who can fly and recharges by taking vacations at the core of the sun.  COMIC BOOKS!
     
    So ask yourself what genuine advantages you see the character's form actually putting to use.  That is, what possible Powers will absolutely most definitely come up in the story arcs and scenarios you have plotted out of this adventure?  Once you have an idea of that, then you have a good grasp of what is a "must buy."
     
    For example, immediately upon reading your example, I saw two possible builds.  The longer I type, the more I can think of.
     
    But let's go with the initial two:
     
    shots to the "body" don't hurt him.  So you have the option to go with either ridiculous defenses-- those that would exceed campaign limits, to ensure that shots to the body don't actually hit him-- with a Limitation that these defenses don't apply to head shots.  There.  The SFX for getting attacked is getting little bits of goo flung away until he is gone, but he continues to grow back.
     
    Alternatively, ridiculous levels of healing and regeneration that keep him coming regardless of how much damage he takes-- so the bits of his body being blown away are actually bits of his BODY being blown away, yet he continues to regenerate over and over, etc.  Again, limitations that prevent him from recovering from damages delivered via headshot.
     
    Do keep in mind that certain SFX of certain attacks-- like an "all-over bath of radiation" or an area effect of a billion shards of ice-- are going to default in some parts of that attack hitting his head, so...
     
     
    Now...  You want a really simple build?
     
    Shrinking.  He is the size of a helmet.  This has the advantage of not having to include using Hit Locations (which I tend to avoid, as HERO combat is already a bit sluggish) and still giving you what you want.
     
    How do you play this?
     
    Easy enough.  Let's say that this Character's base DCV is -- well, whatever an appropriate base DCV is for your universe.  But he gets a lot of DCV bonuses from Shrinking.   You could play this that any attack that registers as a "hit" against his un-shrunk DCV value hits his gooey nougat-y "body," where is flings away streamers of caramel and peanuts, essentially harmless to the Character.  Any attacks that successfully hit his Shrinking-corrected DCV have struck him on his hard chocolate shell of his helmet, where it does real damage. 
     
    You might even consider, after a combat or two, allowing PER rolls for Characters who have previously struck him in the helmet to notice that this actually kinds of bothers him.  Sure, it brings called shots back into the game, but your players will feel pretty good for figuring this out, etc.
     
     
    Yes, it's something of a deception, but ultimately no more of a deception than is rules-approved Combat Luck, where a successful attack roll is made, and then turned into an unsuccessful attack roll by dint of the definition of the power: "The SFX of this extra DEF is "Nope; you missed."  
     
    If you're not cool with the Shrinking, then consider adding some sort of Disguise Skill at a ridiculous level or Images to create an illusory tar-like body.    Personally, I wouldn't require that, but this isn't my Character.  My Character is Nougat, who is the light-hearted rip-off of your delightful concept that I am going to use to challenge the youth group once they're done defending Campaign City from the Christmas Treant.   (I deeply thank you for the idea, too!)
     
    It might be suggested that you must by Flight Always On or something like that since you are just the helmet, six feet off the floor, but again: are you getting _any_ of the flight advantages besides having your head at head height?  If he is not going to be able to fly away or levitate up to the top shelf, I don't see the need-- but again, it's a matter of _perceived_ advantage versus _actual_ advantage.  Remember that SFX are _free_, and even if they are defined in language that can push them into Powers territory, they are _not_ Powers if you are getting none of the advantage of actually having the power.  COMIC BOOKS!
     
    Ultimately, it boils down to what you are "getting" from the SFX.  If you aren't really getting Stretching, you don't have to buy Stretching, even if it seems possible that you _could_ Stretch.  After all, I am a human being.  It seems _possible_ that, since I am a human being, I could design and construct a working orbital platform and all the equipment needed to get it into space.  Realistically, I _can't_, and I never, ever will, so I'm going to skip buying that Engineering Skill. 
     
    As a human being, it seems _possible_ that I could run as fast as fast as Usain Bolt, but seriously, with my back, It's all I can do to outrun a daschund.  With my heart, I can't run across the entire yard.  So I'm not going to buy any extra Running because my SFX (ie, "I am a human") means that I have the potential to do those things.  (NOT COMIC BOOKS!)
     
     
     
    Now all that said, and to explain with certainty that there is no snarkiness or treachery here (I don't know how long you have lurked, but I don't sarcasm.  I just don't), I want to add a bit of explanation:
     
    The proper level of "what must I buy" is tied to, as I said, "what are you actually getting?"
     
    The proper level of "how complex or simple must the build for this effect be" is tied _one-hundred-percent to fairness.  Is this something that you would allow a Player to submit to you?  After hearing his explanations of why this should be like that, would you allow it?
     
    If you won't let your players do it, then as a GM, you are obligated, out of a sense of fairness, to not require that your players simply deal with it.  Why not?  It's like the boss fight in an SNK game:  the players _not_ have fun if their opponents aren't playing by the same rules that they themselves are forced to use.
     
     
     
  15. Like
    Hotspur reacted to Ninja-Bear in Light Effects   
    And that’s a problem how? Doesn’t every Super  hero have at least one enemy that uses  a power that works against his or her weakness? Now if every agent and thug on the street has Silence grenades well that’s one thing. But to have Man-Bat face it once in awhile say facing Armadillo-cause that would make sense or Howler then that’s fine. I’ve myself had my ninja-Shadow fight against Brick (and there was no way for me to knock him out or against a mentalist (which I have no mental defense). Was it challenging? Yes, was it hard? Yes. And you know what? It’s also very memorable. 
  16. Downvote
    Hotspur reacted to Gnome BODY (important!) in Light Effects   
    A silence field works, but is extremely blatant. 
    What sort of social situation prevents you from telling the blind man about the thing he can't see?  In an undercover situation you'd want clandestine communication channels anyways, wouldn't you? 
    Why can't Man-Bat decide who to attack on his own, or delay to see who Teamo shoots/points at? 
    Why does the color of the blast matter?  Doesn't he want to dodge all the energy blasts? 
    Doesn't Man-Bat have work and family commitments too?  Wouldn't a blind person have accommodation made by his workplace and set up in his home?  Is Man-Bat expected to go on solo adventures while everyone else at the table twiddles their thumbs and waits to be permitted to play?  (Though, bluebooking solo adventures would be a great way to get the blindness to matter.)
    In my experience, the majority of a character's 150 points of Disadvantages don't come up.  Should every character be forced to force their disads into the story or lose points? 
  17. Like
    Hotspur reacted to Christopher R Taylor in Healing as a super power   
    The best way to use healing (and similar powers) in a game is to utterly disregard the ethical and broader implications.  Otherwise it ends up a miserable guilt fest with the hero spending all day healing everyone at a hospital and wandering the world 23 hours a day using their powers on everyone.  In order for superhero stuff to work, you have to disregard a lot of the "how could I use this power best and most nobly" stuff for "how can I have fun adventures using this power".
  18. Like
    Hotspur got a reaction from Pattern Ghost in Coronavirus   
    I never intended to ever post but this needed comment.
     
    I am so depressed about folk commenting on science like it is a debate.  I would like to point out that, at least once, the post came with commentary, and the commentary is indeed disinformation.
     
    The headline, cursory look at numbers may show that the more shots you have improve your chances of getting the virus and don't stop transmission.  Any level of scientific understanding in the field would tell you both those statements are nonsense.
     
    A vaccine almost never blocks transmission, what happens us that people do not get as sick, those infected are infected for less time, the virus is less virulent, and they produce less virus particles.  All of that reduces the risk of severe illness and transmission, all working to reduce the R number so that, eventually the level of virus in the environment us reduced to minimal levels and outbreaks tens not to spread to even epidemic levels.
     
    Vaccines don't prevent illness, they do tend to prevent deaths and mass illness.
     
    The strapline to a lot of this stuff is that we need to learn to live with Covid.  That the longer we go the milder the virus will become.  Again, scientific understanding in the field tells you that both those statements are nonsense.
     
    It is a myth that viruses attenuate over time. The story is that the virus adapts to its host, that it doesn't want to kill off the animal that hosts it.  The truth is that the virus doesn't want anything.  It simply reproduces.  The changes that happen are random, we only see the "successful" variants, the ones that spread better than all the rest. Whether the one that spreads best is more or less lethal is entirely random. If we keep the level of Covid high, by not seeking to get it down to minimal levels, then we will continue to get more variants.  Omicron is Covid crossed with the common cold virus (rhinovirus) which made it more transmissible.  The longer we retain high levels the more likely it is we get a variant that is both transmissible as Omicron and as deadly as previous SARS diseases.
     
    Gamers know that the most unlikely things will happen if we roll the dice often enough.  The chance of the deadly pandemic is improbable, not impossible and the longer we choose to "live with Covid" increases the chances we will die with it. Keep rolling the dice lads... 😞
     
    There is the strange thing of cherry picking numbers.  Most folk in hospital may indeed be vaccinated, most cases of Covid may indeed be vaccinated (but only in countries where the vast majority of people have been vaccinated.  If you look at the vaccinated and unvaccinated population, the unvaccinated will have a higher percentage who contract the disease and a much higher percentage that gets sick and dies. Again, gamers, and especially HERO gamers, should be better at running the numbers than this.
     
    There is the point of people choosing to compare the disadvantages of being vaccinated against the baseline of normal life.  Any medical intervention, even injecting sterile water, will result in poor outcomes (the placebo effect works both ways).  But we are now in the situation where you need to compare getting Covid to getting vaccinated, the chance of remaining uninfected is tending toward zero.  In all measures vaccinations are less risky than getting Covid.
     
    Finally, in what is a massively longer post than I intended, there is the absolutely odd inclination of people in both the UK and US questioning the involvement of the private sector in the vaccination programme.  Both countries tend to think the private sector is more efficient than government, and the people taking this line mostly come from the political wing that is more anti-government than anti-corporation. I tend to agree that these companies should not own the vaccines, the profit motive restricts rather than includes and slows down the distribution of vaccines worldwide.  We should not be donating doses of vaccine, we should be allowing the third world to make their own and, while utilising the infrastructure of big pharma, should not be adding to their bottom line by paying profits on necessary, global and potentially perennial vaccination programmes.
     
    I may now have said all I need to.  Hope this passes moderation....
     
     
  19. Like
    Hotspur got a reaction from rravenwood in Coronavirus   
    I never intended to ever post but this needed comment.
     
    I am so depressed about folk commenting on science like it is a debate.  I would like to point out that, at least once, the post came with commentary, and the commentary is indeed disinformation.
     
    The headline, cursory look at numbers may show that the more shots you have improve your chances of getting the virus and don't stop transmission.  Any level of scientific understanding in the field would tell you both those statements are nonsense.
     
    A vaccine almost never blocks transmission, what happens us that people do not get as sick, those infected are infected for less time, the virus is less virulent, and they produce less virus particles.  All of that reduces the risk of severe illness and transmission, all working to reduce the R number so that, eventually the level of virus in the environment us reduced to minimal levels and outbreaks tens not to spread to even epidemic levels.
     
    Vaccines don't prevent illness, they do tend to prevent deaths and mass illness.
     
    The strapline to a lot of this stuff is that we need to learn to live with Covid.  That the longer we go the milder the virus will become.  Again, scientific understanding in the field tells you that both those statements are nonsense.
     
    It is a myth that viruses attenuate over time. The story is that the virus adapts to its host, that it doesn't want to kill off the animal that hosts it.  The truth is that the virus doesn't want anything.  It simply reproduces.  The changes that happen are random, we only see the "successful" variants, the ones that spread better than all the rest. Whether the one that spreads best is more or less lethal is entirely random. If we keep the level of Covid high, by not seeking to get it down to minimal levels, then we will continue to get more variants.  Omicron is Covid crossed with the common cold virus (rhinovirus) which made it more transmissible.  The longer we retain high levels the more likely it is we get a variant that is both transmissible as Omicron and as deadly as previous SARS diseases.
     
    Gamers know that the most unlikely things will happen if we roll the dice often enough.  The chance of the deadly pandemic is improbable, not impossible and the longer we choose to "live with Covid" increases the chances we will die with it. Keep rolling the dice lads... 😞
     
    There is the strange thing of cherry picking numbers.  Most folk in hospital may indeed be vaccinated, most cases of Covid may indeed be vaccinated (but only in countries where the vast majority of people have been vaccinated.  If you look at the vaccinated and unvaccinated population, the unvaccinated will have a higher percentage who contract the disease and a much higher percentage that gets sick and dies. Again, gamers, and especially HERO gamers, should be better at running the numbers than this.
     
    There is the point of people choosing to compare the disadvantages of being vaccinated against the baseline of normal life.  Any medical intervention, even injecting sterile water, will result in poor outcomes (the placebo effect works both ways).  But we are now in the situation where you need to compare getting Covid to getting vaccinated, the chance of remaining uninfected is tending toward zero.  In all measures vaccinations are less risky than getting Covid.
     
    Finally, in what is a massively longer post than I intended, there is the absolutely odd inclination of people in both the UK and US questioning the involvement of the private sector in the vaccination programme.  Both countries tend to think the private sector is more efficient than government, and the people taking this line mostly come from the political wing that is more anti-government than anti-corporation. I tend to agree that these companies should not own the vaccines, the profit motive restricts rather than includes and slows down the distribution of vaccines worldwide.  We should not be donating doses of vaccine, we should be allowing the third world to make their own and, while utilising the infrastructure of big pharma, should not be adding to their bottom line by paying profits on necessary, global and potentially perennial vaccination programmes.
     
    I may now have said all I need to.  Hope this passes moderation....
     
     
  20. Like
    Hotspur got a reaction from assault in Coronavirus   
    I never intended to ever post but this needed comment.
     
    I am so depressed about folk commenting on science like it is a debate.  I would like to point out that, at least once, the post came with commentary, and the commentary is indeed disinformation.
     
    The headline, cursory look at numbers may show that the more shots you have improve your chances of getting the virus and don't stop transmission.  Any level of scientific understanding in the field would tell you both those statements are nonsense.
     
    A vaccine almost never blocks transmission, what happens us that people do not get as sick, those infected are infected for less time, the virus is less virulent, and they produce less virus particles.  All of that reduces the risk of severe illness and transmission, all working to reduce the R number so that, eventually the level of virus in the environment us reduced to minimal levels and outbreaks tens not to spread to even epidemic levels.
     
    Vaccines don't prevent illness, they do tend to prevent deaths and mass illness.
     
    The strapline to a lot of this stuff is that we need to learn to live with Covid.  That the longer we go the milder the virus will become.  Again, scientific understanding in the field tells you that both those statements are nonsense.
     
    It is a myth that viruses attenuate over time. The story is that the virus adapts to its host, that it doesn't want to kill off the animal that hosts it.  The truth is that the virus doesn't want anything.  It simply reproduces.  The changes that happen are random, we only see the "successful" variants, the ones that spread better than all the rest. Whether the one that spreads best is more or less lethal is entirely random. If we keep the level of Covid high, by not seeking to get it down to minimal levels, then we will continue to get more variants.  Omicron is Covid crossed with the common cold virus (rhinovirus) which made it more transmissible.  The longer we retain high levels the more likely it is we get a variant that is both transmissible as Omicron and as deadly as previous SARS diseases.
     
    Gamers know that the most unlikely things will happen if we roll the dice often enough.  The chance of the deadly pandemic is improbable, not impossible and the longer we choose to "live with Covid" increases the chances we will die with it. Keep rolling the dice lads... 😞
     
    There is the strange thing of cherry picking numbers.  Most folk in hospital may indeed be vaccinated, most cases of Covid may indeed be vaccinated (but only in countries where the vast majority of people have been vaccinated.  If you look at the vaccinated and unvaccinated population, the unvaccinated will have a higher percentage who contract the disease and a much higher percentage that gets sick and dies. Again, gamers, and especially HERO gamers, should be better at running the numbers than this.
     
    There is the point of people choosing to compare the disadvantages of being vaccinated against the baseline of normal life.  Any medical intervention, even injecting sterile water, will result in poor outcomes (the placebo effect works both ways).  But we are now in the situation where you need to compare getting Covid to getting vaccinated, the chance of remaining uninfected is tending toward zero.  In all measures vaccinations are less risky than getting Covid.
     
    Finally, in what is a massively longer post than I intended, there is the absolutely odd inclination of people in both the UK and US questioning the involvement of the private sector in the vaccination programme.  Both countries tend to think the private sector is more efficient than government, and the people taking this line mostly come from the political wing that is more anti-government than anti-corporation. I tend to agree that these companies should not own the vaccines, the profit motive restricts rather than includes and slows down the distribution of vaccines worldwide.  We should not be donating doses of vaccine, we should be allowing the third world to make their own and, while utilising the infrastructure of big pharma, should not be adding to their bottom line by paying profits on necessary, global and potentially perennial vaccination programmes.
     
    I may now have said all I need to.  Hope this passes moderation....
     
     
  21. Thanks
    Hotspur got a reaction from Hugh Neilson in Coronavirus   
    I never intended to ever post but this needed comment.
     
    I am so depressed about folk commenting on science like it is a debate.  I would like to point out that, at least once, the post came with commentary, and the commentary is indeed disinformation.
     
    The headline, cursory look at numbers may show that the more shots you have improve your chances of getting the virus and don't stop transmission.  Any level of scientific understanding in the field would tell you both those statements are nonsense.
     
    A vaccine almost never blocks transmission, what happens us that people do not get as sick, those infected are infected for less time, the virus is less virulent, and they produce less virus particles.  All of that reduces the risk of severe illness and transmission, all working to reduce the R number so that, eventually the level of virus in the environment us reduced to minimal levels and outbreaks tens not to spread to even epidemic levels.
     
    Vaccines don't prevent illness, they do tend to prevent deaths and mass illness.
     
    The strapline to a lot of this stuff is that we need to learn to live with Covid.  That the longer we go the milder the virus will become.  Again, scientific understanding in the field tells you that both those statements are nonsense.
     
    It is a myth that viruses attenuate over time. The story is that the virus adapts to its host, that it doesn't want to kill off the animal that hosts it.  The truth is that the virus doesn't want anything.  It simply reproduces.  The changes that happen are random, we only see the "successful" variants, the ones that spread better than all the rest. Whether the one that spreads best is more or less lethal is entirely random. If we keep the level of Covid high, by not seeking to get it down to minimal levels, then we will continue to get more variants.  Omicron is Covid crossed with the common cold virus (rhinovirus) which made it more transmissible.  The longer we retain high levels the more likely it is we get a variant that is both transmissible as Omicron and as deadly as previous SARS diseases.
     
    Gamers know that the most unlikely things will happen if we roll the dice often enough.  The chance of the deadly pandemic is improbable, not impossible and the longer we choose to "live with Covid" increases the chances we will die with it. Keep rolling the dice lads... 😞
     
    There is the strange thing of cherry picking numbers.  Most folk in hospital may indeed be vaccinated, most cases of Covid may indeed be vaccinated (but only in countries where the vast majority of people have been vaccinated.  If you look at the vaccinated and unvaccinated population, the unvaccinated will have a higher percentage who contract the disease and a much higher percentage that gets sick and dies. Again, gamers, and especially HERO gamers, should be better at running the numbers than this.
     
    There is the point of people choosing to compare the disadvantages of being vaccinated against the baseline of normal life.  Any medical intervention, even injecting sterile water, will result in poor outcomes (the placebo effect works both ways).  But we are now in the situation where you need to compare getting Covid to getting vaccinated, the chance of remaining uninfected is tending toward zero.  In all measures vaccinations are less risky than getting Covid.
     
    Finally, in what is a massively longer post than I intended, there is the absolutely odd inclination of people in both the UK and US questioning the involvement of the private sector in the vaccination programme.  Both countries tend to think the private sector is more efficient than government, and the people taking this line mostly come from the political wing that is more anti-government than anti-corporation. I tend to agree that these companies should not own the vaccines, the profit motive restricts rather than includes and slows down the distribution of vaccines worldwide.  We should not be donating doses of vaccine, we should be allowing the third world to make their own and, while utilising the infrastructure of big pharma, should not be adding to their bottom line by paying profits on necessary, global and potentially perennial vaccination programmes.
     
    I may now have said all I need to.  Hope this passes moderation....
     
     
  22. Like
    Hotspur got a reaction from Simon in Coronavirus   
    I never intended to ever post but this needed comment.
     
    I am so depressed about folk commenting on science like it is a debate.  I would like to point out that, at least once, the post came with commentary, and the commentary is indeed disinformation.
     
    The headline, cursory look at numbers may show that the more shots you have improve your chances of getting the virus and don't stop transmission.  Any level of scientific understanding in the field would tell you both those statements are nonsense.
     
    A vaccine almost never blocks transmission, what happens us that people do not get as sick, those infected are infected for less time, the virus is less virulent, and they produce less virus particles.  All of that reduces the risk of severe illness and transmission, all working to reduce the R number so that, eventually the level of virus in the environment us reduced to minimal levels and outbreaks tens not to spread to even epidemic levels.
     
    Vaccines don't prevent illness, they do tend to prevent deaths and mass illness.
     
    The strapline to a lot of this stuff is that we need to learn to live with Covid.  That the longer we go the milder the virus will become.  Again, scientific understanding in the field tells you that both those statements are nonsense.
     
    It is a myth that viruses attenuate over time. The story is that the virus adapts to its host, that it doesn't want to kill off the animal that hosts it.  The truth is that the virus doesn't want anything.  It simply reproduces.  The changes that happen are random, we only see the "successful" variants, the ones that spread better than all the rest. Whether the one that spreads best is more or less lethal is entirely random. If we keep the level of Covid high, by not seeking to get it down to minimal levels, then we will continue to get more variants.  Omicron is Covid crossed with the common cold virus (rhinovirus) which made it more transmissible.  The longer we retain high levels the more likely it is we get a variant that is both transmissible as Omicron and as deadly as previous SARS diseases.
     
    Gamers know that the most unlikely things will happen if we roll the dice often enough.  The chance of the deadly pandemic is improbable, not impossible and the longer we choose to "live with Covid" increases the chances we will die with it. Keep rolling the dice lads... 😞
     
    There is the strange thing of cherry picking numbers.  Most folk in hospital may indeed be vaccinated, most cases of Covid may indeed be vaccinated (but only in countries where the vast majority of people have been vaccinated.  If you look at the vaccinated and unvaccinated population, the unvaccinated will have a higher percentage who contract the disease and a much higher percentage that gets sick and dies. Again, gamers, and especially HERO gamers, should be better at running the numbers than this.
     
    There is the point of people choosing to compare the disadvantages of being vaccinated against the baseline of normal life.  Any medical intervention, even injecting sterile water, will result in poor outcomes (the placebo effect works both ways).  But we are now in the situation where you need to compare getting Covid to getting vaccinated, the chance of remaining uninfected is tending toward zero.  In all measures vaccinations are less risky than getting Covid.
     
    Finally, in what is a massively longer post than I intended, there is the absolutely odd inclination of people in both the UK and US questioning the involvement of the private sector in the vaccination programme.  Both countries tend to think the private sector is more efficient than government, and the people taking this line mostly come from the political wing that is more anti-government than anti-corporation. I tend to agree that these companies should not own the vaccines, the profit motive restricts rather than includes and slows down the distribution of vaccines worldwide.  We should not be donating doses of vaccine, we should be allowing the third world to make their own and, while utilising the infrastructure of big pharma, should not be adding to their bottom line by paying profits on necessary, global and potentially perennial vaccination programmes.
     
    I may now have said all I need to.  Hope this passes moderation....
     
     
  23. Like
    Hotspur got a reaction from Lawnmower Boy in Coronavirus   
    I never intended to ever post but this needed comment.
     
    I am so depressed about folk commenting on science like it is a debate.  I would like to point out that, at least once, the post came with commentary, and the commentary is indeed disinformation.
     
    The headline, cursory look at numbers may show that the more shots you have improve your chances of getting the virus and don't stop transmission.  Any level of scientific understanding in the field would tell you both those statements are nonsense.
     
    A vaccine almost never blocks transmission, what happens us that people do not get as sick, those infected are infected for less time, the virus is less virulent, and they produce less virus particles.  All of that reduces the risk of severe illness and transmission, all working to reduce the R number so that, eventually the level of virus in the environment us reduced to minimal levels and outbreaks tens not to spread to even epidemic levels.
     
    Vaccines don't prevent illness, they do tend to prevent deaths and mass illness.
     
    The strapline to a lot of this stuff is that we need to learn to live with Covid.  That the longer we go the milder the virus will become.  Again, scientific understanding in the field tells you that both those statements are nonsense.
     
    It is a myth that viruses attenuate over time. The story is that the virus adapts to its host, that it doesn't want to kill off the animal that hosts it.  The truth is that the virus doesn't want anything.  It simply reproduces.  The changes that happen are random, we only see the "successful" variants, the ones that spread better than all the rest. Whether the one that spreads best is more or less lethal is entirely random. If we keep the level of Covid high, by not seeking to get it down to minimal levels, then we will continue to get more variants.  Omicron is Covid crossed with the common cold virus (rhinovirus) which made it more transmissible.  The longer we retain high levels the more likely it is we get a variant that is both transmissible as Omicron and as deadly as previous SARS diseases.
     
    Gamers know that the most unlikely things will happen if we roll the dice often enough.  The chance of the deadly pandemic is improbable, not impossible and the longer we choose to "live with Covid" increases the chances we will die with it. Keep rolling the dice lads... 😞
     
    There is the strange thing of cherry picking numbers.  Most folk in hospital may indeed be vaccinated, most cases of Covid may indeed be vaccinated (but only in countries where the vast majority of people have been vaccinated.  If you look at the vaccinated and unvaccinated population, the unvaccinated will have a higher percentage who contract the disease and a much higher percentage that gets sick and dies. Again, gamers, and especially HERO gamers, should be better at running the numbers than this.
     
    There is the point of people choosing to compare the disadvantages of being vaccinated against the baseline of normal life.  Any medical intervention, even injecting sterile water, will result in poor outcomes (the placebo effect works both ways).  But we are now in the situation where you need to compare getting Covid to getting vaccinated, the chance of remaining uninfected is tending toward zero.  In all measures vaccinations are less risky than getting Covid.
     
    Finally, in what is a massively longer post than I intended, there is the absolutely odd inclination of people in both the UK and US questioning the involvement of the private sector in the vaccination programme.  Both countries tend to think the private sector is more efficient than government, and the people taking this line mostly come from the political wing that is more anti-government than anti-corporation. I tend to agree that these companies should not own the vaccines, the profit motive restricts rather than includes and slows down the distribution of vaccines worldwide.  We should not be donating doses of vaccine, we should be allowing the third world to make their own and, while utilising the infrastructure of big pharma, should not be adding to their bottom line by paying profits on necessary, global and potentially perennial vaccination programmes.
     
    I may now have said all I need to.  Hope this passes moderation....
     
     
  24. Thanks
    Hotspur got a reaction from Cygnia in Coronavirus   
    I never intended to ever post but this needed comment.
     
    I am so depressed about folk commenting on science like it is a debate.  I would like to point out that, at least once, the post came with commentary, and the commentary is indeed disinformation.
     
    The headline, cursory look at numbers may show that the more shots you have improve your chances of getting the virus and don't stop transmission.  Any level of scientific understanding in the field would tell you both those statements are nonsense.
     
    A vaccine almost never blocks transmission, what happens us that people do not get as sick, those infected are infected for less time, the virus is less virulent, and they produce less virus particles.  All of that reduces the risk of severe illness and transmission, all working to reduce the R number so that, eventually the level of virus in the environment us reduced to minimal levels and outbreaks tens not to spread to even epidemic levels.
     
    Vaccines don't prevent illness, they do tend to prevent deaths and mass illness.
     
    The strapline to a lot of this stuff is that we need to learn to live with Covid.  That the longer we go the milder the virus will become.  Again, scientific understanding in the field tells you that both those statements are nonsense.
     
    It is a myth that viruses attenuate over time. The story is that the virus adapts to its host, that it doesn't want to kill off the animal that hosts it.  The truth is that the virus doesn't want anything.  It simply reproduces.  The changes that happen are random, we only see the "successful" variants, the ones that spread better than all the rest. Whether the one that spreads best is more or less lethal is entirely random. If we keep the level of Covid high, by not seeking to get it down to minimal levels, then we will continue to get more variants.  Omicron is Covid crossed with the common cold virus (rhinovirus) which made it more transmissible.  The longer we retain high levels the more likely it is we get a variant that is both transmissible as Omicron and as deadly as previous SARS diseases.
     
    Gamers know that the most unlikely things will happen if we roll the dice often enough.  The chance of the deadly pandemic is improbable, not impossible and the longer we choose to "live with Covid" increases the chances we will die with it. Keep rolling the dice lads... 😞
     
    There is the strange thing of cherry picking numbers.  Most folk in hospital may indeed be vaccinated, most cases of Covid may indeed be vaccinated (but only in countries where the vast majority of people have been vaccinated.  If you look at the vaccinated and unvaccinated population, the unvaccinated will have a higher percentage who contract the disease and a much higher percentage that gets sick and dies. Again, gamers, and especially HERO gamers, should be better at running the numbers than this.
     
    There is the point of people choosing to compare the disadvantages of being vaccinated against the baseline of normal life.  Any medical intervention, even injecting sterile water, will result in poor outcomes (the placebo effect works both ways).  But we are now in the situation where you need to compare getting Covid to getting vaccinated, the chance of remaining uninfected is tending toward zero.  In all measures vaccinations are less risky than getting Covid.
     
    Finally, in what is a massively longer post than I intended, there is the absolutely odd inclination of people in both the UK and US questioning the involvement of the private sector in the vaccination programme.  Both countries tend to think the private sector is more efficient than government, and the people taking this line mostly come from the political wing that is more anti-government than anti-corporation. I tend to agree that these companies should not own the vaccines, the profit motive restricts rather than includes and slows down the distribution of vaccines worldwide.  We should not be donating doses of vaccine, we should be allowing the third world to make their own and, while utilising the infrastructure of big pharma, should not be adding to their bottom line by paying profits on necessary, global and potentially perennial vaccination programmes.
     
    I may now have said all I need to.  Hope this passes moderation....
     
     
  25. Like
    Hotspur reacted to Duke Bushido in How would you adjudicate attacks damaging the Soul instead of the Body - mods state there is no rule so it has to be a house rule   
    Eh-
     
    I think a middle ground can be reached where Spirits / souls continue to use the BOD stat, but rename it to something more appropriate (as they don't actually have bodies to damage).  After that, when designing an attack, as part of declailring SFX, the character building the power declares if this spell /weapon /special Kung Fu attacts BODY or Spirit.
     
    That's assuming the need for either type of attack is relatively similar in the campaign, of course.  Beyond that, devise an appropriate DEF (recommending EGO Defense made into a characteristic and- again, assuming roughly similar applicability, ciwted to match current defenses.  This would allow the option to purchase Killing Spirit Attacks that would apply to Resistant Spirit Defense, etc.
     
    Moreover, with 6e and the equal pricing across the biard and abokition of figureds, no one suffers any undue cost burden or "bonus" for not havibg to buy BODY, etc.  They are buying it, but it's "Soul" now.  They atent buying PD, but they are buying "Spirit Defense," etc.
     
    For my money-again, assuming a roughly equal in-game demand for "kills flesh" and "kills spirit"- this is just the simplest way to go: everything is already in the system; you just rename a couple of things for flavor.
     
    However, it should be noted that I am a complete idiot and may have misunderstood this from the get-go.    
     
     
    (nite: you _may_ consider soubling the cost of Spirit Defense relative to PD/ED, as a Spirit will not need to buy either.  If you are in the "all points are equal" camp, anyway.)
     
     
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