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IndianaJoe3

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Everything posted by IndianaJoe3

  1. This message means exactly what you want it to.
  2. I guess people weren't big fans.
  3. It's nominally about MMOs, but seems broadly applicable to tabletop RPGs as well.
  4. So, I'm looking through the Swords and Wizardry (OSR D&D clone) rulebook and I come across this spell. Isn't this just research? You'd think that a sixth-level spell would give better results than simply spending time in a good library.
  5. Bottled Armor: Resistant PD/ED
  6. I'm usually following the, "Next unread topic" link. It's rare for me to be following any links to a forum post that aren't generated by the forum software (next unread topic, notifications, etc).
  7. I'm seeing this fairly often. It's not creating a problem for me (I can always follow the link back to the Forums), but it might be a symptom of some other issue. It gives the error code of, "2S136/J". I have not noticed a pattern about when it appears.
  8. My current campaign (well, the notes for one, since I'm not playing right now) uses octal instead of decimal currency. There's also a, "great silver" coin (worth 8 smaller silver coins). The final wrinkle is that only the Imperial government can coin money using precious metals, so some nobles have created local currencies using base metals (iron, brass/bronze, or maybe lead).
  9. I agree, but it's the sort of design flaw that might show up in a prototype, "last-ditch," or other deliberately-simplified system. It's less durable, but faster/cheaper to build.
  10. Interesting article on how the vaccines were developed so quickly. How COVID-19 vaccines were made so quickly without cutting corners
  11. I'm not seeing the same problem. I select the Lockpicking skill under the Powers tab, and Invisible Power Effics is listed as available.
  12. Coming at this from a different angle... how about making it a Physical Complication instead of limiting the individual powers?
  13. This can already be achieved through use of the Extra Time Limitation and partially limiting the power. Lay On Hands: (Total: 40 Active Cost, 27 Real Cost) Healing BODY 1d6 plus Healing BODY 1d6 (10 Active Points); Extra Time (Full Phase, -1/2)) plus Healing BODY 1d6 (10 Active Points); Extra Time (Extra Phase, -3/4) plus Healing BODY 1d6 (10 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4)
  14. I've used Change Environment.
  15. Maybe Batgod can fight Cap to a standstill, but so what? "I can do this all day."
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