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IndianaJoe3

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Everything posted by IndianaJoe3

  1. Well, what effect would this have on the campaign? If it doesn't have a real effect (it's a generic fantasy town, except that the local lord is the PC), then it could just be the SFX of his wealth and nobility perks. If he wants to build it as a base, then he gets whatever he chooses to pay for. If he wants followers based there that help him adventure (men at arms, a wizard that can scry) he can buy them as followers, but he shouldn't have to pay for the local guards if they stay in town while he's off slaying dragons or whatever. And, of course, if the town is constantly being attacked by dragons, then it's a DNPC.
  2. Drain/Aid is the canonical way to do this (6e1 197, sidebar).
  3. If you decide to go this route, the cleanest way of building it would be to give the symbiote a Physical Complication: Takes the same damage as the host (Very Frequently, Slightly) - 20 pts. However, I would consider this to be an abusive build. The character would, effectively, be based on 640 points (assuming constant access to the symbiote). Even if they take the same amount of damage, they'll be able to mitigate most of it.
  4. It might be just how he runs the game. 6e (and, by extension, HD) still supports half dice.
  5. The special effect of any powers from the pool would be, "magic." This might not seem like much of a restriction, but, "Dispel Magic" would work against any of them.
  6. I think you've picked a specious example, since (as I understand it) earmarks haven't been used for that sort of thing.
  7. I think that, if the Republican Party splits into the merely right-wing and actual Fascists, the Democrats stand a good chance to wind up winning a plurality. They won't wind up third without a large number of Democrats defecting to one of the other two groups.
  8. I think that it made mental powers very weak. Assume a strong-willed normal (18 EGO). To get to EGO+20, an attacker would need to roll 38. To get to EGOx3, he would need to roll 54. That's a lot harder (assuming a 12d6 Mind Control, which is typical for standard superheroic campaigns).
  9. That sounds like a Severe Transform. The return conditions tend to be taking a sufficient (borderline lethal) amount of damage, a second application of the same (or similar) technology, a suitable Dispel, and simply healing over time. Of course, Transform is pretty much a way of costing out a plot device.
  10. From a game-mechanics perspective, the correct way to give someone a power they don't have is to buy that power with some form of Usable By Others. I don't think that answers your question, though.
  11. Change Environment, Long-Lasting is probably the way to go. It's already designed to be an attack, so you don't need to add that.
  12. "What's the power to create an object in Hero?" is a question that comes up a lot. The problem is that it doesn't have an answer. In Hero, objects are just just one possible special effect of a Power, not things in their own right. If you want an object, the mechanical way is to spend the points on the power the object gives you (Follower in this case) and declare it to be the object. Boom, done! Any creation spell is just SFX. If you want to model the object creation power, I'd do it as Perk: Can create objects. How much it costs will depend entirely on how useful the objects are, but it shouldn't be too much. The actual points for the objects are coming from the people buying the Powers.
  13. I arrived in 2008, after hearing somewhere that 6e was being developed. Before that I was active on the old CHAMPS-L and HERO-L email lists.
  14. From my perspective, this is a Side Effect on the spell. If the caster fails his roll, he uses up more of his mana pool. I'd call it a -1/4 Limitation, but the exact value depends on how badly depleted the pool would be by a failed roll.
  15. My last superhero game featured the Metahuman Investigation Bureau, or MIB.
  16. One situation that hasn't been mentioned is Linked attacks where the first must do BODY for the second to have an effect (poisoned knives, etc). The character would be more vulnerable to those attacks.
  17. We're going to need at least three different systems - naval, aerial, and physics-based.
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