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IndianaJoe3

HERO Member
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Everything posted by IndianaJoe3

  1. Depending on circumstances, it might be appropriate for the GM to require the attacker to make a Perception roll to establish LOS to the target. That Perception roll would be subject to range modifiers.
  2. Before starting your car, be sure to set the automatic choke by pushing the gas pedal to the floor.
  3. I hope you had a version of, "Don't Be Cruel" ready.
  4. I disagree. Hero has mechanics for both escaping grabs, and damaging objects. Escaping an Entangle (usually) uses the rules for damaging objects. Therefore, it is an an attack (using the Strike maneuver) and can be Haymakered.
  5. Shot #1 (Moderna) is in the books. No significant side effects (for good or ill) so far. I'm feeling fatigued but that might just be because the mochachino I made myself this morning has worn off. I also have a weird taste in my mouth but it's probably unrelated,
  6. I wonder if Flight, Usable As A Second Form of Movement (Gliding) would work?
  7. You may want to take a look at the Steel Tentacles writeup in the equipment guide (pg 183). Each is built as an Automaton, which is purchased as a Follower.
  8. I have my appointment for a Moderna shot on April 2.
  9. I've been noodling around with some of these concepts as well. So far I've come up with splitting Law into Structure (positive) and Force (negative). Chaos breaks down into Freedom and Narcissism (although I'm not satisfied with that last term).
  10. Hero Games will not be printing another run. Your options are either a PDF or a print-on-demand copy from DrivethruRPG.
  11. We already have rules for Multiple Attacks, and for reducing the time it takes to perform skills (perhaps with the SFX that the character is performing the skills simultaneously instead of sequentially). Did you have an example that would not be covered by those rules?
  12. If you've ever referred to your co-workers as DNPCs, you might be a Hero gamer.
  13. I've considered a variation of this. The base skill would remain unchanged. As a toolkit option, the GM could decide that characters using the skill would need additional Familiarities or face a penalty. For example, in a Pulp game, the Survival skill might work in all environments. In a gritty post-apocalyptic game, a character might need a KS for each climate type or face a -3 penalty. A superhero campaign would not need additional detail for Forensic Medicine, but a police procedural would.
  14. I think you can use the quote style. But I haven't figured out how to attribute that style of quotation.
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