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Captain Obvious

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Everything posted by Captain Obvious

  1. Re: A new Enemies book: What would you want to see? A part of the growing-up process in Hero, IME, is seeing what other people have done and saying "Wow, I never would have thought of doing it that way". With that in mind, Enemies books should always be available for the new guys just coming on board. And I still see things other people have put together and say "Wow..." Even if I never use the characters in the book, I find such things to be useful.
  2. Re: Killiing a lot of zombies from a safe position. Well, I have seen zombie fans (who as far as I know were not gamers) who seemed to relish the idea that a zombie outbreak was inescapable. I don't remember if this came from a movie or was their own twisted creation, but I remember them being absolutely gleeful at the idea of a pile of zombies being a vector for zombieism, and burning them would only make it airborne. With a GM like that, I don't see the point in playing.
  3. Re: Killiing a lot of zombies from a safe position. Have you ever played Rebuild? It's decently inspirational for what happens after running-for-your-life and before civilization-is-reborn. http://www.kongregate.com/games/sarahnorthway/rebuild
  4. Re: Genre-crossover nightmares The Misfits, starring Marilyn Monroe and Glenn Danzig.
  5. Re: "Neat" Pictures "Can I get that in singles, please?" *backs up a semi*
  6. Re: What "Pulp" have you read lately ? I recommend you start up a Pulp Hero campaign. And let me play.
  7. Re: Blueprints/Maps for sailing or oared ships
  8. Re: A new Enemies book: What would you want to see? The self-contained universe idea is pretty good, IMO. Link the villains to each other without linking them to established characters. The book is useful not only as a basis for a campaign, but also as the setting for one of those parallel universe type adventures, where the PCs pop out of the wormhole into a super-battle, and have to decide which side is the good guys and which is the bad guys before they can effectively start fighting/helping out. If a GM wants to use it to add villains to his Champions Universe campaign, it's not hard to add in a few connections to established characters later. And a sandwich sounds good too.
  9. Re: Foods for those that just don't care anymore Bacon-wrapped soylent green....
  10. Re: Tens Of Billions Of Earths So when do we get to have one? I'd like to move there right away.
  11. Re: Social Club of Outstanding Adventurers (or some less absurd) Not pulp, per se, but 100 Rifles and The Wild Bunch are westerns set in the early 20th century. Good for pulp cowboy inspiration. The last pulp game I played in, my character was a cowboy-type armed with his trusty M1911, inspired by visuals from The Wild Bunch...
  12. Re: Orbital Mechanics and stuff: Check my understanding of spatial relations If the orbit is elliptical enough that the planet is much closer to the sun at some times than others, it would in effect cause seasons. I don't think a planet can be tidally locked without a largely circular orbit though. I don't think it can be locked if the axis is far off perpendicular to the plane of orbit either. However, if this is a fantasy planet, anything goes. I think KK is mostly looking for confirmation of his ideas of how this setup would affect the surface of the planet (weather, day length, apparent motion of the celestial bodies), and angling for any cool or important effects that he may have overlooked. It seems to work, to my mind. I don't mess around a whole lot with non-Earth-like fantasy worlds, though, and don't GM enough sci-fi to get too deep in the weeds on unusual mechanics there either.
  13. Re: Foods for those that just don't care anymore The name is worse than the execution. It conjures up images of chocolate, mayonnaise, and pickle relish. A sandwich of cake and candy isn't too bad after that.
  14. Re: 4th String Villians Yeah! Looks like DC had a similar idea... http://moongemcomics.blogspot.com/2011/08/women-wednesday-white-rabbit.html
  15. Re: Quote of the Week From My Life. If I was a physicist, I'd be on the lookout for some new particle to call a nucule. It seems kind of perverse, in that nucular would become a genuine word, but then at least people would have to get their pronunciation correct if they wanted to be clear what they were talking about.
  16. Re: Killiing a lot of zombies from a safe position. Nice call.
  17. Re: "Neat" Pictures It's actually a potato. That's what makes it neat.
  18. Re: Pirate Hero Wind should definitely be a factor, but generally it affects speed in certain directions. Two similarly rigged ships sailing at the same point of sail will go the same proportion of their ideal speed, so technically speaking, it can often be handwaved. Exceptions to the hand-waving being that fore-and-aft rigged ships sail into the wind better than square-rigged ships, single-masted ships sail directly downwind faster than multiple-masted ships (with more than one mast, some of the sails get obscured from the wind when moving directly downwind), and obstacles (sandbars, reefs, shorelines, etc) could make wind direction a little more important than in an open ocean battle. EDIT: Here's a little bit I came up with for rough seas combat: Naval Gunfire: Because of the action of the ocean's waves in rocking the ship, gunners on a ship suffer an additional RMod penalty equal to (the wind's Beaufort number minus 4) x2. For example, in a gentle breeze (Beaufort number 3) the penalty would be (3-4 = -1 which is less than 0) no penalty at all, but in a strong gale (Beaufort number 9) the penalty would be (9-4 = 5 x 2 =10) -10 to all RMods.
  19. Re: "Neat" Pictures Hahaha...nice! Can't rep you now....
  20. Re: A Few Slight Delays: Building a Hero System system and setting With all that in mind, I'd say what you need is to expand your class-specific advancement charts and expand on the magic system (especially in ways that advance with power level...the way fireball spells increase with level in other RPGs). As it's a project for your own entertainment (at least at this point) the important thing to do is not push it too hard and burn yourself out. Plug away at it when you feel the inspiration, but don't despair if you don't get the inspiration for a while.
  21. Re: Quote of the Week from my gaming group... Niven's Ringworld didn't require any alternate universe mining. They just gathered up all the planets, asteroids, etc in that solar system and converted that matter into whatever they needed. Not that that's a small feat, but if you're building a ringworld, you're not engaged in a small feat.
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