HERO Designer
General discussions of the HERO Designer character creation software.
515 topics in this forum
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It's just a couple of additional characteristics, but I wouldn't know where to start editing a template Thanks
Last reply by jfr4lyfe, -
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I know that Characteristic costs are defined in the rules template, but is there a way to change the base value? For example: the base for PD is 2, but how would you change it to 1 + (STR/10). Thanks!
Last reply by Simon, -
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Hi, I just noticed it was time to update HD (I had 4/18/23, and 7/15/23 is the newest version), but I have no idea what was updated. Would it be possible to include a changelog.pdf with the .zip download, or perhaps a webpage here on herogames.com that lists what was done with each revision? Thanks in advance for all your hard work!
Last reply by Simon, -
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Under "Martial Maneuvers" in the books, there is no "basic strike". It is mentioned only on 6E2pg90 as a reference to the default attack. Designer, however, has it listed under "Martial Arts" HTH options. For 3 points, you get +1 OCV and +3 DCs. Yet it costs 4 points for a "martial strike" (+2 DCV, +2 DCs) and 5 points for a "defensive strike" (+1 OCV, +3 DCV). 6E2pg99 says, "A character can use two CSLs to increase the damage done by a HTH or Ranged attack by one Damage Class." Since DCs cost 2x as much as OCV or DCV, why is "basic strike" cheaper than the others?
Last reply by unclevlad, -
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I thought I'd check before doing the work myself: Did anyone add the rules for Skill Combinations from HERO Skills (6e) to Hero Designer? (Or is it on there, and I'm just not seeing it.)
Last reply by unclevlad, -
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I am using an RTF export template for the characters for GenCon. Everything is exactly as perfect as I want it to be, except the character image is original size. I have been tinkering with the RTF tags to change the size of the image, but nothing seems to be happening. All the images are the exact same size (created by AI because my art talent is nonexistent). I know how big I want them to be in inches, and I could easily tinker/trial-and-error to figure out the percentage and/or point size...I just can't get the size to change. I have been playing with this for the past month off and on. Any assistance would be appreciated.
Last reply by Rapier, -
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This may be a stupid question, but does the latest version of HERO Designer still support 5th Edition Hero?
Last reply by HeroGM, -
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Now, I doubt this will be a question easily answered, but I shall ask anyways. You see, I'm blind and use a screen reader to access stuff. How screen reader friendly is the hero designer? Considering it's Java, I'm guessing that I'd be buying a digital paperweight, but maybe not.
Last reply by Simon, -
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I occasionally consider Clairsentience for a character. One thing I noticed...in 5E, I couldn't see 2 significant adders...multiple perception points, and mobile perception points. Argh. Finally decided to check the 5E template. Yes...the adders are there, under Clairsentience. So...why are they not showing? Ohhhhhhhhhh...... The Source for those 2 adders is the UNTIL Database...and only that source. Even tho the descriptions cite the page references for Revised 5E...they're not listed as sources. If you go to Files -> Preferences -> Template, there's a page for Allowed Source Books (5th Edition Rules only) …
Last reply by unclevlad, -
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When exporting (.hdr), the POWER_END has multiple meanings. If there is an END cost, it'll be a number. If not but there are charges, it'll be a weird "[n bc]" format where "n" is the number of charges and "bc" is only present if the charges are boostable. Is there any way to get only END or only charges? Alternatively, is there an IF that distinguishes between them so I can conditionally emit only one? -- Brian
Last reply by Simon, -
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- 6 replies
- 269 views
As I understand it Java works on Linux. But I cannot figure a way to make it work on Android. I use Dex (Samsung) and would like to stop replacing my laptops. But hd is to valuable to me to switch. Has anyone figured a way for HD too work on Android? (I know it is not officially supported, but dang it would be awesome.)
Last reply by n5dkj, -
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Is there a way, in a .hcr file, to do a general "if/then/else" condition like: if str.total > 15 if xmlid == "HKA" etc. -- Brian
Last reply by bcwhite, -
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Morning folks. Posting on behalf of a busy GM with Hero Designer. He was showing off some of the outputs from the program and I like the "detailed" output in HTML format, but the basic output will properly fill my 4k monitor on top of collapsing to phone sizes. I was wondering if there's a way to make the "detailed" sheet with its styling properly tile horizontally in a responsive layout, outside of me adding the CSS to do it myself.
Last reply by HeroGM, -
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I'm having an odd experience with Hero Designer now that I've transferred it to a new laptop. The Variable Power Pool for 6E doesn't have some key limitations: namely, how often VPP can be changed (like between adventures) and needing to change it under special circumstances (like consulting a spell book or using a lab). These limitations aren't even listed in the "unavailable limitations" section, for either the VPP-only modifiers or the common modifiers. Oddly, when I try a 5E VPP, it does list two of these (VPP can only be changed between adventures, VPP powers can be changed only in given circumstances). And when I then go to 6E, it has those two limitati…
Last reply by Simon, -
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- 2 replies
- 237 views
HD has started locking up on me and I'm not sure why. I reinstalled the most current version (Build 20230715) and updated my Java (version 8 Update 381). I can open existing characters or open new ones just fine. But when I go to try and select/add a Power or Talent, everything freezes up and I have to use Task Manager to close out. (I'm on a Windows machine.) I can add Skills just fine - it seems to be anytime it's trying to open another window that's causing the problem? Help me Mister Wizard!
Last reply by bigdamnhero, -
It's annoying to have to check this box each time I turn on HERO Designer. Is there some way to get it to stay on even when I close the program?
Last reply by SilvercatMoonpaw, -
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- 11 replies
- 289 views
How do I spend character points (from experience) to payoff complications in Hero Designer? I am using a 6th edition character. Thank you! - Chris
Last reply by Gauntlet, -
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- 4 replies
- 196 views
45 points: Multipower, 60-point reserve, all slots Half Range Modifier (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); all slots OIF (-1/2), Limited Range (-1/4), No Knockback (-1/4) 3 points: Blast 12d6 (60 Active Points) 30 points: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2), Limited Range (-1/4), No Knockback (-1/4) 3 points: Blast 12d6 (60 Active Points) 90 points: Multipower, 60-point reserve, all slots Half Range Modifier (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points) 6 points: 3 points: Blast 12d6 (60 Active Points) These 3 show that the common limitatio…
Last reply by unclevlad, -
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If I want both Flash (Sight) and Blast (AVAD: Flash Defense [Sight]) to be used at the same time I apply Linked. But you're not allowed to Link two slots in a Multipower, and I don't know how to put two different effects on "line" so they count as one slot. Is there a way to do this, or do I need to use Flexible slots?
Last reply by unclevlad, -
- 2 followers
- 5 replies
- 133 views
Hi folks, I am familiar with how to add custom languages to HD by using custom templates, but that removes the standard Earth languages. What I want to do is to add additional languages that are not from Earth, but retain all of the core languages. Is there a way to do that?
Last reply by unclevlad, -
- 1 follower
- 9 replies
- 264 views
Do I build Reach as a separate Power with the appropriate Limitations based on the weapon (Power or Equipment) that grants it? Or is there a way to build Reach officially into a piece of Equipment or Power? Alternatively, is there a way to link Powers in Hero Designer? Currently, this is what I have: <i>Power Bastard Sword:</i> HKA 1 1/2d6 (3d6 w/STR), Reduced Endurance (0 END; END cost based on STR required to wield; +1/2) (37 Active Points); OAF (-1), STR Minimum 18 (-3/4), Required Hands One-And-A-Half-Handed (-1/4) and a totally separate Power: <i>Power Bastard Sword's Reach:</i> Stretching…
Last reply by Christopher R Taylor, -
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Ok, in my post-GenCon creative burst, I am fixing the couple of errors I found in my export format that I used for GenCon. There are a couple of things I am manually editing in the RTF because I was having problems getting them to do what I wanted. I am trying to fix that now (particularly Combat Maneuver), and I want to use some end notes with symbols. Other than just making a big list and seeing what prints out, is there a list someplace so I could figure out which codes do what?
Last reply by Rapier, -
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- 2 replies
- 175 views
I'm getting a weird error when trying to Export some vehicles, but not all of them. I've had the same error with "RPM_PublishedVehicleSheet_6E_dlc.hde" (which I don't remember where I got) and "RTF-Vehicle Sheet Deric Page.hde" (which I downloaded off the forums thinking the previous export was corrupted). It's the same error with both, but it doesn't occur with all vehicles. It says, "Error Message: For input string "-4-10"." I feel like I'm missing something very simple, but I have a four-month-old, and as a result, I'm too tired to think it through.
Last reply by Simon, -
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- 5 replies
- 169 views
Using HERO Designer build 20230715. When selecting the "Requires A Roll" (RAR) limitation, and selecting a Skill Roll or Characteristic Roll, how can I specify the Skill or Characteristic to use? I know I can just make a note and do the calculation, but it would be nice to auto-calculate the resulting roll required based on Active Points and the Skill/Characteristic it is based on. I'm also thinking of the upcoming Foundry HERO module and having that information in the character file for automation. Thanks!
Last reply by techogre, -
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- 8 replies
- 256 views
Hi, I have been trying to work out how to add negative stats to an equipment prefab. For example, armour that provides rPD, rED, but a -1 to OCV, due to its bulk. If this functionality isn't there, can we add it so you can add negative characteristics to a compound power? Or if there is a solution that would also be awesome. Cheers
Last reply by Fekth,
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