HERO System 6th Edition Rules Questions
Post here for answers to your HERO System 6th Edition rules questions.
This forum is a question and answer forum - only members of the Rules Mavens group can post answers.
Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
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1. All posts in this forum should be questions pertaining to the HERO System 6th Edition ruleset.
2. How to build questions are better posted in the discussion forums.
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6,880 questions in this forum
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MPA Timing
If a character Multiple Power Attacks with an Energy Blast and an Entangle, does the Entangle hit first (then taking damage from the EB)?
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Usable By Others and Stacking Powers
I'm working on a group of agents who get more powerful when adjacent to each other. I've come up with two powers for them, and I want to make sure the stacking of UBO powers is legal. ---------- Shielding Link: Force Field (+2 PD/+2 ED), Reduced Endurance (0 END; +1/2), Usable Simultaneously (up to 8 people at once; (+1) (10 Active Points); Must Remain Adjacent To Another Link Member (-1/2) Basically, the power of the agents' FF increases by 2 PD and 2 ED for every adjacent agent. The power is negated as soon as the agent leaves the link (moves more than a hex away from another link member). ---------- Energy Link: Energy Blast +1d6, Usable By Other (…
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OIHID and Other Actions
The Limitation Only In Hero ID states that a power with this Lim must take at least a Full Phase to activate. Can the character still take other actions during this activation time?
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FAQ Clarification part 2
Ok, I wasn't specific enough. Let me try again. Steve, is that FAQ question and answer based solely on the UMA option? Is it an optional rule? Where did it originate (house rule, perhaps)? Thanks, Mags
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FAQ Clarification
"Q: If a character is prone for some reason other than falling, being Thrown, or taking Knockback (perhaps he was lying on the ground resting), can he still use Breakfall to get to his feet without taking a Half Phase Action? A: Yes." Steve, is the above FAQ question and answer based solely on the UMA option, or is this listed anywhere else in the the main rulebook? If it's the latter, could you please state what page? It's not under the skill description for Breakfall, that much I know. Mags
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Auto Fire on a Multi Power
If i bought a multipower with 3 shot autofire advantage to represent a quive full of special arrows, Would i be able to mix the auto fire attack between slots or would all three arrows have to come from the same slot? Example: Arrow one is from the first slot, Arrow two is from the second slot, and the third arrow is from the third slot.
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Question about MP adding together
By the rules two MP can not affect each other. What if the powers in question are at there base an adding power. What I mean is that the characteristics power basicaly just adds to the normal value, could you have two MP's that do that? Same I would assume applies to HA. For instance a character has 25 Kung Fu MP 2u Way of the Knife: 1d6 HKA 0 end 2u Way of the hundred blows +2d6 HA 0 End, AF-5 2u Martial Strength +15 Str 2u Martial Strikes +3d6 HA Character also has this MP 15 30 Staff MP (OAF): 1u Strike +4d6 HA 0 End 1u Vault +10 Leaping 0 End Okay, there would be no problem vauilting and using the powers present in Kung Fu…
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Move Through and AP
1. If a person has a 50 STR Armor Percing and 15" of Flight and they do a Move Through do they do 15d6 AP or Just 15D6. 2. If they do 15D6 AP and they take half damage is it 7.5D6 AP? 3. I'm thinking it should be 15d6 not AP unless they pay for AP on 15d6. A. Sorry if this has been asked before I did a search on the FAQ and didn't come up with anything.
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TK and invisible power effect
I don't suppose TK is inherently invisible, is it? If not, does that mean that every person with TK has some visible line or force wave between them and the object they're manipulating? Also, if you buy TK with BOECV, does it then become a mental power and therefore invisible? Thanks, Myst
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RSR Penalties Bypassed?
I'm very used to building RSR Penalties into powers for the point cost savings... however I do have a question. Does changing a "Required Skill Roll" into a "Required Attribute Roll" (i.e., requires CON Roll) remove the -1 for every 10 active point penalties?? If I'm building some kind of lockpicking power, I'd prefer to lose the RSR Penalty if I can simply substitute a Required (straight) DEX roll instead.
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Different movement types in a MP?
Is it legal to put different movement types into an MP? There seems to be some belief out there that there's some rule to this effect - if it helps, someone referenced USPD as stating somewhere in there that different movement types in an MP were only allowed "with GM's permission," which implies of course they are not book-legal. Thanks in advance.
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Armor coverage
I'm trying to design various armour pieces for a military SF game, and find myself flummoxed by the armor coverage rules. It's a heroic game, and I'll be using the hit location table. For instance, I want three grades of helmets - light, combat and high-threat. The light and standard helmets will protect hit locations 3-4, the high-threat will protect locations 3-5 (full head coverage). Likewise, I want to design a piece of heavy armour covering the shoulders that's different from torso protection. Under the rules on FRED p 334, all these are covered by the activation roll (8-), despite the fact that there's a considerably less than (8-) chance of hitting t…
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NND & AVLD
If an NND & AVLD has taken the does body advantage will it automaticaly do KB?
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Continuing charges and endurance
The Charges limitation in 5th edition states that if a character wants a power with Charges to use END, then the Power takes an additional -1/2 Limitation. If a power with the Charges limitation is constant and costs endurance, do I need to modify the limitation value with the continuing charges option? I want to design a constant power that can only be used so many times per day, but costs END, and the character controls when it ends by ceasing to pay END. Is the limitation value modified at all by the fact that it is constant? Normally it is via continuing charges option, but if it costs END to maintain and it stops working once the END cost isn't paid then what? T…
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5 Points for an alternitive same weapion?
Where in FRED dose it say I can spend 5 points for, say, another Megablaster?
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CV and END follow up
Thanks for reply, But . ... Hero is holding in Phase 12 and on his next phase what is his combat value?Hero has made his PER roll. Dose it cost hero Endurance to have a Combat Value? Since 1982 I have charge the PC one Endurane a segemnt to have a full DCV OCV, in running FRED my players have Balked at this. I base this now on the fact that a stunned character is at 1/2 DCV and a surprised character is at 1/2 DCV, taking a Recovery is at 1/2 DCV (page 285 paragraph 5 col 1), and page 286 col 1 and paragraph 1. An Offical ruling Would be Welcome Lord Ghee
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End and Ocv
Dear Mr. Long In Reading The Manual (RTM) I have a few questions on Endurance and Combat value. On Page, 237 column 2, 1st paragraph; A character using Combat movement has his full DCV and OCV. . … On Page, 286 Column 1 1st paragraph: Actions requires some energy, and this is reflected in the game by requiring characters to use Endurance (END) to perform Physical feats. On Page, 286 column 3rd Paragraph: Some Maneuvers and other action don’t have a listed STR value; in such cases, a character spends 1 END. . . . . . Question one, if a charter spends less than 5 pts of power such as 2†of movement is the Endurance cost 0 ( as in the cost rounds…
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FAQ query - Costs Endurance
The above question and answer from the current Rules FAQ seems to directly contradict the first paragraph under Costs Endurance on 5E 185, which suggests that Costs End Only to Activate is an official -1/4 limitation and can only be bought for a power which normally does costs no END. Am I misinterpreting something?
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Movement in Combar
I have some problems with the movement in the combat turn. There are 12 Segments (12 Seconds), but the charakter can only move in his phase. So if the Char can only run two phases, he can only move (combat move 6") 12". Is this correct ?
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Normal Recovery on Drains
I'm trying to create a 'Fatigue Rifle' for an agent in a superhero campaign. Currently, it's written as a 3d6 END Drain, Ranged. The problem is that I want the recovery rate of the drain to be based on the character's normal REC. In other words, I want to take away END just like a NND EB would take away STUN, and let the character recover normally from it. Would this sort of thing be an advantage on the power, or a limitation?
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Total Newbie Question #2
As far as Damage is concerned, is a "1/2 D6" resolved simply by D6/2? So a Damage of 3.5D6 would be the total of D6 + D6 + D6 + D6/2.
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Clairsentience through the senses of others
Hey Steve: If you have Clairsentience through the senses of others defined as a telepathic link and you buy it for senses (or sense groups) that you do not have, can you receive the results of the target using the senses because those results would be in the target's mind. If not, do you have a suggested Advantage or Adder that would let you do that? Perhap a +1/4 similar to the Mind Control Advantage that lets you telepathically command the target even if you do not have Telepathy. I hope this makes sense. Thanks, Rod
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Total Newbie Question
I just picked up a copy of the HERO Sidekick rulebook and I must say that I am quite impressed. The price ($9.99) was a definite incentive to take a shot at learning a system with such a "fearsome rep". I was actually surprised at how easy the system is. Within 5 days I was able to read the rulebook and whip up a little scenario. Great fun was had by all ... Oh yeah, the question! How do you handle "unskilled" attempts in HERO? If a character doesn't have an applicable skill I assume you can default to an Characteristic Roll. Is there any sort of "unskilled" penalty that is applied?
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Penetrating follow up
I didn't explain myself very well, sorry. Is the damage the character takes always stun. So, if penetrating is added to HKA. Would the penetrating part of the attack be converted to stun damage. I figure it will because otherwise seems that +1/2 to have the body penetrate just seems to low.
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Swinging and Turn Mode
Does Swinging have a Turn Mode -- or any Turning at all, for that matter? (It seems logical that it should, given that a skilled Swinger could push himself off on a curved trajectory, but nothing's in the rulebook about it.)
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