HERO System 6th Edition Rules Questions
Post here for answers to your HERO System 6th Edition rules questions.
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Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
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6,880 questions in this forum
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1 Pip Penetrating RKAs
Elsewhere on these boards it is stated that a 1 Pip RKA with Penetrating will always do 1 point of Body damage (except against a hardened defense of course). This seems odd that 1 Pip of RKA penetrating would be a more reliable damage dealer than 1d6 of RKA, which could of course inflict no damage with a roll of 1 on the damage die. If this is true, how does this work with a 3d6+1 RKA? Does that +1 always add one extra point of Body Damage to the 0-6 points of possible body damage from the 3d6? If not, why not?
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Coordinating with myself?
Normally, multiple power attacks don't include two attacks that go against the same defenses/stat. For instance, I could do a martial disarm/legsweep multiple power attack, or a EB/Flash multiple power attack, but not an EB/RKA multiple power attack. In this case, coordinating with yourself is not really a big issue since both attacks shouldn't be doing stun anyway. However, what about constant attacks? If AcidBlobMan attacks and hits with a continuous EB acid blob, and then hits the same target again with another continous EB acid blob, that target will be taking damage twice on the same phase at the same DEX from the same attack as long as both blobs are being main…
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Bind and STR rolls
Hello Steve, I've asked you similar question in the past, but they concerned Grabs (which I noticed you went over thoroughly in the "Ultimate Brick" playtest file. Thanks!) This is about Bind. In FH, p.154, it says that after the attacker has a succesful attack roll (whilce doing a Bind maneuver) that both fighters immediately make a STR roll. Do both fighters use their full STR, or does the "defender" only use his Casual STR? Just making sure that I am not jumping to erroneous conclusions. Thanks ahead of time!
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Extra Time Twice on Same Power?
Steve, I just had a situation come up that would seem to call for Extra Time to be taken on the same Power twice, but I'm not sure if it's legal or not. The item is a large, single-use bazooka-type weapon. The idea is that each "charge" has to be hand-mixed and hand-loaded into the weapon before use (Extra Time: 1 Hour, Only to Prep Power) but when using it on the battlefield, it's supposed to require a full phase to use it because it's bulky and requires precise "sighting in" of the target (Extra Time: Full Phase). So...is it legal to use Extra Time (with different values) twice on the same Power? Thanks!
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Blocking Autofire Attacks
From the FAQ I've always handled block the way that you listed a couple of posts prior to this one (the blocker rolls first). However, given the above ruling, does it make sense to change the order of resolution for autofire attacks? How about having one block "blocking" all autofired attacks?
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Missile Deflect Question
Does Missile deflection work like block in that you make your deflection roll and if you fail your opponent still has to hit your DCV? Or can you choose to only deflect the ones that hit you so that you don't have to take -2 for each shot, only the ones you need to deflect?
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Block Confusion
I am little unsure how block works. Let's say I have martial block, this adds 2 to my OCV and DCV. My character decides he wants to block the next melee attack aimed at him. Does the opponent have to hit him first, using his new DCV and if successful do I get to attempt to block it? Or do I try to block first and if I fail then the opponent has to make a hit roll to him me using my new and improved DCV? Or are both of these false and my opponent automatically hits and I just get a block roll and the increase in DCV applies to any other attacks that come my way that phase?
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Sidekick referances?
With the new Sidekick rules out, will future answers be references to the pages in the SK rules also if they exist? Or note that they are FREd rules only, and do not appear in the Sidekick rules? And if this is the case... can we get some of the past ones referenced to help people, or if someone was to do that work themselves, would someone be able to append the previous posts to make them SK compatible?
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Are area effect attacks 3D?
This came up in a game. Is a area effect cone effect 2D or 3D? i.e. is a 8" cone go 8" up also? Clint
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Portable Computers
How portable is a computer? What I'm thinking of, is using the computer construct to create a very limited "possession" effect, that allows pre programmed events to take place after implanted, that will be completely under the computer's control. Is this possible/allowed and if so how would it work?
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Variable SFX
Can the advantage VSF+1/4 change a 12d6EB vs Pd , into a 12d6EB vs ED. The special effect flame/elctrical/TK/ice itself doesnt change just a which def it targets. If not what advantage would do this, or would you just buy two seperate EB in a MP. Thanks in advance
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Clarification: Teleportation UAA (Continued)
Ok, I have an unorthodox application with Teleportation UAA. Just need to know if this is also invalid. Teleportation UAA, 1 Fixed Location. Character memorizes the rock as a fixed location. Given that he has Ranged and enough range to reach the rock. Could he then teleport the rock to his current location without seeing it? It kind of works backward from normal Teleportation, yet the points are still being spent in a similar method. Is thiis a valid construct of Teleportation UAA. Sorry if I'm being a pain, but this is the first time trying to apply UAA for Teleportation and it has a lot of gray areas. Thanks.
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Clarification: UAA
Have another question concerning the application of UAA. Since the character retains control of the power that is transferred, can the character choose to activate the power after the power is tranferred? Example: Teleportation UAA. Character touches the rock, then waits three phases before teleporting it. Was this the intent of what the advantage grants? Is it a valid application? Thanks again.
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Martial DCs, HKA and advantages
Ok, so I have a toon with 20 Str, a 2d6 HKA with advantages totally +2 and Defensive strike with +6DCs. I know that extra DC for martial arts count as half when applied to a HKA. In this case that leaves me with +3DCs to apply. Are these 3DC further reduced by a factor of 3 due to the advantages down to a lousy 1 DC to my HKA with MA? If so that takes my original total of 10 DCs (4 for Str, 6 for MA) down to 2DCs? I hope not, please tell me this is not the case.
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Adders and Endurance
Do Adders on a power, like Fine Control for TK, increase the Endurance cost?
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Recovery
My apologies if this seems like a stupid question, but I couldn't find any direct answer in the rulebook or in the rules FAQ. Let's say we have a SPD 6 character with REC 10, who takes a recovery in segment 2. He is at half DCV. At the end of segment 2, he gets back 10 STUN and 10 END. Then the character is attacked in segment 3. Does he have his normal DCV, or is it still halved? Essentially I am asking, if a character takes a recovery, does he remain at 1/2 DCV until his next action?
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Contact with Extra Time
Can a Contact take the Extra Time Limitation? By way of explanation: I'm helping one of my prospective players build her PC for my prospective Terran Empire game, and she has an Imperial Senator as a Contact. However, she's half a galaxy away from Earth, so it would take at least three months from her sending him a request to her feeling any effects of his actions. Would this deserve a -5 1/2 Limitation for Extra Time?
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Silly UOO question
Is just the transfer no range? For example could the mutator with UOO Flight give flight (F/X Batwings) to Foxbat and then not need to keep touching foxbat for him to fly?
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Clarification: UAA
Got a separate question now. Concerning Teleportation and UAA. Can UAA be used normally by the character himself, can the character use the Teleporation normally? Here's the reason I ask and I'm somewhat confused. The FAQs says no to this. But Teleportation says that it can be used to escape a Grab, but that the attacker is not teleported with him unless the character has purchased UAA. Is there additional modifier that is needed to do this, or have I misread something here. I've been flipping the pages so much recently my head is spinning and I'm not sure I've read everything thoroughly or correctly. Thanks.
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Clarification: UOO/UAA
Steve: With UOO advantage the ability to transfer that power to something else is automatically no range and requires the Ranged advantage to transfer it from a distance. Is this also required for UAA? If I apply UAA to Teleportation, do I have to touch the rock to teleport it? - Christopher Mullins
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Unskilled tests?
Forgive this (probably) rudimentary question, but how does a PC make a test if he is unskilled? For instance, what if a character attempts to sneak up on someone, even though he doesn't have the stealth skill?
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Did I make this up?
I posted this a week ago (or so) in your Ultimate Brick thread. I've been trying to find it in FREd, where I would SWEAR I read it. I can't find it. Is it the product of my sleep deprived and disordered mind, or yours?
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Can you put advantages on characteristics?
Like Strength for example. Make your punches armor peircing, or No END or even useable at range? If so, can you put limitations on that advantage like Focus or something?
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Do I need Fast Draw on a Multipower?
One of my players wants to build a knife thrower with the knives doing different things (RKA, Pin Entangle, Disarm, Push Buttons, etc...). The multipower is built as a Bandolier full of knives (OIF with 32 recoverable charges) with each slot being a different power (with the OAF limitation among other things). Does the character need to spend a half-phase to draw a weapon each phase to use a slot?
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Very very basic Power Advantage question
I feel like an idiot for asking this, but.... A character has 15 STR, and has an OAF 1d6 HKA. How much does Armor Piercing (+1/2) for that HKA cost? It seems to me that cost should be calculated based on 30 points: 15 from STR, and 15 from the HKA. However, I almost always see this power bought just as: 1d6 HKA, Armor Piercing (+1/2), OAF: Sword (-1). Active Point Cost: 22, Real Cost: 11 However, by my logic, it ought to be: 1d6 HKA, OAF: Sword (-1) plus Naked Modifier, Armor Piercing on 30 Active Points, OAF: Sword (-1). Active Point Cost: 30, Real Cost: 15 I feel like I'm greatly overcomplicating what has seemed for years to be a simple mat…
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