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Storn's Art & Characters thread.


Storn

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Re: Storn's Art & Characters thread.

 

The next guy is my own character, who I used to play in Red Dragon Universe (aka RDU) game. This is Crusader, originally Intercept, who took over the mantle of the original Crusader (an NPC). In published Champions Universe canon, Crusader is the capt. America analog. Bit more to the character than that... My concept started as can I do a power armor character who is interesting to me... and can I make a cape work as part of that skill set. (The cape glides, with very quiet air compressed jets for a very stealthy power armor).

 

Death Tribble so kindly comissioned me to do this, of my own character, for both me... and Neil, the main GM of RDU.

 

The RDU website is here: http://rdu.wikispaces.com/

 

And here is Crusader

Crusader72.jpg

 

These works are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.

http://creativecommons.org/licenses/by-nc-sa/2.5/

 

And also commissioned for the people who saw the pic of all the characters and wanted to see a bit more or them done individually.

So the Tribble stumped up the cash AND also asked the permission of the player and GM. My gift to the community.

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Re: Storn's Art & Characters thread.

 

For those interested, this is Crusader a bit ways back. He has a little bit more xp now, during a run in an PBeM game... but that version is locked on a bad hard-drive.

 

Crusader

 

Value Characteristic Points

25/35 STR 15

23 DEX 39

23 CON 26

14 BODY 8

13 INT 3

12 EGO 4

18 PRE 8

12 COM 1

10 PD 3

10 ED 5

6 SPD 27

10 REC -4

50 END 2

44 STUN 0

Total 137

 

Points Powers END

**INTERCEPT FLIGHT SUIT**

17 Armor: Intercept Armor (10 PD/10 ED); OIF: -½; Focus Expendability: Hard to Acquire, -¼

6 +10 STR; Focus Expendability: Hard to Acquire, -¼; OIF: -½ 1

3 Elemental Control: Intercept Armor (5-pt reserve); OIF: -½; Focus Expendability: Hard to Acquire, -¼

a-10 Running: Intercept Armor (+9", 15", NC: 30"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: No, +0; Reduced END: Half, ¼; OIF: -½; Focus Expendability: Hard to Acquire, -¼ 2

b-3 Superleap: Jump Jets (+10", 17", NC: 34"); Non-Combat Multiplier: ×2, +0; OIF: -½; Focus Expendability: Hard to Acquire, -¼ 2

c-3 10" Gliding (NC: 20"); Non-Combat Multiplier: ×2, +0; OIF: -½; Focus Expendability: Hard to Acquire, -¼

---; OIF: -½; Focus Expendability: Hard to Acquire, -¼

33 Helmet & Armor Systems; OIF: -½

(3) Power Defense (5 pts); OIF: -½

(3) Infrared Vision; OIF: -½

(3) Radio Listen and Transmit; OIF: -½

(7) High Range Radio Hearing; OIF: -½

(4) Telescopic Sense (Sight, +4 to PER); OIF: -½

(5) Eidetic Memory; Charges: 2, -½; Continuing Charges: 5 Minutes, -4 lev; OIF: -½

(2) Enhanced Perception (all) (+1 to PER); OIF: -½

(3) Ultraviolet Vision; OIF: -½

(3) Flash Defense (Sight, 5 pts); OIF: -½

---

7 Multi: Shield (26-pt reserve); OAF: -1; Activation: 14-, -½; Ablative: -1

u-1 Missile Deflection (All Ranged Attacks, None, OCV 11); Deflect Attacks: Normal, +0; Deflection Bonus: 3, 6; OCV: 11; OAF: -1; Activation: 14-, -½; Ablative: -1

u-1 Armor (5 PD/5 ED); Hardened: ×1, ¼; OAF: -1; Activation: 14-, -½; Ablative: -1

---

 

84 Total Powers

 

Points Skills, Talents, Perks Roll

3 Acrobatics 14-

3 Breakfall 14-

---

15 +3 level w/Hand to Hand

4 Fast Strike (OCV +2, DCV 0, 11d6)

4 Martial Block (OCV +2, DCV +2)

4 Martial Dodge (OCV --, DCV +5)

4 Martial Escape (OCV 0, DCV 0, STR 60)

5 Passing Strike (OCV +1, DCV 0, 9d6+v/5)

3 Takedown (OCV +1, DCV +1, 9d6)

5 Takeaway (OCV 0, DCV 0, STR 55)

5 Sacrifice Strike (OCV +1, DCV -2, 13d6)

4 Weapon Familiarities

(2) Common Melee Weapons

(2) Small Arms

2 Martial Arts Weapons; Unarmed Combat: +0; Pole Arms: +1; Swords: +1

8 +2 DC for Martial Attacks

 

**SKILLS**

1 Bureaucratics 8-

2 Knowledge Skill: Viper 11-

2 KS: NYC 11-

3 Lockpicking 14-

3 Paramedic 12-

7 Security Systems 14-

3 Systems Operation 12-

5 Shadowing 12-

7 Stealth 16-

3 Streetwise 13-

3 Tactics 12-

 

**PERKS**

5 Luck (1d6)

3 Well-Connected

2 Maverick Member

1 Contact: Althea McAlister, Viper Weapon Procurment spc.; Usefulness: Normal, +0 11-

1 Contact; Usefulness: Normal, +0 11-

1 Contact; Usefulness: Normal, +0 11-

121 Total Skills, Talents, Perks

 

150+ Disadvantages

20 Berserk: Hallucingens, being drugged, will hurt himself (14-, 11-, Berserk); Circumstances: Uncommon, +5

5 Other: Blank slate: no driver's liscence, no SS #. etc

5 DNPC: Yuri Dregor: Ex-Russian, Ex-Viper aero scientist (Normal, 8-); Skills: Useful, -5

5 Distinctive Features: Handsome, but distant, very athletic, 6'4"; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0

10 Psych. Lim.: Seeks a sense of belonging to replace Viper brotherhood (Common, Moderate)

15 Psych. Lim.: Code vs. Killing (Common, Strong)

15 Psych. Lim.: Seeks Atonement for days as a Viper agent (Common, Strong)

10 Hunted: Siren (San Angelo): John sabotage Siren's sis plant (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

20 Hunted: Viper (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

5 Reputation: I. Armor: barely disguised Viper armor experiment (8-)

5 Rivalry: Bloodsport (or other martial artist of GM's choosing); Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0

5 Other: Scans as Cybernetic implants

15 Secret Identity: John Spencer

5 Vulnerability: vs. poison, chemical, body affect drugs (1½× STUN); Attack: Uncommon, +5

5 Vulnerability: vs. chemcia, drug, body affecting (1½× Effect); Attack: Uncommon, +5

5 Watched: Authorities (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Only Watching, ×½; Punishment: Mild, -5

150 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base Exp.

137 + 205 = 342 342 = 150 + 150 + 42

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases

8 8 4 0 25/15 25/15 2, 4, 6, 8, 10, 12

 

Notes: John born in Vancouver, ran away from home to join a cult. Brainwashed into joining Viper, he eventually became a Viper Martial Art Assassin. He took to a sucessful Silverline treatment. Slowly, John started to shake the brainwashing. Met Yuri Dregor, Russian aero engineer. Yuri was being blackmailed by Viper thru holding of his family to develop a lightweight, concealable flight suit. Unfortunately, the project couldn't maintain the flight speed hoped for. Yuri's wife was killed before John and Yuri's eyes. That broke John free. Yuri and John planned an escape for months, located Yuri's daughter and made their move. Stealing the Intercept prototype, a large sum of cash and made it to SA.

 

Height: 193cm (6'4"), Weight: 100kg (220 lbs), Sex: Male, Age: 27, Race: human

 

Appearance: Power armor suit over large frame. Cape has wing struts and small jets, can fold under and into pack

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Re: Storn's Art & Characters thread.

 

More great work there, Storn (boy, you must be getting tired of hearing that ;)).

 

I especially like Crusader. He was always my favorite of the Mavericks, although it's hard to choose from such an awesome group of characters. His appearance hasn't changed much from the black and white you posted on Neil's RDU thread, has it?

 

Would you mind my using a slightly tweaked Crusader as an NPC (GM's character) for a fill-in game I'm going to be running? I'm pretty sure it will be based in San Angelo, and it would be cool to see what would have happened to John if he'd stayed in SA and settled down.

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Re: Storn's Art & Characters thread.

 

Oh crud. I knew I wanted to put some artwork up from before Xmas, and I just couldn't remember which one it was. I will put that up tomorrow. I've got these three for today.

 

My previous drow picture inspired two more. One is for a modern-mystical campaign. The other is more typical fantasy. Maybe y'all can tell which is which, cause I ain't tellin'.

 

Both are good. :thumbup:

 

The next guy is my own character' date=' who I used to play in Red Dragon Universe (aka RDU) game. This is Crusader, originally Intercept, who took over the mantle of the original Crusader (an NPC). In published Champions Universe canon, Crusader is the capt. America analog. Bit more to the character than that... My concept started as can I do a power armor character who is interesting to me... and can I make a cape work as part of that skill set. (The cape glides, with very quiet air compressed jets for a very stealthy power armor).[/quote']

 

Very nice! I'm beginning to think that Battlesuits & armor are your forté. BTW, how's mine coming? :D

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Re: Storn's Art & Characters thread.

 

Here is another Xmas present. Done for two guys who play City of Heroes together and their characters in that game.

 

roadshoot72.jpg

 

These works are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.

http://creativecommons.org/licenses/by-nc-sa/2.5/

Hmmm, i see they're fighting undead over your headstone. Does that mean one of the zombies is a self portrait?

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