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THE Grim Reaper


quozaxx

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Re: THE Grim Reaper

 

THE Grim Reaper is a plot device. Might as well try to stat out "capital-G" God. However, an avatar or minion of Death, a death-god from a particular mythology (e.g. Thanatos), or a supervillain tapping the power of Death, are all within genre.

 

I would suggest Detect Life, Discriminatory, to locate whoever he's supposed to "claim." Perhaps Clairsentience with Precognition, to foresee the moment and circumstances of a person's "fated" death.

 

And if you're keeping the reaper motif, a scythe would be a likely Focus for some of his offensive Powers.

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Re: THE Grim Reaper

 

Two things I am reminded of when I see this thread are Piers Anthony's novel On a Pale Horse (in which a suicidal guy kills the Reaper and discovers he has to take his place) and the Cartoon Network series The Grim Adventures of Billy and Mandy (in which a brilliant but amoral little girl tricks the Grim Reaper into becoming her "best friend"). Both pose interesting power sets for the Reaper, and the latter has some bizarre limitations for him (who actually emerges as a somewhat sympathetic figure -- there are many beings and persons in that world that are far more evil than he).

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Re: THE Grim Reaper

 

DNPC nagging Mother :D

 

Distinctive Features: Voice of Adam Carolla

 

- - -

 

Multiple Desolids Versus attacks like Real Weapons and Transforms

 

Possibly a major damage reduction along with something absurd like 666 Stun.

 

Psychological Limitation: Must accept a challenge by the recently deceased to a game.

 

Healing: Resurrection Limited: May only be used on those who beat the Reaper at a game.

 

PS: Monopoly 21- (Okay that should be games of chance)

 

Gambling 21-

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Re: THE Grim Reaper

 

Or

 

Desolidification vs everything, Always On

Detect Next Victim On List, 42-

Invisibility vs all senses, No Fringe, except Precognition; Touch Group has Fringe (causes chilly wind)

 

Cosmic VPP, all slots Affects Real World, Extra Time, IIF (lethal opportunities and objects), Fully Indirect, Invisible Power Effects (Source of Attacks), "Realistic" Effects (requires coincidental occurrence explanations of effects; -1/4), 4 Clips of 4 Charges (no more than 4 Charges vs each of 4 victim per Day)

 

sample slots:

Change Environment (reduced CHAR Rolls of various kinds)

Entangle

RKA (must be gruesome in nature; -0)

TK (Only To Push Target)

 

Psychological Disadvantage/Complication: List Freak; Must Claim Victims In Proper Order (UC, S)

Psychological Disadvantage/Complication: Stubborn (VC, T)

 

AK: Final Destination 42-

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Re: THE Grim Reaper

 

"He" would probably also need some kind of time manipulation ability' date=' to make him able to spend adequate time at the scene of every death...[/quote']

 

In the Incarnations of Immortality the way death got around that is he only showed up for those where it wasn't clear where they should be going after dying.

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Re: THE Grim Reaper

 

In the Incarnations of Immortality the way death got around that is he only showed up for those where it wasn't clear where they should be going after dying.

 

Didn't he have a watch, lent from the Incarnation of Time, that could pause time for short periods so he could consider the deceased?

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Re: THE Grim Reaper

 

I'd favor Duplication with 40' date='000 duplicates.[/quote']This made me curious, so I looked it up. You actually wouldn't even need that many (assuming enough Teleportation to not have to spend much time in travel. On average, 102 people worldwide die each minute (about 2 per second). So even assuming Death spent two minutes with each "victim," gesturing dramatically and looking ominous, you'd "only" need a little over 200 Duplicates...
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Re: THE Grim Reaper

 

If he is built as a villain you might consider summon anything with a high point total so he can do like Takofanes and raise the bodies of dead heroes and villains to serve as his undead minions.

 

Well, that depends on how one sees him. If Death is just the "doorman" into the afterlife, so to speak, then there wouldn't be much reason to ascribe powers over the dead who have passed beyond his care to him. And the undead could be argued to be somewhat antithetical to his entire concept in the first place -- after all, in a sense they defy him simply by existing.

 

That said, if the Grim Reaper does have power over the departed still, why stop at zombies? Let him summon up the actual ghosts of the greatest heroes and/or villains that ever lived...much more tidy, at least as much potential for drama, and he doesn't even have to necessarily be a villain himself for that. :)

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Re: THE Grim Reaper

 

Well, that depends on how one sees him. If Death is just the "doorman" into the afterlife, so to speak, then there wouldn't be much reason to ascribe powers over the dead who have passed beyond his care to him. And the undead could be argued to be somewhat antithetical to his entire concept in the first place -- after all, in a sense they defy him simply by existing.

 

That said, if the Grim Reaper does have power over the departed still, why stop at zombies? Let him summon up the actual ghosts of the greatest heroes and/or villains that ever lived...much more tidy, at least as much potential for drama, and he doesn't even have to necessarily be a villain himself for that. :)

 

Another possibility is a "Suppress/Dispell Undead" power if you want to go the route that The Grim Reaper sees the undead and necromancy as a perversion of the "natural order".

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Re: THE Grim Reaper

 

Another possibility is a "Suppress/Dispell Undead" power if you want to go the route that The Grim Reaper sees the undead and necromancy as a perversion of the "natural order".

 

Just what I was thinking, and it could pop up in a campaign with Takofanes fighting off The Grim Reaper.

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