Re: The Network: Campaign Setting Idea
The campaign premise seems good enough, you should spend more time on developing cool aliens, the command structure of the players is just background material.
More about aliens! How do they fight, how do they live, what do they want, and what do they want?
Off course way you gm it is more important than the actual premise look at the premise for signs or the premise for battlefield earth (the aliens not the rest). Think about how you are going to let the players experience the alien presence.