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dmjalund got a reaction from Doc Democracy in Dealing With Riots
does he side with the cops?
does he kneel?
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dmjalund got a reaction from Spence in Dealing With Riots
does he side with the cops?
does he kneel?
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dmjalund got a reaction from drunkonduty in Dealing With Riots
does he side with the cops?
does he kneel?
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dmjalund got a reaction from Gnome BODY (important!) in Dealing With Riots
does he side with the cops?
does he kneel?
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dmjalund got a reaction from Brian Stanfield in Third Edition Renaissance
I am imagining an ugly superhero/villain called Power Creep
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dmjalund got a reaction from Scott Ruggels in Third Edition Renaissance
I am imagining an ugly superhero/villain called Power Creep
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dmjalund got a reaction from Ockham's Spoon in Why NOT use a multipower for magic?
I had this mental image of Magic as an EGO based martial art
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dmjalund got a reaction from Matt the Bruins in [Police brutality] American injustice, yet again.
I think "effective immediately" would also work
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dmjalund got a reaction from Pariah in [Police brutality] American injustice, yet again.
I think "effective immediately" would also work
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dmjalund got a reaction from assault in Why NOT use a multipower for magic?
I had this mental image of Magic as an EGO based martial art
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dmjalund got a reaction from Duke Bushido in Killing damage (yet again)
Both punch and Killing Attack do knock back. I suggest you buy your Drain as doing knockback before you apply the +1/2 to add STR. also 5 pts of STR will only add 5 points of effect to your Drain.
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dmjalund got a reaction from pawsplay in Champions Now, A Review
Name the Bat-villain who would use this as a death trap
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dmjalund reacted to Grailknight in Invulnerability
For myself, I've always used extra defenses and KB protection to simulate invulnerability.
The main reason is because that's the way it's done in the source material. The word invulnerable is misused to describe characters because it's cooler that just saying the character is just exceptionally tough.
Let's take our classic example, Superman. He's immune to pretty much all conventional weapons and most unusual ones. For the most part, his villains tend to distract and divert him or use his weaknesses against him. But throughout his history, he's had foes that can go toe to toe with him such as Bizarro, Darkseid, Mongul and Doomsday. None of these villains use tricks, they just do enough damage to get through Superman's defenses. If their attacks were to get in a square blow against the lesser JLA'ers such as Batman or Green Arrow the results would be ......unfortunate.
So when someone says they want their character to be "Invulnerable", I look at their defenses and give them a number that would effective allow them to take 95% of the campaign villains attacks with little to negligible damage. Usually I'll only allow this against a special effect but I've allowed it on physical or energy attacks in general with the caveat of a fairly known weakness or vulnerability to something attached to the character. The player has got to trust me when I tell him that only a world beating threat or an agreed upon nemesis will breach his defenses and I as the GM have to be worthy of that trust.