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bluesguy

HERO Member
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  1. Like
    bluesguy reacted to Chris Goodwin in What would you like to see HERO games produce next?   
    I voted settings book and adventure modules.  Things that GMs can use to get more players playing with less work.  
     
  2. Like
    bluesguy got a reaction from Brian Stanfield in Abort to dispel   
    I would say if a mage wants that they should build the spell with a trigger and prep the spell ahead of time.  Maybe the trigger is "To abort to a defensive action to dispel spell directed at mage"
  3. Like
    bluesguy got a reaction from Doc Shadow in Whats YOUR Champions universe like?   
    I almost always try to run my Champions games in the city where the players live.  Usually we live in a big enough city for this to make sense.
     
    I then use the Marvel universe as a backdrop and use the Champions villains and organizations as appropriate.  Every once in a while the players will run into an actual Marvel Universe Villain or Villain group and the fun really happens.  For instance when they were fighting the Wrecking Crew.
  4. Like
    bluesguy got a reaction from Joe Walsh in Critical Hits in the Hero System   
    The biggest thing I do with critical fumbles is drops weapon, broken bow string, device is broken for the combat, etc.  No one accidentally kills someone else (self or others)
  5. Haha
    bluesguy reacted to Cancer in Attack of the random Dungeon Master   
    One of the really ancient D&D supplements had Iron, Silver, and Golden Horns of Valhalla, which summoned set numbers of various sorts of berserk swordshumanoids to fight for the summoner.
     
    We added the Tin Horn of Valhalla, which summoned a random number of berserk kobolds, who were sort of indiscriminate about who they fought.  It was supposed to be an even dozen of them,  but 3d8 was the range of kobolds's attempts to count as high as 12.
  6. Like
    bluesguy reacted to BoloOfEarth in 4th edition vs 5th edition   
    Just wanted to give Lord Liaden some well-deserved kudos, not just for sharing this, but also sharing other similar things online to help other Hero posters.  And doing so while properly crediting the original source up-front - you're a class act, LL.
  7. Like
    bluesguy got a reaction from Ninja-Bear in Attack of the random Dungeon Master   
    I use random tables a lot but not for these kinds of things.  Rather I use them to help generate potential encounters, locations, NPCs (and personalities) and adventure ideas.  I will generally generate a hundred or more and then pick out a few to refine to the point where they can be used or strung together into a narrative.  I use Inspiration Pad Pro to generate the results. The tables themselves are based on material I have found on the net and then my creating the random tables for Inspiration Pad Pro to use to generate the information.
  8. Thanks
    bluesguy got a reaction from Trencher in Attack of the random Dungeon Master   
    I use random tables a lot but not for these kinds of things.  Rather I use them to help generate potential encounters, locations, NPCs (and personalities) and adventure ideas.  I will generally generate a hundred or more and then pick out a few to refine to the point where they can be used or strung together into a narrative.  I use Inspiration Pad Pro to generate the results. The tables themselves are based on material I have found on the net and then my creating the random tables for Inspiration Pad Pro to use to generate the information.
  9. Like
    bluesguy reacted to Doc Democracy in Tips and Tricks on How To Be A Game Master for Heroes   
    It is overwhelming.  I hesitated for months before running a game for my friends (and this was back when the rules were in one (very) slim volume...).
     
    Turns out the best thing was a couple of quick one-shots to get used to the rules, everyone running pre-made characters.  There are a LOT of resources on the internet now that were not available back then.  Choose one site and raid all your characters from the one site as the build decisions will be more likely to be consistent.
     
    After a few one-shots there will be things you want to do.  That is what we are here for.
     
    When it comes down to it, you guys are getting together because you all want to have fun.  Set up a scene that highlights each players schtick in the first game. One scene where the strong guy needs to lift/throw/smash something.  One scene where the martial artist sneaks in and takes out a guard. One scene where the energy blaster flies past and takes out the generator that is powering the bad guys doom machine.  Every player has something they want to get out of their character, find out what that is and make it happen.  System details and other stuff can come later.  Your job is to make the players feel like superheroes, doing that according to the detail of the rules can come later.
     
    The greatest piece of advice I got was: if a situation comes up and you don't know the details of the rule, tell the players you aren't sure of that rule but are going to make it up and check the rules after the game.  Making it up means taking a decent guess at something that seems fair and fun.  Players LOVE rolling dice, give them a decent dice chance and they will take it.  Tell a good story, treat them like heroes, make heroic stuff work and have a good time.  System knowledge will come later.
     
    Doc
     
  10. Like
    bluesguy reacted to zslane in Reprint HERO System 6th Edition Core Books ?   
    Same here. However, most discussions with regard to proposed new editions/versions/variations of the system/rules tend to focus on what would be best for newcomers and drawing in new blood. I tire of those discussions, not because they don't apply to me, but because they are utterly pointless.
  11. Like
    bluesguy reacted to Lord Liaden in Reprint HERO System 6th Edition Core Books ?   
    To be honest, I've become bored with Hero System rules discussions, debates and dissections. Having sampled every iteration of Hero since the beginning of Champions, I have all the rules I'll ever need, and can pick and choose whichever among them suits me best for what I want to do.
  12. Like
    bluesguy reacted to Steve Long in Steve At MAGLabs (Sept. 7-9, Alexandria, VA)   
    On September 7-9 I'll be up in Alexandria, VA as a guest at MAGLabs, a convention taking place at the Hilton Alexandria Mark Center. I'll be holding my Worldbuilding Workshop (and a much shorter one on building monsters) and my How To Write Elvish workshop, plus interacting with gamers and fans and just generally having an awesome time. If you're in the area, please come out and say howdy!
     
    MAGLabs (Sept. 7-9, Alexandria, VA)
  13. Like
    bluesguy got a reaction from Mister E in Tips and Tricks on How To Be A Game Master for Heroes   
    Here are some question I have for you:
    Have you been a GM with any other game system? Do you have a group of people who are ready to game with you and are willing to try out Hero? What Hero products do you own? Are you going to run this as Heroic or Superhero level campaign?  I am providing some generalizations about how each of these approaches could 'flavor' a campaign. Heroic campaign - characters don't have to use character points to get things like guns or cars or any other normal item that someone with $s could buy.  Also characters tend to be very fit human beings but they don't have any super powers.  Adventures tend to build more around skills, role-playing, narrative, and plot and less on violent encounters.  In a fantasy game someone like Conan (see books or the 1st Arnold Schwarzenegger movie) would be an example of a character in a Heroic campaign that has essentially 'peaked' physically.  A character like Batman could exist in a Heroic campaign.  After all Batman doesn't have any super powers, he is just rich and smart and determined. Superhero level campaign - characters have to use character points to get everything - cellphones, cars, guns, etc.  Characters tend to have powers (see superhero movies) and tend to be able to do things normal people can't do at all.  Adventures tend to involve using powers and combat does take a bigger stage in these kinds of games.  If you  spend 50% of your points in powers you want to use them and most of those powers tend to be combat oriented.  And Batman can clearly exist in a Superhero campaign as well.  Most likely he would have a monster sized gadget pool and really large #of points put into Perks (especially wealth, contacts and favors). Some specifics:
    Build some characters from the My Hero Academia the anime and then post them here for us to look at and don't worry about the point totals just try and make the character match the show.  So for instance if one of the characters is really strong and is shown lifting up a bus and throwing it a city block, you can calculate the strength needed to lift up a bus (see the Hero books there are tables for that) and then figure out how much extra strength the character would need to throw the bus that far.  Also how easy is it for the character to be hurt will help decide on things like physical and Try building characters from the source material at say 200 (5e) or 300 (6e) points, since these are suppose to be children and are growing into their powers
  14. Like
    bluesguy got a reaction from Brian Stanfield in Features for v1.12   
    I am working on a new release.  I have completed the following bug and feature updates:
    Stunned characters are recovering actual stun which is incorrect (Bug) [#41]
    Any attack that is d6 "-1" can not be read in (Bug) [#76]
    GM Attack - AoE selection does not allow multi selection of targets (Bug) [#109]
    One Hit Wonder was miscalculating (Bug) [#108]
    Presence Attack (Feature) [#22]
     
    I am working on this feature right now:
    Combat Notes (Feature) [#37] - I am implementing this as something simple where you can access this from the main window and attack dialog.  The combat notes will not be saved from combat to combat.
     
    I am looking into these bugs and try to get them fixed:
    HKA is not calculated correctly with STR (Bug) [#48]
    Character who aborted got 'stuck' (Bug) [#100]

    I am looking at doing a few of these for the next release.
    GM Attack - A list of potential attackers to pick from with their stats (Feature) [#25] - Not sure on what the workflow for this would be and so it might be pushed to a later release while I think thru the workflow.
    Fumbles (Feature) [#27] & Critical Hits (Feature) [#26] - These go together.  This is mostly for the NPCs and it would be a preference that the GM can set before or during a combat session.  This will probably show up as a message within the attack dialog after the NPC attack dice roll.  With Critical hits the damage will be calculated and applied like any other attack.  The fumbles will need to be handled by the GM (good place for a combat note ?)
     
    Opinions/concerns about what is on this list.  I am not looking for feedback on additional features within this thread.  Post those in a different thread.
     
    Thank you.
  15. Haha
  16. Like
    bluesguy reacted to Amorkca in Any plans for a new Champions Villains book?   
    More likely Demon... they are nefarious!!
  17. Like
    bluesguy reacted to Ninja-Bear in Any plans for a new Champions Villains book?   
    Perhaps Viper took down the schedule?
  18. Like
    bluesguy got a reaction from Vanguard in Speed chart app or program?   
    When I got back into tabletop RPG (I started in the late 70's and played Champions when it first came out) we would spend hours making sure our characters were correct.  This was all done with pencil and Xerox copies of the character sheets from the book.  No spreadsheet, just a calculator.  Lord that was a pain the butt.
     
    I got back into gaming about 7 years ago, I didn't have any of my old material so I had to buy everything from scratch.  I just went 6e.  When I saw what HD could do when it came to creating rules compliant characters and it handled all the math for creating the characters, I was sold.  Also my players at that time didn't know anything about Hero character creation.  They came to me with concepts and I built the characters w/ HD and we would tweak them to get them just right.
     
    Then I got to a point where I wanted something to help me manage combat, back to your original question.  I found the export I pointed you to, did a couple of quick modes and wrote a VBA macro in Excel to help manage the combat.  Let me say the VBA macro was discarded within 3 months and I then taught myself Java (I was a software engineer more than a decade ago) and started writing Hero Combat Manager.
     
    So there is my answer.
     
  19. Like
    bluesguy reacted to ghost-angel in "summonable" item   
    I agree with JMoz, Physical Manifestation is a simpler, and generally better, option. It can be removed fro your possession for a short period, targeted directly, and called to you via 'teleport' at will.
  20. Like
    bluesguy reacted to JmOz in "summonable" item   
    Easier to get rid of OAF and replace with Physical Manifestation
  21. Like
    bluesguy reacted to Christopher R Taylor in Module Conversions   
    Odd, I'd left that one off, site is edited to put A1 up.  I'd finished it up but hadn't put the art and maps in yet, so it was sitting aside.  Thanks for the reminder!  
     
    Incidentally, there is a whole section on city geomorphs in the text but I can't find where I'd seen those.  When I do, I'll put them into the conversion, but until then just use your imagination
     
    I hope that once I finish up the Field Guide I can get at least another one of these done.  They are pretty fun to convert and I learn a bit each time about how to build modules and get ideas on Fantasy Hero worldbuilding.
     
    UPDATE: found the Geomorphs and added them to the file.
  22. Like
    bluesguy reacted to C-Note in Module Conversions   
    Thank you for these!  I'm running a FH campaign in the Hyborian Kingdoms, so I would love to see conversions for the Conan and Red Sonja modules.

  23. Like
    bluesguy got a reaction from DentArthurDent in Doubt about the magic system   
    Here are a couple of additional resources:
     
    Killer Shrike's site with a number of fully laid out magic systems - This site provides a number of really good options for magic systems that are not DnD like.  He also provides a way to create a DnD magic system using Hero. Valdorian Age - 5e setting book has a unique magic system based on 'favors' that spell casters have to make with their patron deity/demon/otherworldly source Narosia Sea of Tears - 6e has a unique magic system divided between arcane and divine
  24. Like
    bluesguy got a reaction from Netzilla in Feature Requests   
    First of all thank you for purchasing HCM.  I deeply appreciate it.
     
    Secondly let me address you feature requests:
    Haymakers - great idea and I will add it to the feature list.  My guess is that I will look at it at the same time as when I implement Constant attacks. Held Actions - there is a really annoying bug associated with Held actions.  I am looking into that one at this time Knockback - I will add this to the backlog.  I would probably make it an additional preference option so that if you select Knockback as a preference it will also ask if you want the damage to be calculated.  I will think about the workflow around this one.
  25. Thanks
    bluesguy got a reaction from sunny the goth in (Print to PDF)Error Message:private method `gsub!' called for nil:NilClass   
    Hi
     
    First thing you need are some Export Formats, which you can find in the downloads part of the site.
     
    Under the Current Character menu is Export.  You want to select Set Export Format.  The select the appropriate export format type you want (i.e. one of the ones you downloaded).  Then you can either Preview or Export to File.  Personally I like to do Preview.
     
    All done
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