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Hatut Zeraze

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  1. Like
    Hatut Zeraze reacted to Hugh Neilson in Autofire on HtH Attack. Is Autofire on STR needed?   
    From Vol 2 of the 6e rules, p 102:
     
     
    With no advantage, 1 DC = 5 STR.  More STR is required to add 1d6 to an advantaged attack (just like it takes 15 STR, not 5 STR) to add 1d6 to a HKA).
     
    So you would add your STR, but pro rate it for the advantage.  Let's assume the character has 25 STR.  If the Autofire is +1/4, that's 5 DC and the chart on p 101 shows that this is 4d6.
     
    I find it easier to just pro rate the STR.  Using the same example, 25 STR/1 1/4 = 20 = 4d6.
     
    That route may be easiest, especially if you have other Hand Attacks with other advantages.
     
    Alternatively, you could buy a Naked Advantage of Autofire on STR, which would mean he could use his full 25 STR, and could use Autofire with an unarmed STR attack (why would he be faster with a hammer than without?) but not with any other attack which STR enhances where that attack does not have the Autofire advantage.
     
    Or you could make the dual claw hammers a Hand Attack with Autofire + Autofire on 25 STR.  While naked advantages cannot normally be bought in a framework, I'd personally allow it in this instance if the hammers are in a framework.  Other GMs might not (Vol 2, page 314).
  2. Like
    Hatut Zeraze reacted to Jason S.Walters in Hero Games 2022 Update   
    Fellow Hero System Fans-


    I’d like to take a moment to talk about our plans for Hero Games in 2022. I believe they’re both modest and realistic, in that they can be accomplished on time and using our limited resources. At the same time they are also ambitious, as I intend to release four projects in 2022; one each quarter of the year. They will be the following:


    (Quarter One) HERO2023 Champions Begins Created by a group who wish only to be known as “Hero Fans.” This high-quality free electronic product provides everything you need to play your first game of Champions! It’s designed to teach people new to Champions how to play the game, but isn’t a complete presentation of the rules set; it provides you with just enough to play for the first time. The zip file contains a 52 page GM book, a 20 page Player book, a villain book, hero book, paper figurines, and Hero Designer files.


    (Quarter Two) HERO2017 IHA: Pride & Prejudice Created by Thomas Stadley. To most people the Institute For Human Advancement is best known for its boring spokespeople who appear on talk shows that only their parents watch. But the Earth’s superheroes know better: the IHA is an insidious, genocidal threat to the planet’s mutants – and anyone else who gets in the way of their plans! Packed with agents, villains, weapons, and equipment, IHA: Pride & Prejudice contains everything you need to introduce the IHA into your campaign.


    (Quarter Three) HERO2018 Champions International Created by Steve Long and Jason Walters. There are a variety of imaginary and unusual locations that have been mentioned in Champions Universe books over the years, but have never been fully explored or detailed. Champions International does exactly that, providing an in depth look at locations such as Awad, Lugendu, Larisagrad, and Costa Azul. It also includes some new locations like Transnistria and Prosperidad. Previously released individually in 2021 and 2022, these articles will be further edited and reworked to become chapters in the final version of the book.


    (Quarter Four) HERO2024 The Chimera System Created by Philip J. Guinchard. The Chimera System is a hybrid of the Hero and OpenD6 systems in which elements from both have been combined together by the author to create a unique, new game system. Like the recently published Champions Now, it’s a joint undertaking by ourselves and a creator to publish a variation of the Hero System fans will find interesting and useful.


    Additionally, if things go well with Champions International, Steve and I are considering creating a Patreon account to fund the creation of the HERO System Advanced Player’s Guide III, Champions Martial World, and other projects starting in 2023. But we’ll see how this year goes before we commit to a long-term project like that!


    If you have a manuscript you would like to submit to Hero Games, contact me at jason@herogames.com with a one to three paragraph description of your work. If it sounds like something we would be interested in, you can then send me the full manuscript for review. And, of course, feel free to post any comments or questions on this thread.
     
    - Jason Walters, Publisher
     
  3. Like
    Hatut Zeraze got a reaction from Duke Bushido in Do you have silly adventures occasionally?   
    I rarely run many adventures that don't have at least some element of silly.  A lot of the cornball elements of superhero comics that modern fans find ridiculous, I find to be crucially needed tonal elements of a superhero campaign. 
  4. Like
    Hatut Zeraze reacted to Jhamin in Do you have silly adventures occasionally?   
    My Teen Hero PCs accidentally set free Nosferatu Red & his Proletariat of the Night while they were beach coming in Oregon.  They were a coven of Communist Vampires that had been imprisoned in a cave in 1937 by a Golden Age Hero.  They immediately resumed their plan to return Alaska for the Soviet Union.
  5. Like
    Hatut Zeraze reacted to Lucius in Ideas for a Bigfoot Cop   
    I'm late to the party, but here's a bigfoot flatfoot:
     
    Officer Clint Sasquatch
     
    Val Char Cost Roll Notes
    25 STR 0 14- Lift 800.0kg; 5d6
    15 DEX 0 12- OCV: 4/DCV: 4
    21 CON 0 13-
    13 INT 3 12- PER Roll 12-
    13 EGO 3 12- ECV: 3 - 3
    20 PRE 5 13- PRE Attack: 4d6
     
    4 OCV 0
    4 DCV 0
    3 OMCV 0
    3 DMCV 0
    4 SPD 0 Phases: 3, 6, 9, 12
     
    15 PD 0 Total: 15 PD (3 rPD)
    16 ED 0 Total: 16 ED (4 rED)
    11 REC 0
    33 END 0
    10 BODY 0
    35 STUN 0 Total Characteristic Cost: 8
     
    Movement: Running: 9m/18m
    Leaping: 4m/8m
    Swimming: 4m/8m
     
    Cost Powers END
    Sasquatch Powers
    18 1) Sasquatch Strong: (Total: 24 Active Cost, 18 Real Cost) +3 PD (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +3 ED (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +6 STUN (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +3 REC (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +10 STR (10 Active Points); Unified Power (-¼) (Real Cost: 😎 plus +1 with STR Roll (Real Cost: 2) 1
    17 2) Wild Reflexes: (Total: 25 Active Cost, 17 Real Cost) +5 DEX (10 Active Points); Unified Power (-¼) (Real Cost: 😎 plus +1 OCV (5 Active Points); Linked (DEX; -½), Unified Power (-¼) (Real Cost: 3) plus +1 DCV (5 Active Points); Linked (DEX; -½), Unified Power (-¼) (Real Cost: 3) plus Lightning Reflexes (+5 DEX to act first with All Actions) (5 Active Points); Linked (DEX; -½), Unified Power (-¼) (Real Cost: 3) 0
    27 3) Sasquatch Tough: (Total: 49 Active Cost, 27 Real Cost) +11 CON (11 Active Points); Limited Power Not vs Stunning (-2), Unified Power (-¼) (Real Cost: 3) plus +4 PD (4 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +4 ED (4 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +4 REC (4 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +9 STUN (5 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +13 END (3 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 1) plus Cannot Be Stunned, Inherent (+¼) (19 Active Points); Linked (CON; -¼) (Real Cost: 15) 0
    9 4) BIG foot: (Total: 18 Active Cost, 9 Real Cost) Density Increase (200 kg mass, +5 STR, +1 PD/ED, -2m KB), Persistent (+¼), Reduced Endurance (0 END; +½) (7 Active Points); Always On (-½), Perceivable (-½), Unified Power (-¼) (Real Cost: 3) plus +5 PRE (5 Active Points); Linked (Density Increase; -½), Unified Power (-¼) (Real Cost: 3) plus +2/+2d6 Striking Appearance (vs. all characters) (6 Active Points); Linked (Density Increase; -½), Unified Power (-¼) (Real Cost: 3) 0
    9 5) Sasquatch Hide: (Total: 16 Active Cost, 9 Real Cost) Resistant Protection (3 PD/4 ED); Perceivable (-½), Unified Power (-¼) (Real Cost: 7) plus +2 PD (2 Active Points); Linked (Resistant Protection; -½), Unified Power (-¼) (Real Cost: 1) plus +2 ED (2 Active Points); Linked (Resistant Protection; -½), Unified Power (-¼) (Real Cost: 1) 0
    5 6) Sasquatch Senses: (Total: 5 Active Cost, 5 Real Cost) Nightvision (Real Cost: 5) 0
    Police Powers
    1 1) I Carry a Badge: (Total: 2 Active Cost, 1 Real Cost) +1/+1d6 Striking Appearance (vs. [a specific group of characters](criminals being arrested)) (2 Active Points); OIF (-½) (Real Cost: 1) 0
    7 2) Service pisrol: (Total: 20 Active Cost, 7 Real Cost) Killing Attack - Ranged 1d6+1 (20 Active Points); OAF (-1), 4 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; -½), Beam (-¼) (Real Cost: 7) [6]
    3 3) baton: (Total: 7 Active Cost, 3 Real Cost) Hand-To-Hand Attack +1d6+1 (7 Active Points); OAF (-1), Hand-To-Hand Attack (-¼) (Real Cost: 3) 1
    11 4) Cuffs: (Total: 69 Active Cost, 11 Real Cost) Entangle 3d6, 8 PD/8 ED (standard effect: 3 BODY, 8 PD/8 ED), Takes No Damage From Attacks Limited Group (+¼) (69 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), No Range (-½), Conditional Power Must follow Grab or target must be willing (-½) (Real Cost: 11) [1 rc]
    10 5) Powered by coffee and donuts. And beef jerky.: (Total: 20 Active Cost, 10 Real Cost) +2 SPD (20 Active Points); Costs Endurance (-½), Conditional Power Must have consumed coffee and donuts that day. (-¼), 1 Recoverable Continuing Charge lasting 5 Minutes (-¼) (Real Cost: 10) 2
    Police Training
    Maneuver OCV DCV Notes
    3 Basic Strike +1 +0 7d6 Strike
    4 Choke Hold -2 +0 Grab One Limb; 2d6 NND
    5 Defensive Block +1 +3 Block, Abort
    4 Bear Hug +0 +0 9d6 Crush, Must Follow Grab
    3 Legsweep +2 -1 6d6 Strike, Target Falls
    4 Martial Disarm -1 +1 Disarm; 35 STR to Disarm
    4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    3 Martial Grab -1 -1 Grab Two Limbs, 35 STR for holding on
    4 Reversal -1 -2 40 STR to Escape; Grab Two Limbs
    5 Takeaway +0 +0 Grab Weapon, 35 STR to take weapon away
    1 Weapon Element: Clubs, Default Element: Unarmed
     
    Skills
    0 Sasquatch Skills
    11 1) Hide and Seek World Champion!: Concealment 16-
    5 2) Surpisingly quiet for such a large creature: Stealth 13-
    3 3) Survival 12-
    3 4) Climbing 12-
    0 Police Skills
    3 1) "A lot of police work is just talking to people.": Conversation 13-
    2 2) Combat Driving 10-
    3 3) Streetwise 13-
    1 4) Interrogation 8-
    2 5) WF: Small Arms
    2 6) Paramedics 10-
     
    Total Powers & Skill Cost: 192
    Total Cost: 200
     
    200+ Matching Complications
    150 Base Points
    15 Distinctive Features: Bigfoot! (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Social Complication: Subject to orders (member of police force) Frequently, Major
    10 Psychological Complication: Loyal to the ideals of police work - "to serve and protect" (Common; Moderate)
    10 Enraged: Pestered about the location of his tribe or of other sasquatch (Common), go 8-, recover 14-
     
    Total Complications Points: 200
     
     
    Lucius Alexander
     
    and here's a palindromedary tagline
  6. Like
    Hatut Zeraze got a reaction from wcw43921 in Superhero Cosplayers   
    Wow.  I admire the work for that Batgirl.  The scooter is absolutely inspired.  That kid looks so confident - Gotham City goons better watch out.
  7. Like
    Hatut Zeraze reacted to Greywind in Superhero Images   
    Dr. Silverback's Iron Gorilla armor.
  8. Like
    Hatut Zeraze reacted to wcw43921 in Superhero Cosplayers   
  9. Like
    Hatut Zeraze reacted to grandmastergm in Ideas for a Bigfoot Cop   
    Here you go!  Here's Kodiak (revamped for 6e) and Bigfoot Cop (built of 300 points)
    Kodiak.hdc Officer Sasquatch.hdc
  10. Like
    Hatut Zeraze reacted to Lord Liaden in Ideas for a Bigfoot Cop   
    Kodiak fits in there pretty nicely. In the 5E MC book he's at 330 Character Points (when the Standard Superhero started at 350), with a STR of 43. He has Martial Arts (Brawling) which gives him an extra D6 of damage, but that's easy to change or remove. He also has Perks, Talents, and Skills you can easily trim.
     
    BTW Kodiak isn't a cop; he and his partner Teknique are FBI agents assigned to MC. The Bureau has a few supers working for them, some in specific locations, others mobile. That's something you can use to further distinguish Officer Sasquatch from Kodiak.
     
     
    They're Hero Designer files -- you need to use that software to open them.
  11. Like
    Hatut Zeraze got a reaction from Simon in Coercing Windows 10 into Using Java for .jar   
    One day I will actually see what HERO Designer looks like....
     
    I can't get my HD6.jar file to open with anything but Adobe Acrobat.  It won't give me options outside the Microsoft App Store and of course Java won't be there.  I have attempted to hit a YouTube tutorial on opening .jar files with Java in Windows 10 and every step looks like I will have to educate myself about elements of programming that I have never had to use.
     
    I will do so, I suppose, but if anyone knows some kind of user-friendly way to manage this, I would much appreciate the help.
     
     
    EDIT:  Apparently "Jarfix" was the magic bullet I needed.  I believe it is already fixed.
  12. Like
    Hatut Zeraze reacted to grandmastergm in Ideas for a Bigfoot Cop   
    I found Kodiak in the 5e Millennium City book and converted him to 6e.  I'll send Kodiak plus an Officer Sasquatch built off of 300 points (feel free to power him down if you'd like).
  13. Like
    Hatut Zeraze reacted to dsatow in Ideas for a Bigfoot Cop   
    I can see his nickname on the street as "Flatfoot" 🤣
     
    Any idea of the power level you looking at (8DC, 10DC, 12DC, 14DC)?
     
    I can see growth stats and maybe 3 levels of damage negation.
    A couple of PD/ED worth of resistant protection as toughness.
    A slight advantage in HTH OCV.
    Possibly claws and bonuses to climbing.
    A tiny little police pistol and the other standard equipment of police officers.
    Distinctive features.
    A psychological love of donuts, coffee, and beef jerky (Jack Links!)
     
  14. Like
    Hatut Zeraze reacted to BoloOfEarth in Bill Jackson Art   
    Woot!  There's some in there he did for me - members of the Femmes Fatale (Aspect, Dr. Farrah Moen, Mistress Medusa, Sapphire Dragon, Skye Blue, Tara / Kara, and Wild Rose).
     
    He also did the art for my Principality of Sealand article in Digital Hero #22.  Here's two of my favorites:
     
     


  15. Like
    Hatut Zeraze reacted to Doc Democracy in Ideas for a Bigfoot Cop   
    I think the big element of Officer Bigfoot should be his ability to show up unexpectedly using his people's innate ability to exist unseen except for the odd footprint...
     
    Every now and then when the heroes are considering straying from the path of righteousness they may hear the same refrain "Dont you think that would be...unlawful??"
     
    🙂
     
    Doc
  16. Like
    Hatut Zeraze reacted to Lord Liaden in Ideas for a Bigfoot Cop   
    To date the only full write-up and character sheet published for Kodiak is in the Millennium City source book, for Fifth Edition Champions. (You can buy also buy the hard copy plus PDF if you prefer.) It includes several other NPC heroes and some villains, a few of which haven't been reprinted elsewhere, as well as a great deal about MC itself. The info on the Millennium City Police Department, including their elite Metahuman Activities Response Squad (MARS), would be particularly helpful in developing your character.
     
    As for a specific Hero System character sheet for a sasquatch, there might be one in The Great White Hunter's Bestiary for Sixth Edition Pulp Hero, but I don't have that PDF so can't attest to it. Honestly, though, with Kodiak plus the Gorilla-Man template you should have enough to work with.
  17. Like
    Hatut Zeraze got a reaction from drunkonduty in Homing Missles   
    ALSO:  I learned, in both this thread and in writing this up on a character sheet, that I do not remember how to spell "missiles."  I did it right just now, but look at the title of the thread.  
     
    Embarrassing!
  18. Like
    Hatut Zeraze reacted to Doc Democracy in Homing Missles   
    My favourite build for homing missiles is continuous uncontrollable bought to 0 END.  You fire three missiles, the attacks continue each round until three hits have been achieved or the missiles (the attack is bought with physical manifestation) have been destroyed.  You could also put limitations on it to allow missiles to be decoyed away or made to lose targeting.
     
    Doc
  19. Like
    Hatut Zeraze reacted to zslane in Homing Missles   
    The only downside I can see to the first version is that of bookkeeping. Remembering to apply subsequent missile hits on future Segments could end up being quite cumbersome in practice. But hey, try it and see how it works!
  20. Like
    Hatut Zeraze reacted to Tom Cowan in Homing Missles   
    hmm
    Killing Attack - Ranged Xd6, Constant (+1/2) 16 clips of 4 Charges (-0) would work for #1.  Change Damage to what you want for the build.  Charger and clips are just a thought.
  21. Like
    Hatut Zeraze reacted to drunkonduty in Homing Missles   
    I like @Tom Cowan's suggestion. But I would add Indirect to allow for going around corners. 
     
    What I'm unsure of is whether or not each  lot of damage would qualify as a separate charge or not. Does anyone know? (Am away from my books.)
  22. Like
    Hatut Zeraze reacted to drunkonduty in Homing Missles   
    Oh and Blast from Afar: make it two powers -
    1. targeting clairsentience of some kind 
    2. the actual blast. Indirect sounds essential. Maybe consider No Range Penalties and Unified Power with the clairsentience.
  23. Like
    Hatut Zeraze reacted to Killer Shrike in Homing Missles   
    You might consider using Summon for Homing attacks...something like this character's "Lamplighters"
     
     
     
  24. Like
    Hatut Zeraze got a reaction from Amorkca in Share your good gaming session   
    Share your good gaming session:
    Some threads, folks share ongoing stories of their campaigns, but I just wanted to type up how much fun I had with the session I ran tonight, rather than the entire campaign.  Maybe having an ongoing thread just for that might be fun.  Perhaps some of you will add to this.  We will see what it does.
     
    Tonight's Session:
    Background:  My Champions campaign is my own creation, minimally using some elements from the official Champions setting.  Since it just for the folks at home, I occasionally lift an idea from other sources as well.  
    Players:  I have three.  
    - The Pelican: A self-promoting nightclub security worker.  He has an enormous jaw/bill which can be used to grab and trap people.  He has low-grade super strength, can sprout wings and fly, and can talk to birds.
    - Phineas Partridge:  A stark, punishment-obsessed bounty hunter with a suite of fire powers.
    - Alternity: An entrepreneur who makes his living promoting and selling the weaponry, security, and defense gadgets he invents.  He uses an exoskeleton, ray-gun, rocket boots, and utility drones to fight crime.
     
    A weird-science cult called The Signal Ghouls have been mining strange, psionic, mystical, and hyper-cosmic signals to create super weapons that they sell to supervillains and other criminal organizations.  UNTIL finally succeeded in capturing and deprogramming one of their members, Percy Woolwart, who they used as a highly valuable informant for several years.  Now, without explanation, he has suddenly, mysteriously escaped from their protective custody.  Unbeknownst to UNTIL, Woolwart became psionically aware of a powerful signal passing through our plane of existence.  He knew that the Signal Ghouls would seek it out and try to get him to help them.  Woolwart didn't trust UNTIL to be able to protect him, so he came up with a plan - he would entrust the discovery of the cosmic signal to some local heroes he had become aware of.  He created a psychic mantra that would open up their perceptions to the signal once it was spoken aloud.  Woolwart then tracked down each of the heroes and shared with them one part of the mantra.  When all three were read aloud in the correct order, they would then be able to perceive, but not necessarily understand the cosmic signal.
     
    To achieve this goal, I attempted a challenging structure.  I ran each of the three players through a mini-solo adventure, with each one involving the strange interaction with Woolwart in which he shared one-third of the psychic mantra.  I had to keep each mini-adventure entertaining enough that even the non-participants were entertained and short enough to get through all three.  I am not sure I would recommend doing this regularly, but I was able to pull it off.
     
    1. Phineas Partridge
    Partridge was tracking the bounty for a credit-card security data thief named Jovan Lukavic.  Lukavic was hiding out in a retro 80s-style arcade with big standing video game machines, foosball tables, and a bar.  Instead of actually playing games, he had rigged up one of the Galaga machines to give him internet access and he continued his criminal work from the arcade.  He was protected by a trio of martial artists called Dunce Dunce Revolution.  Partridge fought the bodyguards and apprehended Lukavic, but not before being handed an index card with seemingly jibberish words by a weird man with huge, Marty Feldman eyes.
     
    2. Alternity
    Alternity was setting up his booth for the local Future Design Expo and everything went black.  He awakens inside a tight box, not dissimilar to what it might feel like to wake up in a coffin.  He is without his exoskeleton and most of his equipment.  He does have the controls and eyeglass monitors that let him utilize his targeting drone, though (the drone has visual clairsentience).  He turns it on and the drone powers up in Alternity's van, but the van doesn't appear to be in the Expo parking lot.  Alternity remote flies the drone up and finds some local landmarks and Alternity realizes the van and the equipment were dropped just off the highway less than a mile out of town.  Alterntity flies his drone back to and into the Expo and finds not only his empty booth, but the nearby booth of a rival tech organization, Precision Horizon Industries.  Their booth is especially ostentatious with a huge, towering silhouette of a spy above their logo.  Flying the drone around the booth, he realizes that the silhouette is mounted on a box, one that is suspiciously man-sized, with a unnaturally sophisticated lock on it.  Alternity lands his drone on the box and confirms that he is indeed inside that same box.  He then flies his drone over to a police officer he knows from a previous case that happens to be attending the Expo.  With some nudging, he gets the officer to follow the drone over to the box.  The police officer frees Alternity.  At one point, during the mini-adventure, though, the drone was approached by a man with big eyes who stuck an index card onto the drone.
     
    3. The Pelican
    At Studio 43, weird local hero The Pelican welcomes local citizens into the popular nightclub.  An absurdly sweaty man tried to get in, but was turned away by The Pelican.  The sweaty man tried to run past and when The Pelican tried to grab him, the sweaty man slipped right out of his grip, leaving a weird, abundant oily residue.  He exuded more oil and slip-slide-skated into the club, pursuing Peytience Amore, an up-and-coming internet exotic model who was at the club that night.  During the pursuit, The Pelican was confronted by the big-eyed Woolwart, who handed him the index card with his third of the mantra.  When The Pelican got back to the sweaty man and found once more  that grabbing the man was no use as he again slipped out of the hold, he attempted to draw him out by charming the object of his apparent obsession.  The Pelican sprouted his wings and took Peytience for a dance above the crowd on the dance floor.  Enraged by the competition, the sweaty man declared that he too was a superhero and called himself The Slicketeer.  He came at The Pelican and tagged him with an ineffectual punch. The Pelican responded back with a one-punch knockout.  
     
    The heroes met at the nightclub, sharing their stories and they read the parts of the mantra aloud, which resulted in each of them hearing a constant buzzing pulse that no one else seemed to be able to hear.  Through a review of the Nightclub's security cameras, they found that the mysterious big-eyed man who shared the mantra pieces was, in turn, being followed by another man, one they all recognized as retired baseball player Martin Gale.  When they approached Gale, who was still at the club, he revealed that he was secretly an UNTIL agent and shared the background of Woolwart.  Once the heroes shared the information about the persistent buzzing pulse that they could hear, Agent Gale became alarmed.  He has now invited them to come with him to the local UNTIL facilities to determine whether or not they are in danger and how to use this information to try and find Woolwart, who somehow disappeared from the club during the fracas.  
     
    NEXT:  The heroes will face an assault team of the Signal Ghouls who are also attempting to find Woolwart.  If they discover that the heroes can now identify the cosmic signal, though, their efforts will be turned in their direction.  And just what does that cosmic signal do?  What are the real stakes at play?  
     
     
     
  25. Thanks
    Hatut Zeraze reacted to dmjalund in "Neat" Pictures   
    parallel rays meeting at infinity
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