Jump to content

Jhamin

HERO Member
  • Posts

    1,688
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Jhamin got a reaction from Squeakula in Just looking for some feedback on 6th   
    Long story short: the mechanics are 90% the same as 4th.

    From a Hero system perspective:
    The costs for several powers have changed
    The details of how several powers work have changed
    A couple powers were altered to be subsets of other powers (Transfer is now a Drain and an Aid bought together instead of a separate power for example)
    Figured characteristics have been removed (buying more con no longer gives you more stun, you buy each separately).
    5th edition allowed characters to throw multiple attacks on one attack action.  Apparently this was *always* intended to be in Hero since 1st, but wording was ambiguous.  Now it isn't, and 6th carries on in this.  It ended up not being as big a deal as was feared, but it's a thing.
    Characters are no longer required to have as many disadvantages
    There are new powers, new advantages, new ways of doing things, new stuff
     
    The original 6E grew to two books of just rules with extensive examples and options.  For some folks this got to be too much.
    The most recent version of the rules is in Champions Complete, which dials back the wordiness quite a bit and fits Hero and Champions back into one book again.
    Champions Complete and 6E book 1 and 2 are basically the same rules, Champions Complete is just more concise.

    From a Champions Perspective (if you are playing supers)
    Starting characters get more points, the feeling was this does a better job of simulating modern comics
    Campaign limits/suggestions make characters hit harder and take hits a little less well.  This isnt a change in the rules but a change in the recommended builds.  It makes fights go quicker
    *Lots* of stuff in the "Champions Universe" has changed.  When 5th came out the universe was reshaped to only include characters that Hero actually owned and took another crack at lots of characters.  6th ed mostly kept what 5th had put into place.

    Overall:
    If you already have all your old books and just want to play with those, go ahead. 
    If you want to be able to use the more modern books, I'd go ahead & pick up the 6E rules.
  2. Like
    Jhamin got a reaction from Ninja-Bear in Gaming Supplements   
    I voted for Adventures.  They are actual content I can use in a game.  As for which game should get them?  I am actally playing Champions right now so I'd love to see some Champions content, but if there is a desire to do some Luche Libre or Star Hero I'd be down for that.
     
    For what it's worth: My last $100 of money spent on gaming went $60 for Pathfinder Adventure Paths and $40 for some Mutants and Masterminds adventures I am actively pirating into Hero Content.  The book of Templates II looks good and I'll pick it up eventually but it isn't on my "must have" list.
     
    My Higherarch of needs for a Genre is:
    1 - A Genre Book that lays out how Hero handles the conventions of that sort of fictional adventure.
    2 - An Enemies book that establishes what typical opposition looks like and has a bunch of fun NPCs with plot hooks to help me get things rolling
    3 - Adventures that take place in that setting
    4 -  Setting Info.  Things that put the above into context and give me a framework to go "offroad" with my own stuff inspired by the first 3
     
    So if we are talking:
     
    Champions, I have 1=Champions, 2=many Enemies Books, 3 = Nothing 6E, but a decent amount of stuff from older editions but I can work with that, 4=More than I can list
     
    Pulp Hero I have 1=Pulp Hero 2= Masterminds & Madmen, 3 = A ton of mini Adventures by Steve, 4= Thrilling Places
     
    Star Hero I have 1=Star Hero 2= Scourges of the Galaxy, 3 = Nothing, 4= Name Escapes me but there is a book of Worlds
     
    Fantasy Hero = 1 Fantasy Hero, 2= Nobles, Knights, and Necromancers, 3= Battlegrounds, 4 = Valdorian Age
     
    Luche Libre, Urban Fantasy, Post-Apocalypic Hero, etc I have 1= A Genre Book, 2 = Nothing, 3= Nothing, 4=Nothing
     
    So as I look over these, the thing about Genre books is that by themselves they are fine.  Some are even a lot of fun, but while they point me in a direction I'm still homebrewing 95% of everything.  I'd love me some Luche Libre but it is just such a lift to get it off the ground.  My players need more of a framework than the example characters.  They need Heels to fight and while I can make everything I can barely get an evening's worth of content ready for the actual game every week let along all the NPCs.  I actually played Pulp Hero back in the day because I could pull stuff from the books and have a game, I didn't need to do it all myself.
     
    I am super good with the amount of rules stuff we have now.  I *like* that Hero is self-contained and doesn't need an endless list of feats and new classes.  I have the APGs but rarely use any of them.  I super don't need a new book of advantages.
  3. Thanks
    Jhamin got a reaction from Steve in Gaming Supplements   
    I voted for Adventures.  They are actual content I can use in a game.  As for which game should get them?  I am actally playing Champions right now so I'd love to see some Champions content, but if there is a desire to do some Luche Libre or Star Hero I'd be down for that.
     
    For what it's worth: My last $100 of money spent on gaming went $60 for Pathfinder Adventure Paths and $40 for some Mutants and Masterminds adventures I am actively pirating into Hero Content.  The book of Templates II looks good and I'll pick it up eventually but it isn't on my "must have" list.
     
    My Higherarch of needs for a Genre is:
    1 - A Genre Book that lays out how Hero handles the conventions of that sort of fictional adventure.
    2 - An Enemies book that establishes what typical opposition looks like and has a bunch of fun NPCs with plot hooks to help me get things rolling
    3 - Adventures that take place in that setting
    4 -  Setting Info.  Things that put the above into context and give me a framework to go "offroad" with my own stuff inspired by the first 3
     
    So if we are talking:
     
    Champions, I have 1=Champions, 2=many Enemies Books, 3 = Nothing 6E, but a decent amount of stuff from older editions but I can work with that, 4=More than I can list
     
    Pulp Hero I have 1=Pulp Hero 2= Masterminds & Madmen, 3 = A ton of mini Adventures by Steve, 4= Thrilling Places
     
    Star Hero I have 1=Star Hero 2= Scourges of the Galaxy, 3 = Nothing, 4= Name Escapes me but there is a book of Worlds
     
    Fantasy Hero = 1 Fantasy Hero, 2= Nobles, Knights, and Necromancers, 3= Battlegrounds, 4 = Valdorian Age
     
    Luche Libre, Urban Fantasy, Post-Apocalypic Hero, etc I have 1= A Genre Book, 2 = Nothing, 3= Nothing, 4=Nothing
     
    So as I look over these, the thing about Genre books is that by themselves they are fine.  Some are even a lot of fun, but while they point me in a direction I'm still homebrewing 95% of everything.  I'd love me some Luche Libre but it is just such a lift to get it off the ground.  My players need more of a framework than the example characters.  They need Heels to fight and while I can make everything I can barely get an evening's worth of content ready for the actual game every week let along all the NPCs.  I actually played Pulp Hero back in the day because I could pull stuff from the books and have a game, I didn't need to do it all myself.
     
    I am super good with the amount of rules stuff we have now.  I *like* that Hero is self-contained and doesn't need an endless list of feats and new classes.  I have the APGs but rarely use any of them.  I super don't need a new book of advantages.
  4. Like
    Jhamin got a reaction from Matt the Bruins in DC Movies- if at first you don't succeed...   
    I'm old enough to remember them saying that it was stupid to expect Mr Mom to be a good Batman.. but that worked out OK.
     
    I'm not holding that franchise against the actor.  It wasn't all his fault.  The stuff he is pulling on set?  Go ahead & be mad at him about that.
  5. Like
    Jhamin got a reaction from slikmar in DC Movies- if at first you don't succeed...   
    I'm old enough to remember them saying that it was stupid to expect Mr Mom to be a good Batman.. but that worked out OK.
     
    I'm not holding that franchise against the actor.  It wasn't all his fault.  The stuff he is pulling on set?  Go ahead & be mad at him about that.
  6. Like
    Jhamin reacted to Lord Liaden in Poll: Help Choose Pariah's Avatar for August   
    Well, I was infected by the metamorphosis trend, too. It took me a while to find something that fit my priorities: "lordly," classic, and looks decent in the tiny space the forums gives us.
     
    What do y'all think?
  7. Like
    Jhamin reacted to pawsplay in Effects of the modern world on comic book worlds.   
    Back in the 90s, I knew a guy in college who got in trouble for computer crimes. Well, the FBI showed up at his hearings and made him a deal, and he got off basically scott free in return for helping them catch other computer criminals. Back in 1995, the FBI's expertise on computer crime was embarrassing to the point of being anachronistic. I see a world with modern supers being much the same way; super criminals are so beyond conventional law enforcement that agencies will readily back almost anyone able and willing to take on the hero mantle. It would be much like the old gunfighter days, where the line between sheriff, bounty hunter, and murderer could be quite permeable.
  8. Like
    Jhamin got a reaction from Scott Ruggels in So you really, really hate this other hero team...   
    This reminds me of all the mileage I got out of The Flashmen from the old 4th edition Allies book.
     
    They were basically a bunch of superpowered conmen that decided it was easier to play hero and pocket some of the loot they "saved" than it was to keep fighting superheroes all the time.  They had a team vehicle with smuggling compartments, a foundation they administered for charity (and a reasonable handling fee), were paid guests of honor at all kinds of events (fees for charity, honest!) Two of them even disguised what their powers actually were (they were actually a telekinetic and a gadgeteer who combined their efforts to look like they were a living video game character and a Ninja)

    The PCs *Hated* these guys, and could never prove anything, but if they pushed too hard the leader of the Flashmen (This foppish cyrano de bergerac type who used drugs to fight at a superhuman level) would shame them publicly for having such delicate egos they couldn't handle another superteam in town when it was clear that they needed the help with all the crime going on.
  9. Like
    Jhamin got a reaction from Lord Liaden in So you really, really hate this other hero team...   
    This reminds me of all the mileage I got out of The Flashmen from the old 4th edition Allies book.
     
    They were basically a bunch of superpowered conmen that decided it was easier to play hero and pocket some of the loot they "saved" than it was to keep fighting superheroes all the time.  They had a team vehicle with smuggling compartments, a foundation they administered for charity (and a reasonable handling fee), were paid guests of honor at all kinds of events (fees for charity, honest!) Two of them even disguised what their powers actually were (they were actually a telekinetic and a gadgeteer who combined their efforts to look like they were a living video game character and a Ninja)

    The PCs *Hated* these guys, and could never prove anything, but if they pushed too hard the leader of the Flashmen (This foppish cyrano de bergerac type who used drugs to fight at a superhuman level) would shame them publicly for having such delicate egos they couldn't handle another superteam in town when it was clear that they needed the help with all the crime going on.
  10. Like
    Jhamin reacted to Ternaugh in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Well, a couple of members of Alpha Flight would qualify, and I wouldn't mind seeing an adaptation of that title to the MCU.
  11. Like
    Jhamin reacted to Dr.Device in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    “When you're accustomed to privilege, equality feels like oppression."
  12. Like
    Jhamin got a reaction from Christopher R Taylor in So you really, really hate this other hero team...   
    This reminds me of all the mileage I got out of The Flashmen from the old 4th edition Allies book.
     
    They were basically a bunch of superpowered conmen that decided it was easier to play hero and pocket some of the loot they "saved" than it was to keep fighting superheroes all the time.  They had a team vehicle with smuggling compartments, a foundation they administered for charity (and a reasonable handling fee), were paid guests of honor at all kinds of events (fees for charity, honest!) Two of them even disguised what their powers actually were (they were actually a telekinetic and a gadgeteer who combined their efforts to look like they were a living video game character and a Ninja)

    The PCs *Hated* these guys, and could never prove anything, but if they pushed too hard the leader of the Flashmen (This foppish cyrano de bergerac type who used drugs to fight at a superhuman level) would shame them publicly for having such delicate egos they couldn't handle another superteam in town when it was clear that they needed the help with all the crime going on.
  13. Like
    Jhamin reacted to Christopher R Taylor in So you really, really hate this other hero team...   
    I don't want to do any spoilers, but that was the entire concept of the Thunderbolts: an entire team of villains pretending to be a new hero team.  But... in the doing of heroic deeds and being a hero some of them changed their ways for real.
  14. Like
    Jhamin reacted to Lord Liaden in Mutants: Why does this idea work?   
    True, but I do remember what Dean is referring to. For years the X-titles were treated almost like a separate continuity.
  15. Like
    Jhamin reacted to wcw43921 in The Upcoming Marvel Game Is Cutesy   
    And there was the Marvel FASERIP's device of referring to task resolution as a FEAT--a Function of Extraordinary Ability and Talent.
     
    I thought it was kind of clever, myself.  'Nuff Said.
  16. Like
    Jhamin got a reaction from Certified in The Upcoming Marvel Game Is Cutesy   
    I suspect that there is someone out there who is still a little irritated that the best remembered Marvel RPG is called the "FACERIP" system.
  17. Like
    Jhamin reacted to BoloOfEarth in Damage Shield in 6th Edition?   
    Buy the attack Constant (+1/2), Area of Effect (personal surface; +1/4), and if the attack (likely) has Range as a default, add No Range (-1/2).
     
    If using 6E, the texts is on 6E1 page 321-322, with a simple example on page 323.
  18. Thanks
    Jhamin got a reaction from fdw3773 in Character Template for 6th Edition...feedback requested   
    A noble goal to be sure, but it always seems to fall apart for more complex characters with more powers or longer power writeups.  I notice you don't include her everyman skills for example.  Powergirl is relatively simple next to a version of Batman that has martial arts, a utility belt bought as a multipower, paid points for the batmobile, and a long list of skills and contacts.

    How would your template work if a character had to bleed over to a 2nd page?
     
    Not trying to be negative, I'm curious as I feel that my character sheets always go off the rails because the PCs have too much info to fit on one page.
     
    This is one of my character sheets (Made in MS Publisher).  It manages to hold enough info for me to actually put a whole PC onto one page, but I'm the first to admit it isn't as pretty as yours.
    The character is a 300 point starting Teen Champions character.
     

  19. Like
    Jhamin reacted to Sketchpad in Character Template for 6th Edition...feedback requested   
    It's very clean and sharp, @fdw3773. My only recommendation would be to work on one line for Skills, one for Perks, and one for Talents. The same with Complications. What are you using to make the template?
  20. Like
    Jhamin got a reaction from Pattern Ghost in The Upcoming Marvel Game Is Cutesy   
    I suspect that there is someone out there who is still a little irritated that the best remembered Marvel RPG is called the "FACERIP" system.
  21. Thanks
    Jhamin got a reaction from Duke Bushido in The Upcoming Marvel Game Is Cutesy   
    I suspect that there is someone out there who is still a little irritated that the best remembered Marvel RPG is called the "FACERIP" system.
  22. Like
    Jhamin got a reaction from pinecone in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    While Bond hasn't been lighting fires with their franchise for a long time now, I think their biggest problem isn't Jason Bourne, it's Austin Powers.  Those movies not only made a zillion dollars they skewered the Bond conventions so successfully that the people making Bond movies are afraid of using their own tropes.
  23. Haha
    Jhamin got a reaction from Matt the Bruins in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    While Bond hasn't been lighting fires with their franchise for a long time now, I think their biggest problem isn't Jason Bourne, it's Austin Powers.  Those movies not only made a zillion dollars they skewered the Bond conventions so successfully that the people making Bond movies are afraid of using their own tropes.
  24. Like
    Jhamin got a reaction from Starlord in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    While Bond hasn't been lighting fires with their franchise for a long time now, I think their biggest problem isn't Jason Bourne, it's Austin Powers.  Those movies not only made a zillion dollars they skewered the Bond conventions so successfully that the people making Bond movies are afraid of using their own tropes.
  25. Haha
    Jhamin got a reaction from mattingly in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    While Bond hasn't been lighting fires with their franchise for a long time now, I think their biggest problem isn't Jason Bourne, it's Austin Powers.  Those movies not only made a zillion dollars they skewered the Bond conventions so successfully that the people making Bond movies are afraid of using their own tropes.
×
×
  • Create New...