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dsatow

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  1. Haha
    dsatow got a reaction from BoloOfEarth in Legion of Substitute Supervillains   
    My entry would be the sentient ear of corn.  Born in the cornfields near a leaking nuclear power plant, the corn cob became sentient and super intelligent (28 INT).  He has been killed twice but always reappears reborn in some nearby corn plant.  He is the only corn cob like himself. He is the Uni-Corn.
     
    His faithful lacky and protector, Mister Scarecrow, and his legions of Strawmen plot each night to take over the corn belt of the United States.  
     
    Vulnerability to Microwaves.  
    Hunted by Crows 8-.
  2. Like
    dsatow got a reaction from Christougher in Discriminatory With Sight Group   
    Just tossing my $0.02
     
    Basic Sight: Discriminatory enough to individually id people.  However, this level of discriminatory is inherently inconsistent.  A witness might not be able to id a person from a set of similar looking people.  A person looking at two twins might not be able to tell the twins apart.
    Sight with Discriminatory: Their sight sees enough differences to prevent mistakes just basic sight might mess up.  They would be able to distinguish between two similar looking people (i.e. identitcal twins).  It might be able to infer traits based on the details.  Ex: Twin #1 has been around some type of fire since ash is seen on their jacket.
    Sight with Analysis: Their sight sees more than just differences; it can detail enough to give accurate insight into traits.  Ex: Twin #1 has been around an open paper fire.  The ash on his jacket could be from cigarette ash, but the texture and consistency of the ash is more inline with paper burning.
  3. Haha
    dsatow reacted to Sidume in Legion of Substitute Supervillains   
    I had a whole team of these.  Beware the menace of - the Herd!
     
    The Herd was a group of ladies with mostly mediocre super powers, (though the did have one brick who was pretty tough).  The dressed up like cows that were auditioning for a Chik-Filet commercial.
     
    Mad Cow - the tough one, classic brick/tank with damage reduction.  About as smart as a cow.  Rage Issues.
    Cow Patty - threw exploding stinkbombs (exploding flashes to sights and smells, with a small NND blast)
    Holy Cow - A martial artist who could attack while desolid.  You shoot/punch her and a hole forms, the attack goes through.  Then she hits you.
    Cow Gummy - She came from Germany ? .  A fighter with some stretching and contortionist abilities.
     
    There were one or two more, depending on the size of the group they were fighting,  The prided themselves on robbing Dairy Queens and being "non-lethal cereal killers" when they burned down a Kellogg's facility.  They would milk the puns for all they were worth.
  4. Thanks
    dsatow got a reaction from SteveZilla in We lost a good one.....   
    The Empty Chair
    Eulogy for a Gamer
    There is an empty chair,
    at the table this day.
    A hallowed place where,
    a friend once played.
    The roll of his dice,
    my ears long to hear.
    Or perhaps it would suffice,
    if he should suddenly appear.
    With character sheet in hand,
    and a bag of Cheeze-doodles to share.
    All his friends would stand,
    as he sat in the empty chair.
    I hear his voice a-callin’,
    and it ties my heart in a knot.
    For he cries, “Though a comrade has fallen,
    You must play for those who cannot.”
    We conquered worlds on the run,
    he and I in the name of fun.
    And as others may come and go,
    I make both both friend and foe.
    But what I long for most,
    is our past now long a ghost.
     
  5. Like
    dsatow reacted to Sketchpad in Calling your Power Armor   
    I would go with the "Only in Secret ID" option rather than a Focus. 
  6. Like
    dsatow got a reaction from Cantriped in Useful Extra Limbs   
    Don't forget you will need to buy ambidexterity to use those limbs appropriately (all extra limbs are considered off-limbs).
     
    Martial arts will get you the "stick a finger in the eye" maneuver as well as others.
     
    Clinging would also be useful as an easy way to grab onto things without needing both arms to use full strength.
     
    Skills like sleight of hand for pick pocketing and lock picking comes to mind.  For lock picking, you might want discriminatory on touch to be able to use touch to identify things.
     
     
     
  7. Haha
    dsatow got a reaction from Black Rose in Things not covered/addressed in Hero   
    That's just a loss of face
     
  8. Like
    dsatow got a reaction from SteveZilla in Haymaker and Abort   
    yes, but some GMs will let you grab and throw in one maneuver, similar to a grab and squeeze.  Its usually a full round attack, so a large object needs to be nearby,
  9. Like
    dsatow got a reaction from SteveZilla in Stun Aid Loss   
    Here's a question that's mostly theoretical:
     
    If I have a character with a 4 CON and he's aided 10 STUN, on post 12, he loses 5 points of the aided STUN.  Is he stunned? If I have a character with a 10 CON and he's been aided by 3 different people for 30 STUN, on post 12, he loses 15 points of the aided stun.  Is he stunned?  
  10. Like
    dsatow got a reaction from g3taso in Discriminatory With Sight Group   
    Just tossing my $0.02
     
    Basic Sight: Discriminatory enough to individually id people.  However, this level of discriminatory is inherently inconsistent.  A witness might not be able to id a person from a set of similar looking people.  A person looking at two twins might not be able to tell the twins apart.
    Sight with Discriminatory: Their sight sees enough differences to prevent mistakes just basic sight might mess up.  They would be able to distinguish between two similar looking people (i.e. identitcal twins).  It might be able to infer traits based on the details.  Ex: Twin #1 has been around some type of fire since ash is seen on their jacket.
    Sight with Analysis: Their sight sees more than just differences; it can detail enough to give accurate insight into traits.  Ex: Twin #1 has been around an open paper fire.  The ash on his jacket could be from cigarette ash, but the texture and consistency of the ash is more inline with paper burning.
  11. Like
    dsatow got a reaction from Christopher R Taylor in Discriminatory With Sight Group   
    Just tossing my $0.02
     
    Basic Sight: Discriminatory enough to individually id people.  However, this level of discriminatory is inherently inconsistent.  A witness might not be able to id a person from a set of similar looking people.  A person looking at two twins might not be able to tell the twins apart.
    Sight with Discriminatory: Their sight sees enough differences to prevent mistakes just basic sight might mess up.  They would be able to distinguish between two similar looking people (i.e. identitcal twins).  It might be able to infer traits based on the details.  Ex: Twin #1 has been around some type of fire since ash is seen on their jacket.
    Sight with Analysis: Their sight sees more than just differences; it can detail enough to give accurate insight into traits.  Ex: Twin #1 has been around an open paper fire.  The ash on his jacket could be from cigarette ash, but the texture and consistency of the ash is more inline with paper burning.
  12. Like
    dsatow got a reaction from PhilFleischmann in Rethinking Growth   
    I've two things I dislike about growth in 6th ed.  
    1) The disadvantage for height penalties and the weight penalties are disproportionate to the power.  Say you are playing Gi-Ant Man from Captain America: Civil War.  Using the growth power you are effectively huge or larger, so your effective DCV drops by 6 or more and all you get for compensation is 9 non-resistant PD and ED?
    2) The cost jump.  If you are playing a 6DC to about 10DC game, growth sort of works out.  But at a higher level, there is a huge jump in cost.
     
    I've basically found, you do a lot better using multiform for size changing.  For 90 points, you could pay for a 400 point character with 4 different sizes and not pay end for the power. 
  13. Like
    dsatow got a reaction from Doc Democracy in character hologram build   
    Buy the shrinking with invisible power effects. Its an amusing power concept build in any case.
  14. Thanks
    dsatow reacted to clnicholsusa in character hologram build   
    Sounds like the character is the badge, not the image. Use the Size: Minute template, sell back running and all but 1 STR, purchase some minimal flight (for movement),  minimal telekinesis (probably with fine manipulation), and images (sight and hearing) with the set effect of creating the hologram person. You'll probably need some extra defense for the badge, but there should be some points left for skills, anyway.
    Oh, and I thought this idea might have come from Red Dwarf, which is worse than any Star Trek iteration as far as inspiration is concerned.
  15. Like
    dsatow got a reaction from Manic Typist in We lost a good one.....   
    The Empty Chair
    Eulogy for a Gamer
    There is an empty chair,
    at the table this day.
    A hallowed place where,
    a friend once played.
    The roll of his dice,
    my ears long to hear.
    Or perhaps it would suffice,
    if he should suddenly appear.
    With character sheet in hand,
    and a bag of Cheeze-doodles to share.
    All his friends would stand,
    as he sat in the empty chair.
    I hear his voice a-callin’,
    and it ties my heart in a knot.
    For he cries, “Though a comrade has fallen,
    You must play for those who cannot.”
    We conquered worlds on the run,
    he and I in the name of fun.
    And as others may come and go,
    I make both both friend and foe.
    But what I long for most,
    is our past now long a ghost.
     
  16. Haha
    dsatow reacted to Lucius in How To Do... Another Mouth   
    Dependent NPC:  Another mouth to feed! Infrequently (Incompetent) 15 pts
     
    Lucius Alexander
     
    Just ask the palindromedary
  17. Thanks
    dsatow got a reaction from Hermit in Working on Eclipse City, the City out of nowhere   
    Rather than instant city creator I was thinking the Mad Scientist had a instant city theft device.  He doesn't know it stole the city nor does he care.  His device worked the way it should have.
     
    This leads into:
    What weird culture did he steal it from? Are the cathedrals worshipping God or a known religion, or are they worshiping something like Cthulhu with Christians/Jews/Muslems the underground cults? Are the original occupants wanting their city back?  Are they out for revenge?  I can see hundreds of people in those skyscrapers when their building disappears and they are forced to learn to fly or die.  Are they going to believe one mad man stole their city? Perhaps the original denizens have come to see what happened to their city but they are very strongly telepathic.  All the people they talk to, their heads explode and die.  It doesn't help that they look like Illithids.
  18. Like
    dsatow got a reaction from bigbywolfe in Only for Dying...   
    In all settings, BODY prevents you from being transformed and dying.
    In Heroic settings, especially those using hit locations and impairment/disablement, BODY helps stop impairment and disablement effects.   In some heroic campaigns, they use a sudden death rule (if you take your BODY in body damage, you make a CON roll or die).
     
  19. Like
    dsatow got a reaction from Lucius in securing a base   
    Apply +1 adv transdimensional to defenses.
  20. Like
    dsatow got a reaction from eepjr24 in securing a base   
    Apply +1 adv transdimensional to defenses.
  21. Like
    dsatow got a reaction from dmjalund in securing a base   
    Apply +1 adv transdimensional to defenses.
  22. Like
    dsatow got a reaction from Vanguard in Only for Dying...   
    In all settings, BODY prevents you from being transformed and dying.
    In Heroic settings, especially those using hit locations and impairment/disablement, BODY helps stop impairment and disablement effects.   In some heroic campaigns, they use a sudden death rule (if you take your BODY in body damage, you make a CON roll or die).
     
  23. Like
    dsatow got a reaction from Hugh Neilson in Only for Dying...   
    In all settings, BODY prevents you from being transformed and dying.
    In Heroic settings, especially those using hit locations and impairment/disablement, BODY helps stop impairment and disablement effects.   In some heroic campaigns, they use a sudden death rule (if you take your BODY in body damage, you make a CON roll or die).
     
  24. Like
    dsatow got a reaction from Pattern Ghost in Only for Dying...   
    In all settings, BODY prevents you from being transformed and dying.
    In Heroic settings, especially those using hit locations and impairment/disablement, BODY helps stop impairment and disablement effects.   In some heroic campaigns, they use a sudden death rule (if you take your BODY in body damage, you make a CON roll or die).
     
  25. Haha
    dsatow reacted to Ternaugh in Las Vegas - Champions Universe   
    A casino with a space theme, you say? Check the bottom of this page.
     
    I had run a Champions game set in Las Vegas off and on in the late 80s and early 90s, but the vibe would be totally different now. Then, you still had the remnants of the old guard, like the Dunes, the Sands, The Desert Inn, Sahara, and The New Frontier on the Strip. Downtown didn't have a canopy over Fremont Street, and The Mint and Lady Luck were still around. The mega-resorts were just starting to be planned and built.
     
    I had run a multi-part adventure for my players, which had them chasing various clues from villains originally unknown. Very often, they would end up crossing paths with Viper agents from the local Nest running strange errands. As things progressed, various motifs revolving around carnivals, circuses, and eventually clowns were involved, eventually culminating in a strange ultimatum involving a threat to send a Las Vegas Landmark into orbit.
     
     
     
     
    The PCs failed to stop the plan.
     
     
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