ghost-angel Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here . . . You have a point. I must rethink this... Quote Link to comment Share on other sites More sharing options...
lemming Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here Don't open it too wide. Sounds like a possible side effect. Quote Link to comment Share on other sites More sharing options...
rjcurrie Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here . . . You have a point. I must rethink this... I'd say JmOz is pretty much right with this. When the "focus" and the "physical manifestation" are two separate items, I see no reason why you can't take both Limitations. Quote Link to comment Share on other sites More sharing options...
tesuji Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here I'd say JmOz is pretty much right with this. When the "focus" and the "physical manifestation" are two separate items' date=' I see no reason why you can't take both Limitations.[/quote'] for me it would depend on the specifics. If its an OAF and a PM i would likely allow it but reduce one or the other. The reasoning is "you can be deined use of the power by...." and both overlap at "the enemy uses an attack action". Just like i wouldn't give you double focus lims for "can be grabbed" and "can be shot" i wouldn't give you extra full price lims for "enemy can attack the focus" and "enemy can attack the manifestation." On the other hand, if its an OIF, so that taking PM doesn't overlap, then i see no reason why both at full would be a problem. Summary - INACCESSABLE focus and PM are fine, ACCESSIBLE focus and PM are questionable and i would likely not give full value on both. OIF POWER RING with PM is fine. OAF RIFLE with PM - not so much. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here I'd decide completely on the SFX trying to be modeled on a case by case basis. Quote Link to comment Share on other sites More sharing options...
The Main Man Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here Yes - a GL power ring creates a force construct that is implied by SFX to stick around from phase to phase whereas a bullet is "fire and forget." Quote Link to comment Share on other sites More sharing options...
Lairian Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here In my mind a OAF PM Badger is acceptable only if it's the continuous uncontrolled ("wild", as previously abbreviated) variety. If my OAF continuous RKA was, say, a flamethrower with lasting burn, PM doesn't come into play; OAF already covers preventative violence to stop the attack. Once fired, you're on fire, and nothing you can really do. The badger OAF continuous RKA has an effect that really should be stoppable by violence after the fact: shooting the badger off your face. So, there is a PM to be attacked that limits the power. Just be careful not to cut off your nose to save your face. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here It all depends weather you consider the Badger to be the Focus - or the Badger Gun to be the Focus. Quote Link to comment Share on other sites More sharing options...
The Main Man Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here I think that the Badger is a Side Effect. Quote Link to comment Share on other sites More sharing options...
Hierax Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here There is only one response to this: Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here Where else but the Hero Boards could you have a debate on the appropriate game build for a Throwing Badger? Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here Google Fu has failed me, but has produced some interesting results! http://britishexpats.com/forum/showthread.php?t=629679 and the classic: http://www.strangehorizons.com/2004/20040405/badger.shtml Quote Link to comment Share on other sites More sharing options...
Lairian Posted September 10, 2009 Report Share Posted September 10, 2009 Re: Post "gotchas" here Where else but the Hero Boards could you have a debate on the appropriate game build for a Throwing Badger? Mammal chucking is serious business. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted September 11, 2009 Report Share Posted September 11, 2009 Re: Post "gotchas" here It all depends weather you consider the Badger to be the Focus - or the Badger Gun to be the Focus. There is no "Badger Gun", it is a "Throwing Badger". I think that the Badger is a Side Effect. How could it conceivably be a Side Effect? Quote Link to comment Share on other sites More sharing options...
Netzilla Posted September 11, 2009 Report Share Posted September 11, 2009 Re: Post "gotchas" here How could it conceivably be a Side Effect? Every time you make the attack you end up with a rabid badger on the loose. Quote Link to comment Share on other sites More sharing options...
The Main Man Posted September 11, 2009 Report Share Posted September 11, 2009 Re: Post "gotchas" here Every time you make the attack you end up with a rabid badger on the loose. Exactly. Quote Link to comment Share on other sites More sharing options...
James Gillen Posted September 11, 2009 Report Share Posted September 11, 2009 Re: Post "gotchas" here There is no "Badger Gun"' date=' it is a "[i']Throwing[/i] Badger". How could it conceivably be a Side Effect? That reminds me, the example could have saved points with "Range Based on STR". JG Quote Link to comment Share on other sites More sharing options...
NestorDRod Posted September 11, 2009 Report Share Posted September 11, 2009 Re: Post "gotchas" here It's a snake! It's a snaaaake! *runs and hides* Quote Link to comment Share on other sites More sharing options...
Nevenall Posted September 12, 2009 Report Share Posted September 12, 2009 Re: Post "gotchas" here I just noticed another awesome thing. Age is gone as a disadvantage/complication. Quote Link to comment Share on other sites More sharing options...
Peregrine Posted September 12, 2009 Report Share Posted September 12, 2009 Re: Post "gotchas" here So is Characteristic Maxima. Which, come to mention it, is now also an explicitly optional and setting-wide rule; either all PCs and NPCs are under the limit, or none of them are. (Right of Houserule aside, of course; the above is the RAW.) Quote Link to comment Share on other sites More sharing options...
Zane_Marlowe Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Post "gotchas" here If one of you knows better I'd be interested to hear it, but I can't find the 2x base DCs maximum for STR adds to DCs in the "Taking Damage" section. That's a BIG change from 5e if so. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Post "gotchas" here If I read that right - you're talking about no more than doubling damage from added STR? There is no damage cap and no limit to the amount of STR, or any other source, can add to an attack. Barring GM intervention. Quote Link to comment Share on other sites More sharing options...
Ternaugh Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Post "gotchas" here If one of you knows better I'd be interested to hear it' date=' but I can't find the 2x base DCs maximum for STR adds to DCs in the "Taking Damage" section. That's a BIG change from 5e if so.[/quote'] It technically only exists under the following circumstances: 1. The power uses STR Minimum (6E2 199, first column) or Real Weapon (6E2 201, second column) 2. The GM says so as a house rule JoeG Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Post "gotchas" here As a general guideline' date=' the GM might want to consider this: unless he rules otherwise, a character cannot more than double the Damage Classes of his base attack, no matter how many different methods he uses to add damage.[/quote'] It's no longer a hard and fast rule, but it's still a recommendation. A lot of things have gone this way. Kind of a hint to GMs: "Take care of your own business. Instead of asking for some of the ridiculous 'official rulings' you've wanted since the dawn of time, figure out how to run your own game!" At least, that's the way I see it. Quote Link to comment Share on other sites More sharing options...
The Main Man Posted September 15, 2009 Report Share Posted September 15, 2009 Re: Post "gotchas" here It's no longer a hard and fast rule' date=' but it's still a recommendation. A lot of things have gone this way. Kind of a hint to GMs: "Take care of your own business. Instead of asking for some of the ridiculous 'official rulings' you've wanted since the dawn of time, figure out how to run your own game!" At least, that's the way I see it. [/quote'] That's a pretty good way to put it. Quote Link to comment Share on other sites More sharing options...
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