Re: Why are there never any Fantasy Hero games at the Cons?
This is not always true. It would depend on the players involved (and the number of players), the scenario being played, the GM(s) running the game, etc. Many years ago a buddy of mine and I wrote a scenario for 6 players, to be run in a 4 hour slot. It involved being called in to a crime scene, detective work, a combat with a powerful single opponent (the "mistaken identity" combat), discovering the location of the actual villians, and a second combat with the 5 standard villians. The players finished the adventure, in BOTH slots that we ran. Having 2 GMs made a big difference. Scott was the primary GM, running the scenario. I helped with the combats, making sure that the next players to act were ready; played the villian characters; and assisted the players with any questions or problems. I realize that the actual roleplaying was limited, but the players still managed to "get into" the characters enough that Scott and I could look at each other and say, "yeah, that was how we pictured those characters when we wrote them up."
And now back to our interupted discussion.