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bluesguy

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Everything posted by bluesguy

  1. You should start a new thread in the general Hero forum since this subforum is specifically for questions about using Hero Designer
  2. This just came up in my Fantasy Hero Campaign. Persuasion can be used to lie or detect if someone is lying. We all know when we have been lied to and we all know how to lie. A certain class of mages, mainly focused on mercantilism (they also have some telekinetic type spells so they can defend and attack) have a spell called Truth Seeking. It is a 5d6 telepathy with the caveat that it can only be used to tell if someone is lying. It won't reveal what the lie is. I will allow resistance to be used as a mental defense for this spell. This forces the characters to come up with good questions and then use the appropriate skills (or spell if they have access to it) to determine if the answer is the truth or a lie.
  3. No problem You are asking good questions. My answers: Hero Game System makes it very easy to create a mini-maxed character. The character you presented would be out of wack in my campaign and I wouldn't allow that character. Bricks are big, slower, easier to hit, suck up damage like crazy but when they connect with an opponent watch out. My wife has played a 'classic' brick character for years. She loves picking up things and smashing villains and their minions with them. Her character once used the axle from a semi-truck like a bat and swatted the main villain across what would become the Vikings Football stadium. Each GM sets the ground rules for their campaign. If in your GMs campaign the bricks are like what you described then you are in line with his vision. Here is the thread for 5e Champions Comic Book Characters built on 250 points (250 points was the common starting point with 5e, the equivalent 6e character would be close to 400 pts). Take a look at Captain America; he is suppose to be at human perfection. You mentioned some favorite superheroes. Here is my definition of what they are in Hero Game System Terms: Captain America - Perfect Human specimen so he can justify having normal human maximums (20 STR, DEX, CON, SPD=4 etc). Martial Artists/Detective. Lots of combat skill levels. Good OCV/DCV. Thor - Brick. He can fly and use his hammer to call on lighting. A starting character isn't going to have all of that. Wolverine - Semi Brick. That means 25 or 30 STR. Higher PD/ED than a normal character. He is either a 4 or 5 SPD. He has those nasty claws + he packs a nasty punch just from his Adamantium bones - extra dice for Hand to Hand. And regeneration. Plus some extra senses. Sabertooth - Just like Wolverine except no adamantium bones and I don't if he has regeneration. He also seems a bit stronger (+5 pts) and maybe a bit quicker (higher DEX) than Wolverine. Everyone one of these characters has strengths and weaknesses. None of them is perfect. A full blown brick can have some really cool abilities/powers. How about: Shockwave - Explosive AoE w/ Strength that only does knockdown and knockback and is no range. AoE w/ STR and with OIF (large objects in the area - light poles, cars, something big, etc) with no range (or maybe with range) that can be used to smash those pesky martial artists with their high DCVs Fastball special - Ability to pick up a team mate and throw them at a target opponent so they can do a move thru/move by. I played in a campaign where we had a character who controlled the wind and had telekinesis (high STR) and she would pick up a character called Armadillo (power armor that looked like an Armadillo) and through him at opponents. The move thru attacks were very effective. They both bought skill levels so they could pretty much nail villains.
  4. As a long time GM I wouldn't allow this character into my campaign. The character has all the characteristics of a brick (super strong, lots of defenses) and the speed and accuracy of a martial artists (high OCV, high DCV, high SPD, lots of movement). Simple comparison between Colossus vs Angel Dust would be: Colossus: STR: 60 DEX: 15 or 18 PD/ED: 25 to 30 (mostly if not all resistant) OCV/DCV: 4 or 5, probably a couple of levels in Hand to Hand combat and maybe a few PSL to offset throwing things SPD: 3 or 4 (maybe a 5) Angel Dust: STR: 30 (max) DEX: 23 PD/ED: 20 or 25 (some resistant) OCV/DCV: 5, probably 2 to 4 levels in hand to hand SPD: 5 (no way 6; at least to start) Martial arts: If you have access to the HD martial arts package you can find something appropriate Lots of interesting skills Angel Dust uses martial throws, blocks, dodges, and strikes to do damage to Colossus. Colossus just tries to hit her. And in the whole fight he is holding back. He could pick up a car and use it like a baseball bat on her but he doesn't because he doesn't want to hurt her. In Marvel universe SPD 6 is reserved for characters who are pure martial artists. The closets I can find a quick clip for is Ultron fighting Captain America. Cap is either a 4 or 5 (depends on how much you think the super serum boasted his SPD - remember human max is 4 and the super serum is supposed to produce human max capabilities). If he is a 5, personally I think he is better than any other normal (non-mutant) human could be, then Ultron is pretty much able to deal out at least one good hit action more than Cap can. When we first started playing Champions we scoured Marvel material and built Marvel heroes and villains so we could help in building our own characters. There are a number of threads in the Champions sub-forum for which have write-ups for Marvel and DC heroes (mostly 5e write-ups).
  5. I would highly recommend looking at the NBOS Software tool Inspiration Pad Pro which is specifically designed to let you create complicated tables that generate complicated results. You can create tables that can be 'called' by other tables.
  6. Funny my players were just involved in a place where the village was doing quite well from the malachite that was being mined from the nearby hills until they started mining to close to a Kobold lair. The kobolds and humans had gotten along for a long time but the miners stepped over a boundary and caused problems. There was also a large smelting operation in town smelting the malachite into copper.
  7. In my campaign all players take Code vs. Killing, at least Strong and most are Total. That doesn't mean the villains take Casual Killer either. He had many other options for taking this opponent down but he choose his most lethal option (i.e. Same DC as his KA but normal damage and would have probably knocked her out). Silver Age villains did kill. That is part of what made them villains. Silver Age heroes don't kill (there are exceptions).
  8. Brilliant. Where did you get the sleeves?
  9. I run a very strict Silver Age type game and all players take Code vs. Killing. I ran a game where the players were playing out a slightly re-skinned "Die Hard" adventure. One of the villains had a NND KA (some kind of gas) and used it on a PC. This of course caused Body to the PC and he retaliated with a KA that was designed for taking down bricks, which I think he used on her twice. After the first hit it was clear she couldn't take that kind of damage. The villain didn't die but she was taken out on an gurney, bleeding, unconscious and I think she died on the way to the hospital. As the hero team was sanctioned by the federal govt. there was an internal investigation. The federal agency was not willing to back the character because.... Both the player and character were unconcerned (she tried to kill me first). The district attorney then charged the character with murder but won on manslaughter and the character was sent to stronghold. The rest of the team tried to explain to the character (and the player) why what he did was wrong but he didn't get it. We didn't play Champions for a long time after that. We went back to Fantasy Hero. By the time we played again, the player and his mom were out of our gaming group.
  10. My one and only Champions Character ? was called Apache Archer. He was a mutant (justification for very high DEX & SPD). His OAF was his bow and arrows, a-la Hawkeye (nice and scientific). He also had some limited martial arts. Sometimes he would have his equipment taken during a fight. I made sure he stayed far away from the melee combat which helped a lot. The GM ran each character thru a 'Day in the Life' adventure. Mine took place back in Arizona on his reservation where he was attacked by his nemesis, Kachina. The GM purposefully built Kachina to counter everything Apache Archer could do with his bow, which was taken away quite a bit in that fight. It was very frustrating. It was all a big test because after winning the fight, Apache Archer gained a while new power - a spirit bow and arrows. The focus became an OIF (always appears in his hand - as long as he could see it).
  11. Is this base for players or NPC? If it is an NPC base then the answer is very easy - hand wave everything the players are unlikely to engage (especially non-combat stuff). So say it is a super villain base (city) and there are security cameras everywhere constantly watching things. You could build it as some kind of clairvoyance or you could just hand wave the answer. If there are traps and/or minions then I would write them up. But I wouldn't care about how much the base and followers cost for an NPC. For instance a local leader of Viper is not going to have an underground city for a base. To many resources tied up to one place - goes against good Viper doctrine. But Dr. Destroyer would have such a base. If it is a PC (or group of PCs), then I would work up a few of the items and then detail out the cost to the players in character or experience points. Once the players realize they are going to be tying up a significant amount of the character's character or experience points. Also I would make sure equipment fails on occasion (wear and tear) and those items require more XP to get it back up and running. I would only do this for mega bases like the one you asked about.
  12. I am the creator of Hero Combat Manager. If you purchase (or have purchased) Hero Combat Manager, thank you. The installation process has changed for HCM. There is a ReadMe.txt file in the zip file you will download if you purchase the latest version. Or you can read about it here
  13. I support a number of Patreon creators who create very nice battle mats, adventures/adventure ideas, etc.
  14. I just spent some time on the website. The material is amazing. I would support a Kickstarter to see it published.
  15. I got mine last week. My son and I took a bit of time to build a flying brick. It worked out pretty and it was pretty fast. I am thinking about using them at a convention or maybe even as a pickup Meetup game. I would just print a bunch of blank character sheets and then have folks hand fill the character out as part of the creation. I can also see using the cards, HD (on a laptop) and Hero System Mobile app to hand out the results from HD.
  16. There isn't anything like D&D Beyond for Hero as an all inclusive tool. There isn't a viable market for it for Hero. However the following are some options you might try. Online Character Sheets could be done with: Hero Designer - By using HD you can create characters and export them in a number of very useful formats, including HTML. Hero System Mobile - By using a special export format provided by the developer, it is possible to export a character from HD and then upload that character Dropbox. At that point a player can use the Hero System Mobile app (available for iOS & Android) for a dynamic character sheet plus some simple combat help. And it is free. Campaign Notes - There are a myriad of options to accomplish this. Obsidian Portal Wordpress Epic Words Tavern Keeper Realm Works Roll your own using a set of tools like Joomla. See my campaign world, Nyonia, which runs off of my domain as a subdomain site. Rules lookup - I have nothing for you there. How is that done in D&D Beyond?
  17. And clearly all the submersible yachts would use some high tech fuel - not diesel. I was thinking a recommissioned USSR air craft carrier - with modern power source and weapons. Air Craft carriers are floating cities.
  18. I would suggest reading this sacred space encyclopedia article because I think it does a good job describing what is traditionally considered a sacred/holy place. About 20+ years ago I belonged to a church where the sanctuary was broken into and someone engaged in what we guessed was satanic rites (most likely teenagers thinking they were being cool). We didn't have worship in that space until we re-sanctified the space. Our pastor contacted some of the nearby Rabbis to see what the do when this happens to them (it happens in synagogues more often than you would believe). In the end we had a large worship service with many denominations and faiths who came and prayed with us to re-sanctify our sanctuary space. It was a huge deal. I would highly recommend that if you let a player have the power to create a holy place you make it a big deal because it should be. In terms of Hero I would suggest Change Environment and depending on the deity being worshiped by the priest there could be various items of significant value (either they are destroyed in the casting or become permanent fixtures at the location), time required (nothing less than 1 hour), gestures and incantations, and generally it would include additional people (at least two or three). I would also make it worth the effort to create such a space. Maybe additional recovery (peace of mind/safety/tranquil spot to rest). Triggers susceptibility to holy places. An overall skill level that can be used as long as it is in the service of the deity the space is dedicated to. I would also suggest that there are some 'natural' places that are going to be holy (or maybe unholy depending on the circumstances). Typically well kept cemeteries and religious locations (temples/shrines/churches) are considered holy.
  19. I have been in the process of getting almost everything in an electronic form because I don't have shelf space. I don't see purchased PDFs as piracy. If you pay for the PDF you own it. You shouldn't pass around the PDF that would be wrong.
  20. I think having a compelling setting with adventure modules that all fit together. In the fantasy genre there have been a few attempts at this (Narosia, Valdorian Age, Turakian Age, etc. which I own). I ran VA as a setting and was able to successfully run a campaign for almost 3 years using the setting. My son use TA and he was successful with it as well. I haven't run Narosia and after having read about 1/3 of it I gave up with trying to figure out how to use it. I think TA has the most potential for growing into a very usable Hero Fantasy setting and having writers work on modules for the setting.
  21. I would say if a mage wants that they should build the spell with a trigger and prep the spell ahead of time. Maybe the trigger is "To abort to a defensive action to dispel spell directed at mage"
  22. I almost always try to run my Champions games in the city where the players live. Usually we live in a big enough city for this to make sense. I then use the Marvel universe as a backdrop and use the Champions villains and organizations as appropriate. Every once in a while the players will run into an actual Marvel Universe Villain or Villain group and the fun really happens. For instance when they were fighting the Wrecking Crew.
  23. Hi, Did you look in the download section? https://www.herogames.com/forums/files/category/2-export-formats/
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