a start at a try at the GUN
Multipower, 60-point reserve, (60 Active Points); all slots Restrainable (-1/2), Only In Alternate Identity (-1/4)
1) Laser: Blast 12d6 (60 Active Points); Restrainable (-1/2), Only In Alternate Identity (-1/4)
2) Ion Wave: Blast 6d6, Double Knockback (+1/2), Double Knockback (+1/2) (60 Active Points); Restrainable (-1/2), Only In Alternate Identity (-1/4)
3) Killing Attack - Hand-To-Hand 4d6 (4 1/2d6 w/STR) (60 Active Points); Restrainable (-1/2), Only In Alternate Identity (-1/4)
4) Force Tether: Stretching 60m (60 Active Points); Costs END To Maintain (Full END Cost; -1/2), Restrainable (-1/2), Always Direct (-1/4), No Velocity Damage (-1/4), no Noncombat Stretching (-1/4), Range Modifier Applies (-1/4), Only In Alternate Identity (-1/4)
Endurance Reserve (100 END, 0 REC)
Notes: See the two REC below
Recovery (1 REC)
Recovery (9 REC); (6 Active Points); Limited Recovery (plugged in to 147v 72 Hz (hey he is not from here); -2)0