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John Desmarais

HERO Member
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Everything posted by John Desmarais

  1. Re: New to 6E. Wow! Amazing system In addition to what Steve suggested I'd add this: Hero can be used for just about any genre of game you can imagine, but pick a genre that you already know your players are familiar with a like - a familiar feeling campaign setting helps to ease them into an unfamiliar set of rules.. Heroic level fantasy is a great place to start as almost all games are familiar with it (from the near ubiquitous Dunkins and Dragoons).
  2. Re: Is 6th Edtion worth the money? My current players have opted to stick with 5th Edition, so I guess for me the answer would be "no, not worth the money" - but I bought it anyway so that I'd be familiar with it when they were ready and so I'd understand what people are talking about. That said, if I were starting up a new game with players who weren't committed to 5th edition there wouldn't even be a question as to what edition I would use (6th).
  3. I'm sure many of you have already read about the recent discovery that Gliese 581g appears to be suitable to support life as we know it. But, who remembers this little tidbit: On December 2008, Ragbir Bhathal found a strong, regular, repeating signal emendating from - you guessed it - Gliese. Yes, I know - probably nothing to see here at all; but as a jumping point for many Star Hero plots it could be fun.
  4. Re: Dungeon World (working title) You might find some ideas here: http://forum.rpg.net/showthread.php?t=537941
  5. Re: Foods for those that just don't care anymore And those of us who don't drink beer aren't people?
  6. Re: Foods for those that just don't care anymore If it isn't it could be. The waitresses wear "nurse's" uniforms very much like those.
  7. Re: Honorverse Nog too surprising. The libraries around here always have a better stock of "newer" authors than older ones in the SF section.
  8. Re: Eureka! The Stargate isn't in Warehouse 13! As you now know, SciFi is already doing a Warehouse 13 / Eureka crossover. I think the new show Haven would fit in well also.
  9. Re: Foods for those that just don't care anymore And a thing of beauty it is, too.
  10. Re: '70s TV Supers Ok. More accurately then: Never intended to be released. It was made only because the studio that owned the rights to make a "Fantastic Four" movie would have lost those rights if it did not begin production by a certain date.
  11. Re: '70s TV Supers Focus the camera on the actor's hand. Then, while moving the camera physically away from actor, zoom in on the hand so that it appears to get larger. The end results is that it looks (sort of) like the actors arm is stretching towards the viewer. Cheesy, but cheap and relatively easy to do at almost any optical tech level. This technique accounted for most of Reed Richard's "stretching" in Roger Corman's aborted Fantastic Four movie.
  12. Re: Zeppelins This story needs to be included: Huge airships to carry freight starting 10 years from now
  13. Re: Question about "classic" Star Hero.
  14. Re: Question about "classic" Star Hero.
  15. Re: Your "2010" Pet Gaming Projects Time to enter the WABAC machine all the way to the year 2004. I've finally started work on Armageddon 2419 AD - Star Hero in the worlds of Buck Rogers. Cranked out about ten pages of package deals and equipment write-ups today and I've got more bubbling around in my head. This should my next campaign (after the PCs in my Lost Worlds Romance Pulp Hero game get back to Earth) and may end up being my next Haymaker! issue.
  16. Re: STAR HERO Reading List Drake, David - The Lt. Leary novels. Harrison, Harry - The Stainless Steel Rat novels. Nowlan, Philip Francis - "Armageddon 2419 A.D." and "The Airlords of Han" Resnick, Mike - Santiago: A Myth of the Far Future. Vinge, Vernon - A Fire Upon the Deep (first book of the Zones of Thought series)
  17. Re: Those Meddling Kids... http://www.threadless.com/product/2094/We_ve_Got_Some_Work_To_Do_Now?streetteam=MyMoustache
  18. Re: Space Angel Aiiiiiggggghhhh!!! Syncro-Vox. Just like Clutch Cargo. It's just plain creepy to watch.
  19. Re: I am Spartacus Pity. If it had been merely "not good" it still could have been interesting just due to the subject matter.
  20. Re: The Ultimate Pulp Era Gear Archives - Over 100 pages of Free Pulp Research "I summon forth this nigh dead thread..." Anyone know the current home of The Ultimate Pulp Era Gear Archives? Uncle Bear's new site doesn't seem to actually have the files on it.
  21. Re: First Wave, the First Review! Discuss, or risk Angering the Golden Tree! A small team of (World War II-era) pilots/heroes of varied nationalities.
  22. Re: Not D&D 1. The 5th edition Fantasy Hero book gave you all of the help you'd need on terminology. I assume the 6th edition book will be similar to it. 2. This under your complete control based on your setting. Look at something like the Dragonlance setting for D&D. For a very large period of time the deities of Krynn were "gone" and there were no true D&D-style Clerics in the world (herbal healers and frauds filled their role). Your setting, your rules. There is not law saying that your fantasy world must have D&D-style active deities (or cleric characters who draw power from them). Magical healing can be based on other concepts: personal power of the healer (like a wizard), free-floating natural energy, etc, etc. 3. Make your first adventure something very different from a hack-n-slash dungeon crawl to help set the tone for the players - something with no monsters at all. I like mysteries (particularly murder-mysteries), and they work pretty well in fantasy.
  23. Re: Champions: Powers -- Great Book Are there any plans for a Hero Designer Prefab of Champions Powers?
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