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starblaze

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Everything posted by starblaze

  1. Re: [Western Champions] Chamions of the West Super Team There is one brick character that you could play in your Western game that actually appeared in a real western movie. MONGO! I will make a write-up of him soon. MONGO LIIKE CANDY!
  2. Re: Generation Ship Campaigns You know this also reminds me of the Star Trek episode "The World is Hollow and I Have Touched the Sky". I am midly surprised that no one else mentioned it.
  3. Re: Global Guardians - Champs by email (review) This whole PBEM sounds really interesting, but have a few questions. What is available? What campaigns are accepting players? Do the campaigns usually last? Many PBEM that I have been involved with, including two Hero Central games, have started out good but then just fell apart.
  4. I don't know if this is the best place to put this but I thought it was just really funny. Check it out. http://www.giantitp.com/cgi-bin/GiantITP/ootscript
  5. Hi all, I was reading on another thread about writing up Dirty Harry Callahan for Hero but I was wondering if anyone had any personal information about the character. Also I was wondering if anyone has ever tried writing up this classic 70's character using Hero or any system for that matter. Thank you for your support
  6. Re: What super hero concepts would you like to see more of? I had a character like that in my Champions game once. Her name was Arcana. She was basically a sorceror who had a Magic VPP at 45 pts. She didn't have really powerful attacks but she could do things like heal, sense and discriminate different types of magic and had a killer enhanced senses suite. She was basically a sideline type but we had enough front-liners that it wasn't a problem. And to the answer your question I would like to have a Batman type character in my game. An invesigative type would be nice because otherwise I always have to supply some NPC detective to do all the work. Also I have never had a character with no powers ala, Captain America, Batman type. That is something I would like to see.
  7. Re: Uncle Sam BTW, did anyone by any chance read the Uncle Sam graphic novel be Alex Ross? Impressive piece of work.
  8. Re: Iron Age Challenge 2! There was an issue of the Punisher where he goes back in time with Reed Richards time machine to the 20's to kill Al Capone. He ends up going back and getting a job as a hitman, working his way up the ladder to get close enough to Capone. He eventually succeeds, dying in the process only to wake up from dream that it all turned out to be.
  9. Ok, we have already done the challenge with the Powerpuff girls and the Teen Titans, so how about two more? This time its the Justice Friends and the Wonder Twins!
  10. Re: A new Silver Age Hero like world The City of Townsville!
  11. LOL I love it! All we need now is a write-up!
  12. It looks good, but my only real problem is that you have almost no skills.
  13. I think the reason no one has come up with this is because of the power level. I mean we talking 600 pts here.
  14. One television show that hasn't been mentioned but has both science fiction and sorcery is the animated show Samurai Jack. It is a futuristic setting ruled by Aku, a powerful shapeshifting wizard. It has both mythical beast and magic along with aliens and ray guns. Very cool cartoon.
  15. Hi, I am planning on running a Star Hero campaign using the Terran Empire universe. However I have never really done anything but Superheroes with Hero and I would like to try something else. I am however stuck on an idea about what first adventure to run. So I was just wondering if you hero guys were planning on coming out with an introductory adventure for people new to genre. It would be very helpful to me as I haven't run Sci-fi since my Traveller days as a teenager.
  16. There are a few things I couldn't help but notice that seemed wrong here. 8m 1) Armor (20 PD/20 ED) (60 Active Points) 3m 2) Damage Resistance (25 PD/25 ED) (25 Active Points) IIRC you can only put powers that initially cost endurance into a multipower. Now maybe your GM allows this but as far as I can recall you can only put Force Field into a framework. Another thing that sort of makes me wonder is why didn't just get only in hero id as your limitation instead of OIF. It would have simulated things alot better IMO.
  17. CHICKENNNNNN MANNNNN!!!!!!!!!! HE'S EVERYWHERE HE'S EVERWHERE!!!!!!!
  18. I think those are from Fantasy Hero. In the latest version of Hero Designer they are included in the program. What they do however I don't know because I don't have Fantasy Hero.
  19. Actually he would also have a public ID as Clark Kent since he is recognized and known worldwide. He is kind of like the Dan Rather of the D.C. universe.
  20. :eek: :eek: OH MY GOD!!! That is digusting.
  21. Just to be perverse, let the next challenge be a character on 350pts. total that is totally tricked and munchinized. Create a GM's nightmare. Point whore like crazy.
  22. Here is my attempt at making such a character. It is defintely open for critique. MEGAMAN Val Char Cost Roll Notes 40/50 STR 30 17- / 19- Lift 6400.0kg/25.6tons; 8d6/10d6; [4/5] 20 DEX 30 13- OCV 7 DCV 7 28 CON 36 15- 16 BODY 12 12- 20 INT 10 13- PER Roll 13- 20 EGO 20 13- ECV: 7 20 PRE 10 13- PRE Attack: 4d6 20 COM 5 13- 20/22 PD 12 Total: 20/22 PD (20 rPD) 20/22 ED 14 Total: 20/22 ED (20 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 14 REC 0 56 END 0 59 STUN 9 Total Characteristic Cost: 208 Movement: Running: 16" / 32" Swimming: 2" / 4" Leaping: 18" / 72" Cost Powers END Martial Arts: Maneuver OCV DCV Notes 4 1) Choke -2 +0 Grab One Limb; 2d6 NND 4 2) Escape +0 +0 55 STR / 65 STR vs. Grabs 3 3) Hold -1 -1 Grab Two Limbs, 50 STR / 60 STR for holding on 4 4) Reversal -1 -2 55 STR / 65 STR to Escape; Grab Two Limbs 3 5) Slam +0 +1 8d6 / 10d6 +v/5, Target Falls 3 6) Take Down +2 +1 8d6 / 10d6 Strike; You Fall, Target Falls Wrestling Cojoined body, all slots OIHID (Both brothers need to physically touch one another to transform.; -1/4) 16 1) Dense body: Damage Resistance (20 PD/20 ED) (20 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) 8 2) Dense Body: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -2" KB) (10 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) 1 4 3) Dense body: Lack Of Weakness (-5) for Normal Defense (5 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) 12 4) Superstrong legs: Leaping +10" (18"/20" forward, 9"/10" upward) (x4 Noncombat) (15 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) 1 16 5) Superstrong legs: Running +10" (16" total) (20 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) 2 -8 6) +0 STR (0 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) (Modifiers affect Base Characteristic) -12 7) +0 DEX (0 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) (Modifiers affect Base Characteristic) -11 8) +0 CON (0 Active Points); OIHID (Both brothers need to physically touch one another to transform.; -1/4) (Modifiers affect Base Characteristic) 8 Instant Change: Cosmetic Transform 2d6 (into and out of Superhero costume) (10 Active Points); Limited Target (Clothes) ([slightly Limited]; -1/4) 1 25 The Brother Conners: Multiform (100 Character Points in the most expensive form) (x2 Number Of Forms) Skills 3 Breakfall 13- 3 Climbing 13- 3 Teamwork 13- Science skills 6 1) Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 13- 5 2) Cramming 3 3) Criminology 13- 3 4) Cryptography 13- 3 5) Inventor 13- 15 6) +3 with INT skills 2 7) Systems Operation (Communications Systems) 13- 3 Scientist 2 1) SS: Biology 13- (3 Active Points) 2 2) SS: Biophysics 13- (3 Active Points) 2 3) SS: Engineering 13- (3 Active Points) 2 4) SS: Mathematics 13- (3 Active Points) 2 5) SS: Molecular Biology 13- (3 Active Points) 2 6) SS: Nuclear Physics 13- (3 Active Points) 2 7) SS: Physics 13- (3 Active Points) Total Powers & Skill Cost: 142 Total Cost: 350 200+ Disadvantages 15 Hunted: PSI 8- (Mo Pow, Harshly Punish) 15 Physical Limitation: Near-sighted (Frequently, Greatly Impairing) 10 Hunted: Bulldozer 8- (As Pow, Harshly Punish) 10 Psychological Limitation: Cocky (Common, Moderate) 10 DNPC: Girl Friend Tatum 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 20 Psychological Limitation: Split Personality, must make Ego roll vs. Ego roll between the two personalities (Common, Total) 15 Social Limitation: Secret Identity Frequently (11-), Major 10 Vulnerability: 2 x Effect Drains (Uncommon) 20 Psychological Limitation: Code Versus Killing Common, Total 20 Hunted: Argent 8- (Mo Pow, NCI, Harshly Punish) 5 Accidental Change: If attacked with drains 8- (Uncommon) 0 Experience Points Total Disadvantage Points: 350 Background/History: Timmy and Tommy Conners are twin brothers who share a common bond. They have always been able communicate telepathically between each other. Aside from this they couldn't have been more different. While Tommy was weak physically he possessed an incredible intelligence that was considered a genius level. Timmy however was a huge athletic type but slow intellectually. He excelled in sports and was top in his wrestling team. He barely made it through school however but managed to with his brothers help. As one could imagine the brothers were very close to one another and helped each other out complementing one anothers weaknesses and strengths. had always been careful to keep thier powers a secret even from their parents. They would have probably stayed that way until one day Mind Inc came to visit their school. This front for PSI was using this ploy to find young psionics that they could recruit to their organization. With their equipment they were able to detect the brothers mind link and attempted to recruit them. When they were offered they refused initially until Psimon threatened to expose them. Having no choice they both conceeded, first Tommy then Timmy who was convinced that he couldn't resist them. came next was a battery of tests made concerning their latent powers. At first the tests were harmless but as time went and little progress was being made the tests became more painful and invasive. Finally when both brothers were thrown into a holding cell to await their fate both Tim and Tom finally came into contact with one another and a strange merging developed. They literally felt their bodies and minds merging together as one. They saw that they had been transformed into an incredibly powerful being with superhuman strength endurance and power! They also realized that both the skills and abilities of the two remained in this cojoined form. They immediatedly broke out of the cell and escaped. They found that they could seperate and rejoin whenever they needed too with the exception that they needed to physically touch one another to do so. They then decided to fight for justice and freedom and hot babes as MegaMan! TIMMY CONNERS Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6; [2] 13 DEX 9 12- OCV 4 DCV 4 19 CON 18 13- 13 BODY 6 12- 7 INT -3 10- PER Roll 10- 7 EGO -6 10- ECV: 2 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 6 PD 2 Total: 6 PD (0 rPD) 6 ED 2 Total: 6 ED (0 rED) 3 SPD 7 Phases: 4, 8, 12 8 REC 0 38 END 0 33 STUN 0 Total Characteristic Cost: 52 Movement: Running: 10" / 20" Swimming: 2" / 4" Leaping: 4" / 8" Cost Powers END Martial Arts: Maneuver OCV DCV Notes 4 1) Choke -2 +0 Grab One Limb; 2d6 NND 4 2) Escape +0 +0 35 STR vs. Grabs 3 3) Hold -1 -1 Grab Two Limbs, 30 STR for holding on 4 4) Reversal -1 -2 35 STR to Escape; Grab Two Limbs 3 5) Slam +0 +1 4d6 +v/5, Target Falls 3 6) Take Down +2 +1 4d6 Strike; You Fall, Target Falls Wrestling 10 Bond of Brotherhood: Mind Link , One Specific Mind, Psychic Bond 8 Running +4" (10" total) 1 Skills 3 Breakfall 12- Athletic skills 3 Climbing 12- 3 Teamwork 12- Total Powers & Skill Cost: 48 Total Cost: 100 50+ Disadvantages 0 Normal Characteristic Maxima 15 Hunted: PSI 8- (Mo Pow, Harshly Punish) 15 Psychological Limitation: Protective of Brother Tommy (Common, Strong) 10 Psychological Limitation: Cocky (Common, Moderate) 10 DNPC: Girl Friend Tatum 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 0 Experience Points Total Disadvantage Points: 100 TOMMY CONNERS Val Char Cost Roll Notes 7 STR -3 10- Lift 66.0kg; 1d6; [1] 7 DEX -9 10- OCV 2 DCV 2 9 CON -2 11- 10 BODY 0 11- 20 INT 10 13- PER Roll 13- 20 EGO 20 13- ECV: 7 8 PRE -2 11- PRE Attack: 1 1/2d6 10 COM 0 11- 2 PD 1 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 3 SPD 13 Phases: 4, 8, 12 3 REC 0 18 END 0 19 STUN 0 Total Characteristic Cost: 28 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 1" / 2" Cost Powers END 15 Bond of brotherhood: Mind Link , One Specific Mind, Any distance, Psychic Bond Talents 3 Lightning Calculator Skills Science skills 6 1) Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 13- 5 2) Cramming 3 3) Criminology 13- 3 4) Cryptography 13- 3 5) Inventor 13- 15 6) +3 with INT skills 2 7) Systems Operation (Communications Systems) 13- 3 Scientist 2 1) SS: Biology 13- (3 Active Points) 2 2) SS: Biophysics 13- (3 Active Points) 2 3) SS: Engineering 13- (3 Active Points) 2 4) SS: Mathematics 13- (3 Active Points) 2 5) SS: Molecular Biology 13- (3 Active Points) 2 6) SS: Nuclear Physics 13- (3 Active Points) 2 7) SS: Physics 13- (3 Active Points) Total Powers & Skill Cost: 72 Total Cost: 100 50+ Disadvantages 5 Distinctive Features: Nerdy science geek (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: PSI 8- (Mo Pow, Harshly Punish) 15 Physical Limitation: Near-sighted (Frequently, Greatly Impairing) 15 Psychological Limitation: Absent Minded (Common, Strong) 0 Experience Points Total Disadvantage Points: 100
  23. Actually one comic I can think of that was very much in the Dark Champion style of game but with rather high or at least standard level supers was Erik Larsen's Savage Dragon. Dragon was basically a cop with super powers who primarily fought superhuman criminals. Just a thought.
  24. I am presently involved in a Hero Central game called Vipers in ye duste. In this game Supers took over the world and reduced most of humanity back to the middle ages. This is because the Super Lords believe that technology will be thier downfall. We are playing normals on the run who just found an abandoned VIPER base.
  25. Maybe the Punisher could come and visit for awhile. He could clean up most of Gotham oh, in about a week starting with Arkham.
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