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grandmastergm

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  1. Like
    grandmastergm got a reaction from Lord Liaden in Franklin Stone and Invictus Allies   
    Hello everyone,
     
    I'm going to a 2020 Champions Presidential election featuring a contest between Franklin Stone and Invictus.  I need allies that both would have- that would be potential or actual enemies for the players.  
     
    Here's the game description below:
    Champions: Presidential Smackdown 2020 (Stone vs Invictus)!: The controversial business mogul Franklin Stone was elected President in 2016 in an upset, and is now running for re-election. He's up against the charismatic ex-superhero David Sutherland aka Invictus. Is this a classic case of good vs evil or is all hell about to break loose?

    The players are a member of The Punishers, a super-team in the great city of Freedom City (what name New York CIty adopted to celebrate the Allied victory in WW2, although many residents still call it by its old name out of nostalgia). Their rivals, the Freedom Legion (the city's premier super-team), are away on a mission out of the country for PRIMUS (this world's equivalent of SHIELD). Conveniently enough, the two Presidential candidates are going to have their final debate in the Freeport section of Freedom City (where the Punishers are based out of). The game starts out with The Punishers making their decision on how they want to approach this latest turn of events (they're a private team, unlike the city-sponsored Freedom Legion). The players are Very High-Powered at 650 points and 100 points of complications (roughly Justice League)..

    The game does contain allegories and jokes about contemporary American and global politics that skewer all sides and ideologies, so please be aware of this.
     
  2. Like
    grandmastergm got a reaction from Amorkca in Franklin Stone and Invictus Allies   
    Hello everyone,
     
    I'm going to a 2020 Champions Presidential election featuring a contest between Franklin Stone and Invictus.  I need allies that both would have- that would be potential or actual enemies for the players.  
     
    Here's the game description below:
    Champions: Presidential Smackdown 2020 (Stone vs Invictus)!: The controversial business mogul Franklin Stone was elected President in 2016 in an upset, and is now running for re-election. He's up against the charismatic ex-superhero David Sutherland aka Invictus. Is this a classic case of good vs evil or is all hell about to break loose?

    The players are a member of The Punishers, a super-team in the great city of Freedom City (what name New York CIty adopted to celebrate the Allied victory in WW2, although many residents still call it by its old name out of nostalgia). Their rivals, the Freedom Legion (the city's premier super-team), are away on a mission out of the country for PRIMUS (this world's equivalent of SHIELD). Conveniently enough, the two Presidential candidates are going to have their final debate in the Freeport section of Freedom City (where the Punishers are based out of). The game starts out with The Punishers making their decision on how they want to approach this latest turn of events (they're a private team, unlike the city-sponsored Freedom Legion). The players are Very High-Powered at 650 points and 100 points of complications (roughly Justice League)..

    The game does contain allegories and jokes about contemporary American and global politics that skewer all sides and ideologies, so please be aware of this.
     
  3. Like
    grandmastergm got a reaction from Barton in Origins Online   
    I might do it.  We'll see.
  4. Like
    grandmastergm got a reaction from Amorkca in Character Information for Storn-drawn Characters   
    Revised backstory for Artemis:
     
    ARTEMIS (Cailtyn Rose Mathis)
    Created by John Sampson
    Background/History:  An orphan who grew up in the foster care system in Metro City, Caitlyn was injured when a war erupted in her neighborhood between the Italian mafia and Chinese tongs.  Her family’s home was under the protection of the mafia, so a tong soldier threw a grenade into it.  Caitlyn managed to push her foster brother to safety when the grenade went off, showering her with fragments.  Some of the fragments struck her in the head, doing damage to her eyes, optic nerves and taking away her sight.
     
    The Protectors arrived, put a stop to the gang war, and brought her to a hospital.  Huntsman (aka Wayne Savage) vowed to do everything he could for the little girl. He arranged for her to be adopted by a loving couple: the Mathis family (Robert and Jennifer).  Robert was a high-level engineer and a designer on the “Sonic Sight” project at Savage’s company ORWELL Industries.  Her benefactor also paid for her schooling and approved for her foster father to use her as a candidate for the Sonic Sight program.  The experimental therapy and drugs that she took managed to replicate a bat’s sonar abilities, but even improve upon it by allowing her to pick up as much detail as if she could see, perceive through non-soundproof materials and to see in a 360 degree arc. It also enhanced her hearing as well.
     
    Caitlyn took up archery as a sport, finding that she had a natural talent for it.  Plus her new super-hearing and sonar ability made her even better than her extensive training would allow.  Although she had decent enough grades to go to college, Caitlyn decided instead to go into the workforce as a fitness trainer and instructor.  She kept in touch with her old benefactor, who offered her a job at his company.  She turned him down and proposed a counter-offer: that he would train her as his protégé.  Impressed at her audacity, Wayne Savage trained her to become a superhero.  She decided to take on the name of Artemis, after the Greek goddess of archery, and began patrolling the streets.  The Huntsman accepted that she would take his place on the new Protectors team.
     
    Personality: Caitlyn Rose is a down to earth, focused woman. Once she sets her mind on a goal, she'll stick to it until she accomplishes it. She is outgoing and extremely loyal to those she calls friends.  She has more of a vigilante mentality compared to other heroes due to her rough childhood, but knows when to restrain herself.
     
    Powers/Tactics: Artemis prefers to start off the fight by either blinding/deafening foes or entangling them; then switching to other arrow attacks when appropriate.
     
    Appearance: Caitlyn Rose Mathis is an attractive, young woman in her early 30s. She is tall and slender, but athletically built. She stands 5'9" tall and weighs 138 lbs. She has long, dark brown hair and grey-blue eyes. She normally dresses in current Californian fashions.
     
    Her costume consists of a Kelly green bodysuit accented with gold wrist bracers and buckles. Her eyes are covered by a silver cloth sash tied around her head. Her gloves, boots, and belts match the ‘mask’, as do the pouches on her left arm and thigh. She uses a longbow, and on her right hip she wears a dual-tiered quiver containing a large number of green-feathered arrows.
  5. Like
    grandmastergm got a reaction from aylwin13 in Character Information for Storn-drawn Characters   
    Revised backstory for Artemis:
     
    ARTEMIS (Cailtyn Rose Mathis)
    Created by John Sampson
    Background/History:  An orphan who grew up in the foster care system in Metro City, Caitlyn was injured when a war erupted in her neighborhood between the Italian mafia and Chinese tongs.  Her family’s home was under the protection of the mafia, so a tong soldier threw a grenade into it.  Caitlyn managed to push her foster brother to safety when the grenade went off, showering her with fragments.  Some of the fragments struck her in the head, doing damage to her eyes, optic nerves and taking away her sight.
     
    The Protectors arrived, put a stop to the gang war, and brought her to a hospital.  Huntsman (aka Wayne Savage) vowed to do everything he could for the little girl. He arranged for her to be adopted by a loving couple: the Mathis family (Robert and Jennifer).  Robert was a high-level engineer and a designer on the “Sonic Sight” project at Savage’s company ORWELL Industries.  Her benefactor also paid for her schooling and approved for her foster father to use her as a candidate for the Sonic Sight program.  The experimental therapy and drugs that she took managed to replicate a bat’s sonar abilities, but even improve upon it by allowing her to pick up as much detail as if she could see, perceive through non-soundproof materials and to see in a 360 degree arc. It also enhanced her hearing as well.
     
    Caitlyn took up archery as a sport, finding that she had a natural talent for it.  Plus her new super-hearing and sonar ability made her even better than her extensive training would allow.  Although she had decent enough grades to go to college, Caitlyn decided instead to go into the workforce as a fitness trainer and instructor.  She kept in touch with her old benefactor, who offered her a job at his company.  She turned him down and proposed a counter-offer: that he would train her as his protégé.  Impressed at her audacity, Wayne Savage trained her to become a superhero.  She decided to take on the name of Artemis, after the Greek goddess of archery, and began patrolling the streets.  The Huntsman accepted that she would take his place on the new Protectors team.
     
    Personality: Caitlyn Rose is a down to earth, focused woman. Once she sets her mind on a goal, she'll stick to it until she accomplishes it. She is outgoing and extremely loyal to those she calls friends.  She has more of a vigilante mentality compared to other heroes due to her rough childhood, but knows when to restrain herself.
     
    Powers/Tactics: Artemis prefers to start off the fight by either blinding/deafening foes or entangling them; then switching to other arrow attacks when appropriate.
     
    Appearance: Caitlyn Rose Mathis is an attractive, young woman in her early 30s. She is tall and slender, but athletically built. She stands 5'9" tall and weighs 138 lbs. She has long, dark brown hair and grey-blue eyes. She normally dresses in current Californian fashions.
     
    Her costume consists of a Kelly green bodysuit accented with gold wrist bracers and buckles. Her eyes are covered by a silver cloth sash tied around her head. Her gloves, boots, and belts match the ‘mask’, as do the pouches on her left arm and thigh. She uses a longbow, and on her right hip she wears a dual-tiered quiver containing a large number of green-feathered arrows.
  6. Like
    grandmastergm got a reaction from Spence in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  7. Like
    grandmastergm got a reaction from Amorkca in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  8. Haha
    grandmastergm reacted to death tribble in Gronda   
    Well since she beat me down I've been out doin' in my head
    Come too late at night and in the mornin' I just lay in bed
    Well, Gronda you look so fine (look so fine)
    And I know it wouldn't take much time
    For you to help me Gronda
    Help me get her out of my heart
     
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda yeah
    Get her out of my heart
     
    She was gonna steal my wife
    At least that was her plan
    But she let the police come between us
    And it shattered our man

    Well, Gronda you caught my eye (caught my eye)
    And I can give you lotsa reasons why
    You gotta help me Gronda
    Help me get her out of my heart
     
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda yeah
    Get her out of my heart
     
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda yeah
    Get her out of my heart
     
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
     
    With apologies to the Beach Boys
  9. Like
    grandmastergm got a reaction from Scott Ruggels in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  10. Like
    grandmastergm got a reaction from DreadDomain in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  11. Like
    grandmastergm got a reaction from Steve in Origins 2020   
    Update:
     
    Status of Origins 2020
    The Game Manufacturers Association (GAMA), the non-profit organization serving the hobby games industry, today announced that it will postpone the 46th Annual Origins Game Fair, originally scheduled for June 17-21, 2020 at the Greater Columbus Convention Center, to October 7-11, 2020.  The tabletop convention attracts more than 20,000 attendees from around the world to central Ohio to play thousands of board games, collectible card games, miniatures and role-playing games such as Dungeons & Dragons™, Magic: The Gathering™, Pathfinder Roleplaying Game, Catan, and hundreds of other titles. 
     
    The decision to postpone the convention follows extensive discussions with its membership, the city of Columbus, the Greater Columbus Convention Center, hotel partners, and exhibitors. “The decision to postpone the convention was not one we made lightly,” said GAMA Executive Director, John Stacy. “The safety and well-being of the Origins community is our number one priority. Given the current health situation, we believe that it is best to move the convention to October.” 
     
    With the postponement, GAMA also announced that they would be hosting an online gaming convention during the original show weekend, June 19-21, 2020. Origins Online 2020 will be a fully virtual convention for tabletop gaming fans to enjoy from their devices and will feature an Exhibit Hall where attendees can demo and buy games and merchandise. In addition, the virtual convention will offer streaming workshops and educational seminars with guest authors, artists and game designers, plus hundreds of games online that attendees can sign up to participate in. 
     
    “We are all in this together. The postponement of the in-person event and introduction of Origins Online is an opportunity for the hobby games industry and broader gaming community to get excited together and come back stronger on the other side of this pandemic,” Stacy continued. 
    Details regarding the postponement of Origins Game Fair and Origins Online will be shared soon
  12. Like
    grandmastergm got a reaction from Hermit in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  13. Like
    grandmastergm got a reaction from DreadDomain in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    Please do, that's an awesome character sheet.  Do you have to put in the information manually, or do you have HDC do it as an export?
  14. Like
    grandmastergm got a reaction from segerge in Statting out a Cyborg Beholder   
    Colonel Blinky
    Player: Death_Tribble
     
    Val   Char    Cost 25   STR 15 20   DEX 20 18   CON 8 15   BODY 5 18   INT 8 20   EGO 10 25   PRE 15       20   PD 6 20   ED 6 5   SPD 30 10   REC 6 90   END 14 40   STUN 10       0m   RUN -12 0m   SWIM -2 0m   LEAP -2 Characteristics Cost: 201
     
    Cost   Power END 60   Eye Blasts: Multipower, 90-point reserve, all slots Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)    6f   1) Anti Magic Stare: Dispel any magic power one at a time 20d6, Variable Effect (+1/2); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)  9 6f   2) Inflict Wounds: Killing Attack - Ranged 6d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)  9 5f   3) Flesh to Stone: Severe Transform 6d6 (living things to stone, heals back through restorative magics or another application of this power); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2), Limited Target living beings only (-1/4)  9 6f   4) Charm Person/Monster: Mind Control 14d6, Telepathic (+1/4); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)  9 6f   5) Slow: Drain SPD 9d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)  9 6f   6) Sleep: Mental Blast 9d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)  9 6f   7) Disintegrate: Killing Attack - Ranged 2d6, Attack Versus Alternate Defense (Resistant ED defined as a force-field; All Or Nothing; +1), Does BODY (+1); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)  9 6f   😎 Fear: Drain PRE 9d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)  9 6f   9) Finger of Death: Drain BODY 9d6; Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)  9 6f   10) Telekinesis: Telekinesis (60 STR); Individual Slots Can Be Disabled With Called Shots (Anti-Magic Stare Is -6 OCV, All Other Slots Are -8 OCV; Slots Are Not Fully Protected By Beholder's Defenses, The Anti-Magic Stare Is DEF 4, BODY 3, All Other Slots Are DEF 6, BODY 1; -1/2)  9        100   Arsenal: Multipower, 150-point reserve, all slots OIF (-1/2)    10f   1) Minigun: Killing Attack - Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1); OIF (-1/2), 250 Charges (+1)  [250] 4f   2) Hellfire Missiles: Killing Attack - Ranged 4d6, Area Of Effect (16m Radius Explosion; +1/4), Armor Piercing (x2; +1/2); 5 Charges (-3/4), OIF (-1/2), Only Versus Ground Targets (-1/2)  [5] 5f   3) Air-To-Air Stinger Missiles: Killing Attack - Ranged 4d6, Armor Piercing (+1/4), Area Of Effect (16m Radius Explosion; +1/4), No Range Modifier (+1/2); 8 Charges (-1/2), OIF (-1/2), Only Versus Flying Targets (-1/2)  [8] 4f   4) Fire Grenades: Blast 12d6, Area Of Effect (8m Radius; +1/2); 4 Charges (-1), OIF (-1/2)  [4] 4f   5) Smoke Grenade: Darkness to Sight Group 16m radius; 4 Continuing Charges lasting 1 Turn each (-1/2), OIF (-1/2)  [4 cc] 4f   6) Flashbang Grenades: Sight and Hearing Groups Flash 11d6, Area Of Effect (8m Radius; +1/2); 4 Charges (-1), OIF (-1/2)  [4]        6   Communications System: High Range Radio Perception (Radio Group); OIF (-1/2), Affected As Sight and Hearing Groups as well as Radio Group (-1/2)  0 7   Radar Warning Receiver: Detect Detection By Radar 16- (Radio Group); OIF (-1/2)  0 15   Bite: Killing Attack - Hand-To-Hand 1d6 (2 1/2d6 w/STR)  1 36   Chitinous Shell: Resistant Protection (12 PD/12 ED)  0 6   Great Size: Knockback Resistance -6m  0 44   Always Flies: Flight 30m, Position Shift, No Turn Mode (+1/4)  4 10   Multiple Eyestalks: Increased Arc Of Perception (360 Degrees) with Sight Group  0 5   Nightvision: Nightvision  0 5   Heat Vision: Infrared Perception (Sight Group)  0 4   Sharp Eyes: +2 PER with Sight Group  0 6   Sharp Eyes: +4 versus Range Modifier for Sight Group  0 Powers Cost: 394
     
    Cost   Skill 20   +2 with All Attacks  16   +2 with Ranged Combat  12   +4 vs Range Modifiers  8   +4 with Minigun and Missiles; OIF (-1/2)       2   AK: Africa 11-  2   AK: Asia 11-  2   AK: Europe 11-  2   AK: North America 11-  2   KS: South America 11-  3   Bureaucratics 14-  3   Concealment 13-  10   Defensive Attack   3   Demolitions 13-  3   Fast Draw 13-  3   Interrogation 14-  3   KS: Military History 13-  3   KS: The Military/Mercenary/Terrorist World 13-  3   KS: World Military Weaponry & Vehicles 13-  0   Language: German (idiomatic)  3   Language: English (completely fluent)  1   Language: French (basic conversation)  2   Language: Spanish; (fluent conversation)  3   Navigation 13-  3   Oratory 14-  3   Persuasion 14-  3   PS: Soldier 13-  5   Rapid Attack (10 Active Points); Ranged Multiple Attacks Only (-1)  3   Shadowing 13-  3   Stealth 13-  3   Streetwise 14-  3   Systems Operation 13-  3   Tactics 13-  3   Tracking 13-       5   WF: Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons  Skills Cost: 146
     
    Cost   Talent 2   Absolute Range Sense; OIF (-1/2)  Talents Cost: 2
    Total Character Cost: 743
     
    Val   Disadvantages 25   Distinctive Features: Monstrous Beholder; (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)  20   Hunted: Floating Enemy; Infrequently (Mo Pow; NCI; Capture/Kill)  10   Physical Complication: Large (+2 to PER rolls to perceive, +2 OCV to hit); (Infrequently; Slightly Impairing)  20   Psychological Complication: Arrogant and Overconfident; (Very Common; Strong)  20   Psychological Complication: Code of the Mercenary; (Common; Total)  25   Susceptibility: from Flash Attacks vs Sight Group; 1d6 damage per Segment (Common)  Disadvantage Points: 120
    Base Points: 400
    Experience Required: 343
    Total Experience Available: 343
    Experience Unspent: 0
  15. Like
    grandmastergm got a reaction from Starlord in What Have You Watched Recently?   
    Rapid Fire (1992)
     
    The Crow
     
    It's really a shame that Brandon Lee's career was cut tragically short.  It's also a shame how terrible the 3 sequels were to The Crow, unless any of you guys want to defend them.
  16. Like
    grandmastergm got a reaction from Amorkca in Origins 2020   
    Update:
     
    Status of Origins 2020
    The Game Manufacturers Association (GAMA), the non-profit organization serving the hobby games industry, today announced that it will postpone the 46th Annual Origins Game Fair, originally scheduled for June 17-21, 2020 at the Greater Columbus Convention Center, to October 7-11, 2020.  The tabletop convention attracts more than 20,000 attendees from around the world to central Ohio to play thousands of board games, collectible card games, miniatures and role-playing games such as Dungeons & Dragons™, Magic: The Gathering™, Pathfinder Roleplaying Game, Catan, and hundreds of other titles. 
     
    The decision to postpone the convention follows extensive discussions with its membership, the city of Columbus, the Greater Columbus Convention Center, hotel partners, and exhibitors. “The decision to postpone the convention was not one we made lightly,” said GAMA Executive Director, John Stacy. “The safety and well-being of the Origins community is our number one priority. Given the current health situation, we believe that it is best to move the convention to October.” 
     
    With the postponement, GAMA also announced that they would be hosting an online gaming convention during the original show weekend, June 19-21, 2020. Origins Online 2020 will be a fully virtual convention for tabletop gaming fans to enjoy from their devices and will feature an Exhibit Hall where attendees can demo and buy games and merchandise. In addition, the virtual convention will offer streaming workshops and educational seminars with guest authors, artists and game designers, plus hundreds of games online that attendees can sign up to participate in. 
     
    “We are all in this together. The postponement of the in-person event and introduction of Origins Online is an opportunity for the hobby games industry and broader gaming community to get excited together and come back stronger on the other side of this pandemic,” Stacy continued. 
    Details regarding the postponement of Origins Game Fair and Origins Online will be shared soon
  17. Like
    grandmastergm got a reaction from Hatut Zeraze in Ideas for a Bigfoot Cop   
    Here you go!  Here's Kodiak (revamped for 6e) and Bigfoot Cop (built of 300 points)
    Kodiak.hdc Officer Sasquatch.hdc
  18. Like
    grandmastergm got a reaction from Hatut Zeraze in Ideas for a Bigfoot Cop   
    I found Kodiak in the 5e Millennium City book and converted him to 6e.  I'll send Kodiak plus an Officer Sasquatch built off of 300 points (feel free to power him down if you'd like).
  19. Like
    grandmastergm got a reaction from GoldenAge in Steampunk Shotgun   
    How about this?
     
    Killing Attack - Ranged 2 1/2d6, +1 Increased STUN Multiplier (+1/4), Autofire (10 shots; +1); OAF (-1), Requires A Roll (14- roll; Jammed; -1/4), Real Weapon (-1/4), 100 Charges (+3/4)
  20. Like
    grandmastergm got a reaction from death tribble in Superhero Images   
    Here are the Punishers from an NYC Champions game, the team roster from 2015-2017 (although the campaign went from 2008 to 2017).
     

    L to R: Kabosh (Demon Brick), Silverbolt (Speedster/Super-Soldier), Knight Man (Gadgeteer/Power Armor), Nemesis (Teleporter/Martial Artist), Black Enchantress (Mystic), and Magic Marker (Reality Manipulator)
     
    Sadly the game has been on hiatus since Nemesis' player passed away in January 2018.
  21. Thanks
    grandmastergm got a reaction from fdw3773 in re: 5th Edition Character Writeups   
    Thank you, good work!
  22. Like
    grandmastergm got a reaction from Amorkca in Bill Jackson Art   
    Compiling the art now....
  23. Like
    grandmastergm got a reaction from Sketchpad in Bill Jackson Art   
    I managed to get in touch with him.  He's pretty sick with cancer, but he's hanging in there.  He's looking to see what he can find as apparently his art on is an old hard drive.
  24. Thanks
    grandmastergm got a reaction from Duke Bushido in IS this still avallable?   
    You are correct.  They are the same size. I enjoy rolling them, but they are a little cumbersome.
  25. Like
    grandmastergm got a reaction from FenrisUlf in 5th Edition 250 Points Comic Book Characters   
    A different version.  Nice work!
     
    Could you do a male and female Toxic Avenger, please?
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