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Christopher R Taylor

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  1. Like
    Christopher R Taylor reacted to steriaca in Currency System in Champions   
    Currency is only a background thing in a superhero campaign. If all your character's powers come from gadgets, it is assumed your able to afford the repair cost and upkeep even if your character has to raid resteraunt trashcans for there next meal. You payed points for your powersuit, not cash.
  2. Like
    Christopher R Taylor reacted to death tribble in Unpopular Opinion Challenge   
    Some films deserve to be slated as bad because of the egos involved with people pushing a product that is tripe or doing a remake and draining all the charm out of it. The Clash of the Titans remake was deservedly slated despite the fact it made its money back and spawned an equally derided sequel. I don't like these films despite the technical achievement because the script is pushing a 'one god' agenda. And the fact that as a result the film is soulless. Immortals is similarly tripe. They don't need to be watched again.
     
    Now I have seen several awfully made films like the Giant Claw, The Creeping Terror and Plan 9 from Outer Space. And I can watch these over and over again because they have charm.
  3. Like
    Christopher R Taylor reacted to Gnome BODY (important!) in Drain Longevity   
    I've personally houseruled that Life Support is Innate, because:
    A - turning off water breathing in Atlantis basically means the target dies.  Way too much impact for a tiny effect.  3d6+1 Drain is enough to turn off any individual Life Support, and the impact from doing so when it's in use is staggering.  
    B - it's honestly not very good.  It defends you only against things that explicitly say it does, so it's a mother-may-I defense.  It comes up if and only if the GM or a PC has just the right thing for it to matter. 
    C - there's a major category of character that "needs" to have total or heavy Innate LS to make sense, and that's a massive concept tax.  I'm probably going to sit down and adjust the points on LS someday, it's way too expensive if you're buying a lot of it. 
  4. Like
    Christopher R Taylor reacted to Greywind in Drain Longevity   
    Would turn it off for the duration. I don't think that it would cause accelerated aging.
  5. Like
    Christopher R Taylor reacted to Pariah in What Have You Watched Recently?   
    I just finished watching the Skrull Invasion arc of Avengers: Earth's Mightiest Heroes. Good stuff. Maybe even better than the Thanagarian Invasion trilogy from Justice League.
  6. Haha
    Christopher R Taylor got a reaction from pinecone in DC Movies- if at first you don't succeed...   
    Its on CW so its gonna be awful, it doesn't even really matter what the content is.
  7. Like
    Christopher R Taylor reacted to Duke Bushido in linked versus added   
    When we're shelling out eighty bucks a pop for all thirty-nine volumes of the Seventh Edition, you are _really_ going to regret having said that out loud....
  8. Like
    Christopher R Taylor got a reaction from Amorkca in Western Hero Redone   
    I like the riding talent idea, it fits the genre well.  The trick is to allow impressive feats without them being too violent to the plausibility and feel of the setting.
     
    Another idea for Western Hero: The casual presence attack.  The character doesn't have to say a word or do anything beyond a steely glare and causes the opponent to back down.  You see it all the time in movies.
     
    By the way, Western Hero has a section on Showdowns, those "duels in the street" that were very rare in the real world but happen all the time in movies and books (and hence, should in a game).  Its basically a set of modifiers to DEX or Fast Draw roll based on circumstances, weapon size, holster, and so on.
     
    Some fun: an example of a presence attack from a Western: Unforgiven
     
    William Munny crouches by the door of the tavern and is worried about ambush from the men he chased out of the room earlier.  He does a Presence Attack to try to cow them: 
     
    “Any man I see out there, I'm gonna kill him. Any sumbitch takes a shot at me, I'm not only gonna kill him, but I'm gonna kill his wife. All his friends. Burn his damn house down!”
     
    OK so he’s being played by Clint Eastwood so he has a pretty high presence, we’ll say 18, so that’s a base of 3½d6.  William Munny has a pretty terrifying reputation already, so he’s probably riding that with a Very Frequent, Extreme Negative reputation; that’s +5d6 right off the bat.  He has just engaged in Extremely Violent Action by shooting down multiple armed men including the very capable Sheriff, that’s +3d6.  It’s an Excellent Soliloquy, so that’s +2d6.  The men who ran off are in partial retreat, so that’s +2d6.  The setting is appropriate, with a torrential storm, that’s +1d6.  On the other hand, Munny is outnumbered and at a disadvantage; that’s -1d6.
     
    Still, he gets a roll of 15½d6, utterly terrifies the men, and they let him ride off without firing a single shot.
     
  9. Like
    Christopher R Taylor reacted to eepjr24 in linked versus added   
    With Hero, there is almost always more than one way to do things, even officially. Two have already been outlined (MPP adding and Partially limited powers) above besides the one you mention. Each has advantages and disadvantages that will help you figure out which fits your particular situation better.
     
    - E
  10. Like
    Christopher R Taylor reacted to Lord Liaden in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    And my mockery was pointed at those people who will assume Circe the mythic figure, or Sersi the Eternal, are inspired by Cersei Lannister. Because you know there will be. Many people, particularly young people, seem to assume nothing existed before they discovered it. And the Internet gives those people a public platform to spout off. Ironic, since the Internet also usually gives them ready means to find out if they're right, if they weren't too lazy or opinionated to use it.
  11. Like
    Christopher R Taylor got a reaction from Ternaugh in Real Locations that should be fantasy   
    Batagaika Crater deep in Siberia is a bizarre, awesome and somewhat frightening place.  The crater is over 300 feet deep and half a mile long and grows 60 feet a year.  What was it caused by?  For a long time people didn't know, they suspected things like climate change, but the reality is that the Soviet government scoured the ground down to the permafrost and were digging up the dirt and rock for road material, and exposed to the sun the permafrost started to melt.  For decades it did, melting and eroding deeper and now its enormous.
     

  12. Like
    Christopher R Taylor reacted to Bazza in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Stan Lee’s Daughter Co-Signs Spider-Man Deal, Says Disney and Marvel Gave Dad’s Legacy No ‘Respect or Decency’
    https://www.complex.com/pop-culture/2019/08/stan-lee-daughter-co-signs-spider-man-deal-disney-marvel-no-respect
     
  13. Like
    Christopher R Taylor got a reaction from Cassandra in DC Comics may go away as Mad Magazine Has.   
    Its turning into an episode of the Four Yorkshiremen here
     
    You had walls?  LUXURY!
  14. Like
    Christopher R Taylor reacted to Ternaugh in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    There's generally a longer lead time for animation (6 months for an episode in the case of The Simpsons, for example), so I'm guessing that the project was most likely approved well before the current falling-out between Disney and Sony.
  15. Like
    Christopher R Taylor reacted to Spence in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    Finally saw Endgame.
    While well made and I have always liked the cast, I have liked each of the Avengers movies less and less overall.
    It isn't that anything in them was not well done.  The solo movies have been fantastic and the initial Avengers was a home run, It is just that for me they get less interesting with each sequel. 
     
    I won't discus any specifics, but for Endgame instead of avidly waiting to see "what will happen next?", it was "can it please get to the end faster?"
     
    As for the paywall shows.  The initial info had me seriously thinking of reversing myself and trying D+. 
    And then they started expounding and adding info.
     
    This line made me cringe.
     
    I'm not really looking forward to any of it now.  Maybe after it hits rental or blu-ray I'll sample some of them.  But not too likely. 
     
  16. Like
    Christopher R Taylor got a reaction from Grailknight in Taunt Power - Build Questions   
    There's also the idea in one of the advanced books wherein ego attacks damage ego, lowering it each attack.  The concept of damaging ego to the point where you take control of someone intrigues me as well
  17. Like
    Christopher R Taylor got a reaction from Vanguard in Falling into water   
    Water is incompressible; that is, it can be displaced, but not smooshed.  If you are moving too fast, you cannot push it aside quickly enough and simply crash into the water, suffering horrible damage before pushing into it.  A fall from 150 feet into water will kill you in real life just as dead as if you hit pavement.
     
    However, its routine in movies and role playing games that water is "safe" to fall into, so its up to you as a GM.
  18. Thanks
    Christopher R Taylor got a reaction from Killer Shrike in Taunt Power - Build Questions   
    Its a pretty minor effect, honestly.  I think Mind Control (and other mental powers) are broken in Hero and always have been.  They cost vast points for minor effects and simulate the genre material very, very poorly.  I would rather see a structure more like transform where the desire effect determines the cost rather than a flat build structure across all desired attempts.  

    Transform has different costs for specific attempts to accomplish a goal: Making someone's eyebrows pink costs 3 points per d6, its not a flat cost for every type of effect.  Mental powers should follow the same kind of structure, and target the Ego of a character to overwhelm it rather than presence attack-like levels of effect.
  19. Thanks
    Christopher R Taylor got a reaction from archer in Western Hero Redone   
    Its possible, yeah. Its a bit of a kludge like the Taunt thing, but it would give the desired effect for couple phases at least.
  20. Like
    Christopher R Taylor got a reaction from mattingly in Marvel Cinematic Universe, Phase Three and BEYOOOOONND   
    I wouldn't mind a reboot at all since they made so many unnecessary changes to the character and setting.  But Holland does a great job with the character, so I would want to keep him.  Give Sam Raimi back the keys, too he's the only director and writer yet who seems to have actually read any of the comics.
  21. Like
  22. Like
    Christopher R Taylor got a reaction from ScottishFox in Swords in science fiction -- why?   
    That's because a sword isn't a tool with broad demand creating high production levels, its a specialty collector's item and people will pay a premium price.  It does not cost all that much to put out a sword, just a lot of skill and some equipment (and nice steel).  In a culture where people buy and sell a lot of swords, the price drops much closer to production cost because the supply increases greatly to match the demand.
     
    Even if the blade has super zowie tech going into it, that's going to be less zowie than the guns and still cheaper to produce.
  23. Like
    Christopher R Taylor reacted to Grailknight in Taunt Power - Build Questions   
    Mental Powers in Hero show the game's roots in the Supers genre.
     
    The average normal is pretty helpless against 60 AP Mental Powers, needing a 6 or less vs +10 effects or an 8 or less vs +20 to break out. PC Characters of course are better than this, as they should be, but Mental Attacks are still competitive at doing STUN to them.
     
    Where they break down is at the Heroic level, where the same normal is now 9 or less vs +10 and 11 or less vs+20 effects and the PC's have 50% or better chances on most builds. I fix this with a campaign slider that gives normals 2x Effect and significant but lesser NPC's 1.5x Effect vs Mental Powers. It works for my games but YMMV.
     
    In high power Supers, the Mental Powers usually grow faster than the defenses of the non-Mentalist PC's and the normals  are SOL. Notice how there is no Mentalist equivalent to DrD or Tak because that villain would be even more OP than they are. Killgrave in Jessica Jones is a good example here.
  24. Like
    Christopher R Taylor got a reaction from ScottishFox in Taunt Power - Build Questions   
    Its a pretty minor effect, honestly.  I think Mind Control (and other mental powers) are broken in Hero and always have been.  They cost vast points for minor effects and simulate the genre material very, very poorly.  I would rather see a structure more like transform where the desire effect determines the cost rather than a flat build structure across all desired attempts.  

    Transform has different costs for specific attempts to accomplish a goal: Making someone's eyebrows pink costs 3 points per d6, its not a flat cost for every type of effect.  Mental powers should follow the same kind of structure, and target the Ego of a character to overwhelm it rather than presence attack-like levels of effect.
  25. Like
    Christopher R Taylor reacted to archer in Swords in science fiction -- why?   
    Obviously you've never hit someone hard enough with a rusty blaster....
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