Re: Thoughts on Damage Negation (6e)
I like it both for the 'bullets bounce off him' superhero Brick, and the improved consistency of damage to vehicles.
For instance, now I can make a vehicle immune up to, say, a .50 cal MG (3d6K) by buying nine levels of Damage Negation. Sure, I could also either (1) rule as GM that KAs vs vehicles always do SER damage, (2) buy 10 or 11 DEF plus 8 or 7 DEF Only Against 3d6 And Less KAs, or (3) just buy 18 DEF... but this seems more elegant (less clunky) to me.
I will note, however, that Damage Negation is an exception to the Hero System 'every attack should have a defense, and the defense should be considerably cheaper' rule.