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Scott Ruggels

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Everything posted by Scott Ruggels

  1. So, then waiting for that hard SF campaign, then?
  2. MLG apologies. My Swedish ancestors would fron at me, and not pass the cookie plate.
  3. Quite a large number, actually, though and a still large number were registered in the 1968 amnesty l. I used to see them commonly at the WW2 re-enactments I participated in during the 90’s. They are one of my favorites to use as they are accurate and controllable, but I like the Baretta Model 1938 as well.
  4. I am not disagreeing with you. it's also fun to set up painful moral choices in combat (Re: Spiderman and the Original Gwen Stacy). It's just that in the early days, at lunch time in the cafeteria, our little group would use a small Melee Wizard hex map and some coins as counters to test out Champions powers, builds and theories without roleplay, and had fun doing it. I also had fun in Carl Rigney's games, where there was nearly no combat, and it was all discussions between the various factions, for several sessions, until the conflicts exploded into action on the battle mat later, and the fights became quite "personal", but that came about a decade later, after we were all far more experienced. (Carl Rigney also ran great Champions games at conventions).
  5. Actually, I think the whole reason for Marvel's success is that Kevin Feighe (sic) had a plan, and stuck with it, and Disney is not wanting to mess with success. I don't think DC will ever be as successful as Marvel is, because they don't have a single vision. They have a comittee that green lights the scripts and films, now after giving Zack Snyder the boot from the pseudo Feighe position he held. The scripts aren't unified. They started from a 1990's comics perspective, i.e. dark and gritty. They have been rushing to play catchup with Marvel, instead of grtowing their stable organically, and also avoiding Marvel's few mistakes. They aren't learning from Marvel. I currently live in Hollywood and have done some minor work, but the place is steeped in trade press and gossip, and the talk about the DC films is that they are kind of a mess, before the camera's roll, and how much of a mess they are after is completely dependent on the Director's ability to shove off the grabby hands of the studio and the producers.
  6. I think they are supposed to be dolphins, like Aquaman’s appearance in the opening of the Superfriends.
  7. I think what Aaron Allston implied in many of his game books was a direction, or a basis for good role play. It was implied though, rather than explicit, as like others role play was assumed. The rules and scales are set leading all the way back to Chainmail. Role play really doesn’t get that much explanation save for some of the “ minimalist”, narrative centered system.
  8. Oh, it’s totally optional. The Herosystem, especially the earlier editions made a great tactical war game system, and was used as such on occasion. To me, that’s the mark of a great system. I am cold on minimalist, theater of the mind, systems. I think it boils down to group expectations and desires. Unfortunately it’s not instinctive, and requires some maturity. Most people can be taught to do it by others, but some people aren’t comfortable opening up, or are emotionally limited. It’s the old “I roll my persuasion skill vs. trying in character to persuade an NPC”, problem. Again, it is group preference. I know it took me a short while to get comfortable, and clearly separate IC and OOC knowledge, but I got there by playing with good role players, and extended from my wargaming roots.
  9. Currently being in a Pathfinder 1, and a D&D campaign on Rioll20.net. The differences are enough to distinguish the two. Combat wise, they are pretty much the same, though "attack of Opportunity" is no longer in D&D 5e, but other than that, combat is nearly identical. Where the maerked differences are reside in character creation. D&D puts out characters that are the usual. Pathfinder relies more on FEATS, and lots of them to allow for more character customization, and character advancement is pretty generous with the feats. This results in characters above 10- or 12th level in pathfinder to become Superheroes, compared to their D&D Bretheren. Also Pathfinder has a lot more customer involvement in the system, and there is more cross polinization. so you see many Homebrew races and magic items becoming incorporated into "Official Pathfinder" materials. In play, at least with the same GM running both games as a control, The feel similar enough that familiarity with one, gives you familiarity, though less so than the other. If you have any further questions, feel free to ask.
  10. If you ever wanted to see what a jump in a tech level (tech tree) looks like, here is the Royal Norwegian Warship Karlstadt in Trondheim harbor during this month’s NATO excercise. Similar angling of Hull plates as the Zumwalt class. It is smaller and probably stealthier than the Americans ship. Contrast it with the 20 plus year old vessels behind it. https://strategypage.com/military_photos/military_photos_20181026122859.aspx
  11. The Epiphany system is a good way for a story based progression, but other than that I go with the assumption that skills and and powers bought with XP just are either making the character closer to his conceptual ideal, or saving up for that “radiation “ accident. The strength of the Hero System is building what YOU want.
  12. It would probably depend if the AI wanted a human audience, and derived some sort of pleasure from the interaction or comments. If not it would probably do something to satisfy it's own aesthetics. Just hope it isn't dangerous Aesthetics. (Using satellite based weapons to draw graffiti on cities or remodel coastlines).
  13. Yes, but in my experience, most Superhero campaigns follow along the tropes of current comics, and some of the writers flip back and forth from television (Gerry Conway Fred), so many of the ideas from TV and some movies flip back to comics. Times change, technology advances. So unless you are run a specific “ metallic age” campaign, the real world, or at least the movie and TV world will leak in through the players. I for one would love to play in an MCU flavored Champions campaign.
  14. I did not know that, but then I stopped watching the Oscars about 2007 when they didn't really cover movies I liked any more.
  15. There was a famous case, arising from Back To The Future II. This is from an October of 2015 article from The Hollywood Reporter: The situation now, is that to use an Actor's likeness you need to clear it with the estate, or the actor themselves, especially if they are represented by the Screen Actors Guild. The fact that they used Peter Cushing's likeness in "Rogue One", was because the BAFTA rules are different from SAG. Also the Peter Cushing performance in the movie was performed by an actor that wore the costume, and moved through the scene, and did an impression of his voice. His performance was used as refer3ence for the CG crew place their model in the scene. Having watched a play through of Assassin's Creed, It's going to be a long time, before Actor's aren't necessary. it's just going to be hard to become a "star", if your face is never shown, because of extensive CG, and possible voice replacement as well. We also still have a few years before we defeat the uncanny valley. the audience reaction to the Cushing character model seems to be split 50/50 with some creeped out, and the others okay with it. Eventually we will gdt to "Cortana" level AI controlled characters, but it's going to be a long way off.
  16. Human (Hyoo ● mən) - An upright bipedal primate, genus Homo Sapiens, native to the planet Earth (Terra). The Species is characterized by a high degree of adaptability due to its intelligence and learning capacity.
  17. I remember that story very well. They also identified a few others as well. It would be very difficult these days to avoid scrutiny. even normals with good phones could get some video of just about anything. There may be a 4Chan thread just about unmasking villains (and a few heroes), if there is enough video of the event.
  18. Thanks. But I may want to introduce players to fourth edition. It appears I have to learn 6th edition, though so as to get the book out. I did like the short PDF on how to play Fantasy Hero that was cooked up last summer. That was a good primer on Hero combat.
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