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IndianaJoe3

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Everything posted by IndianaJoe3

  1. I think it makes sense for Russia to ineffectually attempt to help Democrats. It would let the Republicans claim that a) they're doing it to both sides so Republicans can't be blamed and, b) it didn't have any real effect so it doesn't matter. Of course, I might be being paranoid, but even paranoids have enemies...
  2. Most of my, "normal" heroes wind up with at least a radio. Night vision/IR and Flash Defense (sight, often hearing) are also common. Self-contained breathing shows up occasionally but not as often as the other gadgets. OTOH, characters with other origins tend to have less (or no) gear.
  3. I would also add Instant, which would keep the targets from moving further than the purchased amount of movement.
  4. The canonical way is to buy all the relevant powers with the Conditional Power limitation you described, with the value depending on how often the situation comes up. (The -1/4 level would mean it doesn't come up often - bright sun, a floodlit stage, etc.) Taking it as a Physical Complication is an interesting idea, but I don't know how it would work in-game.
  5. Fate Accelerated is more compact. I've seen those rules condensed to two pages.
  6. How are the larger automatics (Automag, Desert Eagle, etc) treated in this system?
  7. HSMA suggests a mix of boxing, Brazilian jujutsu, karate, kickboxing, and wrestling.
  8. "You don't meet many mad social scientists."
  9. Negligent firearm discharge Unexpected allergic reaction
  10. With good tactics the guns could have been very nasty. The flash can neutralize the heroes' CV advantage, and the KAs will routinely do BODY - sometimes a lot.
  11. Definitely some sort of Penetrative Sight.
  12. Resource Points address a different issue from my proposed skill. RPs are more about how much equipment you can carry, rather than serve as a substitute for keeping track of money.
  13. I've toyed with the idea of a Resource skill, similar to what Fate uses. I haven't had the chance to try it in a game, though. I suspect it might work best in a genre where money is more important (fantasy or cyberpunk, but not superheroes).
  14. You could also use Damage Negation. I created this for large vehicles. Size Matters: Damage Negation (-6 DCs Physical, -6 DCs Energy) (60 Active Points); Limited Power (Only vs generalized damage) (-1/2), Limited Power (Not vs AoE Attacks) (-0) (40 pts)
  15. 6e explicitly discourages No Range TK, suggesting Limited STR instead. (6e1 296)
  16. Give them some good PR. Maybe they're supposedly concentrating on street gangs or other unpopular targets. (Of course, what they're mostly doing is causing large amounts of property damage in the bad part of town.)
  17. And its inverse, not having any f-bombs to keep the rating at PG-13.
  18. "I can't tell if the mechanics are stretching to prepare for a pit stop, or doing the Hokey Pokey." - Me, watching the late-night hours of the 24 Hours of le Mans
  19. FSVO, "look like." My real hat is a black fedora.
  20. Speaking only for myself, I see a lot more than 8 colors.
  21. One bit of weirdness with the Extra Limb build is that (by default) it uses the character's STR.
  22. Another method would be to buy the, "Requires A Roll" Limitation at a level equal to the player's skill roll. The downside is that the character will have to adjust every spell when their skill roll changes. I've also seen, "Requires an unmodified skill roll" as a house rule, usually at -1/4.
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