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IndianaJoe3

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Everything posted by IndianaJoe3

  1. There are a lot of different mixes on Youtube. I'm sure you can find something appropriate to your game.
  2. Here's my attempt at a ninja. (Sorry for the stupid name.) His defenses aren't great but his OCV and DCV are ridiculous. He can maintain a 10 OCV/DCV in combat, and his DCV can get up to 18 if he shifts all his levels into defense and Dodges. And he can go Invisible, too. ninjaface.hdc
  3. Most of them are low-ish - 5-6, except for the, "Dextrous" base (CV 8). A martial arts build ("Dextrous," "Comic Book Ninja") will have a real CV advantage.
  4. I've been fiddling around with my copy. The good news is that my first attempt at semi-randomly creating a character required only minor tweaking to bring it in at 400 points. The bad news is that it didn't result in a viable character (weak defenses, limited mobility, questionable CV). Building a second version helped some, but it required a lot more fiddling, and it still has a low CV. I guess what I'm trying to say is that the cards are some help, but they might work best if you follow their guidelines (I wasn't). Laserbot.hdc Laserbot Mk ii.hdc
  5. The canonical way to do this is with a Transform (Negative Space Wedgie into Swords). However, unless the character is routinely making swords for distribution, I'd treat the leftover swords as a special effect.
  6. There are official Hero dice. They have extra pips on them to help count BODY.
  7. ...your card is declined at Walmart because your wife accidentally paid the mortgage twice.
  8. OTOH, there's no game mechanic preventing a devout arcane mage from being able to sanctify an area (if he buys the ability).
  9. I'm all for letting the player have his way with this one. It sounds like a fun concept. You will need to work with the player on how to resolve common situations (grappling, 2-handed weapons, shields, etc) to your mutual satisfaction.
  10. It should also be noted that the two Advantages are not mutually exclusive. Stretching can be Indirect and still cross intervening space, or not cross intervening space without being fully Indirect.
  11. No love for GIMP? That would be easier than tweaking the sheet on the scanner.
  12. For me it's a B5 reference, but you might have seen it there too. (The clip is unfortunately not on YouTube.)
  13. Voted here in CT. The polling place was as busy as I've ever seen it.
  14. Things that an Extra Limb is good for: Grabbing and Holding multiple opponents Using 2-handed weapons and a shield Manipulating more than 2 objects at a time Surprise HtH combat maneuvers Cheating at cards Also, in 6e (and perhaps as early as 4e), the cost is 5 points.
  15. I had one like on a post that day, assuming everything was archived.
  16. I apparently have won three days, the last being October 25... 2014. I wish I remembered what I said.
  17. The last supers game I ran, I ruled that Pushing cost Long-Term Endurance. The players really thought hard about pushing, and, when they did push, it felt appropriately heroic.
  18. I like this build, with a tweak. You don't need Trigger, since it's a combined attack. (6e2 74)
  19. You quietly sell it to a gem dealer. Unless, of course, it's as big as the Ritz-Carlton Hotel.
  20. It's not so much, "buying Reduced END," as, "making sure you don't run out of END quickly." I'll figure out how much END a character uses, and how long they can last in a fight without taking a recovery. If it's under a couple of turns I'll take steps to either reduced END costs or buy more END (or a higher REC), depending on character concept and how short on END they are.
  21. I voted for, "Setting Book" because Hero really doesn't have one. The Champions Universe is owned by Cryptic (or whoever bought them). A new setting would also be new material, which is more likely to sell to Hero's existing customer base than a reprint of 6e. What I'd really like to see is for Hero Games to set up a Patreon project similar to what Evil Hat did for FATE. Hero fans chip in a few bucks a month, Hero produces a steady stream of new material, and Hero Games starts looking like a going concern again. (Of course, there's probably some reason why they aren't doing this already, but I am not privy to their reasons.)
  22. Pathfinder is not D&D, but they're related closely enough to make any relationship between them downright creepy.
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