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IndianaJoe3

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Everything posted by IndianaJoe3

  1. In 6e you could buy an arbitrarily large (campaign maximum) amount of Damage Negation and limit it to BODY only (-1/2, or to taste). The character would still have a BODY score, but it would only apply to Transform.
  2. I suspect that a lot of it is environment and, "wearability." Body armor is not something you want to be wearing for several hours in a hot climate. On the other hand, in a cooler climate with a shorter mission, it makes more sense. Doctrine may also play a role.
  3. I'd avoid using Hit Locations entirely. Low damage rolls are limb hits, high rolls hit the head or torso. Low stun multipliers that do BODY anyway slip through a chink in the armor, high multipliers that do little BODY are square hits that hit the armor solid.
  4. One tip that I haven't seen so far is to keep the CV spread fairly small - no more than 3 or 4. (If the lowest character has a CV of 5, the highest should be an 8.) Don't forget to include Skill Levels and maneuver bonuses in this. This is because the standard deviation of 3d6 is about 3, so that 3 CV spread keeps character's to-hit rolls towards the middle of the bell curve.
  5. I see X as being a business rival of Rogen's. His original plan was to catch Rogan doing unauthorized gas mining, and get the concession/claim for that area himself. He'd sent the aliens into that area to record Rogan's activities, without expecting them to get captured. When that happened, he tipped off the authorities anonymously and concealed his involvement in the matter. (The aliens will not be happy when they learn he abandoned them.) I'd thought about the idea of X having a mole in Rogen's organization somewhere. Freelyx's idea of Spencer being wired would work well for that.
  6. Maybe Rogen was being set up? The energy beings were planted where they were specifically to get Rogen in trouble and allow Entity X to take control of his operation. Naturally, X will try to prevent the misunderstanding from being cleared up. OTOH, once the mission is completed, X will ignore the PCs (from his perspective, they're just hired muscle).
  7. "Come on down!" "I'd like to buy a vowel." "Remember, your response must be in the form of a question."
  8. Now I'm trying to imagine a WH40K-style game where, "Heresy" is a stat much like, "Sanity" in CoC.
  9. I think it would be great if 6e was available again. However, I don't think there's enough general interest to make a Kickstarter viable. Too many potential backers already own it.
  10. "Engage." "I don't know how to turn off the weather machine!"
  11. Grrr. Just had to call someone out in a PM for a transphobic comment. Hopefully they'll take the hint and rephrase.
  12. I think it would probably be -1/2, assuming that the character can return to base relatively easily. If something routinely prevents the character from doing so it might be -1.
  13. I don't see how Requires Multiple Foci applies. Usually that's for powers that need more than one focus to work at full effect. Grenades tend to be unitary.
  14. First, I'd probably go with a Multipower instead of a Limited VPP. The mechanics are cleaner and you probably aren't giving up much flexibility. (How many different kinds of grenades did you plan on using?) The Multipower Pool will have 12 charges. This is maximum number of grenades you can carry at one time. It also has a Limitation reflecting the need to decide which powers you are using back at base. It is a Universal Focus (probably OIF), reflecting the ability to give the grenades to your teammates occasionally. Each slot can have up to 12 charges. This lets you restrict the number of grenades of a particular type. Maybe you could carry up to 12 fragmentation grenades, but no more than 4 firefighting foam grenades. When you throw one of the grenades (or give it away), it comes out of both the overall charges for the multipower pool, and the charges for that slot. (Of course, if your teammate returns the grenade without using it, it comes back.)
  15. Ah. I was using 6e, which explains the differing values. Thinking about it, I'm not sure that AoE is necessary if he's performing a Multiple Move-By. If we don't need the AoE, we can use those points to bump up the Increased Knockback.
  16. Well, here's my take on the original idea. I assumed the character had a 20 STR, and that the power and the character's base STR had to, combined, stay under the 40 AP cap. Whirlwind of Fury: Double Knockback (+1/2), Area Of Effect (4m Line; +1/4), Selective (+1/4) for up to 20 Active Points of STR
  17. Ugh, I sympathize. I lost my Fantasy Hero fighter archetype material when the hard drive it was on died, and I hadn't backed it up.
  18. You could put the character's Growth in a Multipower with some of their INT. Above a certain level of Growth, they have to reallocate the points.
  19. I think it makes sense for Russia to ineffectually attempt to help Democrats. It would let the Republicans claim that a) they're doing it to both sides so Republicans can't be blamed and, b) it didn't have any real effect so it doesn't matter. Of course, I might be being paranoid, but even paranoids have enemies...
  20. Most of my, "normal" heroes wind up with at least a radio. Night vision/IR and Flash Defense (sight, often hearing) are also common. Self-contained breathing shows up occasionally but not as often as the other gadgets. OTOH, characters with other origins tend to have less (or no) gear.
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