winterhawk Posted February 24, 2004 Report Share Posted February 24, 2004 One of my old GMs had a knack with coming up with 'themed' duos, usually based on a common phrase. Some examples: Needle & Thread: Two low level villains that used flechette and monofilament weaponry, respectively. Mover & Shaker: Speedster/Vibrational EBer Sturm & Drang: Weather Manipulator/Brick and my personal fave: El Gallo & El Toro: A Capoera MA and a Brick, which translates into Cock & Bull 4th Edition Mutant File also featured Null & Void. Anyone have any other duos they'd like to share? Quote Link to comment Share on other sites More sharing options...
devlin1 Posted February 24, 2004 Report Share Posted February 24, 2004 Gauntlet & Glove: They were a husband and wife team (a brick and a mentalist), and parents to one of my PCs a few years ago. Smoke & Mirror: In the VCU ; some kinda criminal team. They were never involved in any of my characters' plots (that I know of), so I don't know much about them. Light & Dark: Less a team than two themed, anthropormorphized "entities," also from the VCU. Surely someone out there has a duo called Shock and Awe! El Gallo and El Toro, though... that's great. Quote Link to comment Share on other sites More sharing options...
Guest cubist Posted February 24, 2004 Report Share Posted February 24, 2004 Crash and Burn- two 250 point low level villains, Burn is the brains and utilizes a self-built pyro system and protective suit, while Crash is meta. Best friends from young age, Crash always protected Burn and when his powers manifested, Burn devised a way to empower himself so they could get rich together. Quote Link to comment Share on other sites More sharing options...
Guest cubist Posted February 24, 2004 Report Share Posted February 24, 2004 Also, you might want to check out the old Gurps Super book Mixed Doubles if you can find a copy. Quote Link to comment Share on other sites More sharing options...
Benzini Posted February 24, 2004 Report Share Posted February 24, 2004 Thunder and Lightning Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted February 24, 2004 Report Share Posted February 24, 2004 Originally posted by cubist Also, you might want to check out the old Gurps Super book Mixed Doubles if you can find a copy. Beat me to it, cubist. Quote Link to comment Share on other sites More sharing options...
devlin1 Posted February 24, 2004 Report Share Posted February 24, 2004 Okay, how about phrases that could be duos, but probably aren't? Such as: Rock and Roll Tooth and Nail Bells and Whistles ...um... Ham and Cheese? Quote Link to comment Share on other sites More sharing options...
Blue Posted February 24, 2004 Report Share Posted February 24, 2004 Maestro & Symphony (A Mentalist and Sonic projector) Eternity & Requiem (A goth duo; Time manipulator and an Empath) Mister & Misses (A gag duo; He was a top hat and tails wearing martial artist who used a cane in combat, and she was a luck/probability manipulator and CV killer - Drained DEX only for impacting CV). (They fight crime!) Quote Link to comment Share on other sites More sharing options...
Guest cubist Posted February 25, 2004 Report Share Posted February 25, 2004 Super villain speedster duo- the Joneses just try keeping up with them... Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted February 25, 2004 Report Share Posted February 25, 2004 My personal faves are from Champions of the North: a pair of eco-terrorists, one a brick with additional elemental ice powers, the other a mind-controlling mentalist. Names: Rime and Reason. Panda and Racoon from Classic Enemies were fun - slightly silly origins, but they worked for lighter-hearted games. I ended up teaming them with the Fox of Crime from the same book. They proved to be a surprisingly effective team, as long as their primary objective was to get the loot/ mock the heroes and then split. The names of the Greek demigods of fear, Phobos and Deimos, were used for half-demonic villains who could project fear into their victims in the Enemies: Villainy Unbound collection. I recall a couple of minor Marvel villains calling themselves Hammer and Anvil who gained super-strength when each wore one end of an alien chain-like device at their wrist (kind of a suped-up version of "The Defiant Ones"). Luke Cage also used to have trouble with a brother team out for revenge against him, Stilletto (who used wrist flechette launchers) and Discus (who threw razor-edged or explosive discs). Quote Link to comment Share on other sites More sharing options...
assault Posted February 25, 2004 Report Share Posted February 25, 2004 Assault and Battery. Battery was designed first. He was an energy absorbing Energy Blaster. I come up with a brick and need a name. To the amusement of the GM and to Battery's player's chagrin, Assault was born... And the rest is history, kind of. Quote Link to comment Share on other sites More sharing options...
Doug McCrae Posted February 25, 2004 Report Share Posted February 25, 2004 Originally posted by Lord Liaden My personal faves are from Champions of the North: a pair of eco-terrorists, one a brick with additional elemental ice powers, the other a mind-controlling mentalist. Names: Rime and Reason. Clever! Quote Link to comment Share on other sites More sharing options...
Doug McCrae Posted February 25, 2004 Report Share Posted February 25, 2004 Originally posted by devlin1 Surely someone out there has a duo called Shock and Awe! Nice one. Quote Link to comment Share on other sites More sharing options...
Doug Limmer Posted February 25, 2004 Report Share Posted February 25, 2004 I had one show up by accident. Amidst a large group of 'separatist' mutants, one had bird wings and was named Pinion. Another had pain-inducing powers, and was called Wrack. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted February 25, 2004 Report Share Posted February 25, 2004 Mover and Shaker in Todd Nauck's Wildguard are a boy friend and girlfriend team; Brick and Seismic Control respectively. Quote Link to comment Share on other sites More sharing options...
Patriot Posted February 25, 2004 Report Share Posted February 25, 2004 kinda a duo! a batman type called the Owl with ranged duplication for a side kick ...The lark Quote Link to comment Share on other sites More sharing options...
MoonHunter Posted February 25, 2004 Report Share Posted February 25, 2004 There are a few I had two teenaged runaways who were world class teleporters (and ED movers as it turns out) in my campaign whos "street names" were Jump (who was the most powerful teleporter in our universe) and Slide (a teleporter who could see and move anywhere along a continuous surface, like a road, wire, machine, or wall). The ExtraDimensional SV, Dr. Appocolypse, was always chasing these two. His minions were always tearing things up looking for them. They of course, had left. The heroes of course showed up to contain them. Gear and Hex were brother and sister savants in their respective technical and magical fields. This mis-mashed group of PCs worked well together (until the players broke up) They both had an "advantage" of increased DEX, EGO, SPD, INT, and most notably REC if they were within proximity of each other (10" -1/4). Quote Link to comment Share on other sites More sharing options...
Siberian Tiger Posted February 25, 2004 Report Share Posted February 25, 2004 Okay so I can't count and there's three of them but how about Paper, Scissors and Stone - based on the kid's game. Paper - had an entangle Scissors - master of blades Stone - a brick Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted February 25, 2004 Report Share Posted February 25, 2004 Originally posted by Siberian Tiger Okay so I can't count and there's three of them but how about Paper, Scissors and Stone - based on the kid's game. Paper - had an entangle Scissors - master of blades Stone - a brick Yeah...and let's see...Paper has a Vuln to Scissors' attacks, Scissors has a Vuln to Stone's attacks, Stone has a Vuln to Paper's attacks...make them really powerful, and the PC's have to figure out a way to have them attack each other in order to win. Quote Link to comment Share on other sites More sharing options...
ThothAmon Posted February 25, 2004 Report Share Posted February 25, 2004 Hammer and Sickle A brother and sister pair of mutants (children of Ivan, grandchildren of General Mayhem) who were the last recruits into the Supreme Soviet prior to the fall of the Wall. Hammer was a stereotypical very strong brick, Sickle a less strong brick with Karate/Kobojutsu skills and armed with the ubiquitous weapon. --- Brains and Muscles Two members of a somewhere-in-the-middle (neither villainous nor heroic) mutant group c.f. the Morlocks living in tunnels beneath NYC. Brains was a hydrocephalic genius (wasted body, massive psionic abilities) whilst Muscles was a slow-witted brick. Effective as a team because Muscles did all the legwork whilst Brains stayed at home; Muscles benefitted from a Mind Link with Brains and the gift of Mental DEF UBO. Quote Link to comment Share on other sites More sharing options...
Blue Posted February 25, 2004 Report Share Posted February 25, 2004 I knew I'd remember more if I hung around this thread long enough. Mind & Matter How could I forget Ebenezer & Florence (Eb & Flo); Two elderly NPC millitants (Think of Michael Gross & Reba MacIntyre from "Tremors", only older). I also seem to remember Power & Glory, but I can't remember their powers or very much about them for that matter. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted February 25, 2004 Report Share Posted February 25, 2004 Originally posted by ThothAmon Brains and Muscles Two members of a somewhere-in-the-middle (neither villainous nor heroic) mutant group c.f. the Morlocks living in tunnels beneath NYC. Brains was a hydrocephalic genius (wasted body, massive psionic abilities) whilst Muscles was a slow-witted brick. Effective as a team because Muscles did all the legwork whilst Brains stayed at home; Muscles benefitted from a Mind Link with Brains and the gift of Mental DEF UBO. That's almost exactly the premise for a pair of characters from Scott Sigler's Dark Champions/Champions adventure pack, Shadows of the City: "Brains" and "Brawn," members of the human offshoot race called the Nocturnals. Fine book, too, and very usable for a regular Champions campaign. Quote Link to comment Share on other sites More sharing options...
Kzinbane Posted February 25, 2004 Report Share Posted February 25, 2004 here are some Here are a few I have used as villains in past games, I won't go through what their powers are 'cause one of the pairs at least is in my current game Null and Void, Cut and Run, The Lady and the Tiger, Hammer and Nail. My favorite which I just remembered and MUST bring back again is Death and Taxes. Quote Link to comment Share on other sites More sharing options...
Pegasus Posted February 25, 2004 Report Share Posted February 25, 2004 hmm... Sound and Fury. Power and Glory. Pain and Pleasure. Agony and Ecstasy. Sex and Violence. Ebony and Ivory. Beauty and the Beast? Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 25, 2004 Report Share Posted February 25, 2004 Up and Down (one airborn, one .. not.) I didn't see Zig and Zag (speedsters probably, or at least utterly unpredictable). maybe Worry and Wort (mentalist and ... dunno). I personally like Sturn und Drang, I like a duo that means anxiety or aggrevation in some form. Quote Link to comment Share on other sites More sharing options...
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