Mightybec Posted April 12, 2003 Report Share Posted April 12, 2003 Here's the challenge. Write up hero stats for your avatar. Try 250pts w/ 100pts disadvantages first, then maybe a "maxed out" version. Mightybec Quote Link to comment Share on other sites More sharing options...
Guest Celt Posted April 12, 2003 Report Share Posted April 12, 2003 You talking to me? Other than a dependance on beer and cigarettes I haven't a clue. Quote Link to comment Share on other sites More sharing options...
Mightybec Posted April 12, 2003 Author Report Share Posted April 12, 2003 Re: You talking to me? Originally posted by Celt Other than a dependance on beer and cigarettes I haven't a clue. Is that a gummi bear!? If it is then I'd add.. Does not age Inedible Entangle with a damage shield (very sticky) Quote Link to comment Share on other sites More sharing options...
Seenar Posted April 12, 2003 Report Share Posted April 12, 2003 There are two people in my Avatar. One of them should be easy enough on 3 pts right now Quote Link to comment Share on other sites More sharing options...
dbsousa Posted April 12, 2003 Report Share Posted April 12, 2003 OK, here is the Rune Con Version of BUSTER, my Avatar If you would like to play him, come to RUNE CON In Plainville, CT at the end of May. Buster Player: Rune Con Player Val Char Cost 15/80 STR 5 14 DEX 12 12/30 CON 4 10/18 BODY 0 13 INT 3 13 EGO 6 15/30 PRE 5 12 COM 1 3/32 PD 0 2/32 ED 0 3 SPD 6 5/22 REC 0 24/90 END 0 26/76 STUN 2 10" RUN82" SWIM03"/36" LEAP0Characteristics Cost: 52 Cost Power END Buster Persona, all slots: Only In Heroic Identity (-1/4) 27 Life Support (Immunity: Alcohol, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing) 52 1) +65 STR (65 Active Points) (added to Secondary Value) 6 29 2) +18 CON (36 Active Points) (added to Secondary Value) 12 3) +15 PRE (15 Active Points) (added to Secondary Value) 13 4) +8 BODY (16 Active Points) (added to Secondary Value) 50 5) Armor (16 PD/26 ED) (63 Active Points) (added to Secondary Value) 7 6) Damage Resistance (14 PD/4 ED) (9 Active Points) 12 7) +30 END (15 Active Points) (added to Secondary Value) 4 8) Lack Of Weakness (-5) for Normal Defense (5 Active Points) 5 Wrecking Ball Reach: Stretching 3" (15 Active Points); OAF: Wrecking Ball (-1), Only To Cause Damage (-1/2), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 1 30 Wrecking Ball Tricks: Multipower, 60-point reserve, all slots: (60 Active Points); OAF (-1) 2u 1) Hammer Throw: Energy Blast 12d6 (vs. PD) (60 Active Points); 1 Recoverable Charges (-1 1/4), Beam (-1/4) 2u 2) Shockwave: Energy Blast 8d6 (vs. ED), Explosion (Normal (Radius) -1 DC/1"; +1/2) (60 Active Points); No Range (-1/2), Limited Power (Only vs. targets touching ground; -1/4) 6 3u 3) Mighty Leap: Leaping +20" (3"/36" forward, 1 1/2"/18" upward) (Improved Noncombat Movement (x32)), Reduced Endurance (0 END; +1/2) (60 Active Points) (added to Secondary Value) 2u 4) Weigh Anchor: (Total: 59 Active Cost, 18 Real Cost) Clinging (35/100 STR) (17 Active Points); Limited Power (Wrecking Ball cannot move; -1), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 7) plus Knockback Resistance -14", Difficult To Dispel (x2 Active Points) (+1/4), Hardened (+1/4) (42 Active Points); Limited Power (Wrecking Ball cannot move; -1), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 19) 6 3u 5) Did somebody say Kool-Aid?: Tunneling 6" through 16 DEF material (60 Active Points) 6 Powers Cost: 253 Cost Skill 15 +3 with HTH Combat Everyman Skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 3 4) Conversation 12- (15-) 0 5) Deduction 8- 0 6) Paramedics 8- 3 7) Persuasion 12- (15-) 0 8) Shadowing 8- 0 9) Stealth 8- 0 10) TF: Everyman Skill, Small Motorized Ground Vehicles 3 PS: Construction Worker (INT-based) 12- 3 KS: Construction Work (INT-based) 12- 3 SS: Civil Engineering (INT-based) 12- 1 TF: Agricultural & Construction Vehicles 3 Demolitions 12- 3 Teamwork 12- 3 Power: Brick Tricks 11- 2 Language: Spanish (Basic Conversation; Literacy) Skills Cost: 42 Cost Perk 3 GGI Card: Membership Perks Cost: 3 Total Character Cost: 350 Val Disadvantages 5 Vulnerability: 1 1/2x Effect Mental Powers Uncommon 5 Vulnerability: 1 1/2x STUN Mental Powers Uncommon 20 Hunted: Dr. Destroyer 11- (Frequently), More Powerful, Harshly Punish 15 Hunted: Mechanon 8- (Occasionally), More Powerful, Harshly Punish 10 Hunted: B'Starri (Alien Race) 11- (Frequently), More Powerful, Watching 10 Psychological Limitation: Fear of Water Common, Moderate 20 Psychological Limitation: Will not throw first Punch Very Common, Strong 20 Psychological Limitation: Code Versus Killing Common, Total 15 Social Limitation: Secret Identity Frequently (11-), Major 15 Dependent NPC: Trixie Belden, girlfriend 11- (Occasionally), Normal 15 Physical Limitation: Weighs 3500 lbs in Heroic Identity Frequently, Greatly Impairing Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Origin: Trapped under 50 stories of debris, with water rising above his chin, construction worker Steven Morrison felt his conscious mind pulled out of his body. His mind’s eye saw himself in a sterile white room, surrounded by grey men. “We are the B’Starri,†one of them seemed to say. “and we would like you to be our avatar on Earth.†Steven tried to speak, but his incorporeal form was mute. “We have transcended matter and energy, and are beings of pure information. Our mortal enemies, the Bllt’z, would destroy the universe if not for our intercession. We have signed a truce that allows us to give the smallest fraction of our power to one sentient creature in each discreet biosphere. We have chosen you. When you return, voice the words ‘Er Oom Na’la’, and you shall receive powerâ€. Regaining consciousness, Steven drew a breath that was more water than air. In desperation, he choked out the words. “Er Oom Na’laâ€â€¦ and found himself clawing his way through a mountain of steel and glass. In his newfound body, Buster fights for truth and justice with his new pals, GOOD GUYS, INC. Quote Link to comment Share on other sites More sharing options...
Mark Taylor Posted April 12, 2003 Report Share Posted April 12, 2003 I'll take up your challenge when I'm more familiar with HERO, I'm only just starting out. I've had GURPS stats for my avatar for ages though. Quote Link to comment Share on other sites More sharing options...
Blue Posted April 12, 2003 Report Share Posted April 12, 2003 Can't do it. My Avatar is the primary NPC in the campaign and has abilities the players should not know about; should any wander in here it would be detrimental. Quote Link to comment Share on other sites More sharing options...
Edsel Posted April 12, 2003 Report Share Posted April 12, 2003 This might be a little challenging, but fun as well. I just, literally, yesterday got my copy of Hero Designer. I'll be out of town tomorrow. However, as soon as I can get some free time I'll give designing Judge Dredd a shot. How do I get it exported to a form that will look good on a discussion board message? Quote Link to comment Share on other sites More sharing options...
Hermit Posted April 12, 2003 Report Share Posted April 12, 2003 Cap? It's been done. Quote Link to comment Share on other sites More sharing options...
lemming Posted April 12, 2003 Report Share Posted April 12, 2003 Hmm, I have a highly trained cat with ninja karate skills as the current avatar. She does have seven toes on each front paw, so distinctive looks is in order as well. Quote Link to comment Share on other sites More sharing options...
winterhawk Posted April 12, 2003 Report Share Posted April 12, 2003 This post inspired me to transfer WH to Designer...I had only had him on the 5th Excel file available in Free Stuff... Winterhawk Player: Val Char Cost 13/30 STR 3 24 DEX 42 13/20 CON 6 10 BODY 0 18 INT 8 13 EGO 6 18 PRE 8 10 COM 0 5/15 PD 2 8/18 ED 5 5 SPD 16 8 REC 4 30 END 2 30 STUN 6 6" RUN02" SWIM02 1/2"/5 1/2" LEAP0Characteristics Cost: 108 Cost Power END 8 ServoEnhancers: +17 STR; No Figured Characteristics (-1/2), OIF (WH Mk III Armor; -1/2) (uses END Reserve) (added to Secondary Value) 2 7 Armor Padding: +7 CON; No Figured Characteristics (-1/2), OIF (WH Mk III Armor; -1/2) (added to Secondary Value) 7 Agile Flyer: +3 with DCV; OIF (WH Mk III Armor; -1/2), Linked to Thermal Flight (-1/2) 47 Cold Manipulation Powers: Multipower, 70-point reserve, all slots: OIF (WH Mk III Armor; -1/2) 5u 1) Hypothermic Wave: Energy Blast 7d6 (vs. ED), No Normal Defense: LS: Cold/Cold Powers (Standard; +1) (uses END Reserve) 7 3u 2) Iceball Barrage: Energy Blast 7d6 (vs. ED), Area Of Effect (8" Cone; +1); No Range (-1/2), Requires Ambient Moisture (Power loses about a fourth of its effectiveness; -1/4) (uses END Reserve) 7 2u 3) Icing: Entangle 7d6, 7 DEF; Vulnerable: Heat/Fire Attacks (Very Common; -1), Requires Ambient Moisture (Power loses about a fourth of its effectiveness; -1/4) (uses END Reserve) 7 4u 4) Temperature Stress: Drain 4d6: PD, Ranged (+1/2) (uses END Reserve) 6 2u 5) Ice Wall: Force Wall (14 PD/6 ED; 4" long and 1" tall), Costs END Only to Activate (+1/4); Vulnerable: Heat/Fire (-1), Requires Ambient Moisture (-1/4) (uses END Reserve) 7 3u 6) Icicle Storm: Killing Attack - Ranged 2d6 (vs. PD), Area Of Effect (7" Cone; +1); No Range (-1/2), Requires Ambient Moisture (Power loses about a fourth of its effectiveness; -1/4) (uses END Reserve) 6 2u 7) Ice Slick: Change Environment 32" radius (-4 to DEX to Move, Long-Lasting: 1 Hour); Requires Ambient Moisture (Power loses about a fourth of its effectiveness; -1/4), Only vs. Grounded Targets (Power loses about a fourth of its effectiveness; -1/4) (uses END Reserve) 5 2u 8) Inversion Fog: Change Environment 32" radius (-4 PER Roll: Sight Group); Requires Ambient Moisture (Power loses about a fourth of its effectiveness; -1/4) (uses END Reserve) 4 2u 9) Superconductivity: Change Environment 32" radius (-5 : DCV); Only vs. Electricity (Power loses about a third of its effectiveness; -1/2) (uses END Reserve) 5 22 Wings: Multipower, 45-point reserve, all slots: OIF (WH Mk III Armor; -1/2), Restrainable (-1/2) 2u 1) Thermal Flight: Flight 18", Reduced Endurance (Half END; +1/4) (uses END Reserve) 2 2u 2) Gliding: Gliding 45" 1u 3) Wing Block: Armor (12 PD/12 ED); Activation Roll 14- (-1/2), Must be Aware of Attack (Power loses about a third of its effectiveness; -1/2) (not added to totals) 1u 4) Wing Buffet: Hand-To-Hand Attack +4d6; Hand-To-Hand Attack (-1/2) (uses END Reserve) 2 39 Thermal Resistance: Energy Damage Reduction, Resistant, 75%; Only vs. Cold Powers (Very Limited Type of Attack; -1), OIF (WH Mk III Armor; -1/2) plus Energy Damage Reduction, Resistant, 50%; Only vs. Heat/Fire Powers (Limited Type of Attack; -1/2), OIF (WH Mk III Armor; -1/2) 20 Ballistic Armor: Armor (10 PD/10 ED); OIF (WH Mk III Armor; -1/2) (added to Secondary Value) 11 Sealed Systems: Life Support (Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing); OIF (WH Mk III Armor; -1/2) 10 Thermal Imaging: Radar; OIF (WH Mk III Armor; -1/2) 7 Radio Link: Radio Perception/Transmission; OIF (WH Mk III Armor; -1/2) 10 Retractable Talons: Killing Attack - Hand-To-Hand 0 1/2d6 (plus STR) (vs. PD), Reduced Endurance (0 END; +1/2); OIF (WH Mk III Armor; -1/2) 7 Retractable Talons: Clinging (normal STR); OIF (WH Mk III Armor; -1/2) 23 Power Cells: Endurance Reserve (140 END, 14 REC) Reserve: ; OIF (WH Mk III Armor; -1/2) Powers Cost: 249 Cost Skill 15 +3 with Cold MP 5 +1 with Wings MP 3 Analyze: Technology 13- 5 Cramming 3 Electronics 13- 5 Inventor 14- 3 KS: TV Westerns (INT-based) 13- 3 Teamwork 14- 3 Scientist 5 1) SS: Thermodynamics (INT-based) (6 Active Points) 16- 3 2) SS: Aeronautics (INT-based) (4 Active Points) 14- 2 3) SS: Engineering (INT-based) (3 Active Points) 13- 2 4) SS: Physics (INT-based) (3 Active Points) 13- 2 5) SS: Research (INT-based) (3 Active Points) 13- Skills Cost: 59 Cost Perk 2 'Matt Kelvin, USAF Pilot': Deep Cover 1 Fringe Benefit: Ph. D. Physics 3 Fringe Benefit: Membership: FORCE 6 Money: Wealthy 2 Top Mind in Thermodynamics: Reputation (A small to medium sized group; 14-) +2/+2d6 2 Experienced Hero: Reputation (A large group; 11-) +1/+1d6 Perks Cost: 16 Total Character Cost: 432 Val Disadvantages 20 Dependent NPC: Cryodyne Staff 8- (Normal; Useful noncombat position or skills; Unaware of character's adventuring career/Secret ID; Group DNPC: x4 DNPCs) 20 Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: COIL 8- (Mo Pow; Harshly Punish) 10 Hunted: Power Tool 8- (As Pow; Harshly Punish) 20 Psychological Limitation: Code vs. Killing (Common; Total) 15 Psychological Limitation: Feels All Problems Can Be Solved (Common; Strong) 10 Reputation: Do-Gooder Hero 11- 15 Social Limitation: Secret ID (Frequently; Major) 20 Vulnerability: 2 x STUN Electricity (Common) 5 Watched: Cold Warrior 8- (As Pow; Watching; PC has a Public ID or is otherwise very easy to find) Disadvantage Points: 150 Base Points: 200 Experience Required: 82 Total Experience Available: 100 Experience Unspent: 18 Origin: “Mommy, what’s this cold white stuff?†“Its snow, Wadey.†“Why doesn’t it snow where we live?†“Its too hot.†“When I get big, I’m going to fix it so it snows all the time.†Shelly Hayes smiled as she watched her son frolic in the snow. Three years old and he could read and do math. Somehow she knew that he could do anything he put his mind to. “There’s Dad’s plane taking off.†“Someday, I’m going to fix is so I can fly with Dad.†Shelly Hayes smiled as she watched her son wonder at the sight of the soaring plane. He was eight now, and reading and doing math and science she barely understood. Some doctors said Wade was a genius, but she already knew. Shelly Hayes applied a butt steak to her son’s blackening eye. He sniffed back tears. “They shouldn’t have done that to Marty. They were bigger then he was.†“I know Wade, but you didn’t have to take on three of them.†“It’s what Kid Galahad would’ve done. When I’m older, no one is going to bully anyone when I’m around. I’ll fix it so they can’t.†Shelly looked into her son’s red rimmed eyes. He was 12 and going to college, by 13 he would have degrees in engineering and physics. She knew he was going to be something special. Shelly Hayes lie in the hospital bed, the chemotherapy had made her tired and didn’t seem to be working. Her son looked down at her. “Mom, I’ve been looking into some experimental treatments using ultra cold elements to freeze tumor cells. Don’t worry Mom, I can fix you.†At sixteen, Wade Hayes was working toward his Doctorate in Thermodynamic Physics. Shelly knew she wouldn’t live to see him graduate, but she knew he become something beyond what he even could imagine. “Viper was attempting to hijack an armored car, when its forces were met by an unknown superhuman, who seems to be throwing cars at them…†The reporter shouted over the ozone the blasters shredded. Men in green and yellow union suits fired on a burly man in a star field T-shirt. Wade turned to leave the dorm’s TV room. “Where you going, dude?†“There’ something I’ve got to…fix.†Two coeds crossed the campus as a shadow fell across them from the sky. A slight chill filled the air. One of them shielded her eyes from the sun and saw a white and blue blur with a 20 foot wingspan cleave the sky. “Brrr…feels like winter.†“That is one big hawk.†Even through the armor’s seals, he could feel the rush of the wind as he sliced through the sky. He had rebuilt the armor he had left behind, this time with cutting edge technology instead of Russian tubes and circuits. The supercooler was at peak levels and the thermal currents allowed him a flight speed that he hadn’t planned for. He descended towards the intersection that was filled with men in green and yellow firing energy weapons towards a burly guy in a quickly disintegrating T-shirt. A team of the men was setting up a large cannon with the business end pointed at the bellowing tough guy. Wade swooped down, extending his arms and depressing the thumb triggers on his gauntlets. He felt goose flesh form on his arms as the supercooler exhausted out of the microscopic vents at his wrists. The Viper agents startled to notice their breath steaming from their mouth and noses on a warm Los Angeles afternoon a nanosecond before they were flash frozen to the spot where they stood. “Yes!†Wade cheered his invention under his helmet. He swooped closer to the big man. Noticing his new ally’s handiwork, the big man shouted over his shoulder as he hurled a mid-sized car at the Viper troops with the ease most men throw darts. “Nice shot guy! I owe ya’! Who the hell are ya’?†Wade froze another set of goons in their tracks. “’Name's Wa…Winter…Winterhawk, and I’m one of the good guys!†Notes: The reference to Russian tech was his time studying in the U.S.S.R. with Cold Warrior. Kid Galahad was a classic TV cowboy hero that later became a PC (long story). Quote Link to comment Share on other sites More sharing options...
death tribble Posted April 12, 2003 Report Share Posted April 12, 2003 If I get my avatar down to 50 by 50 then I'll post it. However some may say I am the DNPC of another character, a rather fetching but quite psychotic spider goddess. Others that power varies with form. Someone drew me as a Japanese monster type advancing on Chicago. So it would be a bit difficult for me to know where to begin. Quote Link to comment Share on other sites More sharing options...
Rage Posted April 12, 2003 Report Share Posted April 12, 2003 Originally posted by Seenar There are two people in my Avatar. One of them should be easy enough on 3 pts right now Ok so thats you done now what about the baby Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted April 12, 2003 Report Share Posted April 12, 2003 Ha ha ha! I was about to say the same thing, Rage. Quote Link to comment Share on other sites More sharing options...
Kara Zor-El Posted April 13, 2003 Report Share Posted April 13, 2003 Originally posted by Hermit Cap? It's been done. Same with Supergirl. Quote Link to comment Share on other sites More sharing options...
Force Posted April 13, 2003 Report Share Posted April 13, 2003 Unfortunately, I have no avatar. Quote Link to comment Share on other sites More sharing options...
Zaratustra Posted April 13, 2003 Report Share Posted April 13, 2003 1" Tunneling, 20 DEF, Incantations (you know what). Quote Link to comment Share on other sites More sharing options...
Ghost Archer Posted April 13, 2003 Report Share Posted April 13, 2003 Since I have been playing this 'avatar' for nearly 22 years . . . Ghost Archer Quote Link to comment Share on other sites More sharing options...
archermoo Posted April 13, 2003 Report Share Posted April 13, 2003 Hmmm...that'd be a fair amount of work. My avatar is actually a character from an entirely different gaming system. And to top it off, the system is a LARP. Although I haven't played him in a few years. He is a very experienced thief and mercenary named Tolman Bux. Over the years that I played him I managed to collect a fair amount of fairly neat stuff, although nothing quite as cool as something I picked up in the first game I played. His "pet" couatl Corwin (pet being in quotes because he is fully sentient). A few game useful powers, but mostly the amazing role-playing opportunities he affords me. One of the most amusing was during a game that I didn't enjoy much I was killed as part of a set peice encounter (raised later in the game at no loss). One of the things that Corwin can do is cast a fairly small damaging attack a few times per day. So after I was gutted I sat on the field and cast it a couple of times at the NPC that killed me. Each time she would come over and smack me a few more times to make sure I was dead, but never bothered to search me. Finally she got pissed and called our team's GM over (each team of PCs on course have their very own GM to make calls and explain what you "really" see...) who knew what I was doing and while trying not to laugh his a$$ off told her it was all legit. One of the few bright spots in a mostly disappointing game. Quote Link to comment Share on other sites More sharing options...
nHammer Posted April 13, 2003 Report Share Posted April 13, 2003 Re: Build your Avatar Originally posted by Mightybec Here's the challenge. Write up hero stats for your avatar. Try 250pts w/ 100pts disadvantages first, then maybe a "maxed out" version. Mightybec So where's your write up for Grendel? Quote Link to comment Share on other sites More sharing options...
Mightybec Posted April 14, 2003 Author Report Share Posted April 14, 2003 Re: Re: Build your Avatar Originally posted by nHammer So where's your write up for Grendel? What?! Why I never... I'll see if I have time during this next week. Mightybec Quote Link to comment Share on other sites More sharing options...
Tclynch Posted April 14, 2003 Report Share Posted April 14, 2003 Dude, It's the Flash.... Quote Link to comment Share on other sites More sharing options...
zornwil Posted April 14, 2003 Report Share Posted April 14, 2003 The drawing is from Johnny Nemo but the character is "actually" Jack Hell. Writeup (4th ed.) at http://www.asterick.com/realschluss/deco-champions/Jackhell.htm Bio at http://www.asterick.com/realschluss/deco-champions/jack_hell_biographical_notes.htm A chronology on Jack at http://www.asterick.com/realschluss/deco-champions/Jack_hell_timeline.htm I'd forgotten all this stuff was out there until now, except for the writeup. Quote Link to comment Share on other sites More sharing options...
SuperPheemy Posted April 14, 2003 Report Share Posted April 14, 2003 SuperPheemy's Avatar Player: SuperPheemy Val Char Cost 0 STR -10 0 DEX -30 0 CON -20 35 BODY 50 15 INT 5 15 EGO 10 100 PRE 90 20 COM 5 25 PD 25 25 ED 25 1 SPD 0 0 REC 0 0 END 0 35 STUN 0 0" RUN-120" SWIM-20" LEAP0Characteristics Cost: 136 Cost Power END 31 Kryptonian Alloy: Damage Resistance (25 PD / 25 ED), Hardened (+1/4) (31 Active Points) 60 Kryptonian Alloy: Physical Damage Reduction, Resistant, 75% 60 Kryptonian Alloy: Energy Damage Reduction, Resistant, 75% 31 Kryptonian Alloy: Power Defense (25 points), Hardened (+1/4) (31 Active Points) 18 Mental Defense (17 points total), Hardened (+1/4) (18 Active Points) Powers Cost: 200 Cost Skill Modern Everyman Skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 3 4) Conversation 29- 0 5) Deduction 8- 0 6) Language: English: Idiomatic, native accent (Custom Adder) 0 7) Paramedics 8- 1 8) PS: Avatar (PRE-based) (Custom Adder) 29- 0 9) Shadowing 8- 0 10) Stealth 8- 0 11) TF: Custom Adder, Small Motorized Ground Vehicles 5 12) AK: Hero Message Boards (INT-based) 14- Skills Cost: 9 Cost Perk 5 Reputation (A small to medium sized group, 8-) +5/+5d6 Perks Cost: 5 Total Character Cost: 350 Val Disadvantages 25 Physical Limitation: Unable to move under own power, All the Time, Fully Impairing 25 Physical Limitation: Mute, All the Time, Fully Impairing 25 Physical Limitation: Deaf, All the Time, Fully Impairing 25 Physical Limitation: No Limbs, All the Time, Fully Impairing 25 Physical Limitation: Blind, All the Time, Fully Impairing 25 Susceptibility: Green Kryptonite, Uncommon, 3d6 damage, per Phase Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote: "I'm just a symbol" Quote Link to comment Share on other sites More sharing options...
Ben Seeman Posted April 14, 2003 Report Share Posted April 14, 2003 Tekno Player: Ben Seeman Val Char Cost 15 STR 5 20 DEX 30 18 CON 16 13 BODY 6 17 INT 7 12 EGO 4 15 PRE 5 20 COM 5 30 PD 3 30 ED 3 5 SPD 20 9 REC 4 36 END 0 42 STUN 12 10" RUN82" SWIM04" LEAP1Characteristics Cost: 129 Cost Power END 30 Mesh Suit: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF (-1/2) (added to Primary Value) 12 Light Suit Battery: Endurance Reserve (60 END, 12 REC) (18 Active Points); OIF (-1/2) 40 Light Suit Multipower: Multipower, 60-point reserve, all slots: (60 Active Points); OIF (-1/2) 4u 1) Light Blast: EB 12d6 (vs. ED) (60 Active Points) (uses END Reserve) 6 4u 2) Hyper Light Beam: EB 6d6 (vs. ED), No Normal Defense (ED Force Field) (Standard; +1) (60 Active Points) (uses END Reserve) 6 3u 3) Hard Light Beam: RKA 3d6 -1 (vs. ED), Penetrating (+1/2) (60 Active Points); Beam (-1/4) (uses END Reserve) 6 4u 4) Strobe Light: Drain 4d6: DEX, Ranged (+1/2) (60 Active Points) (uses END Reserve) 6 21 Flight Lights: Flight 16" (32 Active Points); OIF (-1/2) (uses END Reserve) 3 15 Light Field: Force Field (12 PD/11 ED) (23 Active Points); OIF (-1/2) (uses END Reserve) (added to Primary Value) 2 Light Shades, all slots: OAF (-1) 3 1) Dark Lense: Flash Defense (7 points) (Sight Group) (7 Active Points) 2 2) IR Lense: Infrared Perception (5 Active Points) Powers Cost: 138 Cost Martial Arts Maneuver Glow Stick Arts 1 1) Weapon Element: Glow Sticks 3 2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls 4 3) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll 3 4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, Weapon Strike; Target Falls Martial Arts Cost: 11 Cost Skill 5 Breakfall 14- 7 Electronics 14- 5 Disguise 13- 7 Inventor 14- 3 Acting 12- 5 PS: Lighting Technician (INT-based) 14- 4 AK: Millennium City 13- 3 SS: Optics (INT-based) 12- 3 SS: Electrical Engineering (INT-based) 12- 15 +5 with Light Suit Multipower Skills Cost: 57 Cost Perk 7 Contact (Cuddy Brinkston, bartender at Skids Night Club) (Contact has significant Contacts of his own, Contact limited by identity (Brian Sinclair only), Very Good relationship with Contact) 14- 5 Money: Well Off Perks Cost: 12 Cost Talent 4 Double Jointed 8 Lightning Reflexes: +5 DEX to act first with All Actions Talents Cost: 12 Total Character Cost: 359 Val Disadvantages 10 Social Limitation: Secret ID (Occasionally; Major) 20 Psychological Limitation: Code vs. Killing (Common; Total) 15 Psychological Limitation: Over Confident (Common; Strong) 15 Psychological Limitation: Paranoid (Common; Strong) 10 Rivalry: Professional and Romantic (Lyna Devereux; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 20 Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Dependent NPC: Jenna Sinclair 11- (Normal; Unaware of character's adventuring career/Secret ID) 15 Enraged: Jenna is in Danger (Uncommon), go 11-, recover 11- 20 Vulnerability: 2x STUN Fire or Heat Based Attacks (Common) 5 Unluck: 1d6 Disadvantage Points: 150 Base Points: 200 Experience Required: 9 Total Experience Available: 9 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
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