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bluesguy

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Everything posted by bluesguy

  1. I have this product and I can say after a quick 'skim' of the material I have a lot of good adventures that I will be running from it.
  2. You can definitely create your own templates & prefabs and upload them to the site.
  3. Since you have 6E1 & 6E2 I would suggest going with a Superhero game ("Bring in the B team"). Here are my suggestion that I think would help you out. Must have: Champions Universe 6th Ed PDF Champions Villains Vol. 1 thru 3 Highly Recommend Hero Designer - This software will help you create characters quicklyIf you get Hero Designer then you want to also buy the character packs with each of the items above. That way you get the characters in HD format Decide if you want to get one of the adventures that are also for sale in the store Shameless plug alert: If you get Hero Designer and you want some help in managing combat then consider Hero Combat Manager (I am the developer of HCM).
  4. Especially if there was grab and teleport as an attack. Lets see... Teleport close, whip the opponent in my chain to grab them. Next move throw them in the air and teleport them in front of that moving truck :-).... OUCH.
  5. The only ones I have heard of the longest was 3 days A couple of other cases were instant....
  6. Regular communication is always helpful - even communication along the lines of "This past month I was only able to do X".
  7. I would definitely do the Superhero style game. When we play Champions (we mostly play Fantasy Hero), one of the adult's 9 year old son joins in. I built a Captain America look-alike for him. I scaled him back. He is built on less points than everyone else's characters. I make sure there are some opponents that are clearly the ones he should go after and turn him loose. He has gotten pretty good at counting up his damage and figuring out what DCV he hit after he rolls his to-hit roll. We have him sit next to my son, the 19 yr old rules lawyer who has been pretty good at teaching the 9 yr old how to play.
  8. Another option is cardboard miniatures http://rpg.drivethrustuff.com/browse.php?keywords=superhero&filters=600_2270_0_0_0&x=0&y=0&author=&artist=&pfrom=&pto= Also if you can get a hold of Steve Jackson Games Cardboard Heroes (Modern characters) it would fit your needs.
  9. I went with Standard Heroic, which is what I used for my Valdorian Age. In my new campaign I am going to probably go with Powerful Heroic or slightly less (200 base points)
  10. So I am going to go a bit nuts with this: SkillsAnalyze complex systems Bureaucratics Computer Programming Conversation Deduction Navigation - Ground Oratory Persuasion Tactics Teamwork Lots of KS/AK/CK PS: Software Engineer & Project Manager WF: Sword, Dagger, Gun Perks/TalentsWell-Connected Computer Link Bunch of contacts Huge number of favors I am not sure what this falls into but I am highly intuitive.
  11. What I do is : Provide detailed guidance about the 'objective' measures within the campaign we are playing. That means active points, characteristic norms (and ranges), allowable powers and power frameworks I have final approval of all character concepts and powers. I will listen to a player but once I decide accept my decision. I have changed my mind after a time and will work with the players at a later date. I also let people know that for any 'big changes' I like to think about it for a while before implementing the change.For instance one of my players wanted to have teleporting as a power. He had a good reason for it and it was very consistent with his character concept. I also don't particularly like teleporting because it really can make combat even more confusing for me as the GM :-) (a personal limitation on my part). So as part of his character concept he got a non-combat teleport that let him teleport the whole team from place to place around the cities where they play. Over time he saved enough points to buy combat teleporting and we talked it through. Guess what? I think I like the fact his character can combat teleport as much as he does. Same player different game wanted his character to have a bunch of combat levels which would make him a better overall fighter than just about everyone else. His character didn't have a fighter background. Instead we went with him getting a bunch of unusual weapons and different combat skills with those select weapons. It was less 'efficient' as far as a character build but a more accurate build for the character concept. Last but not least I will remind the players - "Anything your characters can learn to do the bad guys can as well." Sometimes that stops them right away. "Oh yeah it would be a bad idea to have a really massive mind scan and a mental killing attack."
  12. I also use Obsidian Portal to manage the campaign information. My Champions campaign is pretty light on information because I run a pretty loose Champions game.
  13. That is exactly what I have done my last two Champions campaign settings. It does mean I need to read the paper to be up to date on what is going on because that can help spawn ideas for adventures.
  14. Do you want to run a time traveling campaign? If you do then allow it. But find a way to help manage it. For instance do not let it be something that can be used in combat - takes a long time to do (minutes) and makes the user very vulnerable (0 DCV) and requires a large amount of END. Otherwise I can see a problem where the player is about to get knocked out and says "Well I am going to time travel back 6 seconds and drop that guy first." Also what will everyone else in the gaming group/party do if one of them can just time travel around and they are stuck? Or does he take them with him? Why? As a GM I would not allow a player to have a power that allows them to time travel. I would use time travel as a plot device though depending on the kind of game I was running.
  15. I think I would check out as many of these possibilities before running a character who can time travel http://tvtropes.org/pmwiki/pmwiki.php/Main/TimeTravelTropes . As already mentioned there are the issues with 'hitting the time' you want to get to. But it is worse than that because time and space are intertwined. So if you miss your 'time' maybe you end up not only in the wrong time but also the wrong place. "Dang we were suppose to end up in 1955 NYC but somehow we ended up 755 AD and we are in the middle of the North American Continent." Or worse ... Last thought for our time traveling hero who really blew their roll 'Oh I thought I was going to be on Earth 5000 BCE but I missed... I am not on earth... I am in space... Oh bother..."
  16. Once I was a playing in someone's campaign where there were ninjas. The first time we encountered one the GM said "He moves like flowing mercury." Turns out he was one badass character and proceeded to clean our characters clocks - we barely escaped with our lives (run away). Later we got in the habit of asking "Hey does that guy sit like flowing mercury." or "Is he sleeping like flowing mercury." That was a fun campaign. We finally got powerful enjoy to kill the 'head' ninja.
  17. Not exactly sure how you might use this but here is some information from the Minnesota Dept. of Natural Resources about Ice Safety (when it is safe to go out on the ice) ... http://www.dnr.state.mn.us/safety/ice/thickness.html You might be able to take weight vs. thickness of the ice to come up with a way of defining the PD/ED & BODY. There is also this https://www.youtube.com/watch?v=nATJ3KJqekI and http://www.dontow.com/2008/06/the-physics-of-martial-arts-breaking-boards/
  18. I have to say I use to watch the cartoon but I don't think it would work as a campaign background. Here is a link to a RPG site describing a Thundarr campaign
  19. I am impressed. Wish you lived closer to me so you could game in my group and I could play in one of your games.
  20. WOW! That is wonderful. Do you folks have a website that describes the campaign world?
  21. I am currently in the process of creating a campaign world. It is a lot of work. I got very stuck when it came to a pantheon so I stole the Harnic Pantheon. I am purchasing setting/area/adventure material that is generic enough (towns, villages, small areas, etc) that I can do minimal rework and plug into my campaign world.
  22. Inkwell Ideas is the company that makes Hexographer and Cityographer.
  23. I don't think the VPP will accomplish anything. 1d6 for those powers won't even impact a typical animal. If they were cumulative then maybe it would have an impact. Without knowing what the other characters & opposition looks like it is hard to tell if this is a viable character or not in a fight.
  24. Hi - glad to see I was wrong about you 'trolling'. Good luck with your efforts to get HD to generate 4e characters. You have gotten some recommendations & even offers of help on how to take your 4e characters to 6e. I know you think 4e was perfect but you just aren't going to get much support for 4e because it is defunct. This is kind of like me saying "I think programming in Assembly, using Emacs on an VAX running Unix is the only way to develop code. That was the perfect way to do things. The people who developed these IDEs and high level languages really screwed up a perfect solution. They should change what they have done and make it like the way I want it." BTW: How do you know that search.com doesn't direct your searches to whomever pays the most? They are owned by CBS ;-)
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