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bigbywolfe

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Everything posted by bigbywolfe

  1. It has the exact same effects it has when used on yourself. I won't list them as I would basically be repeating what the book says the Shrinking Power does. Shrinking does not (as far as I remember) affect your STR or Movement.
  2. What does this part mean?
  3. That's much less of an issue in 6E where CV is divorced from DEX. Also, one big AoE can really mess with them if they don't have a really good Movement for Dive for Cover.
  4. You generally can't use Transform on yourself at all per RAW, to gain any abilities/Powers.
  5. I think you meant 12 END per Turn, not per Phase. I didn't realize you included END Recovered when determining how much END was spent per turn. I thought, per your example, the character would be using 12 END per turn, which is more than his Recovery of 8 and thus would be burning LTE. Guess I always misunderstood that rule.
  6. That is what Feedback means. I was just pointing out that Entangle built with Feedback is often used to represent stretchy characters wrapping up an opponent, and your arms are still free.
  7. Just watched all of The Guild. I had followed it when it was originally on Youtube but hadn't seen the last two seasons.
  8. Clinging could stick you to a character and maybe even help you hold them but it wouldn't Grab them by itself. You would still have to Grab them or you would just be sticking to them, not restraining them. There's also the Entangle with damage feedback option.
  9. 5E's Usable by Others rules were really screwy and got streamlined in 6E.
  10. It's doable. Several comics have had similar concepts. I believe it was Luke Cage and Iron Fist that had "Heroes for Hire".
  11. If the set up is "none of your characters can ever permanently die" you are more in campaign design territory than Power building in my opinion. If you really wanted to build it you can use a Triggered Duplication with a some custom Modifiers. It might take a bit of handwaving, but not nearly as much as Summon.
  12. So make it an HKA with STR doesn't add Limitation. Or RKA with No Range. Same difference for the most part.
  13. Why Multiform? Is it a different character sheet? I didn't see anything about the character changing in the OP.
  14. See my post above for why Summon simply is not a solution unless you are trying to make a house rule. Resurrection is the Power for this. It's how Mechanon does his replacement robot bodies and those are located in different places and leaves remains of the body that died. There simply is no reason not to use the Power designed to bring a character back from the dead or to break RAW to use Summon when Summon simply doesn't work the way you are saying it should be used. You are taking an issue that is 90% SFX and suggesting using a completely different Power that actually makes building the desired effect more complicated and illegal. Now I'm not a huge "everything must be RAW" rules lawyer, but why make a house rule when a stock, standard rule already covers this situation?
  15. The Summon Power comes with more problems than fixes. Most notably that the player may or may not directly control a summoned being (depending on how it is bought) and the whole limited number of tasks thing. If you want to use Summon as a baseline for your houserule resurrection that's cool, but by RAW it definitely isn't the Power to use.
  16. That could be true of "rogues" in some fantasy setting too, especially if said setting had an official Assassin's Guild.
  17. Then you only understand one aspect of the Genre. While 4-color or Silver Age no kill games/worlds are common, Golden Age material is closer to Pulp in regards to death and outside of the big name, very old/established DC and Marvel characters that were forced to play nice in the Comic Code days, there are plenty of Bronze and Iron age characters and games where death could be possible (if somewhat less likely than, say, fantasy).
  18. "Everyone's a hero in there own way, in there own not that heroic way." ~ Captain Hammer
  19. I'm not sure how that is "fixed" as you would have bled to death by then...
  20. He's trying to use Usable Nearby to make the Side Effect apply to the person he is using power on. That's not how it works though.
  21. Some claim that before there were schools or clans of assassins that ninja/ninjitsu started as commoners who weren't allowed to have swords or armor but needed to defend themselves from the less scrupulous samurai. That's why weapons like the kama, that are also tools were supposedly favored. So it wouldn't take much to have noble ninjas if you went with that take on it.
  22. Like HM said, a lot of people will advocate the Multipower route. I know there are a few board members that just recommend writing up the "main" weapon and allowing some variation in the use. For example, build the peugh as a Compound Power with a HKA with the Range Based on STR Advantage (no need for a RKA) and Reach/Stretching, and just allow it to do Normal Damage (basically allowing the optional "flat of the blade" Maneuver for free). For that matter, you might not even need the Range Advantage. Is a peugh made/balanced for throwing? If not, and if this is a Heroic game where you aren't paying points for all equipment, well there are already rules for throwing objects based on how balanced and aerodynamic they are.
  23. You might want to be more specific. FF has at least 4 or 5 magic systems and half of them were class based. What particular game or mechanic are you wanting to model.
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