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bigbywolfe

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Everything posted by bigbywolfe

  1. I like this a lot. I do kind of wish the Maneuver section had the default "everyman" Maneuvers pre-listed though.
  2. While it doesn't seem like an essential thing to me, I could see how that could be helpful, especially if throwing a game together in a hurry.
  3. So theoretically, what would the damage on that be in Hero terms?
  4. That could work. They could be an investigative team that's MARS response certified. What are some specializations that would still make up a decent combat team? The medic type character could have forensic training. The heavy artillery/grenadier type could be an explosive/fire expert. The most detective-y character could also be the strategist/team leader type. What other roles might make good combinations? Of course, I guess I could go with contrasting roles as well. No one would really expect the Spencer Reed young genius type to be the group's resident martial artist.
  5. I love how everyone claims the Ferguson prosecuted didn't try hard enough, the people processing the physical evidence were biased, the witnesses were scared to testify, yet they ignore the fact that most of the witnesses who made a big deal about the "execution" on TV were caught in lies or just disappeared after their few seconds of fame, yet the dozen or so witnesses that confirmed the cop's story were mostly black people from the same poor neighborhood. The reason they weren't thrown in the spotlight was twofold, one it wouldn't fit the race-baiting sound bites the media loves, and two, many of them are scared of being persecuted by their own community for simply telling the truth. So apparently everyone is lying except the people who were caught lying or gave hugely contradictory accounts. Yeah, sure. That's totally plausible.
  6. The only thing that changed in regards to Mental Powers in CC was the dropping of the "class of mind" rules. The class of mind rules should have absolutely no effect on whether or not you need your target to make eye contact with something or be able to see something, so I'm not sure what extra conversion you would need. If there was no Limitation requiring eye contact in the 5E version then that's just as much an issue with the 5E version in a 5E game as it would be in a 6E/CC game.
  7. I've been thinking of running a "super-agents" game set in the CU, but instead of having the PCs be the usual UNTIL or PRIMUS agents they would be a MARS (Metahuman Activities Response Squad) team with the Millennium City Police Department. I wondering if such a setup is workable for an extended campaign. It lacks the scale of a PRIMUS (national) or UNTIL (international) game. On the other hand it may offer more options for in depths role play with local politics, corporate espionage, and other smaller scale affairs. Some other concerns. MARS units seem to be SWAT like and mostly reactive in nature. I think I would have to make them a bit more investigative or risk having very episodic, "mission based", railroad-y adventures. Another concern would be not wanting to throw the team up against a full powered super villain every week. Perhaps an ongoing plot involving Viper or Argent could stop it from having a "monster (or villain in this case) of the week" feeling. Since most of my group is not familiar with HERO I would probably make minimalist character sheets, use heroic level rules for their equipment, and ignore tracking END since most of their attacks and such will be equipment/weapon based. I think this could be a fun way to introduce them to the CU and Millennium City, and will give them a solid understanding of the setting if I run a traditional Champions game down the line. Heck, their supers could even interact with their agent characters. So what do you all think? Is one city too limiting? Is playing normals in a Super setting too risky? Or does this sound like it could fly? I'll post some plot ideas and some character concepts when I get more time. In the meantime, what do you think?
  8. So now every setting in 5e was "weak"? Seriously? That's your stance? Also, DOJ launched Hero 6E with "at least one major setting", Champions, which is their best selling and most well known setting. So now you are saying they should have done what they actually did.
  9. Actually Hero Points that do just that were introduced in Pulp Hero in 5E and were in the core rules in 6E.
  10. So you just ignore the Champions Universe setting book to try to prove what exactly?
  11. Some forms of fist loads common in fantasy, like a metal gauntlet for example, could protect you from Damage Shield effects since the focus would take the damage instead of the character. Also, brass knuckles can be spiked (Killing Damage or perhaps Penetrating or Armor Piercing vs leather/cloth armor).
  12. It's a pretty big assumption to say he has "no deeper understanding of the marketplace". As for compelling settings, they made a lot of them in 5E. More would have been made in 6E if the company had done better and hadn't had to downsize. As to claiming they don't publish more settings because they "gave up" and whined "it's hard", that's just uncalled for. Start your RPG company and run it successfully for a while and then come back and tell DOJ everything they've done wrong. Until you do that I'd say it's you that has "no deeper understanding of the marketplace".
  13. Hyper-Man, I'm not saying Hero should stop making fantasy stuff. I'm just pointing out that saying "the reason fantasy stuff didn't sell well is because they didn't make enough" is completely false.
  14. You can't "take a Recovery" because that is an action that you can't perform because you are Stunned, but being Stunned does not stop you from getting a PS12 recovery which everyone gets all the time (unless knocked out past a certain level). Depending on the game letting someone, especially a slower character, un-Stun for free is WAY better than getting a few points of Stun back. I wouldn't want to play that way at all. EDIT: Scooped. I type too slow...
  15. You suspect wrong. There was multiple fantasy settings for 5E Hero and even the best selling ones dd not do as well as the Champions stuff. This is from the people who ran the company. I suspect your idea of stuff "selling pretty well" is no where near what is needed support a company let alone justify investing more in an area that did not sell as well last time.
  16. That's exactly what I'm recalling, but it's easier to say it was about Australia than to type up a preamble trying to explain Discworld for what is essentially a one-liner.
  17. But the question wasn't limited to the Golden Age, was it?
  18. I can see the character sheet fine, so the problem isn't on Mzimwi's end.
  19. He specifically said you could jump through it, you'd just take damage.
  20. Most example characters in 5E (and sadly 6E because Steve didn't really edit them) had high DEX for no reason. So have most 5E Superheroic characters I've seen at Cons.
  21. I read about a guy trying to document all of the dangerous critters in Australia. He gave up after several months when he realized it would be faster to make a list of everything in Australia that wasn't dangerous. The final list was published as follows:
  22. I've never seen lack of interest in a game system/mechanics lead to not working together in character. If they have a problem and that's how they deal with it that would fall under "just want to be difficult" in my book.
  23. I knew a guy who used to Google himself all the time. He even did it at the library.
  24. I completely agree with rj (I think that's the first time I've ever said that )
  25. I would have preferred the Serpent Society to Civil War. Much of CW was simply awful.
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