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C-Note

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Posts posted by C-Note

  1. The closest statement I've found that addresses this in in 5th Edition Revised, Page 211:

     

    "A character’s forms do not get to “share” anything for free. If a character’s true form has some resource or object, such as a Base or a Vehicle, his alternate forms also have to pay for it if they want to use it. Otherwise, it disappears or somehow becomes inaccessible to them."

  2. FH 5th p281 describes what is required to create potions.

     

    5th Edition Revised has an example potion with the requirements built in to the potion as limitations:

     

    Potion Of Giant Strength: +30 STR, Trigger (quaff potion; +1⁄4) (37 Active Points); OAF Fragile Expendable (easily spilled or diluted liquid, brewed from giant’s blood and other components which are Difficult to acquire; -1 1⁄2), 4 Continuing Charges lasting 1 Minute each (-1⁄4), Concentration (creator has 0 DCV while brewing potion; -1⁄2), Extra Time (takes minimum of 1 Hour to brew potion; -3), Gestures (must make arcane gestures while brewing potion; -1⁄4), Incantations (must incant magical formulae while brewing potion; -1⁄4), Requires An Alchemy Roll (-1⁄2). Total cost: 5 points.

  3. 4 hours ago, Zeropoint said:

    Yes, I'm perfectly familiar with such basic principles of physics. I'm also perfectly aware that I was increasing the force in proportion to the mass in my thought experiment. That was actually the entire point. The million ton dreadnought masses as much as 20,000 fighters . . . and if it's equipped with 20,000 fighter engines, it will accelerate just as fast as they do, despite being larger and more massive. If the million ton dreadnought has 20,001 fighter engines on it, it will accelerate FASTER than the fighters.

     

    Sorry, misread your economies-of-scale example.

  4. 13 hours ago, massey said:

    In real life, larger naval vessels can go faster than smaller ones.  According to my Navy buddies, an aircraft carrier would leave everything else in the dust if it wanted to.

     

    Absolutely.  Their engines generate an incredible amount of power, but don't confuse Velocity with Acceleration.  In a half-mile race, I'll take the speedboat.  In a 50-mile race, my money's on the aircraft carrier.

  5. 17 hours ago, Zeropoint said:

    You know, there's no inherent reason why larger space vessels should have lower acceleration.

                                        Force

    Acceleration   =    ----------

                                        Mass

     

    In your multiple "small, fast" ship thought experiment, you are increasing the Mass, but you are also increasing the "Force" (each ship also has its own engine).  It takes a lot less Force to accelerate a 50-ton fighter at 5 Gs that it does to accelerate million-ton dreadnought at 5 Gs.

  6. If it's not using your Characteristics to attack, but rather, its own, Summon is probably the way to go.  You could also try a Compound Power looking something like this:

     

    Dancing Sword (Compound Power) (Total: 167 Active Cost, 63 Real Cost)

    28     Killing Attack - Hand-To-Hand 2d6, Constant (+1/2), Persistent (+1/4), Uncontrolled (+1/2), Ranged (+1/2), Reduced Endurance (0 END; +1/2), (97 Active Points); OAF (-1), No STR Bonus (-1/2), Limited Power:  Power Does Not Use Caster's Characteristics (-1)

    15     +6 OCV (30 Active Points); OAF (-1)

    20     +8 DCV (40 Active Points); OAF (-1)

     

    You probably have to build in SPD and DEX as well.  I don't know if this is a proper use (or cost) of the "Limited Power" limitation.  I'm sure someone with more knowledge than myself will come along to correct me.

  7. In my Fantasy Hero campaign, winged mounts are common, as are skyships.  Most major cities require the mounts to be stabled outside the city. The skyships are also required to berth outside the cities.  Within the cities, thin steel wires are strung from the tops of the tallest buildings. This is to deter any aerial attacks.  Ballistae and crews are positioned throughout the cities as "anti-aircraft" defenses.  So far, the players haven't tried anything stupid...so far.

     

    Messantia.jpg

  8. Depending on your technological level, firearms manufacture would probably revert to single-shot black powder weapons.  Flintlocks, matchlocks, wheellocks, etc.  A functional repeating firearm using smokeless powder cartridges would be a rare find, indeed.

  9. After some actual in-play testing, the players love the tool.  A couple of additional feature requests:

     

    1.  Population of the damage tool by long-pressing equipment/attack will automatically set the Stun Multiplier as well, instead of having to do it manually (i.e. if a weapon/attack has a +x Stun Multiplier).

    2.  Ability to choose specific hit location for damage.

    3.  Damage option for critical hits (max damage), with and without hit location modifiers.

     

    Thank you!

  10. Setting:  Post-apocalypse Berlin.  The heroes are attempting to infiltrate the secret Nazi base.

     

    Mike (playing Nikita Murphy, ex-Soviet double agent):  "I should go in, since I'm the only one who speaks fluent German."

     

    John (playing Donald Swift, Navy SEAL):  "Okay, dress in this captured Nazi officer uniform.  When you get to the front gate, use your skills to convince the guards that you are Colonel Hannah Schmidt, and you have time-sensitive information for the Base Commandant.  Once you are inside, you can let us in tonight.  What are you going to say?"

     

    Mike:  "Guten Tag.  I am Colonel Hannah Schmidt and I must speak to the Commandant immediately!"

     

    John:  "Okay.  Go!"

     

    Mike (Murphy) goes up to the guard gate.

     

    Guard #1:  "Halt! Wer geht dahin!"

     

    Mike (having a real-life panic attack):  "Shalom!  I'm Hannah Schwartz.  Can I come in?"

  11. The "Ex-Heroes" series by Peter Clines.  Superheroes protecting the last of humanity during the zombie apocalypse.  Epic!  Can't put it down.

     

    https://www.amazon.com/Ex-Heroes-Novel-Peter-Clines/dp/0804136572

     

    51Vl298LgQL._SX322_BO1,204,203,200_.jpg

     

    "Stealth. Gorgon. Regenerator. Cerberus. Zzzap. The Mighty Dragon. They were heroes, using their superhuman abilities to make Los Angeles a better place.
     
    Then the plague of living death spread around the globe. Billions died, civilization fell, and the city of angels was left a desolate zombie wasteland. 
     
    Now, a year later, the Mighty Dragon and his companions protect a last few thousand survivors in their film-studio-turned-fortress, the Mount. Scarred and traumatized by the horrors they’ve endured, the heroes fight the armies of ravenous ex-humans at their citadel’s gates, lead teams out to scavenge for supplies—and struggle to be the symbols of strength and hope the survivors so desperately need.
     
    But the hungry ex-humans aren’t the only threats the heroes face. Former allies, their powers and psyches hideously twisted, lurk in the city’s ruins. And just a few miles away, another group is slowly amassing power . . . led by an enemy with the most terrifying ability of all."

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