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Posts posted by C-Note
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Can 12-Point Overall Skill Levels be used as Mental Combat Skill Levels?
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FH 5th p281 describes what is required to create potions.
5th Edition Revised has an example potion with the requirements built in to the potion as limitations:
Potion Of Giant Strength: +30 STR, Trigger (quaff potion; +1⁄4) (37 Active Points); OAF Fragile Expendable (easily spilled or diluted liquid, brewed from giant’s blood and other components which are Difficult to acquire; -1 1⁄2), 4 Continuing Charges lasting 1 Minute each (-1⁄4), Concentration (creator has 0 DCV while brewing potion; -1⁄2), Extra Time (takes minimum of 1 Hour to brew potion; -3), Gestures (must make arcane gestures while brewing potion; -1⁄4), Incantations (must incant magical formulae while brewing potion; -1⁄4), Requires An Alchemy Roll (-1⁄2). Total cost: 5 points.
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4 hours ago, Zeropoint said:
Yes, I'm perfectly familiar with such basic principles of physics. I'm also perfectly aware that I was increasing the force in proportion to the mass in my thought experiment. That was actually the entire point. The million ton dreadnought masses as much as 20,000 fighters . . . and if it's equipped with 20,000 fighter engines, it will accelerate just as fast as they do, despite being larger and more massive. If the million ton dreadnought has 20,001 fighter engines on it, it will accelerate FASTER than the fighters.
Sorry, misread your economies-of-scale example.
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13 hours ago, massey said:
In real life, larger naval vessels can go faster than smaller ones. According to my Navy buddies, an aircraft carrier would leave everything else in the dust if it wanted to.
Absolutely. Their engines generate an incredible amount of power, but don't confuse Velocity with Acceleration. In a half-mile race, I'll take the speedboat. In a 50-mile race, my money's on the aircraft carrier.
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17 hours ago, Zeropoint said:
You know, there's no inherent reason why larger space vessels should have lower acceleration.
Force
Acceleration = ----------
Mass
In your multiple "small, fast" ship thought experiment, you are increasing the Mass, but you are also increasing the "Force" (each ship also has its own engine). It takes a lot less Force to accelerate a 50-ton fighter at 5 Gs that it does to accelerate million-ton dreadnought at 5 Gs.
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Have larger ships take the "Decreased Acceleration/Deceleration" Limitation on Flight. There are two levels for a -1/4 or -1/2 limitation. 6E1 p158.
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Here are some from this site:
https://www.herogames.com/forums/files/file/294-pulsed-energy-projectile-weapons/
https://www.herogames.com/forums/files/file/127-sh-phasors/
https://www.herogames.com/forums/files/file/193-star-hero-kazei-5-cybernetic-implants/
https://www.herogames.com/forums/files/file/236-traveller-hero-tl10-tl15-battle-dress/
https://www.herogames.com/forums/files/file/246-warhammer-40k-hero-space-marine-implants/
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If it's not using your Characteristics to attack, but rather, its own, Summon is probably the way to go. You could also try a Compound Power looking something like this:
Dancing Sword (Compound Power) (Total: 167 Active Cost, 63 Real Cost)
28 Killing Attack - Hand-To-Hand 2d6, Constant (+1/2), Persistent (+1/4), Uncontrolled (+1/2), Ranged (+1/2), Reduced Endurance (0 END; +1/2), (97 Active Points); OAF (-1), No STR Bonus (-1/2), Limited Power: Power Does Not Use Caster's Characteristics (-1)
15 +6 OCV (30 Active Points); OAF (-1)
20 +8 DCV (40 Active Points); OAF (-1)
You probably have to build in SPD and DEX as well. I don't know if this is a proper use (or cost) of the "Limited Power" limitation. I'm sure someone with more knowledge than myself will come along to correct me.
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In my Fantasy Hero campaign, winged mounts are common, as are skyships. Most major cities require the mounts to be stabled outside the city. The skyships are also required to berth outside the cities. Within the cities, thin steel wires are strung from the tops of the tallest buildings. This is to deter any aerial attacks. Ballistae and crews are positioned throughout the cities as "anti-aircraft" defenses. So far, the players haven't tried anything stupid...so far.
- bluesguy, Manic Typist, SteveZilla and 2 others
- 5
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So has development stopped on this, or is sentry0 just taking a break? We're using the tool every game session now. Awesome work!
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Depending on your technological level, firearms manufacture would probably revert to single-shot black powder weapons. Flintlocks, matchlocks, wheellocks, etc. A functional repeating firearm using smokeless powder cartridges would be a rare find, indeed.
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"Dark Champions" has a Military Rank Table on page 87 in the Fringe Benefits section, including point costs by rank for each branch.
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After some actual in-play testing, the players love the tool. A couple of additional feature requests:
1. Population of the damage tool by long-pressing equipment/attack will automatically set the Stun Multiplier as well, instead of having to do it manually (i.e. if a weapon/attack has a +x Stun Multiplier).
2. Ability to choose specific hit location for damage.
3. Damage option for critical hits (max damage), with and without hit location modifiers.
Thank you!
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I.C.E. had a Pirates supplement for Rolemaster and 4th Ed. Fantasy Hero that may be useful. Conversions to 6E should be pretty easy.
https://www.amazon.com/Pirates-Campaign-Classics-Rolemaster-Stock/dp/1558060855
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Setting: Post-apocalypse Berlin. The heroes are attempting to infiltrate the secret Nazi base.
Mike (playing Nikita Murphy, ex-Soviet double agent): "I should go in, since I'm the only one who speaks fluent German."
John (playing Donald Swift, Navy SEAL): "Okay, dress in this captured Nazi officer uniform. When you get to the front gate, use your skills to convince the guards that you are Colonel Hannah Schmidt, and you have time-sensitive information for the Base Commandant. Once you are inside, you can let us in tonight. What are you going to say?"
Mike: "Guten Tag. I am Colonel Hannah Schmidt and I must speak to the Commandant immediately!"
John: "Okay. Go!"
Mike (Murphy) goes up to the guard gate.
Guard #1: "Halt! Wer geht dahin!"
Mike (having a real-life panic attack): "Shalom! I'm Hannah Schwartz. Can I come in?"
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The "Ex-Heroes" series by Peter Clines. Superheroes protecting the last of humanity during the zombie apocalypse. Epic! Can't put it down.
https://www.amazon.com/Ex-Heroes-Novel-Peter-Clines/dp/0804136572
"Stealth. Gorgon. Regenerator. Cerberus. Zzzap. The Mighty Dragon. They were heroes, using their superhuman abilities to make Los Angeles a better place.
Then the plague of living death spread around the globe. Billions died, civilization fell, and the city of angels was left a desolate zombie wasteland.
Now, a year later, the Mighty Dragon and his companions protect a last few thousand survivors in their film-studio-turned-fortress, the Mount. Scarred and traumatized by the horrors they’ve endured, the heroes fight the armies of ravenous ex-humans at their citadel’s gates, lead teams out to scavenge for supplies—and struggle to be the symbols of strength and hope the survivors so desperately need.
But the hungry ex-humans aren’t the only threats the heroes face. Former allies, their powers and psyches hideously twisted, lurk in the city’s ruins. And just a few miles away, another group is slowly amassing power . . . led by an enemy with the most terrifying ability of all." -
RE Feature Request: "Populate the damage tool by long pressing an equipment item or attack power"
Will this ultimately work for Equipment/Powers built as Multipowers?
What about AoE Explosions?
Great tool. Thank you so much!
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Feature Request: Character Portrait Display. Gotta be able to show everyone what you look like!
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I've been running a (very) infrequent Fantasy Hero 6E campaign on Roll20, set in the Hyborian Kingdoms. I haven't played a live session in about 25 years.
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Sounds like you may be missing the font from your system. Download it from here, then install it:
- Spence and Trechriron10
- 2
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"Post apocalypse. We had the silly ones like gamma world. We had the dead serious ones like twilight 2000 and the ones kinda in between like The Morrow Project. Is the post apocalypse genre still around? I know there's the "hell on earth" setting for deadlands."
- dgulledge and Lawnmower Boy
- 2
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Found this article in a 1985 issue of "Daredevil Adventures", written by George MacDonald himself! It is for converting old Daredevils adventures to Justice Inc., but should be useful for Pulp Hero, also. There is a lot of DD material floating around the interwebs. Enjoy this bit of pulpy nostalgia!
Converting Daredevils Adventures To Justice Inc.pdf
- Genma and Ninja-Bear
- 2
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Traveller HERO Sourcebook PDF:
http://www.herogames.com/forums/store/product/721-traveller-hero-sourcebook-pdf/
Does anyone know which PDF this corresponds to on the Traveller HERO CD? I can't seem to locate it.
Multiform with equipment
in HERO System Discussion
Posted
The closest statement I've found that addresses this in in 5th Edition Revised, Page 211:
"A character’s forms do not get to “share” anything for free. If a character’s true form has some resource or object, such as a Base or a Vehicle, his alternate forms also have to pay for it if they want to use it. Otherwise, it disappears or somehow becomes inaccessible to them."