Jump to content

Amorkca

HERO Member
  • Posts

    1,101
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Amorkca reacted to ScrewySquirrel in Cool characters for your games.   
    Don't let the 'cute' look fool you.  This is a gang of highly trained Ninjas who are drug-fueled to have even greater speed accuracy and strength than human normal for several minutes at a time
    They carry a variety of typical ninja weapons (Katanas, Shuriken, and B&E gear) along with variable ammo (stun, drug delivery, regular bullet, etc) guns disguised as a pencil case.
     
    Serious threat (or ally group) to any campaign.  The fact they are all cute girls only leads you to underestimate them.
  2. Like
    Amorkca reacted to Lord Liaden in "Underworld Channels"   
    The various books published for the Champions line provide a large number of pregenerated supervillains available for hire for various criminal jobs, and other villains or organizations desirous of hiring them. Other parties are described as providing services specifically targeted to supervillains: legal representation, sales or servicing of technology, medical care for unique physiologies, safe haven from the law, even financial counseling. There's even a class of common criminal which specializes in working as supervillain henchmen, often hired by more than one villain over the course of their "careers." All of these elements were intended to be insertable  into a given Game Master's campaign with minimal fuss, whether or not they use the official Champions Universe; so it's understandable that Hero Games didn't try to define too closely how one went about hiring these people, beyond using discreet "underworld channels"
     
    I would imagine many Game Masters don't stress over such details. But being a person who's rather anal-retentive about playing in a coherent world ?, that point has always bothered me. How do some of the most wanted, highest-profile criminals, terrorists, assassins etc. in the world go about finding legitimate employers or services, or said employers advertise job openings for reliable supervillains or just common thugs, without the high risk of their communications being intercepted by law enforcement, or the forces of justice setting up false employment postings as stings, or inserting an undercover operative? It's unlikely many of them could operate as freely for as long as they're described to have, if they had to contend with that probable constant harassment.
     
    Recently I had a thought on how to deal with that issue in a way that could be dropped into most supers campaigns without disrupting anything else, but would also provide a potential mystery for PCs to pursue, complications to overcome, and plot devices to utilize. So I thought I'd just lay it out here for my fellow GMs to use if they wish. I decided to use elements from the official Champions Universe since it's a common reference point for the community, but that's in no way required. I will also freely admit to shamelessly ripping off a significant element from Scott Bennie's excellent VIPER source book for Champions Fourth Edition, which was not carried over into the current VIPER (along with a bunch of other cool stuff -- I recommend picking the book up if you haven't).
    ----------------------------------------------------------------------------------
    Over 100,000 Terrestrial years ago the Malvans, most advanced and powerful civilization in the Milky Way, launched an artificially-intelligent space probe to conduct a long-term survey of other galaxies in our local group. Over the millennia the probe collected a vast amount of data on celestial phenomena and alien species, finally returning to the Milky Way in what would be the late Eighteenth Century on Earth... to find that the Malvans had sunk into decadence and the self-serving pursuit of pleasure. Few of them paid any attention at all to the return of their long-absent servant, or showed any interest in its trove of information. Essentially abandoned by its creators, and lacking any further purpose, the probe wandered the galaxy aimlessly. In the year 1984 the probe came across Earth, whose dominant sapient species displayed remarkable diversity and numerous contradictions. Overall very primitive by Malvan standards, a small percentage of humanity possessed technology well above the level of their fellows. Most remarkable of all, the human race had generated numerous members with paranormal powers, at a higher frequency and wider variety of abilities than the probe had recorded in any other species. All these factors impressed the probe with humanity's potential, to perhaps one day rival the Malvans at their height.
     
    Earth was a planet of many conflicting forces, none more notable than the seemingly endless war between "superheroes" and "supervillains," the beings most exemplary of that potential. The probe's knowledge of the eons-long war between the Malvans and the horrific Elder Worm, and many other civilizations across the stars, had led it to conclude that conflict was the strongest motivator for a sapient species to advance. However, the villain side of Earth's superhuman community appeared at a serious disadvantage. Not just heroes opposed them; while many of humanity's national governments had little interest in justice, almost all did strongly favor order, and suppressed supervillainy whenever possible. The probe decided the human race would benefit in the long term if it were to help level the playing field between the factions of superhumanity. It would not openly take the field itself for fear of inadvertently influencing the race's development (not to mention exposing itself to potential risk); but it could facilitate mutually-beneficial cooperation among all the villainous parties.
     
    Having already effortlessly infiltrated Earth's burgeoning telecommunications and computer networks, in 1989 the probe contacted select supervillains and organizations, calling itself "Oversight." Oversight offered to provide discreet, secure communication channels between underworld parties and resources, and to vet any contacts to verify they are what they claim to be, in exchange for a reasonable fee. (Oversight has no need for money, but catered to the expectations of its "clients" to allay suspicion.) Although very wary at first, the villains soon discovered Oversight could deliver everything it promised, and its reputation and popularity grew and spread. In 1992 Oversight announced to the supervillain community the launch of "the Overworld," a global network through which every operation, from bars and pool halls catering to would-be villain minions, to aspiring world-conquering megavillains, to criminal armorers, doctors, or money launderers, could advertise their services or employment prospects.
     
    Over decades Overworld has established a near-monopoly in supervillain referrals. The world's governments and law-enforcement agencies have learned of Overworld's existence from captured criminals, but to date have had no success in blocking or tracing its activities. No operative of the law attempting to infiltrate supervillainous parties via the Overworld has ever escaped detection. With its vast technological advantage over even the most advanced superheroes on Earth, Oversight can easily thwart attempts to tap its communications, and unmask the digital footprint of falsified identities.
     
    Oversight may assist supervillains, but its motivations don't match most of the traditional villainous ones. It has no interest in power, glory, or wealth, despite having earned billions in fees (which it's invested in support of various criminal operations). In fact it's a great admirer of the human race, believing it's acting to the species' ultimate benefit. Oversight has even become rather protective of humanity. While it would never assist superheroes in a purely Terrestrial conflict, it might give warning and information regarding a large enough threat to the Earth from beyond. Oversight's knowledge of the cosmos, and of the history of the galaxy, is unsurpassed, and it could provide invaluable insight into menaces based in those fields.
     
    By this point Oversight is not overly concerned that humans might discover its true nature. Its reputation is so well established that that revelation probably wouldn't impact its supervillain business much, while its location in high Earth orbit and the technology at its command effectively immunizes it to human attacks. However, Oversight was alarmed at the recent establishment of the gladiatorial Forum Malvanum on Earth's Moon. What it's been doing skirts dangerously close to the Malvan prohibition against using Malvan tech to benefit less-advanced races, and Oversight fears the Malvans would dismantle it if they learned of its presence and activities. Oversight has moved itself to a point in space on the opposite side of Earth from the Moon's orbit, to try to shield itself from detection. If it felt that threat was imminent it might even secretly  inform Earth's superheroes of the Forum's existence, or try to foment conflict between them, to prompt the Malvans to remove the Forum, or at least distract their attention.
  3. Like
    Amorkca got a reaction from Beast in Let's finish up a character using CCC w/the expansion   
    I don't appear to have this directory... I've never used prefabs before so... I guess I'll have to create it!
     
    Thanks Beast
  4. Haha
    Amorkca reacted to BoloOfEarth in War on Christmas   
    What about Olive?  You know, "Olive the other reindeer, used to laugh and call him names"?
  5. Like
    Amorkca reacted to sentry0 in Random Plot Generator   
    Unfortunately, no there appears to be no way to get it to work on an iPad.  I actually bought the Android app and could not get it to work for me.
     
    Their Windows app does work if you run it.
  6. Like
    Amorkca reacted to DShomshak in Which Champions Franchise would you join?   
    When I attended the University of Washington (and starting my first Champions campaign), I was delighted to learn the UW had its own small nuclear reactor. How convenient for radiation accidents and faculty members who become mad scientists!
     
    Dean Shomshak
  7. Like
    Amorkca reacted to BoloOfEarth in Create a Villain Theme Team!   
    The PRIMUS assault squad was heading out of the base after pulling night watch when they overheard some investigative agents walking in discussing the group known as the Octagon.  Corporal Posh turned to his teammates and asked, "Just who is this Switch guy they mentioned, anyway?"
     
    Sgt. Rubble rumbled, "I fink I hear he super strong.  I hear he pick up battleship and threaten to beat Grond stupid with it."  He paused a moment and scratched his chin.  "Well, beat him stupider."
     
    Cpl. Clog coughed politely.  "I heard he's, like, some uber-powerful mentalist.  The kind of guy to give Menton a run for his money.  He made all of the Champions and everybody around see everything double, allowing the Octagon to escape last week."
     
    "I think you're both wrong," said Sgt. Organ.  "He throws fire around.   Didn't you guys hear about him putting a ring of fire around a SWAT team last month?  He's a major blaster, I'm telling you."
     
    Sgt. Smallbase  shook her head sadly.  "His name's Switch, isn't it?  Obviously he's a shapeshifter.  During that fight with Just Cause, he turned into a dragon and a giant robot.  I think he then turned into the Millennium Falcon to get away.  At least he's not a werewolf."  She shuddered at the thought.
     
    Captain Carota waited until they were done comparing thoughts before clearing his throat to get their attention.  "He's an illusionist, men.  And women," he said, nodding a Sgt. Smallbase.  "Those were all images he conjured up.  Our cohorts in UNTIL believe he may have a hologram generator of some sort, but if so it generates extra-visual sensory elements."  At their blank stares, he added, "Don't any of you read the official reports?  Status updates?  The daily watch logs?"  He shook his head as they all looked abashed.  "Honestly, folks, I expected better of you."
  8. Sad
    Amorkca reacted to BoloOfEarth in Dealing with Killer Characters   
    Well, we had our talk, such as it was.  The killer character's player still doesn't feel he did anything wrong, and several other players supported him in that.  (FYI, one of the players whose PC has CvK was out sick, and the other CvK player didn't say anything at all.)  Another player insisted that Croc had "ordered" Riptide (admittedly a killer NPC) to attack his (female) character and said attack almost took her to negative BODY, so Croc effectively "had it coming."  And while I remember Riptide's attack doing a lot of damage, I don't remember Croc giving any such order, and was pretty sure the hero's KA's both happened before Riptide even got in the room.  However, several other players insisted things happened the way that player said, so perhaps I'm remembering things wrong.  Never mind how heroic "he had it coming" sounds, or that killing Croc wouldn't actually stop Riptide from continuing to rip people apart.
     
    One player even tried to blame Croc's death on the Aquans, saying that if they had left Croc behind instead of taking him away and trying to bandage his wounds themselves, the PC mage would have healed him up and saved his life.  (In fairness, this is probably true.)  However, you should totally assume someone else will keep your friend alive, even though that person's friend just tried to kill him. 
     
    Anyway, no remorse at all.
     
    As to the Healing, the players don't really think that they have a relaxed attitude on BODY damage since the mage can simply heal it all away.  Regarding the comment about letting the hostages drop and healing them afterward, the mage's player said that was said aloud, not over the Mind Link, and insisted he said that as a bluff, knowing Pops could teleport them all to safety before they hit the ground.  He pointed out that his Healing doesn't bring someone back from the dead, so obviously they have to take BODY damage seriously. 
     
    Overall, I'm not even angry or irritated about any of it any more.  Mostly just apathetic.  I'm seriously considering ending my Champions campaign soon and taking another break from GMing.  (This current campaign followed a 4-year break from GMing.)  I may even take a break from all gaming. 
  9. Like
    Amorkca reacted to BoloOfEarth in When do you roll Disadvantages?   
    So, today I ran the first half of an adventure involving Deathstroke, the classic bad-luck team.  Since there are 7 players (and thus 7 heroes) in my game, and the 4E version of Deathstroke only had 6 members, I've added a new one:  Draconic, a crop duster pilot and mechanic who found an old facility that once belonged to Dr. Draconis, and included one of his old battlesuits.  So of course Draconic is Hunted by Dr. Draconis.
     
    Because many of the members of Deathstroke have Hunteds (including 3 hunted by the Purity League, my version of IHA / Genocide), I rolled all of their Hunteds.  Not surprisingly, the Purity League was one of my successful rolls.
     
    For Draconic, I rolled a critical success for his Hunted.  So I decided that Dr. Draconis, having learned of Deathstroke's latest plot, has supplied the Purity League with scanners to help them locate Draconic (by detecting the battlesuit's neural feedback signals).  And when the PCs run across some of those Purity League Pawns, they'll soon have one of those scanners.  Should be interesting.
     
     
  10. Like
    Amorkca reacted to LoneWolf in Help with first character?   
    Your marital art needs some adjusting.  The martial strike and offensive strike are very similar maneuvers.  Both give a bonus to DCV and damage.  A better combination would be fast strike and offensive strike.  You use your fast strike on fast hard to hit targets that don’t do a lot of damage.  The offensive strike is used on targets that are easy to hit but soak up damage.  You may also want to include a martial dodge to use vs ranged attacks.  Other maneuvers would also allow you to do more than just hit your target.
     
    Also consider dropping your OCV and DCV by 2 and picking up 4 more skill levels.  This will allow you greater flexibility to adjust to the situation.  That way you can adjust your combat values to adjust to the situation.  For example if you are fighting something that is hard to hit, but does not do much damage you can boost your OCV to be able hit them.  If on the other hand you are fighting something that will do a lot of damage to you, you can boost your DCV to avoid being hit.  If you do like I suggested and pick up a martial dodge you can really pump up your DCV to extremely high levels.    
  11. Like
    Amorkca got a reaction from bluesguy in Switching Editions   
    Welcome to the boards!!
     
    Are you attempting to create a new character? Click file New Character and then you are given 4 options, the second option is for a 6th Edition character.
     
    Is this what you are wondering about?  If not, just continue posting here and some helpful gamers will assist you!
     
    Also, have you read the documentation that comes with the program?
  12. Like
    Amorkca reacted to Jmonty in A New Setting   
    If we want to attract younger people one of the trends for them is still the Harry Potter universe. I was thinking of something in this style, only a bit more adult, or teenager. Not strictly for kids. May be something between Potter and The Magicians. Strict rules for magic (fixed lists of spells at first, for a quick start), a hidden world, some foes and conspiracies, real problems from the real world of a teenager (like in the Spiderman comics) and not just magical problems.
     
  13. Like
    Amorkca reacted to archer in Lots of record hits in combat   
    My wife has a 50+year old wooden die that she can use to roll a six about 1/3rd of the time, more if she's on a hot streak. It doesn't do that for anyone else, just her.
     
    I no longer let her use it in Champions. But I do let her take it with her for game nights with unsuspecting friends.
  14. Sad
    Amorkca reacted to Joe Walsh in Champions Creation Cards   
    I'm surprised I still haven't gotten my decks, here in northern IL.   I sent Jason a message about it through Kickstarter; hopefully he'll respond soon.
  15. Like
    Amorkca reacted to mallet in Duke's scans   
    Hey! yes, I was. That was a really great discussion going on in that thread. I didn't end up responding there as it was already getting a bit heated and I didn't want to poke the fire. 
     
    I ended up allowing it. I think it is a cool little thing about the character that adds some dimension to him. Also, anything that gets the players more invested and excited for their characters is a good thing. We've already played the first session and everything went great. The player knows that he still has one arm and plays his character that way, we just don't give any negative modifiers on skill checks, attack rolls, etc... but he also doesn't try and use a sword and shield at the same time or anything like that. 
     
    Thanks for asking!
  16. Sad
    Amorkca got a reaction from Beast in Champions Creation Cards   
    Anxiously awaiting mine... But Canada Post is doing rotating strikes... arrgghhh!
  17. Like
    Amorkca reacted to Duke Bushido in When do you roll Disadvantages?   
    Oh man;
     
    I responded to this question once before, in another thread.  Unfortunately, that reply was bit lengthy and lost and now I'm on a touch screen, creation of all that is evil, so I can't really get into it as well. 
     
    However, I _generally_ roll disads during the pregame chit-chat and catching up that invariably happens in face-to-face groups.  Not all of them, but let's say the "social" ones: hunted, hunting, dnpc: the ones that can kind of knock something off the rails if you don't know it's coming. 
     
    Then I have to decide _how_ they appear.  Sure; when I was a young, niave new GM, the only understanding I had was "your hunter shows up, and here he is!  Phase 12!"
     
    But that's been a long time ago. Sometimes, he doesn't actually show up, but he has begun to put something in motion, something that I will keep track of as the time passes: something bad, and aimed straight at you. 
     
    Then I have to decide if I am going to leave clues in this session, or start that the next one.  Same if he actually shows up, to: are we at a dramatic point that could be lessened by a side quest?  Is the word outside the game on kind of a tight schedule this session?   If yes, then I will spend time after the game working whatever is relevant into the very next session. 
     
    Similar with Secret ID issues (I know: no roll, but if you treat it as one, it's easier to plan around) 
     
    I have, I admit, cruised vulnerabilities and succeptabilities pre-game and made slight adjustments to the session accordingly: sometimes adding a trigger so a player gets a little extra look-at-me time, or removing something that may affect the flow of that session (more than the actual players do, mind you ;)) 
     
    Sometimes it's as simple as changing the villain in your planned session from Baddie-of-the-week to Dr Hatesmyguts.   Or maybe the guy your trying to catch is part of the good doctor's plan.  Change the hiest from mcguffin Ray to cutting-edge computer chip set, and change "so I will have a better ranged attack!" to "Dr. Hatesmyguts will feed me my children!" 
     
    If they thwart him, toss out a clue or two.  Don't push it.  The hunted has come into play, and you have a seed for another story. 
     
    Dnpcs may actually show up, in story mode or mid-battle, dramatic appropriateness decides.  Sometimes they don't actually show up; sometimes they get in trouble (super bad guy kind, or small claims court kind) 
     
    One of my favorite uses of a dnpc involved a boyfriend who was dating a private-identity pc.  He had been arrested for D&D and was loudly proclaiming to the entire precinct house that they should treat him better because he was dating Scimitar, so he was kind of a big deal, and if they'd just let him have his phone, he'd show some pictures to prove it. 
     
    Worse?  In her private life, she was one of the many lesser lawyers in the da's office. Guess who's job called mid-battle telling her she was up, and telling her the whole deal? 
     
    That was a fun one.  But it's not easy to come with on the fly; roll before the game starts, and take a minute or two to think it through while everyone else thinks you're just neutralizing the dice.
     
  18. Like
    Amorkca reacted to BoloOfEarth in Create a Hero Theme Team!   
    Rick Deer was always a smart guy - top of his class in high school, graduated early from MIT, and holds multiple doctorates in various scientific disciplines.  He's not, however, the greatest people-person, though his wife Suzanne helps keep him in line (while her brother Joey tends to poke fun at Rick whenever he gets the opportunity).  Their mutual friend Benjamin Dover (parents can be cruel) often hung out with Rick, Suzanne, and Joey, drinking or watching movies or just having a good time together.  That is what they were doing on November 12th - they had a nice dinner and watched a terrible movie (something about a silver surfer) before Ben passed out on the couch for the night.
     
    The next morning, the four awoke to find themselves... changed.  Rick seemed even smarter than before, while Joey was more hot-headed than normal.  Suzanne had become more maternal toward her family and friends, and Ben overly self-confident.  They didn't discover the real change, however, until they all happened to touch each other at once.  With a flash, they merged into one being with the ability to turn invisible, project flames, become tough as rock, and stretch like rubber.  (It took them a while  to separate into their individual selves, but they eventually figured it out.) 
     
    This fantastic foursome occasionally combine to run around as the super-being known as Excelsior.
  19. Like
    Amorkca reacted to Tech in Supers Image game   
    Years ago, toymaker Mr. Tagoshi created many toys for the otaku in Japan and his shop became well-known and profitable. However, behind the scenes, he was working on his greatest creation: Akai Roninpawa!  (or translated: Red Ronin Power!) A robot toy that would sweep the other toys and become Japan's number 1 best seller as it sparks a new type of fighting games: life-size ronin battles. Unfortunately, a rival toy company maker got wind of his creation and sent thugs to destroy the ronin. When the thugs got there, things got out of hand and Mr. Tagoshi's business burned to the group. Mr Tagoshi himself was not found and thought to have died in the inferno, and the toy to have been destroyed. However, below the shop and in a protected closet, Akai Roninpowa survived. When it was thought to be safe to come out, Akai Roninpawa surveyed the damage and played back the sounds it had heard above, fighting, violent yelling, fire. It had even heard the names of the thugs and the rival company. A news report later detailed killings at the rival company.
     
    The robot is hardly a toy at all. Standing approximately 6 feet tall, it has a fighting A.I. and limited intelligence to make independent choices. The A.I. has not been programmed yet to never harm a human being, and follows its samurai programming. In this case, it got revenge for the death of Mr. Tagoshi. Since its creator is presumed dead, it now looks for a master to follow. Standard Japanese weapons wielded by an above-average strength, almost tireless machine with an incredible fighting computer makes it formidable. Modeled after the Japanese flavor of games, when it is hit, it gives a human reaction, including grunting, painful expressions and so on. A hidden secret of Akai Roninpowa is its ability to power-up like in video games. A limited number of times per day, it can increase it's fighting capability to incredible levels. One last thing about it is that the fighting computer learns from previous combats...
  20. Like
    Amorkca reacted to scoolio in Champions Complete   
    I just ordered the POD.  I hope that one day I can buy a reprinted Hardback of Champions 6th Edition instead of a POD softcover. 
    #HeroGamesForever 
  21. Like
    Amorkca reacted to DShomshak in Hi tech Plots   
    And here they are.
     
    Mechanics of Rage. A brilliant but embittered engineer builds a powerful vehicle and uses it to attack the company that wronged him. [The vehicle-based gadgeteer is a character type you occasionally saw in the Silver Age but I don’t recall seeing in the CU.]
     
    Mars Needs Beanie Babies. [Okay, the name shows how long ago I ran this one.] Everyone wants the hot new fad toy. They sell for 5 or even 10 times retail price on eBay and other secondary markets. A group of second-string techno-villains concoct a Master Plan to exploit the situation. First they drive the price up even further by hijacking shipments of the toy, courtesy of a vehicle-based villain. [When I ran this, one of the villains was Invader, whose schtick is that she built a flying saucer. So, planes carrying shipments of Beanie Babies appeared to be hijacked in flight by aliens.] But they don’t just sell the stolen toys on black markets and online. One of the villains can build Hypnno-Ray widgets. They plant Hypno-Ray devices in the toys so the buyers can be hypnotized into sending all their money to the villains’ Cayman Islands bank account! Can the heroes track the villains to their lair, stop the evil scheme and save Christmas for America’s retailers?
     
    Autocracy. A powerful new techno-villain called the Autocrat is giving second- or third-string villains a power boost by giving them battlesuits. Maybe the Autocrat gathers them into a new villain team; maybe he’s just a power vendor, selling the suits for a share of the villains’ ill-gotten gains. Either way, the villains are considerably more powerful and dangerous.
     
    Ah, but there’s more. The battlesuits slowly take over the wearer’s minds. The Autocrat is building an army of super-villains!
     
    And a further twist: The climactic battle against the Autocrat and his enslaved villains reveals that the Autocrat isn’t a person in a battlesuit; he’s an android in a battlesuit. Who did not know he’s an android. The Autocrat himself is just a front for someone else. But who?
     
    Telethon of Terror. A super-scientist villain creates a big, powerful monster. (Kaiju or giant killer robot, as you prefer.) The villain posts a video showing the monster’s destructive power and nigh-indestructibility and issues a demand: One billion dollars sent to his offshore bank account within a certain span of time, or he sets the monster to rampage in a major city of the targeted country. Anyone can contribute.
     
    For a variation, the villain holds an auction. Governments (or other people) can submit bids either to have their country spared, or for the monster to be released on another country.
     
    Skyfall. Every few years, a comet or asteroid passes relatively near the Earth. Space is very big, though, so there’s little chance of a major impact; and once astronomers know a body exists, they can forecast its orbit decades in advance. So, not much chance of dino-killer-scale impacts taking humanity by surprise.
     
    Except one such object has changed course. It’s going to hit in a month. A technological Master Villain takes credit, saying he built a Gravitron powerful enough to shift the body’s orbit. [When I ran the adventure, the object was comet ISON-Something.] The villain has decided that if he can’t rule the world, he’ll destroy it, or at least destroy humanity. Or the human race can save itself by surrendering to him. But people had better make up their minds quickly, because soon the impactor will be too close even for the Gravitron to push it back on a safe path.
     
    As a further complication, once the heroes find the villain’s base a techno-hero can see that they must defeat the villain without ever striking the Gravitron. The core of the machine is a neutronium torus spinning at near the speed of light, with the mass of a mountain. If the machine is disturbed, the neutronium core either decompresses and explodes, destroying everything in hundreds of kilometers, or it collapses into a black hole that sinks into the Earth’s core and starts eating. Important safety tip, yes?
     
    Kludge. Governments, and a few other people and organizations, salvage wrecked super-tech and try to repair or reverse-engineer it. This does not always go well. At a facility for such research, a damaged super-robot reactivates and tries to repair itself with all the other super-tech on hand… including the battlesuit worn by a super-agent guard… without taking the guard out of it first. The result is a powerful, crazed cyborg on a rampage. The heroes want to stop the rampage; other people might get involved for other reasons.
     
    Smash the Machine. A villain attacks a research facility that tries to reverse-engineer alien or other super-tech. Only, the villain isn’t trying to steal super-tech; he’s trying to destroy a specific bit of tech. It isn’t even an obvious weapon or power boost; it’s a bit of general-purpose technology that could create whole new industries. Think room-temperature superconductors, antigravity or <insert technobabble>. So why is the villain trying to destroy it?
     
    Variation: The New Luddites. There’s a whole team of villains dedicated to obstructing technological progress. Maybe each of them was harmed by advanced tech in some way… or maybe there’s a deeper agenda such as industrial espionage (a government or megacorporation is trying to hold back competitors in hopes of gaining a technological edge), or the leader is a time traveler from a country that loses out in the super-tech future.
     
    Dean Shomshak
  22. Haha
    Amorkca got a reaction from Duke Bushido in Browsing through the HERO store   
    Belgiumites thank you...
  23. Like
    Amorkca reacted to dsatow in Superhero Cosplayers   
    Hows this for a stop.
     
     
  24. Like
    Amorkca reacted to Enforcer84 in Whats YOUR Champions universe like?   
    My universe, Else Earth, started out as a 3rd Edition Champs campaign in middle school. We played in one campaign or another for 8 years and then college and life moved everyone away. I have been in 2 champions games since 1991. 
    But I love making characters and writing worlds...So in 1996, I went through my old notebooks and cribbed character files and started putting it together as it's own world. 
     
    I mostly abandoned the old CU, though I have a few characters/teams who were CU characters (Solitaire from 4th Ed Champions team played a BIG part in one of our campaigns.) I'm still building the world 20 years later in fits of creativity, innovation, and/or nostalgia.
     
  25. Like
    Amorkca got a reaction from Cassandra in Build this power   
    I was thinking along the same lines as Cassandra, Invisibility to mental entangles.
×
×
  • Create New...