HERO System 6th Edition Rules Questions
Post here for answers to your HERO System 6th Edition rules questions.
This forum is a question and answer forum - only members of the Rules Mavens group can post answers.
Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
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1. All posts in this forum should be questions pertaining to the HERO System 6th Edition ruleset.
2. How to build questions are better posted in the discussion forums.
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6,905 questions in this forum
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Teleporting and Martial Arts
I know that there is Stretching/Teleport Martial arts combo, but is there any reason that you couldn't combine Passing Martial Arts and Teleport. Basically A teleporter can teleport say 20 Inches. He teleports, materializes next to someone hits them and moves on much like a speedster. Can this work?
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Joint Break/Disable question
what does disable actually do? I haven't been able to find out
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On VPP UBO gadgets and Continuing Charges
In 6E1:370, you state: There has been some disagreement about whether, as soon as a UBO power with Continuing Charge is activated, those points are now freed to be re-used in the VPP, or if those points are unavailable to the VPP owner until either the duration expires or the next day. To me, the above quoted rule indicates that the points are immediately freed to be re-used. Example: Maker uses her 25-point gadget VPP to make an invisibility belt [Invisibility to Sight Group, UOO (+1/4), IIF (-1/4), 1 Continuing Charge of 5 Minute Duration (-3/4) -- 25 AP, 12 RP] for her teammate Pops to use. After Pops activates that belt, does Maker have …
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Darkness and Danger Sense
If the source of the danger is in a darkness field to danger sense but the person with danger sense is not, the danger sense trigger to the source of the danger?
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Costing of Bases and Vehicles.
Slightly confused by how to cost these. It seems simple enough but the Vehicle table has Starting Values, in the same way that characters do. Do I pay for these starting values or not? The implication is that I don't. But that also means that if I created a vehicle that only had these values, it would be 0CP. Well, 1CP since there's a rule that's the minimum something can cost. But you see my point. So if I create a vehicle with 12 Body, does that cost 2CP because it's 10+(2*1CP)? Or does it cost 12CP because it's 12*1CP?
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Base Partial coverage question
Can the modifier "Partial coverage" be applied to the location (specifically underground) on a base
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What Is Lost REC, And How Do I Recover It?
Per 6e2 pg 145 "The Effects Of Temperature" (and elsewhere in CC/FHC), a character "loses" REC and END every 20 Minutes they are exposed to a +1 or -1 Temperature Level. The relevent section defines the END loss as being LTE. However the REC Loss isn't defined beyond its short-term effects on your ability to Recover END. What is lost REC, and how do I recover it? For example: I'm playing an Average Person (with 15 END and 4 REC) who was exposed to +1 Temperature Level for 2 Hours, but is no longer being exposed to it. Maybe I was sitting on guard duty for a few hours on a balmy 89° evening, unable to avoid the heat until my replacement arrived. …
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Stun Aid Loss
Here's a question that's mostly theoretical: If I have a character with a 4 CON and he's aided 10 STUN, on post 12, he loses 5 points of the aided STUN. Is he stunned? If I have a character with a 10 CON and he's been aided by 3 different people for 30 STUN, on post 12, he loses 15 points of the aided stun. Is he stunned?
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Lost Sleep
Okay, I'm willing to admit I probably missed something basic her, but I'm asking anyway. What is the game effect of missing sleep? As in, if I created an attack that simulated the target not sleeping for a week (or whatever), what would that effect be? TIA
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Growth
Haven't been able to find an answer, sorry if its been asked. If a mage casts a spell that causes one level of growth on a person or creature, would they become double human size or double their size. Is the growth based on the normal size of the creature it is cast on. So would say a Dwarf become human size or a double human size dwarf? Would a rat become dog size or double human size and so on.
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High Range Radio Hearing and Transmit
I've think you've answered this, but I can't seem to search and find it. I apologize if its a repeat. HRRH says you can transmit what you see and hear. It notes that you can transmit what you see and hear, but how far does that go? What I mean is, can you use the power to send false signals or misleading images or do you need a second power to fake the images over radio? Example, making it sound as if a reported is saying something when they are actually saying something else. What about memories? Can you have seen or heard something and send that via radio? If you can send non-live images and sound, can someone with…
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Abilities That Keep Working After Death
Regeneration with the Resurrection adder continues to work after a character dies, so I'm wondering if there are ways to have other abilities that continue to work after a character dies. Would abilities that are built with the Inherent Advantage also keep working after death? Would abilities that are built with both 0 END Cost and Persistent keep working after death?
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Priority of Held Actions
Player 1: 18 DEX Speed 4. Phases 3,6,9,12. Player 2: 15 DEX Speed 3, Phases 4, 8, 12 On Phase 3, Player 1 attempts to hit Player 2. Player 2 Aborts his phase 4 to a Dodge. On Phase 6, Player 1 declares “Hold my Action until Player 2 stops Dodging” At 15 DEX, phase 8, Player 2 stops Dodging. Does this mean; a) That Player 1 may now act because he has the 'priority' of Holding and that Player 2 has stopped Dodging (but could Abort his action this phase to Dodge again should he wish) b) The two characters, now acting simultaneously at 15 DEX enter a DEX roll-off for priority as to who goes first, with neither b…
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Dispel vs. Multiple Instances of Same Power
If a character has multiple instances of a power going, and a foe hits that character with a Dispel vs. that power, does it only affect one of those powers at a time, or all of them at once? And if all at once, does it work vs. each individual power's Active Points, or against the sum of their Active Points? Example 1: Teke used a Telekinetic Hand [45 AP] to grab Honey Badger in Phase 3, and then uses the same power to grab Shadow Boxer in phase 5. (Since it's half END, Teke figures he can keep several instances going for a while.) Maker creates a Disruptor Ray (Dispel Telekinesis) and hits Teke with it, rolling 53 points of effect. Does she have to pick …
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Fantasy Hero Mass Combat Rules
Steven, Do you have any advice on adapting the Fantasy Hero mass combat rules to Champions? I would like to emulate a large scale super-hero battle ala the attack on NYC in "The Avengers." Thanks, Kyle Stoddard
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Draining Charges
Is it possible to drain charges from a characters powers?
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Hit locations and missing locations
If a character is struck and the hit location is rolled for, what happens if the rolled hit location is missing or desolid? Does the attack miss completely, the GM changes the location or is the location re-rolled? Example: Character A is in a fight but their left arm is desolid or missing. The left hand is what comes up after rolling for location. Does the attack miss completely, is it shifted to the right hand instead, or is the side not even rolled for and a hand location automatically becomes the right hand?
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Gestures, Extra Limbs, and Grappling
Quickish questions! Looking through what I've managed, I've yet to be able to answer these or find answers. First off, can Gestures only be done with the hands? RAW I can't find indication of otherwise. Was thinking something such as a sumo's hold and long stomp to activate something might be neat, but that would be bound to the legs, rather than hands. Or a Headbanger prepping for a Sonic blast of sorts. So, are Gestures "slotted" exclusively for the hands, or more open? Or as many things, ask the GM. On that point, Gestures states that if a character is Grabbed or restrained, they are unable to use a power with Gestures. Grabbing someone however …
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Bocking, Deflecting or Reflecting Explosion Attacks
I know that Blocking, Deflecting or Reflecting Area of Effect Attacks doesn’t work, but does that also apply to explosions? How do you defeat a villain that has abusive Blocking, Deflecting or Reflecting abilities? ?
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Blocking, Deflecting or Refleting Area of Effect Attacks
Hello, How would you be able to block, deflect, or reflect area of effect attacks? Are AoE's unable to be stopped by those maneuvers/powers? Let me know as this came up in my last game.
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Healing Body
Does healing body only return half the points? Healing is considered an adjustment power, and adjustment powers only add half the value to a “Defense”. Body is listed as a defense, so does that mean that healing body only heals half of what is rolled on the dice?
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Vehicle STR versus Entangles?
Do you use the lift STR of a vehicle to break out of entangles? If not, do you convert the Combat Movement to STR (per 6e2 pg 25)? Or add the two together? - E
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Boostable Charges that cost END
Say I have a 1d6 RKA AOE 1m Accurate with 12 boostable charges [22 AP], Costs End. One charge would cost 2 END. How much would additional charges cost if the power was boosted? I was not sure if they would: 1. Cost 2 END per charge 2. Cost 1 END per 10 AP of power used; so 3 END for 2 charges (no power strength change), 3 END for 3 charges (1d6+1 RKA), X END for 4 charges (1d6+1 RKA still), X ND for 5 charges (1 1/2d6 RKA). 3. Some other method to calculate. - E
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Does clinging have a base STR?
I have a device that I would like to stick to things. For example, a device that has a suppress versus ground movement (for vehicles) for as long as it is stuck to the vehicle. Would I simply buy the device clinging and start at Zero STR for 10 points (similar to Skills as a power)? If that is not a proper application of clinging, would it be more appropriate to buy Telekinesis, only to resist being removed?
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PSLs in a Fantasy HERO magic setting
If I have defined magic in a Fantasy HERO setting to "require a roll," with a -1 per 10 Active Points, can Penalty Skill Levels be used to offset that penalty? What level of PSL is it if it applies to a group or "school" of spells? Can Combat Skill Levels be used in a similar fashion? Also, if I use the Inventor (Spell Research) skill, can PSLs be used to offset those AP penalties as well? I realize that there is a great deal of granularity I can introduce with the HERO System Skills book, but I'm trying to get my head around what the rules say. The PSLs are defined as either offensive or defensive, so this is the main source of my confusion. For example, if I…
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