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Quote of the Week from my gaming group...


Darren Watts

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Re: Quote of the Week from my gaming group...

 

As opposed to all those non-racist rednecks that were so prevalent in the 20'3 and 30's... ;-)

 

Technically, all "red-neck" means is someone who does enough labor out in the sun to get sunburned on the back of the neck, so, yeah, there probably were one or two non-racist rednecks out there...

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Re: Quote of the Week from my gaming group...

 

Technically' date=' all "red-neck" means is someone who does enough labor out in the sun to get sunburned on the back of the neck, so, yeah, there probably were one or two non-racist rednecks out there...[/quote']

 

Multiple definitions of "Red-neck".

My grandfather, a southern farmer, said a "Red-neck" was someone who owned his own land, but couldn't afford enough hired labor to have someone else work it. A middle class farmer, in other words. And he was about as racist as you would expect a Southern Alabama Farmer born in the 1920's to be.

 

My research into history says that "Red-necks" also described striking coal miners, who used red bandanas to identify themselves. They chose red because they were proper socialist union men. Not racist at all, in fact anti-racist. One of the crimes they were accussed of was being "integrationists". It's one of the few 'crimes' they actually committed.

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Re: Quote of the Week from my gaming group...

 

Multiple definitions of "Red-neck".

My grandfather, a southern farmer, said a "Red-neck" was someone who owned his own land, but couldn't afford enough hired labor to have someone else work it. A middle class farmer, in other words. And he was about as racist as you would expect a Southern Alabama Farmer born in the 1920's to be.

 

My research into history says that "Red-necks" also described striking coal miners, who used red bandanas to identify themselves. They chose red because they were proper socialist union men. Not racist at all, in fact anti-racist. One of the crimes they were accussed of was being "integrationists". It's one of the few 'crimes' they actually committed.

Miners don't get near as much credit as they should.

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Re: Quote of the Week from my gaming group...

 

A handful of catch-up quotes from teh Bunneh's Fantasy HERO campaign.

 

---

 

The main PCs:

 

Lady Isobelle Hawthorne: Noblewoman and duelist from neighboring Shelinsibeau appointed Captain of the Baron's Guard. Takes her responsibilities very seriously.

Lieutenant Niahm O'Derry: Professional warrior, medic, and officer serving in the Epotic Corps of the Demorian Draconians - the elite police force of the kingdom.

Damien Wrathchild: Blademaster and expert procurer of information serving the Baron of Foxton. Outwardly charming but hides a cunning, ruthless streak.

Quion Rake: Taciturn and emotionless (by choice) alchemist serving as records clerk to the Baron. Tortured by guilt over a perceived crime from the past.

Wythri Majaera: Young Elf exiled from her homeland of Pasion and working as an apprentice sage in Foxton. Slightly mad due to the influence of her Wild Magik.

Wallace Gunn: Humble and simple druid and woodsman hired on as the Baron's Forester. Slow-witted and uneducated but dedicated to his duty.

 

Also includes the following professional adventurers:

 

The Deadly Seven

 

Errol Wanderfar: A Goodfellow Hobbit, battle wizard, and team leader. Very dedicated to making the team work.

Brictius the Gray: Gray Elfin Preliator (spearfighter) from Pasion. Cool and collected with only a hint of superior snoot.

Tatiana: Green Elfin Jill also from Pasion. Mistress of the hand axe, the swift attack, and the inability to sit still and shut up.

Benedikt: Human Seeker (priest of the Cold Gods). Pragmatic, aggressive 'worshipper' for Cromm - god of war and strength.

Randall Stowes: Human Warrior from Demoria. Academy trained swordsman and budding knight. Strong-armed but slow thinking.

Keinan Murdoch: Human Warden (holy warrior of Adrom - Druidic god of the hunt) from Nekia. Expert archer and tracker.

Brandwyn Wright: Human Taleweaver from Demoria. Bright, cheerful, friendly, and wondering why she's with this group of misfits.

 

---

 

Speaking of the hyperactive (and promiscuous) Tatiana when Master Wrathchild comes to interview the Deadly Seven...

Benedikt: She does nothing but talk. She has two sets of lips.

Damien: That wasn't the conversation I wanted.

 

Being adventurers with fresh silver in their pockets, the Seven interrogate Damien about where to spend their money...

Benedikt: Where is the magic shop?

Kienan: What do you mean you don't have any +1 swords?

Damien: Slow down, guys, you're in the wrong game system!

 

The creepy monster hunter Dr Rothbury is talking with Wallace Gunn about the recently slain Chimera...

Dr. Rothbury (NPC): Yes, I have just finished 80-page report on creature.

Quion (OOC): Slacker.

 

Damien has been asking Quion about getting the Baron's permission for specialized (and slightly illegal) equipment...

Quion: I can just add the permission form to all the other paperwork he signs without reading.

Damien: Hey, I'm glad I stuck in that pay raise request! :thumbup:

Quion: I do still read them all. :straight:

Damien: Damn it! :thumbdown

 

A newly arrived monster hunter called Nikki has arrived. In the course of her interview, she mentions an exotic lycanthrope cure but doesn't go into details...

Nikki (NPC): It's a magical Druidic thing - you all wouldn't understand.

Gunn (a Druid): Try me.

 

Nikki proves to me rather foul-mouthed and loud, especially when told that she must sign a contract before she can start hunting the local monsters...

Damien: I don't think **** is a legal term.

 

During a discussion about potential threats to the Baron of Foxton...

Quion: All the insane people already work for him.

 

Master Gunn is ordered to organize a team of trackers and woodsmen to hunt down the werewolves terrorizing the roads...

Gunn: Hmm..."Wanted: Volunteers for the Human Wave attack method."

 

Quion visits the local temple to investigate the recent death of one of the Iron Circle, another band of adventuring monsters hunters working in the town, at the 'hands' of the Chimera creature...

Quion: And she died of what exactly? Trauma? Poison? :straight:

Priest (NPC): The loss of her head mostly.

Quion: Let me know if anything changes. :straight:

 

Commenting when Quion attempts to interview the Iron Circle directly...

Hawthorne (OOC): These are adventurers. Their vocabulary is limited to things that have tried to eat them.

 

During the above interview...

Quion: Indiscriminate death is appropriate in this situation. :straight:

 

A couple members of the Deadly Seven discuss the beautiful Captain Hawthorne...

Errol: You know, I like tall women. :love:

Kienan: Hate to mention this, boss, but all women are tall compared to you.

Errol: Yes, well, I do like to break out the mountain climbing gear. :eg:

Kienan: Can I get a Scour Imagination spell please? :angst:

 

Random quote...

Gunn: Is it possible to reincarnate this guy before he actually dies?

 

A couple members of the Deadly Seven are confounded by Master Rake's educated vocabulary...

Benedikt: I will hit you until you use smaller words!

 

Oft-repeated...

Various Members of the Deadly Seven: How do you learn these things?

Brandwyn: Uhm, Bard! :stupid:

 

During a visit to the nearby town of Golden, Wythri suggests to Niahm that they enlist Damien's aid in secretly absconding with one of the citizens for questioning...

Wythri: Damien doesn't think of it as kidnapping. He prefers to call it a forced extraction.

 

---

 

Lonewalker

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Re: Quote of the Week from my gaming group...

 

As I recall' date=' that was designed as a rape deterrent wasn't it?[/quote']

 

Nah, it was designed to end fights quickly, but still leave somebody alive for trial.

 

Mass Emasculation was designed as a rape deterrent. Burn off rapist's genitalia with lightning, summon the severed organs to a central pile, global effect. Remarkably cheap, points-wise, and the only reason Vitus didn't do it is because he kept getting distracted by more infantile demands on his time, i.e, other superheroes begging for his help.

 

Probably just as well, the resultant pile would have been about 6 storeys tall, iirc.

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Re: Quote of the Week from my gaming group...

 

Commenting when Quion attempts to interview the Iron Circle directly...

Hawthorne (OOC): These are adventurers. Their vocabulary is limited to things that have tried to eat them.

 

Not sure this one was Out Of Character so much as simply Off Screen.

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Re: Quote of the Week from my gaming group...

 

Just a quick handful of quotes from BunnySue's Pulps Champions campaign: Chronicles of the Agency.

 

---

 

In regards to 'desert ninjas' that Patriot's alter ego can take on...

Nightwatch: You know you've got a problem when you can't beat up the accountant.

 

Pretty much a standalone statement...

Patriot: I only had to die once to learn my lesson.

 

Regarding the HERO Language rules...

Rocket Ranger (OOC): I speak Arabic at "basic conversation" level. I'm pretty sure that means I can understand swear words.

 

Sometimes we're better than we realize...

Patriot: You'd be surprised the things we know.

Nightwatch: WE'RE often surprised by the things we know.

 

When Rocket Ranger and Mighty Huntress both miss their Perception checks while on watch...

GM: While you two were making out, nothing happens.

Mighty Huntress: :(

 

---

 

Lonewalker

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Re: Quote of the Week from my gaming group...

 

I would totally love that spell.

But it wouldn't be offensive, it would be information gathering.

 

Actually it was Detonate Scrotum, so women, dolphins and reptiles are unaffected. Not because of any particular kind feeling towards any of the aforementioned, it's simply that Vitus didn't consider women a threat. More fool him then.

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Re: Quote of the Week from my gaming group...

 

No Amber this week (our GM didn't do any prep work over the holidays). No Feng Shui, Champions or Traveller, either (Quintus' player, Vincent's player and I were similarly lazy over the holidays). We did roll up some random Gamma World characters though, just for the heck of it:

 

Peter's character turns out to be a pyrokinetic rat swarm:

 

Peter: I'm a man of a thousand rats!

Joey: Each more flammable than the last!

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Re: Quote of the Week from my gaming group...

 

I would totally love that spell.

But it wouldn't be offensive, it would be information gathering.

 

I still think it's offensive. :mad:

 

Lucius Alexander

 

Actually it was Detonate Scrotum' date=' so women, dolphins and reptiles [/quote'] and palindromedaries!
are unaffected.
So the palindromedaries are less offended than Lucius Alexander - what have they got to lose?
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Re: Quote of the Week from my gaming group...

 

Dark Heresy - Several hundred human POWs holed up in a crater with a Rok full of Goff Orks just over the horizon, looking for a fight. Major Schott feels our best option is to deliberately attract the Ork's attention so they don't head off after the civilians. Happily, the terrain is slightly in our favour - a ravine runs through the crater rim, and would be a good chokepoint if the Orks attack.

 

Major Schott
: So you'll be acting as the cork in the bottle

Guildenstern to Rosenkrantz
: Hello, Cork

Rosenkrantz to Guildenstern
: Hello, Bottle

 

Luckily, we form a good team to reassure the men that they will be well looked after.

 

Polonius
: Rest assured, the Private here will take care of your
physical
life, I can guarantee your
spiritual
life, and Brother Guildenstern will deal with your death, should that become necessary.

Guildenstern
:
*Cocks pistol and looks around for deserters. *

 

Brother Guildenstern is actually looking forward to the fight. This is probably the brain damage talking

 

Guildenstern
: I'm going to get me a pet
!

Polonius OOC
: Is it entirely wise to have a pet smarter than you are?

Guildenstern
: Sure is. I can dump it in your tent at night.

 

Less happily, all we have for armaments are Gretchin stubguns that we managed to wrest off the greenskins earlier. Thus, we are dispatched to beg assistance from a Void-born religious settlement off over the other horizon. Arrival at their landing platform -

 

Rosenkrantz
: Nice pad

 

The architecture is typically black, gothic, and spiky.

 

Rosenkrantz
: Reminds me of home. And band-aids.

 

GM
: Can somebody check whether it would violate the Guild Code of Conduct if we roleplay through half-an-hour of flagellation in honour of the God-Emperor?

 

GM OOC
: The ritual is conducted to hymns by the ancient Terran poet Devo

Polonius OOC
: Whip it, whip it good.

 

Fears are raised about the fate of anybody captured by the Orks.

 

Polonius OOC
: Save a bullet for yourself, Brother Guildenstern, we all know how pretty you are.

 

Cyborg Tech-Priest
: I must return to my ritual duties
*clanks off*

Rosenkrantz OOC
: And I must dance the Robot *
dances
*

GM
: *
headdesk
*

Rosenkrantz OOC
: Did you
really
ever expect us to take this game seriously?

 

Some inspirational carols for the troops

 

Polonius
: On the first day of Kringlemass, the Emperor gave to me, a knife with a very sharp blade

On the second day of Kringlemass, the Emperor gave to me, two autoguns, and a knife with a very sharp blade

On the third day of Kringlemass, the Emperor gave to me, three heavy stubbers, two autoguns, and a knife with a very sharp blade

Rosenkrantz
: Yes yes, Brother Polonius, there are people
dying
on the front here

Polonius
: Fiiiiive frag grenaaaaades

 

Major Schott
: This is going to be like the Battle of Stalingrad

Rosenkrantz
:
*looks blank*
Stalingrad?

Polonius
: Isn't that that agri-world on the far side of the Damocles Gulf?

Major Schott
: No, no, Stalingrad was on Holy Terra

Polonius
: During the Age of Apostasy?

Major Schott
: No, this was back in the Second Millennium

Rosenkrantz
: *
boggles
* Did they even have guns back then?

Polonius
: Of course they did Private Rosenkrantz, the Emperor would have taught them. The Emperor has
always
been with us.

GM
: I just gave Stalingrad as an example, OK? The Imperium can probably give us thousands of examples just as bad.

Polonius OOC
: We know. We're just taking the piss
:D

 

Brother Guildenstern inspires the troops and some rocks, by shouting at them and waving a gun.

 

Guildenstern
: You will hold the line! You are all either troopers or sandbags!

 

GM
: The rebreather masks also have visors

Polonius OOC
: 'Aren't you a little short for a stormtrooper?'

Guildenstern OOC
: 'Well you can just stay here, bitch'

 

GM
: Most of the troops still only have improvised weapons, such as rocks and crowbars

Rosenkrantz
: If it's good enough for Saint Gordon Freeman, it's good enough for you

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Re: Quote of the Week from my gaming group...

 

GM : Can somebody check whether it would violate the Guild Code of Conduct if we roleplay through half-an-hour of flagellation in honour of the God-Emperor?

 

GM OOC : The ritual is conducted to hymns by the ancient Terran poet Devo

Polonius OOC : Whip it, whip it good.

 

Oh, dear. Here comes ANOTHER Polaroid moment.

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Re: Quote of the Week from my gaming group...

 

*grins* And Dark Heresy actually has games mechanics for the beneficial effects of self-flagellation.

 

What about the beneficial effects of flagellation of others?

 

Lucius Alexander

 

Beating a dead palindromedary

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Re: Quote of the Week from my gaming group...

 

What about the beneficial effects of flagellation of others?

 

Well, it's good aerobic exercise at any rate.

 

That is a repworthy quote.

 

I'll let Ian know - he'll be flattered :)

 

Which supplements do you have? I worked on a few.

 

I don't, but the Guild has all of them. Apart from, oddly, the main book. This caused some consternation on Saturday

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Re: Quote of the Week from my gaming group...

 

Well, last Sunday the heroes of S-Squad brought an end to the war being waged on Earth by the Kaldaren Empire. A few quotes:

 

Last game, Kaldaren Prince Jonat offered to meet the heroes under a flag of truce at a space station orbiting Neptune. As they think it's an obvous trap (cue several imitations of Admiral Akbar saying "It's a Trap!"), they ask UNTIL if they can take along a small tactical nuke, just in case.

 

Subliminal: Sentinel can shield it in one of her force fields so (the Kaldarens) can't detect the radiation.

GM: Yeah, I'm sure nobody will wonder why she's carrying it around.

Styx: We'll just say it's our robot. Mr. MIRV. We'll take along eyes and noses from Mr. Potato Head to slap on it.

 

The heroes wonder what has happened in their secret IDs during their most recent absence.

 

Serendipity (to Styx): You haven't been at the bar, so it should be all right.

 

Serendipity is telling her fiance Aidan where they're going to go.

 

Aidan: Did anyone wonder if, I dunno, maybe it's a TRAP?!

Serendipity: Of course. It's obviously a trap.

Aidan: ... and you're STILL GOING TO GO?!

Serendipity: If it isn't a trap, we could bring an end to this war. Besides, if they spring a trap, Subliminal can just teleport us all away into space, and the ship can come pick us up. Um, assuming nothing has happened to Sentinel. [Note: her force fields provide LS: vaccuum, and only one hero has his own LS] Otherwise, we're screwed.

Aidan: Have you ever thought of just taking a spacesuit?

 

Shortly afterward:

 

Subliminal: I'll be the smart one. I'll be the one in the spacesuit.

 

Sentinel tells her husband Frank what's up, and he asks what she's going to tell her daughter Sarah, one of a number of superpowered teens.

 

Sentinel: NOTHING! I'm not telling her ANYTHING. She'd want to go along.

 

Nonetheless, she has to tell Sarah. Meanwhile, Synergy's player hands the GM a note reading "Two words: STEAMPUNK SPACESHIP".

GM thought bubble: Oh, yeah, there's a spaceship in the museum of the abandoned Liberty League base the teens discovered.

Sarah: Okay, mom, have a nice flight. Good luck.

Sentinel: (pause) Okay, what are you up to?

Sarah (smiling smugly): Oh, nothing at all. See you later.

 

The GM describes the next scene with the teens at the Liberty League base.

Specs: Okay, everybody, I've re-installed the engine in the spaceship. We're all ready to go. (Looks up at the dome of the museum, which along with the rest of the base is under many meters of solid rock.) Um, guys, how do you think they got this thing down here in the first place?

 

Sentinel: Before we leave, I'm x-raying the entire ship to make sure there aren't *ANY* animal stowaways. Not so much as a cockroach. I don't trust Sarah.

GM: In your luggage, you find a small stuffed cat.

 

Meanwhile, S-Squad travels to the station and meet with Prince Jonat, who has ordered most of the station's crew off-station while he "contacts his family on imperial matters." Sentinel x-rays the station and Styx uses his life-sense, and they only detect two Kaldarens other than the Prince.

 

GM (to Sentinel): Of course, you can't see down to the reactor area, because it's shielded. And the exterior of the station is also radiation shielded, so you can't see into the Prince's shuttle that's docked alongside.

Subliminal: That's where all the troops are hiding. They're probably all packed in like sardines.

Synergy: I hope nobody drops a grenade in there. Could get messy.

 

Contrary to their expectations, Prince Jonat really is meeting with them in earnest, and they determine that his brother Prince Tor engineered the whole war to try and get his brothers bumped off and put him as sole heir to the throne. Of course, that raises the possibility that Tor sent someone to kill Jonat while he's away from his ship and bodyguards...

 

Col. Ashby (piloting the USS Saber, a cloaked Kaldaren scout ship the heroes captured a while back): We're picking up faint energy traces, similar to our own stealth field. There may be a cloaked ship in the area.

Styx: See if you can follow the trail and locate the ship.

Col. Ashby: Roger that.

 

Still paranoid, the heroes confront the Prince about the cloaked ship and he assures them that he had nothing to do with it. Not only that, he orders his large missile corvette in to locate the ship.

 

Prince Jonat: They have experience with locating and tracking our own cloaked ships.

(The heroes agree this is a good idea.)

GM: (pauses) Anything else you want to do?

(after another long pause) Styx: Um, Col. Ashby? You might want to back off. That missile corvette is heading in to find the cloaked ship. We don't want them going after you instead.

GM: Yeah, good call.

 

Just before the corvette arrives, the mystery cloaked ship pulls alongside the station and an alien assassin, Syzygy, teleports aboard. His weaponry is housed in small metal orbs that orbit his body. This is very similar to the villain ROVer whom the heroes have fought many times, though Syzygy's is obviously much more advanced technology.

 

Subliminal: His orbs would be b****-slapping ROVer's orbs. They'll be, like, "Who's yer daddy!"

 

After dealing with Syzygy, the heroes decide to go with Prince Jonat to the Kaldaren flagship to tell everything to his eldest brother Prince Sarak, in charge of the fleet and current heir to the throne. Disguised by one of Subliminal's Images as Kaldaren troopers and enroute to the flagship's bridge, S-Squad finds some Kaldaren guards with their throats ripped out by a different assassin, obviously sent after Sarak. (Tor is rather disappointed that the Earth supers have only killed two of his four brothers and is taking a more direct hand in the matter.) Rushing to the bridge, they discover the Kaldarens trying to battle an invisible assassin.

 

GM (to Styx): You sense the assassin, right over there. Not only that, you recognize his life force. (Shows picture of The Weasel, an Earth assassin.)

Styx: Who is that? Something like Wolverine, isn't he?

GM: It's the Weasel. You guys fought him just a few months ago.

Subliminal (singing): Spread that mayonaise on the lawn...

[Rep to whomever gets the reference first]

 

Subliminal uses his Images to misdirect Weasel.

 

Subliminal (pointing to various empty spots on the board): He'll see Sentinel here, and Synergy there, and Subliminal over here...

GM: Obviously, you're not as evil as I am.

Subliminal: Why not?

GM: Because you'd say, "Y'know, I don't owe these Kaldaren troopers anything. *This* one will look like Sentinel, and *that* one will look like Synergy..."

 

Once Weasel was finally KOd and captured, the heroes meet with Jonat and Sarak and convince them that Tor is the mastermind behind the war and the attempted assassinations. Jonat had previously revealed he had learned that Tor had left their homeworld, probably in a high-end stealth craft much like the one the heroes captured long ago. They suspect he's hanging around somewhere in the vicinity so he can manipulate things easier. Princes Sarak and Jonat say they will "deal with" Tor themselves and promise to begin negotiations with Earth to end the war.

 

GM (doing noncombat wrapup stuff): ... and the Kaldarens will withdraw from Cardiff and Earth orbit after UNTIL turns over all of their spacecrafts captured during the war.

Synergy: All? Even the one-man fighter I took?

GM: Yes, even that.

Synergy: How about if I take it up and they shoot at it a bit, and then I can tow it home as salvage?

GM: Nope. Sorry. Anyway, they want all of their spacecraft back... except, of course, for the scout ship you guys took back at the beginning of the war, since it was reported destroyed in Mars orbit.

Serendipity: But... we sent it back to our base...

GM: Yes. You did. And it's still there. Nonetheless, the Kaldarens reportedly destroyed a Gryphon-class scout ship in Mars orbit, which they have determined *must* have been the one you captured, since there were no other Gryphons assigned to the fleet. On a completely unrelated note, Prince Tor has apparently disappeared without a trace. Along with the Gryphon-class ship he commandeered when he left the Kaldaren homeworld. Completely unrelated, I assure you. :winkgrin:

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Re: Quote of the Week from my gaming group...

 

I don't, but the Guild has all of them. Apart from, oddly, the main book. This caused some consternation on Saturday

 

I worked on Creatures Anathema, Radicals Handbook, and Blood of the Martyrs.

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Re: Quote of the Week from my gaming group...

 

You do good stuff, Susano :)

 

And now... a few quotes from the DC Origins game set in 1964...

 

------------------

 

Superman (OOC): While hes running, Im going to use my Heat Vision on the catwalk in front of him and behind him, to play a game of "Surprise Dunk-Tank!" :D

 

-----------------------

 

GM: Oops. That was a Freudian slip.

 

Batman (OOC): That wasnt a Freudian slip. That was a Freudian petticoat and hoop skirts!

 

----------------

 

GM: Corben levels his battle rifle at Superman... *rolls* He criticals! He flattens bullets on your chest with amazing accuracy!

 

----------------

 

Wonder Woman has encountered a renegade Amazon who was exiled about 10 years ago. They agreed to meet in Washington, so that Wonder Woman could introduce her to some men whom WW thinks are examples of GOOD males. While Wonder Woman doesnt want to put the Amazon in melee range of fragile people like Dr. Martin Luther King Jr, or President Kennedy (who was not assassinated in this timeline), she instead invites Superman and Batman to accompany her.

 

Naturally, it is a trap.

 

The Amazon is actually brainwashed, and in the service of King Cobra, and has brought Dr. Cyber, Copperhead, and Electrocutioner with her, as well as a dozen Cobra cultists.

 

Batman: *Wraps a conductive line around Electrocutioner's lightning bracers, and throws the other end at Dr. Cyber*

 

Electrocutioner: *Blasts Dr. Cyber by mistake, instead of shooting Superman in the back like he had meant to*

 

Superman: *Taunts Electrocutioner the next round*

 

Electrocutioner: *Shoots at Superman*

 

Superman: *Rolls a trick. Dodges out of the way using his super-speed*

 

Copperhead: *Says "Arrrgh!" as he is shot in the back*

 

Electrocutioner: Sorry!

 

Batman: [Deadpan] Good shot, Electrocutioner. One more like that and we'll consider you for the League.

 

Amazon: Dont do it again! *Swings at Wonder Woman*

 

Electrocutioner: *Takes careful aim at Wonder Woman*

 

Wonder Woman: *Grabs the renegade Amazon and physically blocks the incoming bolt with her*

 

Renegade Amazon: *Is stunned*

 

Batman: [Equally deadan] You're in.

 

....After the fight

 

GM: Thanks to your all making Electrocutioner your butt-monkey on this, the first field test of his electrical weapons, Cobra will NOT be employing that technology as their standard field weaponry, in the future, as I had planned. Electrocutioner is likely to change his name and move to Guam.

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Re: Quote of the Week from my gaming group...

 

 

Sentinel: NOTHING! I'm not telling her ANYTHING. She'd want to go along.

 

Nonetheless, she has to tell Sarah. Meanwhile, Synergy's player hands the GM a note reading "Two words: STEAMPUNK SPACESHIP".

GM thought bubble: Oh, yeah, there's a spaceship in the museum of the abandoned Liberty League base the teens discovered.

Sarah: Okay, mom, have a nice flight. Good luck.

Sentinel: (pause) Okay, what are you up to?

Sarah (smiling smugly): Oh, nothing at all. See you later.

 

The GM describes the next scene with the teens at the Liberty League base.

Specs: Okay, everybody, I've re-installed the engine in the spaceship. We're all ready to go. (Looks up at the dome of the museum, which along with the rest of the base is under many meters of solid rock.) Um, guys, how do you think they got this thing down here in the first place?

 

 

Did they ever get it out of the base?

 

GM (to Styx): You sense the assassin, right over there. Not only that, you recognize his life force. (Shows picture of The Weasel, an Earth assassin.)

Styx: Who is that? Something like Wolverine, isn't he?

GM: It's the Weasel. You guys fought him just a few months ago.

Subliminal (singing): Spread that mayonaise on the lawn...

[Rep to whomever gets the reference first]

 

 

Weasel Stomping Day by Weird al?

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