Jump to content

grandmastergm

HERO Member
  • Content Count

    453
  • Joined

  • Last visited

Reputation Activity

  1. Like
    grandmastergm got a reaction from pbemguy in Design the Wiki's Avengers!   
    This is a cool project. Are you currently running this campaign?  

    I'll be happy to add a few characters from my campaigns but not sure how often I can participate. 
  2. Like
    grandmastergm got a reaction from Emperor Kang in Hudson City Riots 2020   
    And I would be on the Harbinger of Justice's side and with him.  There are no excuses for rioting and looting, nor with sedition and subversion against the police.
  3. Thanks
    grandmastergm got a reaction from Duke Bushido in Gronda   
    Log-Man did that version.  The shoulders-behind-shoulders originated from some versions of Grond, so Taghuso used it for Gronda (he's an ex-Champions player).
  4. Like
    grandmastergm got a reaction from Vanguard in Hudson City Riots 2020   
    And I would be on the Harbinger of Justice's side and with him.  There are no excuses for rioting and looting, nor with sedition and subversion against the police.
  5. Downvote
    grandmastergm got a reaction from pinecone in [Police brutality] American injustice, yet again.   
    To be perfectly honest from you, I come from a family of cops.  I recall growing up as a child with the fear that harm could happen to my parents.  When I see the sedition, subversion, rioting, and other criminal acts being excused by the cult of BLM, its media apologists, politicians, and members; my blood boils.  
     
    STOP TREATING COPS LIKE ANIMALS AND THUGS AND TREAT THEM WITH RESPECT.  And I'm glad that Fox News is the ONLY network providing any kind of sympathy to police and their families like mine.  I'm proud to come from a cop family, I'm proud to be white, I'm proud to be American; and I'm going to proud until I die.
     
    I'm sick of seeing this parasitic behavior from the gaming community.  These cops would sacrifice their lives to protect us from criminals and terrorists- and yet all I see is an appalling sense of contempt, moronic cynicism, anti-american communist and anarchist sentiments, and flat-out sedition.
  6. Downvote
    grandmastergm got a reaction from Ragitsu in [Police brutality] American injustice, yet again.   
    To be perfectly honest from you, I come from a family of cops.  I recall growing up as a child with the fear that harm could happen to my parents.  When I see the sedition, subversion, rioting, and other criminal acts being excused by the cult of BLM, its media apologists, politicians, and members; my blood boils.  
     
    STOP TREATING COPS LIKE ANIMALS AND THUGS AND TREAT THEM WITH RESPECT.  And I'm glad that Fox News is the ONLY network providing any kind of sympathy to police and their families like mine.  I'm proud to come from a cop family, I'm proud to be white, I'm proud to be American; and I'm going to proud until I die.
     
    I'm sick of seeing this parasitic behavior from the gaming community.  These cops would sacrifice their lives to protect us from criminals and terrorists- and yet all I see is an appalling sense of contempt, moronic cynicism, anti-american communist and anarchist sentiments, and flat-out sedition.
  7. Like
    grandmastergm got a reaction from Scott Ruggels in Hudson City Riots 2020   
    And I would be on the Harbinger of Justice's side and with him.  There are no excuses for rioting and looting, nor with sedition and subversion against the police.
  8. Downvote
    grandmastergm got a reaction from Matt the Bruins in [Police brutality] American injustice, yet again.   
    To be perfectly honest from you, I come from a family of cops.  I recall growing up as a child with the fear that harm could happen to my parents.  When I see the sedition, subversion, rioting, and other criminal acts being excused by the cult of BLM, its media apologists, politicians, and members; my blood boils.  
     
    STOP TREATING COPS LIKE ANIMALS AND THUGS AND TREAT THEM WITH RESPECT.  And I'm glad that Fox News is the ONLY network providing any kind of sympathy to police and their families like mine.  I'm proud to come from a cop family, I'm proud to be white, I'm proud to be American; and I'm going to proud until I die.
     
    I'm sick of seeing this parasitic behavior from the gaming community.  These cops would sacrifice their lives to protect us from criminals and terrorists- and yet all I see is an appalling sense of contempt, moronic cynicism, anti-american communist and anarchist sentiments, and flat-out sedition.
  9. Like
    grandmastergm got a reaction from Amorkca in Champions UK   
    I'll be running a game in this setting at Origins Online on the weekend of the 19th.
  10. Like
    grandmastergm got a reaction from assault in Franklin Stone and Invictus Allies   
    Yes, and I will be running the game the weekend of the 19th at Origins Online.
  11. Like
    grandmastergm got a reaction from Barton in Origins Online   
    Cool, I proposed my games and am waiting on time approvals.
     
  12. Like
    grandmastergm reacted to JmOz in I have never in 40 years of gaming had this happen before   
    So many years ago (during 5th edition revised) I got an idea for a campaign.  
     
    A few false starts
     
    Decided to make it a book (never happened)
     
    Started it about a year and a half ago.
     
    In the first time in 40 years of gaming, a campaign ended at a natural end...I have NEVER had that happen before in any RPG
  13. Like
    grandmastergm got a reaction from Lord Liaden in Franklin Stone and Invictus Allies   
    Hello everyone,
     
    I'm going to a 2020 Champions Presidential election featuring a contest between Franklin Stone and Invictus.  I need allies that both would have- that would be potential or actual enemies for the players.  
     
    Here's the game description below:
    Champions: Presidential Smackdown 2020 (Stone vs Invictus)!: The controversial business mogul Franklin Stone was elected President in 2016 in an upset, and is now running for re-election. He's up against the charismatic ex-superhero David Sutherland aka Invictus. Is this a classic case of good vs evil or is all hell about to break loose?

    The players are a member of The Punishers, a super-team in the great city of Freedom City (what name New York CIty adopted to celebrate the Allied victory in WW2, although many residents still call it by its old name out of nostalgia). Their rivals, the Freedom Legion (the city's premier super-team), are away on a mission out of the country for PRIMUS (this world's equivalent of SHIELD). Conveniently enough, the two Presidential candidates are going to have their final debate in the Freeport section of Freedom City (where the Punishers are based out of). The game starts out with The Punishers making their decision on how they want to approach this latest turn of events (they're a private team, unlike the city-sponsored Freedom Legion). The players are Very High-Powered at 650 points and 100 points of complications (roughly Justice League)..

    The game does contain allegories and jokes about contemporary American and global politics that skewer all sides and ideologies, so please be aware of this.
     
  14. Like
    grandmastergm got a reaction from Amorkca in Franklin Stone and Invictus Allies   
    Hello everyone,
     
    I'm going to a 2020 Champions Presidential election featuring a contest between Franklin Stone and Invictus.  I need allies that both would have- that would be potential or actual enemies for the players.  
     
    Here's the game description below:
    Champions: Presidential Smackdown 2020 (Stone vs Invictus)!: The controversial business mogul Franklin Stone was elected President in 2016 in an upset, and is now running for re-election. He's up against the charismatic ex-superhero David Sutherland aka Invictus. Is this a classic case of good vs evil or is all hell about to break loose?

    The players are a member of The Punishers, a super-team in the great city of Freedom City (what name New York CIty adopted to celebrate the Allied victory in WW2, although many residents still call it by its old name out of nostalgia). Their rivals, the Freedom Legion (the city's premier super-team), are away on a mission out of the country for PRIMUS (this world's equivalent of SHIELD). Conveniently enough, the two Presidential candidates are going to have their final debate in the Freeport section of Freedom City (where the Punishers are based out of). The game starts out with The Punishers making their decision on how they want to approach this latest turn of events (they're a private team, unlike the city-sponsored Freedom Legion). The players are Very High-Powered at 650 points and 100 points of complications (roughly Justice League)..

    The game does contain allegories and jokes about contemporary American and global politics that skewer all sides and ideologies, so please be aware of this.
     
  15. Like
    grandmastergm got a reaction from Barton in Origins Online   
    I might do it.  We'll see.
  16. Like
    grandmastergm got a reaction from Amorkca in Character Information for Storn-drawn Characters   
    Revised backstory for Artemis:
     
    ARTEMIS (Cailtyn Rose Mathis)
    Created by John Sampson
    Background/History:  An orphan who grew up in the foster care system in Metro City, Caitlyn was injured when a war erupted in her neighborhood between the Italian mafia and Chinese tongs.  Her family’s home was under the protection of the mafia, so a tong soldier threw a grenade into it.  Caitlyn managed to push her foster brother to safety when the grenade went off, showering her with fragments.  Some of the fragments struck her in the head, doing damage to her eyes, optic nerves and taking away her sight.
     
    The Protectors arrived, put a stop to the gang war, and brought her to a hospital.  Huntsman (aka Wayne Savage) vowed to do everything he could for the little girl. He arranged for her to be adopted by a loving couple: the Mathis family (Robert and Jennifer).  Robert was a high-level engineer and a designer on the “Sonic Sight” project at Savage’s company ORWELL Industries.  Her benefactor also paid for her schooling and approved for her foster father to use her as a candidate for the Sonic Sight program.  The experimental therapy and drugs that she took managed to replicate a bat’s sonar abilities, but even improve upon it by allowing her to pick up as much detail as if she could see, perceive through non-soundproof materials and to see in a 360 degree arc. It also enhanced her hearing as well.
     
    Caitlyn took up archery as a sport, finding that she had a natural talent for it.  Plus her new super-hearing and sonar ability made her even better than her extensive training would allow.  Although she had decent enough grades to go to college, Caitlyn decided instead to go into the workforce as a fitness trainer and instructor.  She kept in touch with her old benefactor, who offered her a job at his company.  She turned him down and proposed a counter-offer: that he would train her as his protégé.  Impressed at her audacity, Wayne Savage trained her to become a superhero.  She decided to take on the name of Artemis, after the Greek goddess of archery, and began patrolling the streets.  The Huntsman accepted that she would take his place on the new Protectors team.
     
    Personality: Caitlyn Rose is a down to earth, focused woman. Once she sets her mind on a goal, she'll stick to it until she accomplishes it. She is outgoing and extremely loyal to those she calls friends.  She has more of a vigilante mentality compared to other heroes due to her rough childhood, but knows when to restrain herself.
     
    Powers/Tactics: Artemis prefers to start off the fight by either blinding/deafening foes or entangling them; then switching to other arrow attacks when appropriate.
     
    Appearance: Caitlyn Rose Mathis is an attractive, young woman in her early 30s. She is tall and slender, but athletically built. She stands 5'9" tall and weighs 138 lbs. She has long, dark brown hair and grey-blue eyes. She normally dresses in current Californian fashions.
     
    Her costume consists of a Kelly green bodysuit accented with gold wrist bracers and buckles. Her eyes are covered by a silver cloth sash tied around her head. Her gloves, boots, and belts match the ‘mask’, as do the pouches on her left arm and thigh. She uses a longbow, and on her right hip she wears a dual-tiered quiver containing a large number of green-feathered arrows.
  17. Like
    grandmastergm got a reaction from aylwin13 in Character Information for Storn-drawn Characters   
    Revised backstory for Artemis:
     
    ARTEMIS (Cailtyn Rose Mathis)
    Created by John Sampson
    Background/History:  An orphan who grew up in the foster care system in Metro City, Caitlyn was injured when a war erupted in her neighborhood between the Italian mafia and Chinese tongs.  Her family’s home was under the protection of the mafia, so a tong soldier threw a grenade into it.  Caitlyn managed to push her foster brother to safety when the grenade went off, showering her with fragments.  Some of the fragments struck her in the head, doing damage to her eyes, optic nerves and taking away her sight.
     
    The Protectors arrived, put a stop to the gang war, and brought her to a hospital.  Huntsman (aka Wayne Savage) vowed to do everything he could for the little girl. He arranged for her to be adopted by a loving couple: the Mathis family (Robert and Jennifer).  Robert was a high-level engineer and a designer on the “Sonic Sight” project at Savage’s company ORWELL Industries.  Her benefactor also paid for her schooling and approved for her foster father to use her as a candidate for the Sonic Sight program.  The experimental therapy and drugs that she took managed to replicate a bat’s sonar abilities, but even improve upon it by allowing her to pick up as much detail as if she could see, perceive through non-soundproof materials and to see in a 360 degree arc. It also enhanced her hearing as well.
     
    Caitlyn took up archery as a sport, finding that she had a natural talent for it.  Plus her new super-hearing and sonar ability made her even better than her extensive training would allow.  Although she had decent enough grades to go to college, Caitlyn decided instead to go into the workforce as a fitness trainer and instructor.  She kept in touch with her old benefactor, who offered her a job at his company.  She turned him down and proposed a counter-offer: that he would train her as his protégé.  Impressed at her audacity, Wayne Savage trained her to become a superhero.  She decided to take on the name of Artemis, after the Greek goddess of archery, and began patrolling the streets.  The Huntsman accepted that she would take his place on the new Protectors team.
     
    Personality: Caitlyn Rose is a down to earth, focused woman. Once she sets her mind on a goal, she'll stick to it until she accomplishes it. She is outgoing and extremely loyal to those she calls friends.  She has more of a vigilante mentality compared to other heroes due to her rough childhood, but knows when to restrain herself.
     
    Powers/Tactics: Artemis prefers to start off the fight by either blinding/deafening foes or entangling them; then switching to other arrow attacks when appropriate.
     
    Appearance: Caitlyn Rose Mathis is an attractive, young woman in her early 30s. She is tall and slender, but athletically built. She stands 5'9" tall and weighs 138 lbs. She has long, dark brown hair and grey-blue eyes. She normally dresses in current Californian fashions.
     
    Her costume consists of a Kelly green bodysuit accented with gold wrist bracers and buckles. Her eyes are covered by a silver cloth sash tied around her head. Her gloves, boots, and belts match the ‘mask’, as do the pouches on her left arm and thigh. She uses a longbow, and on her right hip she wears a dual-tiered quiver containing a large number of green-feathered arrows.
  18. Like
    grandmastergm got a reaction from Spence in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  19. Like
    grandmastergm got a reaction from Amorkca in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  20. Haha
    grandmastergm reacted to death tribble in Gronda   
    Well since she beat me down I've been out doin' in my head
    Come too late at night and in the mornin' I just lay in bed
    Well, Gronda you look so fine (look so fine)
    And I know it wouldn't take much time
    For you to help me Gronda
    Help me get her out of my heart
     
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda yeah
    Get her out of my heart
     
    She was gonna steal my wife
    At least that was her plan
    But she let the police come between us
    And it shattered our man

    Well, Gronda you caught my eye (caught my eye)
    And I can give you lotsa reasons why
    You gotta help me Gronda
    Help me get her out of my heart
     
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda yeah
    Get her out of my heart
     
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda yeah
    Get her out of my heart
     
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
    Help me Gronda
    Help, help me Gronda
     
    With apologies to the Beach Boys
  21. Like
    grandmastergm got a reaction from Scott Ruggels in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  22. Like
    grandmastergm got a reaction from DreadDomain in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  23. Like
    grandmastergm got a reaction from Steve in Origins 2020   
    Update:
     
    Status of Origins 2020
    The Game Manufacturers Association (GAMA), the non-profit organization serving the hobby games industry, today announced that it will postpone the 46th Annual Origins Game Fair, originally scheduled for June 17-21, 2020 at the Greater Columbus Convention Center, to October 7-11, 2020.  The tabletop convention attracts more than 20,000 attendees from around the world to central Ohio to play thousands of board games, collectible card games, miniatures and role-playing games such as Dungeons & Dragons™, Magic: The Gathering™, Pathfinder Roleplaying Game, Catan, and hundreds of other titles. 
     
    The decision to postpone the convention follows extensive discussions with its membership, the city of Columbus, the Greater Columbus Convention Center, hotel partners, and exhibitors. “The decision to postpone the convention was not one we made lightly,” said GAMA Executive Director, John Stacy. “The safety and well-being of the Origins community is our number one priority. Given the current health situation, we believe that it is best to move the convention to October.” 
     
    With the postponement, GAMA also announced that they would be hosting an online gaming convention during the original show weekend, June 19-21, 2020. Origins Online 2020 will be a fully virtual convention for tabletop gaming fans to enjoy from their devices and will feature an Exhibit Hall where attendees can demo and buy games and merchandise. In addition, the virtual convention will offer streaming workshops and educational seminars with guest authors, artists and game designers, plus hundreds of games online that attendees can sign up to participate in. 
     
    “We are all in this together. The postponement of the in-person event and introduction of Origins Online is an opportunity for the hobby games industry and broader gaming community to get excited together and come back stronger on the other side of this pandemic,” Stacy continued. 
    Details regarding the postponement of Origins Game Fair and Origins Online will be shared soon
  24. Like
    grandmastergm got a reaction from Hermit in Gronda   
    Hello everyone,
     
    I noticed issue #56 of Haymaker featured a female Grond named Gronda.  I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year.  I also just commissioned a piece of her by Taghuso, an artist on deviantart.  Here she is:
     
     
    Val   Char    Cost 60   STR 50 15   DEX 10 35   CON 25 20   BODY 10 8   INT -2 10   EGO 0 30   PRE 20         35   PD 8 30   ED 3 4   SPD 20 20   REC 16 70   END 10 70   STUN 25       12m   RUN 0 4m   SWIM 0 44m   LEAP 0       6 OCV    15
          6 DCV     15
          3 DMCV 0
         3  DMCV 0
            
    Characteristics Cost: 225
     
    Cost   Power END 13   Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack]  3        6   Four Arms: Extra Limbs (4), Inherent (+1/4)  0 8   Big and Heavy: Knockback Resistance -8m  0 94   Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4)  0 8   Rapid Healing: Regeneration (1 BODY per Hour)  0 20   Super-Strong Legs: Leaping +40m (44m forward, 22m upward)  2 7   Surprising Self-Control: Mental Defense (7 points total)  0 Powers Cost: 156
     
    Cost   Skill 16   +2 with HTH Combat       3   Breakfall 12-  3   Conversation 15-  2   KS: The Superhuman World 11-  3   Oratory 15-  3   Persuasion 15-  3   PS: TV Reporter 12-  5   Rapid Attack ; HTH Multiple Attacks Only (-1)  3   Stealth 12-  3   Tactics 11-  Skills Cost: 44
    Total Character Cost: 425
     
    Val   Disadvantages 20   Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  25   Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11-  10   Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing)  15   Psychological Complication: Split-Personality; (Common; Strong)  5   Unluck: 1d6  10   Vulnerability: 1 1/2 x Effect from Drains (Common)  15   Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common)  Disadvantage Points: 100
    Base Points: 400
    Experience Required: 25
    Total Experience Available: 25
    Experience Unspent: 0
     
     

    Gronda.hdc
  25. Like
    grandmastergm got a reaction from DreadDomain in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    Please do, that's an awesome character sheet.  Do you have to put in the information manually, or do you have HDC do it as an export?
×
×
  • Create New...