Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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- 4 replies
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How do you GMs out there go about letting your players know what the magic items are that they acquire? Just tell them, "hey, you got a +2 OCV chef's knife vs. zombies and garlic cloves" or make them detect and analyze magic on it? Or something else entirely? What about activation words or methods? Just curious. Thanks in advance.
Last reply by Ternaugh, -
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someone known where the Lataro of the hargeshite doctrine live in ambrethel....and if this npc have stats stef the french canadian
Last reply by steph, -
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I've been playing around with my FH campaign stuff, and came up with a problem. As a lark, I took the "bag of rats" idea and wanted to make something like it. For those who don't know, the bag o'rats idea is a misinterpretation/misreading and abuse of a few rules in D&D 3/3.5. There is a great cleave ability that lets you keep making blows, IF you kill your opponent. The "Follow Through Attack" FH p106 - an HKA with trigger, is the first feat (cleave). This (great cleave) ability would work like such: Attack target, kill it - free attack on another within 5' Attack 2nd target, kill it - another free attack Attack 3rd target, kill it - you get the ide…
Last reply by badger3k, -
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Cost Power END 6 The Wasting of Mazrikoth: Drain BODY 1 point, Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Affects Desolidified Any form of Desolidification (+1/2), Continuous (+1), Invisible Power Effects (Fully Invisible; +1), Difficult To Dispel (x16 Active Points; +1), Transdimensional (Any Dimension; +1), No Normal Defense (defense is being a god or having divine protection; +1), MegaScale (1" = 100,000 km; +1 1/2), Delayed Return Rate (points return at the rate of 5 per Century; +3 1/4) (40 Active Points); Extra Time (1 Day, -4), Limited Power Power loses about half of its effectiveness (Only verse {I…
Last reply by Roger Eberhart, -
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I am one of those crazy folks who thinks that I have what it takes to self publish [don't laugh]. Anyway, I am working on some of the aspects that don't get a bunch of attention [Laying out stuff, PDFing, Editing, blah, blah, blah]. So, rather than start out charging folks money while I find my way, I have set about writing a few universal pieces that apply to just about any RPG and release them for free. Here is the first one - called "It is Your Destiny" Comments and Critisisms welcome ***Disclaimer the headers got munched in the conversion - the next PDF should have bolder titles.
Last reply by Eosin, -
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I'm currently playtesting my Home-brew campaign setting for Fantasy Hero. One of the things that my players have requested is an expanded list of Talents. They like talents because talents can function the similar to feats in the D20 system that they are familiar with. The players are not as experienced at using the Hero system system as I am, and have trouble converting their favorite feats from D20 or designing talents from scratch. Having a large list of talents that are already designed and pre-approved would help make my job easier. To this end I am setting up this thread so that I can steal . . . I mean share ideas for new talents. I will post some of my own …
Last reply by Killer Shrike, -
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Hi everyone, This is another "how to build this" question. I am designing a weapon that, when successfully striking the target, has a chance of covering the target with an outline of light - a la the old 1st level Druid spell of faerie fire. This is actually a pretty useful spell. The target becomes easier to hit, finds it difficult to hide in darkness/shadow, and (depending on ruling) remains glowing with invisibility running. So, my quick thoughts on this is to build a Suppress Invisibility with link to Image (light only), Environmental Change to impose penalties to Concealment, Shadowing, DVC. However, I am wondering whether there is a simpler, mo…
Last reply by Killer Shrike, -
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hello i buy the turakian age setting and i have some question for you guys ....the book are in english and i am a french canadian......1 what the thon-sa person looks like......2where is the lataro of the hangershite live.......3can we said then the kumasian looks like egyptian ans de korian arabic-perse.......and finally for start a campain a charactere of 150(100base...50disadvanta) is it ok... stef the french canadian oh yes is kal-turak have stats?
Last reply by BlackSword, -
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Here's yet another interesting link to another game systems discussion. It is (yet another) "discussion" on a little spell that has a fairly good chance of taking magic items away from characters (MK's Disjunction is the spell, for those familiar with it). The latest argument I caught is here: http://boards1.wizards.com/showthread.php?s=&threadid=262294&perpage=30&pagenumber=1 (warning - they can get "attitudinal" at times - I haven't gone more than a few pages, but I can see the sparks starting to fly already.) Looking at this thread, the attitude of some seems to be that if you lose items, it's worse than dying. Not only does it make the present…
Last reply by badger3k, -
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As mentioned in the title of this thread, the Waterspout spell as well as many others in FHG have very high penalties to the Magic Skill roll. Most offensive spells have at least a -5 or -6. When you get into attacks that affect an area and are continuing, the penalties go up into the teens and the twenties. Without reducing or eliminating the Requires a Skill Roll Limitation, how could a spell caster reasonably be able to cast a spell with such high penalties? The character would need a Water Magic Skill of 32- (or similar Skill Levels) to have a 50% chance to succeed at the spell. Extra time would probably not be helpful since I believe that it already takes one tu…
Last reply by DrFurious, -
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My campaign uses a Multipower for magic. A house rule is that spells are required to take extra time based on active points -- anything over 30 is full phase, over 50 is "full phase + extra phase," anything over 80 is full turn, and anything over 120 is minimum of full turn among some other limitations (must be a ritual, etc.) Now, I want mages to be able to cast spells quickened by using extra END. x2 END for each increment they reduce the cast time by. If the spell does not cost END, the first increment reduced makes it cost END and further increments are x2 END each. In addition, each reduced increment applies a penalty of 1 to his spellcraft check. Exampl…
Last reply by Blue Jogger, -
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I am guessing that I need to set up some sort of VPP. but how should i actully set it up I am guessing extra time gestures incantations trigger The over all character concept that my player wrote up is excellent and I want to help him out. Also how should I use the IG/5 rule for potions and such.?? Please help out here Thanks THAG
Last reply by Captain Obvious, -
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Does anyone else have a problem with axes being blatantly better than swords in the main book and Fantasy Hero? I don't like that too much. A short sword does 1d6 damage with a STR minimum of 10 while a small axe does 1d6+1 damage with a STR minimum of 8. Why??? Do you really need at least average/slightly above average STR to use a short sword effectively? I'm not sure Frodo would even have a STR of 10 to use Sting. I usually give swords a +1 OCV bonus to represent that they are balanced and can be wielded quicker because of that.
Last reply by Hugh Neilson, -
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Is there anyone here who can draw a good "fantasy-style" map of western North America, with the Rocky Mountains as an impassible (possible magical) barrier? How much should i expect to have to pay for a map like that, and would how much creative freedom IO gave the map-maker affect the cost?
Last reply by tkdguy, -
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Inspired by the "Hero" a day thread in the Champions boards I have decided that I shall over the cource of a few weeks, maybe months, maybe an entire year, build a fantasy world truley of my own. Well, wish me luck.
Last reply by Rage, -
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First off, because of the manner of how Hero has one purchase spells, on average how many spells does a standard character tend to have at his disposal? the purchasing i refere to is those found in Fantasy Hero. It doesn't seem like a wizard type would have more then say a dozen spells or so. Second, as the game progresses, how does advancement tend to go? I know one can be a "santa claus" with the experience and just hand out the points, so growth is fast (or do the complete opposite), but does this mean that as you gain experience it becomes a "retooling" of the character... for example PC Wizard has this spell that he finds would be more effective if he can cast i…
Last reply by Markdoc, -
magic roll
by steph- 3 replies
- 64 views
if a spell got a magic roll... exemple a charm design with mind control... for hit my enemy i have to make my magic roll and my ecv attack ??? or just the magic roll and it ok excuse again for my english stef the french canadian
Last reply by steph, -
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- 171 views
Inspired by the HERO a day thread over yonder, I decided to post the races for my FH game. A bit of backround on the world- Pretty standard high fantasy through most history, but there was a cataclysm recently that destroyed civilization. There are city states, and great wide open areas of wilderness and desolation. There are cities where most of the magical learning from the pre-cataclysm still exists, but rather than universities of magic, there are just the few. I was trying for a hybrid highfantasy/Swords and Sorcery feel (yeah strange I know). Most of the world would be in a S&S mode, mostly fighter types with some minor magic, but if you get someone who gets acc…
Last reply by Enforcer84, -
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if a character find in the adventure a magic item or a weapon .....the character have to pay points for use it ????? excuse my english again stef the french canadien
Last reply by steph, -
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Well, it was a while ago, so time to actually do something that actually relates to Hero . . . I'm assembling a little magic system for my sort-of Sword & Sorcery/Low Fantasy campaign, an interresting little thing, if I may say so . . . I'd just like to know what you people think. The system's called Knot Magic, and basically the caster ties a certain knot and hey presto! Magic results. It is not a very highly regarded way of working magic, but it works, and Knot Magic practicioners are respected by the common folk. The Knotters, as they are known, can be found in just about every village; maybe a stable hand knows just the right knot to make the hors…
Last reply by cyst13, -
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- 210 views
Greetings, one and all! I decided after a long debate to run the current version of my gameworld with HERO System / Fantasy Hero, having had some Champions experience from a few years back. I like the notion that the gm/world-creator can customize everything about their world from how spells work to what spells there are to whether elves can string up their ears to play harp to anything. No offense to elf lovers, please! So basically I'm going to be getting in the mail HERO System 5th-ED, Fantasy Hero, Fantasy Hero Grimoire, and Fantasy Hero Monsters n' Stuff. I'm tempted to grab the Champions books for UNTIL's superpowers database and gadgets list just for …
Last reply by Briguy123, -
- 3 replies
- 102 views
I have enjoyed reading the Turakian Age, though I have only been able to read parts of it so far. I was wondering where all the monsters are located. The parts that I have read do not mention many other races besides the primary and secondary races in the front of the book. I remember some mention of Dragonriders, that some demons and earth elementals were summoned to build a city for the wizards, and some bargain was struck with the ghouls to dispose of the dead in a plague infested city. However, unless I have overlooked something (which is very possible), I have seen no indication of where the Giants, Dragons, or other monsters of Ambrethel live. Brett
Last reply by Old Man, -
- 20 replies
- 185 views
So, I've been planning my upcoming FH campaign, and I planned on making it a good ole traditional D&D type High Fantasy setting with the usual PC races (minus dwarves, gnomes and halflings, although I did allow for them to be there as minor races) adding a few races (bear men, cat people and magical goblins) and I customized them as per the HERO GM's credo and was off and running....Til I a thought suddenly occured to me.... Why was I bothering to include "races" at all? All of them could simply be cultural or physical modifications of humanity itself with almost no changes except for a little fur here and there. In face, the more I thought about it, it was more …
Last reply by tkdguy, -
- 4 replies
- 162 views
One thing that has kind of confused me is the comparison of magic skill levels compared to skill levels of ordinary skills. Due to the casting penalties imposed by more powerful skills, spell casters need high skill levels or bonuses to have even a 50% chance of success. The sample spell caster Valerius the Harper in Fantasy Hero has a Fire Magic skill of 15- and +2 Skill levels with Magic Skill Rolls. He also has a magic items that give him a +3 with Fire Magic Spells. On the other hand, the sidebar next to the entry on Elvenholme in the Turakian Age describes the worlds finest and most sought after treesmith (I am not even going to try Steve's Elven name for…
Last reply by Outsider, -
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Almost done with Hero Helper v2 For more info, check out the thread in the Other Software section http://www.herogames.com/forums/showthread.php?t=18543 Please add your comments there (I'm cross posting). Better hurry. Because once I'm done with this project, I'm going dancing. nyakki
Last reply by nyakki,
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