Pulp Hero
Two-fisted thrills and adventure in the world of the Twenties and Thirties!
1,400 topics in this forum
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In way of explanation: "Postblogging" is something that boring historians (guilty!) do on the Interwebs. Take you through the press, or selection of the press, during a Very Important Period of Our Past. Usually, we have a secret agenda. In this case, explaining how the Western Allies went from being willing to fold like a cheap thing that folds at Munich to being ready to have at 'em in September of 1939. As a historian of technology with an interest in economics, I thought that I had an explanation. All of the money invested in British aeroplanes over the last five years was coming due in the form of a flood of new technology. We tend to forget just how overwhelming it …
Last reply by Lawnmower Boy, -
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I am looking for more stuff for a DieselPunk game to play in anyone running a DieselPunk style pulp game ?
Last reply by Basic204, -
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Just for those interested -- a biography of the Baron Ungern von Sternberg is currently out, titled The Bloody White Baron of Mongolia. He's a Pulp-era character who's always fascinated me, as much due to the occult weirdness* that surrounded him as to the sheer brutality of his actions. Has anyone read this book, and if so, can you give it any kind of a review?
Last reply by AlHazred, -
This probably belongs in NGD, but it's fun and pulpy. Yesterday, I won in a citywide impromptu speaking contest at Toastmasters. We started with nineteen contestants, then voted for the best seven, then three, then one. My first round question was: "You have just been appointed to the mayor's council on transportation. What changes do you suggest?" I immediately answered: "Zeppelins!" Then I went into all the reasons that zeppelins are totally awesome, and how it could be made even more fun by dropping passengers off with a series of bungee cords and sliding boards. I was almost unanimously voted to advance to the next round with that one.
Last reply by tkdguy, -
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I was looking over the Wikipedia pages regarding air combat maeuvers (such as the famous barrel roll), and was intrigued enough to consider building a set of maneuvers (and porting them to my Traveller Hero game). However, I am not an aerobatics nerd, and would not probably be qualified to assign numbers to these. Has anybody else worked up aircraft maneuvers (dogfighting or otherwise)?
Last reply by AlHazred, -
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Iron Man 3 director, Shane Black, has announced he is going to make Doc Savage film. This news leaves me asking is it possible today to make a Doc Savage film that is both good and profitable? Don't get me wrong, I'm not trolling. I like pulp. I liked the recent John Carter movie and I like the TV series The Cape. However neither of those made money. The movie The Shadow and The Rocketeer also lost money. I suspect the new Lone Ranger movie will make money, but based on its trailer and comments made by its director, I have much less faith that it won't suck. Dreamworks which owns the movie rights to the Lone Ranger set certain rules using the Lone Ranger. …
Last reply by SteelCold, -
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So I'm watching an old jungle movie, and they have the old natives communicate by drums bit. Which got me thinking., How would you do that in Hero? Do drum messages/smoke signals etc count as another language?
Last reply by Lucius, -
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I'm running the first adventure tomorrow. Not everyone will be there, so I'm just running a throw-away to get the PCs familiar with their world and their group and their characters. They are circus performers-adventurers - so far, a strongman, a magician and a curio-collector/knife-thrower, as well as a half dozen NPCs. Their homebase is a steamer ship, currently docked at Battery Park, where they've attracted a host of vendors, confectioners and other fairlike purveyors. I'll have the strongman (he has a steel jaw) bite through some nails, and pull a truck with his teeth. I'll have the magician ... um, I guess do a magic show, and disappear in his signature smok…
Last reply by Rebar, -
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(Ra-Chett, if you follow the Pulp Forum, stop reading! ) Because I can't leave well enough alone, I'm thinking about moving the locale of my campaign's first adventure from the Louisiana bayous to the Eastern Seaboard. The heroes' base is aboard a steamer, so locales are close to rivers, lakes and oceans. The premise of the adventure is a seaside town in 1932 whose canneries have closed, putting much of the town out of work. Our subvillian (just a guy) has stumbled upon a family diary that mentions a treasure that will "make our family rich for generations to come" (i.e, enough to be a motivation for murder!). It will come to a climax with an explosive ch…
Last reply by Rebar, -
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Does any one of you have any experinec with running a campaign in Hudson City in the 20s to 40s? I am especially interested in a map of HC in that period of time (yes, i know ... big chance). Actually, I think that would be an awsome supplement for the HERO System for a Champions/ Pulp or pure pulp crimefighters or noir setting. Hell, even with my rather mixed experiences with kickstarters (Brave Halfling BS) I would come up with some money for a Pulp Hudson City!
Last reply by Roter Baron, -
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So, I know Hero Games just started a big Kickstarter, but per this review, the Forces of Darkness are already sniffing around the excellent Grimnoir Chronicles for another game system that must not be named! PLEASE DON'T LET THIS ONE GET AWAY! Book Review: Hard Magic (Book One of the Grimnoir Chronicles)
Last reply by Roter Baron, -
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A pulpish campaign setting primarily inspired by elements of Spelljammer, 7th Sea, the Pirates of the Caribbean movies, Firefly and the online RPG Pirates101. Set within a crystalline sphere of cyclopean immensity, a myriad of islands large and small somehow float within a sea of air. The largest of them are as sizable as Earth countries such as France or Japan, and only some are populated by humans. The only means of traveling between these islands are skyships, vessels capable of floating and powered by special sails that capture sunlight and convert that energy into motive power. It is an Age of Sail, set after the conclusion of a horrific war that broke th…
Last reply by Steve, -
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Not sure if I've posted this before or not, but it's a great Pulp Hero resource: Color photographs of the Interior of the Hindenburg
Last reply by Roter Baron, -
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Man, I don't know how the rest of you do it. It's very taxing on me to plan adventure episodes. I know all about sowing a plot seed and seeing where it goes, but I have real difficulty walking the razor-fine line between stringing the players along a storyline and revealing one little detail that has them jump right to the solution. I'm trying to seed the first adventure that starts with a bar fight that leads to one of the players being arresting for murder, and ends when the players track down the real killer. They'll (hopefully) interview a couple of people I've planted, but I'm always terrified they'll ask a question that I give a seemingly innocent answer…
Last reply by Old Man, -
From the 1930s via the Modern Mechanix Blog, this is some guy's--specifically, Victorino L. Tunaya of Brooklyn NY--idea of riot control: Here it is as depicted on the cover--just as it does today, size matters: Although I don't know as two to five people could be considered a riot, but hey--the department spent the money on the thing, might as well get some use from it.
Last reply by DusterBoy, -
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5th Ed. Pulp hero - Standard hero: 150CP I'm building a Steely-jawed Hero. Literally. His jawbone including teeth has been replaced with Stainless Steel. (Think Jaws from James Bond) In addition to the obligatory 'HKA - must follow grab' power, I'm trying to figure what would happen when some feckless thug goes to sock him in the jaw. (Swish *CLANK* YAGHHH&$!&!^$!*#!!!) Two effects: 1. our hero feels nothing (bought as +2DCV, just like a shield is bought) + 2. the thug gets a broken hand (4D6HA Damage Shield) limits: only versus melee activation 8- (represents that, on average, only the occasional attack will be aimed at the jaw - I am not using Hi…
Last reply by GhostDancer, -
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I'd like to make a list under a gadget pool for a bunch of premade items for the player. So I want to build them, put them on the character sheet, but for 0 RP. Is there a way to defeat the RPs adding up? Shoot. this should go the the HD forum.
Last reply by Rebar, -
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A have a magician character who wants to disappear in a puff of smoke. It is just a standard flash bomb; he doesn't expect it to be foolproof as an effect or an escape. It's really as much character flare as it is effective power. I don't care so much about the construct of the flash bomb - he's managed to spend a whopping 2CP for the power (1D6 Flash with limits) - but something occurs to me: Technically, he can't throw the smoke bomb and escape - his attack ends his phase and he would have to wait for next phase to make a move. How might you buy this ability for just a few points? Any way of doing it without getting too elaborate - with a combination pow…
Last reply by Rebar, -
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What is the general wisdom on a focus that is normally pocketed and is only exposed when activated? My Magician's smoke bomb: he whips it out and dashes it on the floor. Would you buy that as IIF, IAF or OAF? FRED (p183 sidebar) buys it as OAF, but here: http://www.herogames.com/forums/topic/88884-flash-bombpoof/?p=2352019 it's bought as IIF. Also, would you consider Gestures as a valid lim? It's not like he can turn on this power with a thought or a trigger. He's got to have at least one hand free, to reach in, pull it out and toss it at the ground hard. Well no, I guess focus covers it. eg. If his hands were bound he couldn't normally use any focus…
Last reply by IndianaJoe3, -
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While tanks with flame throwers are a part of real-life warfare, never were they as nightmarishly impressive as this. Hugo Gernsback comes through again-- Although this was created in the pulp era, I figure just slap some swastika decals on it and stick the Red Skull in the cockpit and you're ready for the Golden Age. There it is for anyone who's interested.
Last reply by st barbara, -
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A long time back, before my RPing hiatus, I recall a list someone posted somewhere that was a highly-detailed, expanded list of Disads. Here's where it used to be http://surbrook.devermore.net/herosource/newdisads.html Anyone know where that might have gotten to? Or a similar one?
Last reply by Rebar, -
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So, Kull, Conan, Solomon Kane, Bran Mak Morn, El Borak, and Sailor Steve Costigan all walk into a Bar. Who's the last one standing at the end of the inevitable Brawl? ~Rex
Last reply by DusterBoy, -
Came across this source and thought I'd share. Here is a descriptive article: http://io9.com/the-diaries-of-nearly-4-000-world-war-one-soldiers-are-1543881786 And a direct link to the diaries database: http://www.nationalarchives.gov.uk/records/war-diaries-ww1.htm -Carl-
Last reply by clsage, -
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In 1590, Portuguese named Taiwan "ilha formosa (beautiful island)." To the Chinese, it was always Taiwan. From 1895 to 1945, Taiwan was ruled by Japan, who introduced baseball and demanded rice and sugar. Taiwanese opposed Japanese rule. Japan developed Kaohsuing into a modern port city, with an aluminum processing plant, power stations, and light industry.
Last reply by Lawnmower Boy, -
- 0 replies
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The Onion made up a story that can be used as a modern-day Pulp campaign. http://www.theonion.com/video/bad-boy-fencing-star-implicated-in-yet-another-dar,14376/ Does anyone want to do the write-up?
Last reply by tkdguy,
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