Pulp Hero
Two-fisted thrills and adventure in the world of the Twenties and Thirties!
1,400 topics in this forum
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Pulp Comix
by HeroGM- 6 replies
- 706 views
I haven't been able.to read these yet - given the content though. I had one for a Red Panda book as well, can't find it.
Last reply by Amorkca, -
- 5 replies
- 1.1k views
They were two of the most notorious criminals of the 1930s, so I was wondering if anyone had ever written them up in the Hero System for a Pulp-era game? Would they be above-average in ability, or were they just lucky?
Last reply by DoctorImpossible, -
- 1 follower
- 29 replies
- 928 views
While attempting to drift off to sleep last night, I was thinking about the concept of more HPAs devoted to expanding, or offering something for, specific Pulp archetypes. One idea that I had was to expand on the Wild Man archetype by offering multiple Package Deals based on the character's native environment. Thus, a jungle-based Wild Man would be a little different from one who lives in the Arctic, or on a desert island, or whatever. That's a good start, but it seems like it might be a bit thin. I suppose I could add some character sheets for Faithful Animal Companions, but that seems like "fluff" to me when it would probably be easier to just create a Faithful Ani…
Last reply by GhostDancer, -
- 1 follower
- 12 replies
- 1k views
at the risk of overlooking the obvious what IS the 'code of the hero'?
Last reply by greypaladin_01, -
- 1 reply
- 376 views
In PULP HEROES Volume I: The Raven and the Midnight Brigade, it lists powers for the Raven e.g. Alchemical Dusts. Where can I find an explanation of how these powers work? Thanks
Last reply by Lord Liaden, -
- 10 replies
- 961 views
I lost my Decoder ring from when I originally ordered Pulp Hero. Can someone post it here or in pm please? My little orphan Annie depends on it! And olvatine!
Last reply by Duke Bushido, -
- 0 replies
- 264 views
https://worldradiohistory.com/Electrical_Experimenter.htm Edited by Hugo Gernsback
Last reply by IndianaJoe3, -
- 5 replies
- 1.1k views
Hi everyone - running a Justice Inc. (Pulp Hero for the new school) campaign called the Odyssey League on Roll20. Looking for a floorplan/tile map/interior of a DC-2 or DC-3 I can use for a scenario. I've got basic line drawings already I can move tokens around on but using a nice colour map or line drawing with some added details would be ideal. If anyone has spotted on before please let me know. Thanks in advance for your time.
Last reply by Duke Bushido, -
- 1 follower
- 0 replies
- 178 views
Re-reading these this weekend. Nice mix of things here including Nick & Nora (don't forget Asta!). Takes place post-WWI in England. And love the covers, very nicely done.
Last reply by HeroGM, -
So I created a new public club (hopefully wont get a take down notice/change the name notice from the HERO group) called the Adventurers Club(link). The idea is, it's a place where people can post about their heroes and other things PC character related. While I originally thought of the club for superheroes, any hero should be welcome. There are forum categories for people selling, showing off, or requesting artwork("Press, paparazzi, and fan clubs for the heroes") and Social activities ("At The Bar") like best hero design contests, best costume contest, best backstory contest, meetups at conventions, open gaming invites, etc. For use in a campa…
Last reply by dsatow, -
- 5 replies
- 664 views
I came across some in-period guidelines about handling sex/nudity. Editorial guidelines from Spicy Detective magazine, 1935
Last reply by pawsplay, -
- 1 follower
- 4 replies
- 722 views
How would you build a shotgun that exists in London 1886???
Last reply by grandmastergm, -
- 2 followers
- 3 replies
- 408 views
Some fodder for a Pulp Hero campaign, if anyone's interested.
Last reply by massey, -
- 0 replies
- 697 views
Doc Fate! from DC's The Multiversity: Society of Super-heroes. (2014) Doc Fate is a mashup of Doc Savage and Doctor Fate, who forms the Society of Super-heroes to repel the Conquerors from the Counter Earth. Lots of pulpy goodness here, scripted by Grant Morrison and drawn by Chris Sprouse. Powers and skills: Drawing from Doc Savage and Doctor Fate, Doc Fate could have just about skill, and plenty of spells, but I tried to list only what was shown in one short comic. Like, we know Doc Fate has low blow because he kicks Felix Faust in the junk: also he likes to carry two guns, so I gave him ambidextrous. He is an actual medical doctor, and can…
Last reply by ArmlessTigerMan, -
- 0 replies
- 348 views
Something I'm working on, I know the idea behind these but I have trouble making them work in terms of points calculations. Squad abilities You can create all sorts of special abilites for squads and characters using the Hero System power creation rules. Here are a few ideas to get you going. - Super stealth (for commando-types): Use the invisibility power, and link it to a successful stealth roll and make it limited to only one targeting sense, sight in this case. - Phosphorous grenades: Use change environment power, add area of effect, add a perception roll modifier for the smoke, and a small drain STUN (2d6) to simulate the effects of demora…
Last reply by bpmasher, -
- 1 follower
- 6 replies
- 795 views
Anyone at all? I guess it's possible to buy temporary rights to a piece of art. Who knew?
Last reply by Emperor Kang, -
- 0 replies
- 500 views
https://www.radioarchives.com/Bargain_Basement_s/178.htm I'm eyeing the Doc Savage lot https://www.radioarchives.com/Doc_Savage_Bargain_Pack_p/5003.htm Been meaning to read Land of Always Night and Repel for a while now.
Last reply by ArmlessTigerMan, -
- 2 replies
- 564 views
Doing a bit of research for something else and I stumbled across this: http://www.greatwestern.org.uk/coach_draw.htm Good stuff for the pulp era all the way up to WW2, should you ever need pictures or just a solid idea for a period-accurate map of assorted train cars.
Last reply by GreaterThanOne, -
- 1 follower
- 2 replies
- 851 views
Got this at half price books in Appleton Wisconsin
Last reply by Gary Miles, -
- 3 followers
- 54 replies
- 5.7k views
The Wild Wild West TV series is being repeated on the CBS Action channel in the UK. Now I never saw this at all growing up (3 TV channels until the start of the 1980s then a fourth and fifth followed by the satellite ones), so I had no reference at all for it until the Will Smith and Kevin Kline disaster of a film. The TV series on the other hand is really quite a joy and perfect for Pulp. Granted there are no aircraft but you have virtually everything else and it strikes me as a goldmine for taking ideas. Dr Loveless is a great recurring villain and his escapes fit the mood. One of the episodes just aired had a prototype tank, forty years before they were first empl…
Last reply by Tjack, -
- 2 followers
- 16 replies
- 923 views
Since the map is so extensive, and the electronic version is so darned useful, I'm going to base my campaign in Hudson City, but I also want to use the Empire Club as a plot device and a home base for the players. So, where in Hudson City would you locate the Empire Club? I've seen a couple of references to Hudson City in the 5e Pulp Hero supplements, but nothing in the Hudson City book itself. I'm not sure what makes the most sense for placement. Any ideas would be greatly appreciated.
Last reply by Duke Bushido, -
- 2 followers
- 26 replies
- 954 views
I've been watching a lot of the old Sean Connery Bond movies, and reminiscing over my many sessions of playing Top Secret back in the day. And now I've got a huge jones to play some classic Cold War espionage. Turns out the old TSR Top Secret modules are available on eBay for reasonable prices. I'm thinking 75 + 50 for point levels, but shouldn't some disadds come "standard" as part of the setting? The other side is trying to hunt you down and kill you. Your own side is watching your every move and probably doesn't fully trust you. What do you guys see as dissads appropriate to the setting of classic '60s/'70s Cold War espionage? …
Last reply by Cassandra, -
- 1 follower
- 3 replies
- 422 views
I know I've seen Boomerangs in one of the books but I can't find it. Has anyone got the write-up?
Last reply by Tjack, -
- 1 follower
- 18 replies
- 656 views
(Not sure if this was really the best place to post this, but no other forum seemed any better). Do any of you fine Heroes know if there was ever a errata document produced for the old Justice Inc game?
Last reply by Duke Bushido, -
- 14 replies
- 2.5k views
The Pulphero book has a large number of "talents" which are powers used to mimic the sometimes inhuman abilities pulp heroes show. But no book can cover them all. What heroic talent would you make? The most obvious missing one to me is Knockout tap. The character is adept at knocking people out with a sneak attack. +4d6 ha only when attacking an unsuspecting character from behind. -1
Last reply by Duke Bushido,
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