Pulp Hero
Two-fisted thrills and adventure in the world of the Twenties and Thirties!
1,396 topics in this forum
-
- 1 reply
- 337 views
In PULP HEROES Volume I: The Raven and the Midnight Brigade, it lists powers for the Raven e.g. Alchemical Dusts. Where can I find an explanation of how these powers work? Thanks
Last reply by Lord Liaden, -
- 1 follower
- 10 replies
- 898 views
I lost my Decoder ring from when I originally ordered Pulp Hero. Can someone post it here or in pm please? My little orphan Annie depends on it! And olvatine!
Last reply by Duke Bushido, -
- 0 replies
- 241 views
https://worldradiohistory.com/Electrical_Experimenter.htm Edited by Hugo Gernsback
Last reply by IndianaJoe3, -
- 5 replies
- 1k views
Hi everyone - running a Justice Inc. (Pulp Hero for the new school) campaign called the Odyssey League on Roll20. Looking for a floorplan/tile map/interior of a DC-2 or DC-3 I can use for a scenario. I've got basic line drawings already I can move tokens around on but using a nice colour map or line drawing with some added details would be ideal. If anyone has spotted on before please let me know. Thanks in advance for your time.
Last reply by Duke Bushido, -
- 1 follower
- 0 replies
- 158 views
Re-reading these this weekend. Nice mix of things here including Nick & Nora (don't forget Asta!). Takes place post-WWI in England. And love the covers, very nicely done.
Last reply by HeroGM, -
So I created a new public club (hopefully wont get a take down notice/change the name notice from the HERO group) called the Adventurers Club(link). The idea is, it's a place where people can post about their heroes and other things PC character related. While I originally thought of the club for superheroes, any hero should be welcome. There are forum categories for people selling, showing off, or requesting artwork("Press, paparazzi, and fan clubs for the heroes") and Social activities ("At The Bar") like best hero design contests, best costume contest, best backstory contest, meetups at conventions, open gaming invites, etc. For use in a campa…
Last reply by dsatow, -
- 5 replies
- 588 views
I came across some in-period guidelines about handling sex/nudity. Editorial guidelines from Spicy Detective magazine, 1935
Last reply by pawsplay, -
- 1 follower
- 4 replies
- 693 views
How would you build a shotgun that exists in London 1886???
Last reply by grandmastergm, -
- 2 followers
- 3 replies
- 383 views
Some fodder for a Pulp Hero campaign, if anyone's interested.
Last reply by massey, -
- 0 replies
- 677 views
Doc Fate! from DC's The Multiversity: Society of Super-heroes. (2014) Doc Fate is a mashup of Doc Savage and Doctor Fate, who forms the Society of Super-heroes to repel the Conquerors from the Counter Earth. Lots of pulpy goodness here, scripted by Grant Morrison and drawn by Chris Sprouse. Powers and skills: Drawing from Doc Savage and Doctor Fate, Doc Fate could have just about skill, and plenty of spells, but I tried to list only what was shown in one short comic. Like, we know Doc Fate has low blow because he kicks Felix Faust in the junk: also he likes to carry two guns, so I gave him ambidextrous. He is an actual medical doctor, and can…
Last reply by ArmlessTigerMan, -
- 0 replies
- 333 views
Something I'm working on, I know the idea behind these but I have trouble making them work in terms of points calculations. Squad abilities You can create all sorts of special abilites for squads and characters using the Hero System power creation rules. Here are a few ideas to get you going. - Super stealth (for commando-types): Use the invisibility power, and link it to a successful stealth roll and make it limited to only one targeting sense, sight in this case. - Phosphorous grenades: Use change environment power, add area of effect, add a perception roll modifier for the smoke, and a small drain STUN (2d6) to simulate the effects of demora…
Last reply by bpmasher, -
- 1 follower
- 6 replies
- 776 views
Anyone at all? I guess it's possible to buy temporary rights to a piece of art. Who knew?
Last reply by Emperor Kang, -
- 0 replies
- 471 views
https://www.radioarchives.com/Bargain_Basement_s/178.htm I'm eyeing the Doc Savage lot https://www.radioarchives.com/Doc_Savage_Bargain_Pack_p/5003.htm Been meaning to read Land of Always Night and Repel for a while now.
Last reply by ArmlessTigerMan, -
- 2 replies
- 499 views
Doing a bit of research for something else and I stumbled across this: http://www.greatwestern.org.uk/coach_draw.htm Good stuff for the pulp era all the way up to WW2, should you ever need pictures or just a solid idea for a period-accurate map of assorted train cars.
Last reply by GreaterThanOne, -
- 1 follower
- 2 replies
- 768 views
Got this at half price books in Appleton Wisconsin
Last reply by Gary Miles, -
- 3 followers
- 54 replies
- 5.5k views
The Wild Wild West TV series is being repeated on the CBS Action channel in the UK. Now I never saw this at all growing up (3 TV channels until the start of the 1980s then a fourth and fifth followed by the satellite ones), so I had no reference at all for it until the Will Smith and Kevin Kline disaster of a film. The TV series on the other hand is really quite a joy and perfect for Pulp. Granted there are no aircraft but you have virtually everything else and it strikes me as a goldmine for taking ideas. Dr Loveless is a great recurring villain and his escapes fit the mood. One of the episodes just aired had a prototype tank, forty years before they were first empl…
Last reply by Tjack, -
- 2 followers
- 16 replies
- 830 views
Since the map is so extensive, and the electronic version is so darned useful, I'm going to base my campaign in Hudson City, but I also want to use the Empire Club as a plot device and a home base for the players. So, where in Hudson City would you locate the Empire Club? I've seen a couple of references to Hudson City in the 5e Pulp Hero supplements, but nothing in the Hudson City book itself. I'm not sure what makes the most sense for placement. Any ideas would be greatly appreciated.
Last reply by Duke Bushido, -
- 2 followers
- 26 replies
- 892 views
I've been watching a lot of the old Sean Connery Bond movies, and reminiscing over my many sessions of playing Top Secret back in the day. And now I've got a huge jones to play some classic Cold War espionage. Turns out the old TSR Top Secret modules are available on eBay for reasonable prices. I'm thinking 75 + 50 for point levels, but shouldn't some disadds come "standard" as part of the setting? The other side is trying to hunt you down and kill you. Your own side is watching your every move and probably doesn't fully trust you. What do you guys see as dissads appropriate to the setting of classic '60s/'70s Cold War espionage? …
Last reply by Cassandra, -
- 1 follower
- 3 replies
- 403 views
I know I've seen Boomerangs in one of the books but I can't find it. Has anyone got the write-up?
Last reply by Tjack, -
- 1 follower
- 18 replies
- 628 views
(Not sure if this was really the best place to post this, but no other forum seemed any better). Do any of you fine Heroes know if there was ever a errata document produced for the old Justice Inc game?
Last reply by Duke Bushido, -
- 14 replies
- 2.5k views
The Pulphero book has a large number of "talents" which are powers used to mimic the sometimes inhuman abilities pulp heroes show. But no book can cover them all. What heroic talent would you make? The most obvious missing one to me is Knockout tap. The character is adept at knocking people out with a sneak attack. +4d6 ha only when attacking an unsuspecting character from behind. -1
Last reply by Duke Bushido, -
- 12 replies
- 2.1k views
Secret German World War II Base Rediscovered Near North Pole Go to it, folks!
Last reply by Cancer, -
- 1 reply
- 605 views
I'll be starting a "Cthulhu Hero" campaign for my players and I'm looking for pre-generated Pulp Hero archetypes (e.g. Strong-Jawed Hero, Detective, Femme Fatale, Soldier, Ace Pilot, Journalist, Gangster, etc.). I'm currently looking through Surbrook's Stuff. Are there any other locations where I can find pre-generated characters?
Last reply by Lord Liaden, -
- 1 follower
- 2 replies
- 642 views
The EAA has 2 Ford Tri-Motors that are touring the country this summer... they are the -5AT series versions, one is stopping here locally this weekend, and I am going to get lots of pictures hopefully... cant justify 75.00 for a 35 minute ride sadly... but the Tri-Motor was the first aircraft designed from the start to carry passengers. this one can carry 11 and 3 crew, at the incredibly fast speed of 80 mph. they are also really loud!
Last reply by Scott Ruggels, -
- 1 follower
- 87 replies
- 9.9k views
In the Expanded Raider-verse, what level of paranormal anything can be reached before it becomes Call of Cthulhu? Relics/artifacts work - a given. Fetish Magic - see the voodoo doll in the novelization of Temple of Doom. Potent Mesmerism - see the voodoo prince in the novelization of Temple of Doom. Classic Wicca - the original novel Indiana Jones and the White Witch ESP - see Colonel Doctor Irina Spalko in the novelization of Crystal Skull.
Last reply by Lucius,
-
Recently Browsing 0 members
- No registered users viewing this page.