HERO System Discussion
13,296 topics in this forum
-
- 13 replies
- 86 views
I want to try and make a character with a bloody huge leaping score, who is able to double-jump. She's a martial artist/fire elemental (lots of energy HA's/HKA's). In addition to this, she's very agile. One of her abilities is the power to jump really high, and then her next phase (before she lands), she jumps again. So far, the best way I can think of this is as follows: She has a vertical leap of 30", and a SPD 4. Double Jump: Flying 30"(60pts). 60 Active Points. Linked to Leaping (-1/2). Only usable once per Leap (-1/2). Requires Acrobatics and Fire Tricks skill rolls (-3/4). 22 Total Points. Comments? Suggestions? Thanks for any input.
Last reply by Trebuchet, -
- 10 replies
- 150 views
Recently, I posted the questions below on the 5e questions section, but didn't really get an answer from Steve. I've also scoured the FAQ, searching under the relevant page #s, the term "activating", etc. to no avail. So any help on the questions below would be appreciated: On p. 71-72 of 5E, it says all powers are 0 phase unless they say otherwise, but very few powers say anything about taking time to activate/use in their description (e.g., Duplication says 1/2 phase, Force Wall says 1/2 phase to change wall shape). It takes an 1/2 phase to attack someone with a power, so that presumably covers attack powers. Also, it takes a 1/2 phase to move, so that presumably…
Last reply by slaughterj, -
- 3 replies
- 162 views
I'm using Hero Designer v2. I've got Shapeshifting with the Costs END Only to Change Advantage. On that I place x2 Increased END cost Limitation. Easy enough right? I do not want the hero to shift back to his normal state if he falls unconscious. According to HDv2 (and the rules), I cannot buy Persistent unless I buy the power to 0 END first. HDv2 does not allow me to buy that Advantage because I've purchased the Increased END Limitation. What to do, what to do? (In my opinion the Costs END Only to Change Advantage should also allow the Persistent Advantage for non-attack powers. Its the same as buying the non-attack power to 0 END; you're not lay…
Last reply by Captain Obvious, -
- 3 replies
- 91 views
I would like to know what you would give for the cost on disadvantages. Example: Tone Deaf: Color Blind: Forgetful: Hates Women who laugh at him: Falls in love every adventure: And any other Disadvantages you would like to post. Thanks. A.
Last reply by yamamura, -
- 14 replies
- 151 views
I've found the most excellent way of keeping a running tally of END and STUN during the game -- an abacus. I found this little toy abacus for a couple of bucks at a local educational toy store; it's about the size of a pocket notebook (A6) and has six rows of beads, enough to keep track of up to 999 END and 999 STUN (or 999,999 of either). It saves me a lot of erasing; I just have to make sure that my current totals are noted on my character sheet at the end of the session. Yay for ancient technology
Last reply by CorpCommander, -
- 9 replies
- 136 views
I've got a puzze for you, good folks! I was concidering the judicial system in my fantasy campaign, and was musing over torturers/executioners when I remembered a thing from Feist's and Wurtz's Daughter of the Empire series. There there was a couple of drugs that, first, made it impossible for the taker to pass out, and second, intensified all sensations (especially pain). Very, very nasty, and very useful to a torturer . . . Now, how could this be built? Any takers?
Last reply by L. Marcus, -
- 11 replies
- 78 views
I would like to make some more ranged martial arts attacks, but making custom maneuvers has me stumped. for example there is a hth attack called Joint Break that I would like to try to do ranged. Any ideas?
Last reply by zornwil, -
- 4 replies
- 93 views
Im working on a character who is ,essentialy, the spiret of a castle. The mechanics of Duplication seem to work well for this(Duplication Castle, feedback, 100% diferent, Trigger Sundown) This in itself is weird enough and i would love some feedback on it. I would prefer that if the power were dispelled that it would cause the Spiret to disapear, not the base.but i dont think its kosher to designate the primary character as the castle. So, im wondering if a +-0 modifier that causes the secondary character(the Castle) to be treated as though it was the character who payed for the duplication is appropriate? I know this is strange constructio…
Last reply by dugfromthearth, -
- 25 replies
- 121 views
I'm thinking of gettion the hero system core book but i'm just wondering what other people think of the system.
Last reply by Fenixcrest, -
- 2 replies
- 52 views
At long last, it's here! Hero Designer 2.0 is now for sale in the Online Store! Designed specifically for the HERO System©, Hero Designer has an intuitive, easy-to-use interface and a powerful, template-driven structure that provide the flexibility and functionality you expect from a Hero product. Its features include: Hero System 5th Edition - Built from the ground up to fully implement and support the Hero System 5th Edition rules. Customizable Templates - Hierarchical structure for fast and easy character templates. Advanced Modifier Intelligence - Explanations for unavailable Power modifiers as well as the ability to override HERO System rules to …
Last reply by Simon, -
- 4 replies
- 85 views
I was thinking about building force fields for my Star Hero campaign which flicker on and off according to a set frequency to allow the ship's synchronized weapons to fire through unimpeded, but which hopefully catch some or all of an incoming attack. How to represent this variable defence under the rules though? An activation roll is the obvious contender, but in this instance I don't want a binary on/off, but a sliding scale of effectiveness depending on how well the roll goes. It can be done with some GM hand-waving, by buying multiple iterations of the appropriate defence with steadily increasing activation rolls, and assuming that a single roll result incl…
Last reply by Farkling, -
- 10 replies
- 177 views
How useful is Champions likely to be to a non-superhero gamer? Basically I'm collecting all the Star HERO and Fantasy HERO stuff and I'm wondering how useful or relevant Champions is likely to be (if at at all) in other genres. It strikes me that as one of the basic genre books it's got to contain rules material that isn't in the others, but is it likey to be at all useful?
Last reply by zornwil, -
- 11 replies
- 73 views
More basic stuff from the new guy? Say a campaign limit is set at 60 active points for attack powers. OK, 2D6 Hand Killing Attack, +1 Variable Advantage (+1/2) = 60 active points. Now said character also has a STR of 60. WOW. 4D6 HKA with any +1/2 Advantage and it is only 60 active point! How do you deal with this? Should a limit be set on DC and not active points? How would you count advantage in a DC set limit? Would you count the Variable Advantage as a +1 or just as the +1/2 that it adds to the power? Would you count charges or reduced endurance advantage in the total cost for figuring Active points or max DC? Because if the answer is yes, a…
Last reply by pinecone, -
- 4 replies
- 140 views
How does one go about striking objects in combat? Let's say for example we have a group of characters pinned in a corridor by stormtroopers and while they're trading blaster fire, one of the players wants to target a little control panel at the other end of the corridor hoping it will cause a blast door to come down, effectively blocking off the evil stormtroopers. The rules mention something about DCV for objects being determined by size, but I can't seem to find details. Something about 1/2 human size being +2 DCV or else -2 OCV to the attacker and so on, but all the same, what is the base DCV a character needs to hit something?
-
- 3 replies
- 89 views
In our group we treat literacy as being relatively broad so for instance if you took literacy for English you get literacy for free with similar languages you are fluent in ie: German, French, Spanish but you would need to purchase a seperate literacy for something like Japanese or Arabic. So how do your groups handle the flexibilty of literacy?
Last reply by Vondy, -
Help me build the first Hunter...
by Guest Hunter1- 12 replies
- 269 views
Considering my name here is Hunter1, I was thinking of creating a superhero called the Hunter. I could create the obvious martial artist type, but I am looking for something different and unique. Any suggestions?
Last reply by Hunter, -
- 23 replies
- 94 views
the guy i want to play has a field that surrounds him distorting space and time. To people outside the field he looks like he's moving in slow motion, much slower than speed 1, he moves maybe once a minute, but if anyone, or any objects enter the field the tables are turned and the character is wizzing around at a speed of 12 while draining others speed. How do I build this? also as a side question, how much strength would it take to pull up a medium sized tree? thanks e
Last reply by bloomann, -
- 6 replies
- 474 views
Okay, I've thrown together a quick-n-dirty website with my 9 completed Legionnaire write-ups on it. I'll be adding the rest over the next 2 weeks or so: Legionnaire Write-Ups Comments? Questions? Suggestions? Criticisms?
Last reply by Lightray, -
- 44 replies
- 410 views
Mark's Astounding CyberEmpire O' Doom! This gentleman (whom I have yet to contact) has an interesting alternate SPD system that my GM is considering testing for adoption: SPD and actions In a nutshell: roll a D10 (or so) on a 5, SPD 5 and up characters have an action on a 1, SPD 1+ characters go (everyone) etc. Of note, - this system - randomizes not only *when* everyone gets to go in relation to each other, it also adds an element of variance to the *number of times* everyone goes. - can be made to cut back on "free" phases, thus I believe it could penalize high-SPD characters who stand to lose phases in which they could use held action…
Last reply by caris, -
- 4 replies
- 92 views
ok, this is the first character i've dabbled with (other then a celestial). This guy has no skills tacked on as of yet, but what i need to know is whether i did the math correct and did i do the powers correct. another thing. When getting armor (Brigandine in this case) is the Defense rating equal to bothe PD and ED or just PD? I used the Heroic rules (ie. don't buy armor and weapons, unless special in some way, with character points). ok so here it is. STR 18 (8) DEX 15 (15) CON 15 (10) BOD 15 (10) INT 12 (2) EGO 13 (6) PRE 16 (6) COM 12 (1) (may be reptilian, though the sketch i did used scales more as a lady uses make-up to beautify then mortify…
Last reply by Dinofreak2000, -
- 19 replies
- 339 views
I have a friend who is wanting to get into Hero, however he is rather.... intimidated by the size of Hero 5th. I have looked however not found the name and expected releise time of the Hero- EZ stuff that was being talked about (last month I think). Anyhow, thanks. -Wolf
Last reply by L. Marcus, -
- 2 replies
- 118 views
Hi there. I guess the subject have allready been disscued herr, but last time I checked, the results wasn't rellay "officialy unofficial) ;o) So, is ther any way to compute an automaton EGO value in order to resist "Cyberkinesis"? BTW is ther an "official" Cyberkinesis power and the most important: it's limits? (Tech levl of the target, level of autotised functions necessary to be controled, how about Nano-Swarms, etc...) Thank you for your time. Have fun. BadNews.
Last reply by BadNews, -
- 5 replies
- 91 views
If I am building critters and I have two competing creatures would it be possible to have them as hunted/hunters for each other? ie if there are superior steeds (Ember Steeds) and natural competitors (Blood Stags) then would it be worth it to make them hunted by each other? what about animal world rivalries for living space and ecology niches?
Last reply by Rebar, -
- 7 replies
- 229 views
Hi Great HeroDom Iv'e got a NPC with the following abilities : The NPC is a assassin cyborg (how original !) with a partially electronic memory. He's part of a murder organisation (a bit like I.C.E. in 4ed Dark Champions). Each time the NPC is assigned to a mission, he follows this path : 1 - execute the mission (which is more or less easy to do) 2 - upload his memories of the mission to a central server for verification (and give a proof to the customer). 3 - Erase his memories (electronic and organic) of the event through nanotech so it will be impossible for anyone to probe his mind/memories or confront him with a lie detector. 4 - The NPC will eventuall…
Last reply by zornwil, -
- 14 replies
- 156 views
Okay, fellow Herophiles, I'm asking for help on this one... I've spent quite a while converting the characters from the "classic" (pre-Reboot) Legion of Super-Heroes into Champions form. I've managed all of them to my satisfaction except for Star Boy and Light Lass. For the uninitiate, Star Boy induces mass from the stars into another object/person. In essence this tends to make things too heavy to move (unless you're a Kryptonian or Daxamite) and can make things like walls, buildings, and bridges buckle and collapse under their own weight. Light Lass does nearly the opposite...reducing the weight of an object or person (I'm assuming they mean de-gravitating t…
Last reply by Dr. Anomaly,
-
Recently Browsing 0 members
- No registered users viewing this page.