HERO System Discussion
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- 1 reply
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A while back, I stumbled across a website that had several of the Warhammer 40K weapons listed in the Inquisitor game converted over to the HERO system. I'm considering trying to do a homebrew 40K RPG using HERO and unfortunately, I haven't been able to locate the website again. Does anyone here know of any websites that have done HERO conversion of the 40k Universe ? Thanks!
Last reply by Warp9, -
Now here is a quandary. I am creating a character as an NPC for a friend of mine, and I don't know how to set up her powers. Pretty much she is a seer, with no control over her powers. She blanks out to prophesize at the GMs discression, however, she consciously has no conception of the passed time. Furthermore she is incapable of understanding her own prophesies, even if they are as obvious as "You are going to die next tuesday". Now, how on earth do I set up something like this?
Last reply by Killer Shrike, -
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Howdy, folx! Just wanted to let the Digital Hero playtesters know that THE HERO SYSTEM VEHICLE SOURCEBOOK manuscript is available for playtesting/testreading in the usual area. If you have any questions/comments, please post them in the Company Questions thread of the same name.
Last reply by Steve Long, -
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If you want to avoid the penalties from the Move-By & Move-Through maneuvers,why not just make a martial art with the appropriate maneuvers?
Last reply by Trebuchet, -
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Well, today I ran into something that I've never thought about before...I was making up a sailor and wanted to have him know both semophore and Morse code.....Hmmm is this a language skill or a KS? Expanding on the thought, if I know russian the default is that I am literate and can write in cyrillic script, even if I write in english I can use cyrillic...that seems to be a no point flavor/realism thing, but what about just knowing an alphabet like elvish? Should Hurricane O'Reily have KS:Morse and KS: Semophore or do I buy expanded literacy for english? I think this also includes codes and cyphers...something I've always purchased as KS's in the past. Thank you for any i…
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Does anyone have a conversion of the Last Unicorn Games "ICON" system to HERO?
Last reply by Jhamin, -
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Heres one I cant answer for myself: How would one simulate staking a Vampire? I know it would be a called shot, and Id make the target small of course, so Id use the OCV penalty for striking a hand. But what would the mechanic be for: "stake through heart equals torpored, like in Vampire the Masq.? Would it be like a zero range entangle linked to a massive h-t-h attack OAF? Im totally stumped on this one. -=Grim=-
Last reply by NuSoardGraphite, -
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I have a Vampire Package for my game, and I couldnt find a good way to simulate the fact that an undead creature doesnt get STUNned, so I gave them the Takes no Stun ability that Automatons get. Is this wrong? Is there a better way to do it, or is it sometimes OK to give a PC Package an ability normally not open to them? -=Grim=-
Last reply by AnotherSkip, -
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Inspired by the post 'Powers' Activation Time' thread: I would really like to see HG produce a Quick Ref booklet of very common charts. I did my own photocopy version and then lost it. I'd like to see: STR chart throwing chart combat maneuvers chart (all of them in one place!) roll modifiers chart (per as well as pre) mind control 1,2,3 list materials def/bod chart attack modifier formula reverse modifier formula (for the players, so they don't know the villain's CVs) a dozen others that I'll add as I go. Anyone else? Am I behind the times? Does this already exist as a HG product?
Last reply by Tom Carman, -
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I want to try and make a character with a bloody huge leaping score, who is able to double-jump. She's a martial artist/fire elemental (lots of energy HA's/HKA's). In addition to this, she's very agile. One of her abilities is the power to jump really high, and then her next phase (before she lands), she jumps again. So far, the best way I can think of this is as follows: She has a vertical leap of 30", and a SPD 4. Double Jump: Flying 30"(60pts). 60 Active Points. Linked to Leaping (-1/2). Only usable once per Leap (-1/2). Requires Acrobatics and Fire Tricks skill rolls (-3/4). 22 Total Points. Comments? Suggestions? Thanks for any input.
Last reply by Trebuchet, -
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Recently, I posted the questions below on the 5e questions section, but didn't really get an answer from Steve. I've also scoured the FAQ, searching under the relevant page #s, the term "activating", etc. to no avail. So any help on the questions below would be appreciated: On p. 71-72 of 5E, it says all powers are 0 phase unless they say otherwise, but very few powers say anything about taking time to activate/use in their description (e.g., Duplication says 1/2 phase, Force Wall says 1/2 phase to change wall shape). It takes an 1/2 phase to attack someone with a power, so that presumably covers attack powers. Also, it takes a 1/2 phase to move, so that presumably…
Last reply by slaughterj, -
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I'm using Hero Designer v2. I've got Shapeshifting with the Costs END Only to Change Advantage. On that I place x2 Increased END cost Limitation. Easy enough right? I do not want the hero to shift back to his normal state if he falls unconscious. According to HDv2 (and the rules), I cannot buy Persistent unless I buy the power to 0 END first. HDv2 does not allow me to buy that Advantage because I've purchased the Increased END Limitation. What to do, what to do? (In my opinion the Costs END Only to Change Advantage should also allow the Persistent Advantage for non-attack powers. Its the same as buying the non-attack power to 0 END; you're not lay…
Last reply by Captain Obvious, -
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I would like to know what you would give for the cost on disadvantages. Example: Tone Deaf: Color Blind: Forgetful: Hates Women who laugh at him: Falls in love every adventure: And any other Disadvantages you would like to post. Thanks. A.
Last reply by yamamura, -
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I've found the most excellent way of keeping a running tally of END and STUN during the game -- an abacus. I found this little toy abacus for a couple of bucks at a local educational toy store; it's about the size of a pocket notebook (A6) and has six rows of beads, enough to keep track of up to 999 END and 999 STUN (or 999,999 of either). It saves me a lot of erasing; I just have to make sure that my current totals are noted on my character sheet at the end of the session. Yay for ancient technology
Last reply by CorpCommander, -
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I've got a puzze for you, good folks! I was concidering the judicial system in my fantasy campaign, and was musing over torturers/executioners when I remembered a thing from Feist's and Wurtz's Daughter of the Empire series. There there was a couple of drugs that, first, made it impossible for the taker to pass out, and second, intensified all sensations (especially pain). Very, very nasty, and very useful to a torturer . . . Now, how could this be built? Any takers?
Last reply by L. Marcus, -
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I would like to make some more ranged martial arts attacks, but making custom maneuvers has me stumped. for example there is a hth attack called Joint Break that I would like to try to do ranged. Any ideas?
Last reply by zornwil, -
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Im working on a character who is ,essentialy, the spiret of a castle. The mechanics of Duplication seem to work well for this(Duplication Castle, feedback, 100% diferent, Trigger Sundown) This in itself is weird enough and i would love some feedback on it. I would prefer that if the power were dispelled that it would cause the Spiret to disapear, not the base.but i dont think its kosher to designate the primary character as the castle. So, im wondering if a +-0 modifier that causes the secondary character(the Castle) to be treated as though it was the character who payed for the duplication is appropriate? I know this is strange constructio…
Last reply by dugfromthearth, -
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I'm thinking of gettion the hero system core book but i'm just wondering what other people think of the system.
Last reply by Fenixcrest, -
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At long last, it's here! Hero Designer 2.0 is now for sale in the Online Store! Designed specifically for the HERO System©, Hero Designer has an intuitive, easy-to-use interface and a powerful, template-driven structure that provide the flexibility and functionality you expect from a Hero product. Its features include: Hero System 5th Edition - Built from the ground up to fully implement and support the Hero System 5th Edition rules. Customizable Templates - Hierarchical structure for fast and easy character templates. Advanced Modifier Intelligence - Explanations for unavailable Power modifiers as well as the ability to override HERO System rules to …
Last reply by Simon, -
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I was thinking about building force fields for my Star Hero campaign which flicker on and off according to a set frequency to allow the ship's synchronized weapons to fire through unimpeded, but which hopefully catch some or all of an incoming attack. How to represent this variable defence under the rules though? An activation roll is the obvious contender, but in this instance I don't want a binary on/off, but a sliding scale of effectiveness depending on how well the roll goes. It can be done with some GM hand-waving, by buying multiple iterations of the appropriate defence with steadily increasing activation rolls, and assuming that a single roll result incl…
Last reply by Farkling, -
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How useful is Champions likely to be to a non-superhero gamer? Basically I'm collecting all the Star HERO and Fantasy HERO stuff and I'm wondering how useful or relevant Champions is likely to be (if at at all) in other genres. It strikes me that as one of the basic genre books it's got to contain rules material that isn't in the others, but is it likey to be at all useful?
Last reply by zornwil, -
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More basic stuff from the new guy? Say a campaign limit is set at 60 active points for attack powers. OK, 2D6 Hand Killing Attack, +1 Variable Advantage (+1/2) = 60 active points. Now said character also has a STR of 60. WOW. 4D6 HKA with any +1/2 Advantage and it is only 60 active point! How do you deal with this? Should a limit be set on DC and not active points? How would you count advantage in a DC set limit? Would you count the Variable Advantage as a +1 or just as the +1/2 that it adds to the power? Would you count charges or reduced endurance advantage in the total cost for figuring Active points or max DC? Because if the answer is yes, a…
Last reply by pinecone, -
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How does one go about striking objects in combat? Let's say for example we have a group of characters pinned in a corridor by stormtroopers and while they're trading blaster fire, one of the players wants to target a little control panel at the other end of the corridor hoping it will cause a blast door to come down, effectively blocking off the evil stormtroopers. The rules mention something about DCV for objects being determined by size, but I can't seem to find details. Something about 1/2 human size being +2 DCV or else -2 OCV to the attacker and so on, but all the same, what is the base DCV a character needs to hit something?
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In our group we treat literacy as being relatively broad so for instance if you took literacy for English you get literacy for free with similar languages you are fluent in ie: German, French, Spanish but you would need to purchase a seperate literacy for something like Japanese or Arabic. So how do your groups handle the flexibilty of literacy?
Last reply by Vondy, -
Help me build the first Hunter...
by Guest Hunter1- 12 replies
- 243 views
Considering my name here is Hunter1, I was thinking of creating a superhero called the Hunter. I could create the obvious martial artist type, but I am looking for something different and unique. Any suggestions?
Last reply by Hunter,
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