HERO System Discussion
13,255 topics in this forum
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- 2 replies
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360 Degree Sense Combat Bonuses? Specifically 360 Degree Vision, but I would assume any sense would be the same. A char with this power would obviously be very difficult to surprise. But beyond that what direct influences does this power have in combat. I was thinking that no opponent could ever be considered “Behind†a Char with this power, thus the ½ DCV from behind would not apply to this char. However all other combat bonuses and penalties would be standard? Input? Much Thanks
Last reply by pinecone, -
I'm trying to build out a martial artist/bodyguard. Is there a way to raise perception rolls specifically against standard assasination type attacks? Oh, and this is a 75/75 campain. Thanks in advance.
Last reply by Talon, -
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What would be the best way to simulate the villian of the old 60's splater movie The Wizard Of Gore's powers? Especaly the "I invite a 'volentear' up from the audeance, kill her, then reserect her...then after an hour, she falls apart again" power. I would say a Killing Attack, Range, with the Time Delay advantage, and say the gore is a special effect, but he can use any hard, sharp object to do his 'magic tricks'? I beleve this should be an OIF, but should it also give him an Varable Advantage on it? If so, how much? And, how much d6 in Killing Attack - Range does it take to kill a normal istantly anyways?
Last reply by Crimson Arrow, -
- 30 replies
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Okei, i want to use Hero System as "Ultimate Gamer's Toolkit" for my D&D3 campaign(s) i means: to build new strange magic items, D&D is "a little" limitated, so i want try to build using Hero System: 1) converting some existing magic items in Hero System 2) modifyng or rebuilding magic items with hero 3) re-converting in D&D3 rules for examples: pick a "+3 magic longsword", and converting to Hero System. For longsword conversion/cost i use Fantasy Hero stats; for every "pips" i bet some CSL (1 CSL +1 OCV, 5 points, only to OCV (-½) plus 2 CSL +1 DC, 10 points, only to DC (-½)) Same cost for "flaming", "shocking" and likes ability (i…
Last reply by Farkling, -
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Can Detect be use to sense abstract concepts? Is there a Detect Evil, for instance? Detect Health? Richard
Last reply by BNakagawa, -
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I just read the Hero policies on internet usage and I wanted to applaud Hero's stance. It is a very nice balance between protecting the money-maker and letting the fans talk about and share thier favorite hero home brews. I'm mentioning this because Wizkids just posted their internet fan site rules and they are a far far cry from the ones here that support and nurture the fan base. It seems that you guys always manage to do the right thing. (Unabashed fan boy moment) God I love Hero!!!
Last reply by Kristopher, -
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I have noticed that many complaints about abuse seem to stem from the use of a high number of advantages on low based powers. I would not pretend to say that I am not guilty of it either. [comment] I made a couple of characters with the monikers Nightmare and Bloodbath(using variants of AF, pen, AoF(hex)characteristic drains) to challenge a friend of mine who thought his character and his allies were unstoppable. It came down to his main guy couldn't be touched but his 3 friends were made into insane quivering masses of jello(and not the good kind)... them's the good old days [/comment] Since then I have recovered and found out that one could indeed have…
Last reply by Bartman, -
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GURPS has an optional rule for telekinetics whereby they can reach inside a living target and damage internal organs (or rip wires in robots, etc). This is a cool, very in-genre for psionics, but VERY potent effect. Here is my take on it for HERO: 1d RKA. BOECV: +1 AVLD: +1 1/2 (vs. Mental Defense). Does BODY: +1 IPE: All but Mental Group: +1/2. RSR: INT Roll at -4 or Physiology (or Paramedics or similiar): -1/2 (to visualize the inside of the target). Concentrate (half DCV): -1/4. Can be resisted by another telekinetic (STR 10 will nullify): -1/4. Total Active Cost: 75 Real Cost: 37 Whaddya think? An…
Last reply by Caveman, -
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I'm looking to get some people's different ideas on pocket dimensions. I've got a character who's a teleporting martial artist. He uses gateways for his teleports which allows him to teleport others through the gates, teleport himself, and "stretch" his hands with the assistance of small gates. The idea has always been that the gates allow him to pass through another dimension, his own personal alternate dimension of..well, nothing. Another thing about the character, he's a kleptomaniac. So he's always taking things, small tiny trinkets, files from the Mayor's personal filing cabinent, these things =) So what I'm building to submit for GM approva…
Last reply by t-bear, -
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Hey everyone, I am in the process of running a new campaign for Hero. The genre is set in the sg-1 universe. The Hero's are a specialized team the go through the Gate on Special Missions. There are some other things they would do but, this is the general focus. My question is... does anyone know of any resource sites that might help with some of the renditions of sg-1 in hero? It's a 250 pt campaign. Thanks.
Last reply by Lupus, -
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SPDs above 12. Each SPDs above twelve simply gives you an extra action in the phase approriate added for the SPD. Thus, SPD 13 get two actions in the Appropriate SPD 1 phase. One for the SPD 12 and one for the SPD 1. So SPD 15 would be an extra action 4 8 12. It seems like a decent way to add on, wrapping the SPD around as often as you can spend the points, since in theory in a world of superpowers there are all sorts of effects that could give a character this kind of SPD. Now then.. as a specific example of a character this fast: Bullet Time in the Matrix.. everything goes so slow that relative to everyone else you are going FAST). Ho…
Last reply by NuSoardGraphite, -
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Here is something I've done in a moment of boredom: How to use fractionary SPDs correctly in the time table? http://zara.verge-rpg.com/spdchart.txt The asterisks mark the phases. Notice that for 0.1 increases in SPD, you need ten times as many segments for the chart to wrap. This method has the advantages of eliminating the round-down chink in SPD calculation, as well as making odd values of DEX more useful. Unfortunately, it has the disadvantage of being total bonkers. Comments are welcome.
Last reply by DigitalGolem, -
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OK, trying to build a small VPP here. This is the concept: The character can call upon the favor of a group of animal spirits and/or minor gods. Each entity confers a pre-defined set of abilities based on their nature. Each time the VPP is used, the character takes on some of the psych limits of the entity granting the power, and possibly other disads. (Up to here is easy.) Now, here's the catch: The character doesn't always get answered by the entity he's calling on. Sometimes, there's no answer, and sometimes another entity answers. For instance: If the character calls upon a warlike entity for some combat prowess, he might instead be answered by a trickster entity…
Last reply by pinecone, -
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- 77 views
To apply the Variable SFX Modifier to an EB or RKA, in order to make it possible to use any kind of energy SFX (fire, electricity, cold, radiation, particle beam, magnetic, laser, gravity), do you need a +1/2 Advantage, or a +1/4 one suffices ?
Last reply by pinecone, -
- 4 replies
- 84 views
People keep telling me to use a Vpp for this, but it just doesnt make sense to me. Ok, I got my self a little techno geek who builds crap. No literatly, like in his garage with a screw driver and left over stero wires. I call him Jack, the Inventor on Crack. Anyway Jack wants to build some power armor. He wants to be able to rerig it to do everything and for anything imaginable when hes in his garage. But in the field it will have several prebuilt modes to choose from. It will also include a Computer (Maybe A.I.). It will need a built in power plant. I really am having trouble with this. The whole thing together says VPP. But some components in themselves seem li…
Last reply by Farkling, -
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- 51 views
Just a quick note to let the DH playtesters/testreaders know that the UNTIL manuscript is now available at the usual place. If you have any questions/comments, please post 'em in the "Company Questions" thread of the same name.
Last reply by Steve Long, -
- 0 replies
- 68 views
For those of you who use this system do any know how you would rate the value of "Duplication" and "Summon" I am thinking about implamenting the system to my group bot want to create a villian with "Summon"
Last reply by Ndreare, -
- 6 replies
- 63 views
I saw how you flinched when someone asked about REC in a multipower slot. How would you react to someone buying 3d6 Succor to REC? In theory this would be a 3 END power that could give up to +9 REC added to the char's current level. An addition of up to 6 End per and 9 stun . Or does paying the END for REC count as an action that would prevent a recovery? The character concept BTW is a shapeshifter with Regen, earth based powers. He doesn't have a real hot REC normally, but after a KIA and wakeup (and one regular recovery to get some End to work with) this would let him huddle up for a couple phases to get his STUN back to combat levels. Scotto the Unwise
Last reply by Fireg0lem, -
- 6 replies
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Why not use Images if you think CE is too munchkin? For 85 active points, you can make an image of the full moon to superimpose over the real moon. For instance: By the Light of the Silvery Moon: Images covering 2,097,152 hexes, Range= 160,015,625"; Only to generate image of Full Moon, -1, Extra Time (1 Turn, -1¼), Gestures, Incantations, Requires a Magic Skill Roll, -½, 1 continuing Charge that lasts until Sunrise, +¼, 85AP, 20 RP This spell will create the image of a Full Moon some 320,000km away that's slightly bigger than the real Moon. It takes 1 full turn to cast and with a -8 to your Magic Roll you might want to have a few followers to cast this spell …
Last reply by zornwil, -
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The clarification from the Nov. 3 FAQ: NEW*Q: The rules say that squeezing or throwing a Grabbed character in a Phase after the Phase in which he’s Grabbed “is an Attack Action.†Does this mean it requires an Attack Roll, or that it occurs automatically but the character has to allot time for it as if it were an Attack Action. A: It means that the character has to make an Attack Roll; in later Phases the squeezing/throwing damage doesn’t automatically succeed. Anyone else making new attack rolls in phases after grab? I had always played grab as a sort of continuing STR effect requiring a half phase action, yes, but not a new attack roll. Hmmm.
Last reply by Tempuswolf, -
- 10 replies
- 68 views
I'm looking for opinions, and a little knowledge, on building an NPC with a weak heart. He has to take medication for his heart and had to give up super heroing, because his heart can't stand much stress. Knowledge: In reality is heart medication a daily pill or a multiple times per day pill? How hard is it to obtain e.g. Class Whatever Narcotic? This will help me build the Dependence Disad. Opinion: Would you build the unable to withstand stress as a Susceptibility or Vulnerability? I'm leaning towards the former myself, but I'm just curious as to what you think.
Last reply by Nightfly, -
- 10 replies
- 71 views
Ravenstorm, wing-ed vigilante, has a multipower consisting of various mini-grenades – glue, flash, thermite (you get the idea). If he buys Autofire[3] on each Slot he can now lob 3 of ONE type of mini-grenade per phase (phase one he throws three smoke bombs, phase two three thermite, etc). If he buys the Autofire on the Reserve instead, can he now switch slots with the phase (phase one he throws one smoke bomb, one thermite and one glue)? Rules wise, I think the guy would need to buy Variable Slots but it doesn’t feel right (Why’s the thermite suddenly burning less hot? Why’s the smoke cloud smaller than usual?). Would you guys allow him to mix and match?
Last reply by pinecone, -
- 29 replies
- 221 views
Suppose I wanted to create a Sebastian Shaw type character, who got his STUN refreshed every time you punched him... forever and ever, amen. (i.e. -- a character you simply cannot beat down with your fists, but /must/ find a way to indirectly attack). Since I am not the DM, I can't make a house rule to just ignore the Absorption cap. I have the DM's permission to create thie type of character, however... if I can find a way to do it within standard FRED. How can I do this effect on a reasonable point budget?
Last reply by Gary, -
- 6 replies
- 159 views
Hi all, I'm looking for power ideas for a martial artist whose telekinetic power is an extension of his physical self. Any ideas? Rob
Last reply by Caveman, -
- 8 replies
- 49 views
For a character who has had a mental block put in place to prevent them from revealing information about a subject, would the following Disad be appropriate: 5 Susceptibility: Giving Information about {subject}, 1d6 damage Instant (Uncommon)
Last reply by Vondy,
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